by
Cheng, Irene.
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Computer games -- Design.
by
Doherty, Gavin. editor.
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to Facilitate Adaptive User Interfaces -- Toward Quality-Driven Development of 3D Computer Games
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by
Dörner, Ralf. editor.
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considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students
by
Markopoulos, Panos. editor.
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papers encompass the study of computer games, game development and experiences by researchers from social
by
Pan, Zhigeng. editor.
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Educational and Game Theories, Human-Computer Interaction, Computer Graphics, Artificial Intelligence, and
by
Maybury, Mark. editor.
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Computer Role-Playing Games -- Telepresence Techniques for Controlling Avatar Motion in First Person Games
by
Forbrig, Peter. editor.
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Applications -- ShaMAN: An Agent Meta-model for Computer Games -- A Study on Appropriate Plant Diagram
by
Göbel, Stefan. editor.
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academic trends, for example, by investigating and formalizing narrative aspects of computer games, and by
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Fridrich, Jessica. editor.
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Machine -- Covert Channels for Collusion in Online Computer Games.
by
Dengel, Andreas R. editor.
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Visualization Tool-Chain -- COSAIR: A Platform for AI Education and Research in Computer Strategy Games
by
Ma, Lizhuang. editor.
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3D Computer Games -- Kansei Games: Entertaining Emotions -- Session 3: Image Processing -- An
by
Wade, Vincent P. editor.
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Online Learning Environments -- User-System-Experience Model for User Centered Design in Computer Games
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