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13.
3D Game Engine Design : a Practical Approach to Real-Time Computer Graphics.
3D Game Engine Design : a Practical Approach to Real-Time Computer Graphics.
by
Eberly, David H.
https://learning.oreilly.com/library/view/~/9781482267303
https://learning.oreilly.com/library/view/~/9781482267303/?ar
https://go.oreilly.com/library-access/library/view/-/9781482267303/?ar
Format:
Electronic Resources
14.
3D game engine architecture : engineering real-time applications with Wild Magic
3D game engine architecture : engineering real-time applications with Wild Magic
by
Eberly, David H.
https://learning.oreilly.com/library/view/~/9780122290640
https://learning.oreilly.com/library/view/~/9780122290640/?ar
https://go.oreilly.com/library-access/library/view/-/9780122290640/?ar
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Electronic Resources
15.
Creating the art of the game
Creating the art of the game
by
Omernick, Matthew.
https://go.oreilly.com/library-access/library/view/-/0735714096/?ar
https://learning.oreilly.com/library/view/~/0735714096/?ar
https://learning.oreilly.com/library/view/~/0735714096
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