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Clua, Esteban. editor. (orcid)0000-0001-5650-1718
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Entertainment Computing – ICEC 2018 17th IFIP TC 14 International Conference, Held at the 24th IFIP
by
Chen, Jessie Y.C. editor.
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; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment
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by
Chen, Jessie Y.C. editor.
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Electronic Resources
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; VAMR in psychotherapy, exercising, and health; virtual reality for cultural heritage, entertainment
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Floriani, Leila. editor.
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in many different contexts, such as industrial design, biomedical applications, entertainment
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Wahlster, Wolfgang. editor.
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Electronic Resources
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Recognition to Felicitous Interaction -- SmartKom-Public -- SmartKom-Home: The Interface to Home Entertainment
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Sanfeliu, Alberto. editor.
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applications in such diverse areas as computer vision, robotics, industry, health, entertainment, space
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Pan, Zhigeng. editor.
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Electronic Resources
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and Validation of Education and Entertainment Effects -- Augmented Reality Game Development and
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Gibbon, David C. author.
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entertainment, education and communications. David Gibbon and Zhu Liu describe the current state of video search
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Ozaktas, Haldun M. editor.
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Electronic Resources
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potential applications not only in entertainment, but also in education, scientific research, industry
by
Li, Stan Z. author.
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Electronic Resources
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multimedia data management and computer entertainment. This authoritative handbook is the first to provide
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Govil-Pai, Shalini. author.
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, biotechnology, business, and entertainment (feature films and the gaming industry). It is important for those in
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Antoniou, Grigoris. editor.
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Automated Planning -- Towards Capturing and Enhancing Entertainment in Computer Games -- Employing
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