Logging in...
User ID
:
Password
:
Register
Forgot your PIN?
Forgot my PIN
Enter your username and a recovery link will be emailed to the email address on file at your library.
User ID
:
Log In
|
My Account
|
My Lists
|
|
Remember to clear the cache and close the browser window.
Rooms Restriction Values
All Fields
Title
Author
General Note
Keyword in Author headings
Subject
Keyword in Subject headings
ISBN
Preferred Shelf Number
Search Field
All Fields
Target Value
Limit Value
Restriction Value
Search For:
To enable accessibility mode, return to the beginning of the page and use the link in the menu bar.
Advanced Search
Home Room
Book Collection
E-Book Collection
Multimedia Collection
Thesis Collection
Transportation Engineering Collection
Periodicals Collections
Green Campus
40 Results Found
Actions:
Add to My Lists
Email
Print
Place Hold(s)
Sort By:
Relevance (Default)
Publication Date (Ascending)
Publication Date (Descending)
Title
Author
Select All
1
2
3
4
0000
DEFAULT
Select a list
Temporary List
Make this your default list.
The following items were successfully added.
There was an error while adding the following items. Please try again.
One or more items could not be added because you are not logged in.
37.
Fundamentals of game design
Fundamentals of game design
by
Adams, Ernest (Ernest W.)
https://go.oreilly.com/library-access/library/view/-/9780321685377/?ar
https://learning.oreilly.com/library/view/~/9780321685377/?ar
Format:
Electronic Resources
38.
Mastering unreal technology. Vol. 1, Introduction to level design with unreal engine 3
Mastering unreal technology. Vol. 1, Introduction to level design with unreal engine 3
by
Busby, Jason.
https://go.oreilly.com/library-access/library/view/-/9780768689006/?ar
https://learning.oreilly.com/library/view/~/9780768689006/?ar
Format:
Electronic Resources
39.
Agile game development with Scrum
Agile game development with Scrum
by
Keith, Clinton, author.
https://go.oreilly.com/library-access/library/view/-/9780321670311/?ar
https://learning.oreilly.com/library/view/~/9780321670311/?ar
https://learning.oreilly.com/library/view/~/9780321670311
Format:
Electronic Resources
40.
Game physics pearls
Game physics pearls
by
Bergen, Gino van den, editor.
Click to View
Format:
Electronic Resources
Select All
1
2
3
4
40 Results Found
Actions:
Add to My Lists
Email
Print
Place Hold(s)
Sort By:
Relevance (Default)
Publication Date (Ascending)
Publication Date (Descending)
Title
Author
Limit Search Results
Narrowed by:
Included
Publication Date: 2010
Included
Subject: Computer games -- Programming.
Author
Include
Exclude
Busby, Jason.
(2)
Creighton, Ryan Henson.
(2)
Hirematada, Prashanth.
(2)
Jaegers, Kurt.
(2)
Parrish, Zak.
(2)
Wilson, Jeff.
(2)
Adams, Ernest (Ernest W.)
(1)
Bakhirev, Peter.
(1)
Bergen, Gino van den, editor.
(1)
Borst, Terry.
(1)
Crebbin, David.
(1)
Dawes, Adam.
(1)
Dawson, Michael.
(1)
Dillon, Roberto, author.
(1)
Duggan, Michael.
(1)
Eberly, David H.
(1)
Fields, Tim.
(1)
Ford, Jerry Lee.
(1)
Gregorius, Dirk, editor.
(1)
Griffith, Christopher, 1979-
(1)
Habgood, Jacob.
(1)
Harbour, Jonathan S.
(1)
Iuppa, Nicholas V.
(1)
James, Sean.
(1)
Keith, Clinton, author.
(1)
Kölling, Michael.
(1)
Lake, Adam.
(1)
Lively, Michael.
(1)
Makar, Jobe.
(1)
Makzan.
(1)
Maldonado, Julian.
(1)
McKinley, Michael (Michael T.)
(1)
McKinley, Michael.
(1)
McLemore, Bryan.
(1)
Millington, Ian.
(1)
Mullen, Tony, 1971-
(1)
Neel, Michael C.
(1)
Nielsen, Nana.
(1)
Oliveira, Manuel Fradinho.
(1)
Orlando, Matthew.
(1)
ProQuest (Firm)
(1)
Rijks, Martin.
(1)
Roe, Rick.
(1)
Rogers, Scott.
(1)
Safdarzadeh, Arzhange.
(1)
Schuller, Daniel.
(1)
Soria, Agustin.
(1)
Steed, Anthony.
(1)
Suchok, Sergey.
(1)
Van der Spuy, Rex.
(1)
Whitehead, James, II.
(1)
Whitehead, James.
(1)
More
View All
Fewer
Collapse All
Material Type
Include
Exclude
E-Book
(40)
Language
Include
Exclude
English
(40)
Subject
Include
Exclude
Electronic books.
(26)
Jeux d'ordinateur -- Programmation.
(22)
Electronic books. -- local.
(13)
Computer graphics.
(11)
GAMES -- Video & Electronic.
(10)
Computer games -- Design.
(9)
Computer animation.
(6)
Jeux d'ordinateur -- Conception.
(6)
Three-dimensional display systems.
(6)
Video games -- Design.
(5)
Animation par ordinateur.
(4)
Informatique.
(4)
Flash (Computer file)
(3)
Infographie.
(3)
Jeux vidéo -- Conception.
(3)
Microsoft XNA (Computer file).
(3)
ActionScript (Computer program language)
(2)
ActionScript (Langage de programmation)
(2)
Affichage tridimensionnel.
(2)
Computer Graphics
(2)
Digital video.
(2)
Divertissement informatique.
(2)
Entertainment computing.
(2)
Flash (Computer file).
(2)
GAMES -- Board.
(2)
Microsoft XNA (Computer file)
(2)
Simulation games.
(2)
UnrealScript (Computer program language)
(2)
UnrealScript (Langage de programmation)
(2)
iPhone (Smartphone) -- Programming.
(2)
iPhone (Téléphone intelligent) -- Programmation.
(2)
three-dimensional.
(2)
Agile software development.
(1)
Application software -- Development.
(1)
C# (Computer program language).
(1)
C++ (Computer program language).
(1)
COMPUTERS -- Computer Graphics.
(1)
COMPUTERS -- Digital Media -- General.
(1)
COMPUTERS -- Digital Media -- Video & Animation.
(1)
COMPUTERS -- Interactive & Multimedia.
(1)
COMPUTERS -- Programming -- Games.
(1)
COMPUTERS -- Programming -- General.
(1)
COMPUTERS -- Web -- Site Design.
(1)
COMPUTERS -- Web -- User Generated Content.
(1)
Computer Science.
(1)
Computer games -- Computer software.
(1)
Computer games -- Design -- Social aspects.
(1)
Computer games -- Research.
(1)
Computer software -- Development.
(1)
Computerspiel
(1)
Conception des niveaux de jeu (Informatique)
(1)
Datorspel -- design.
(1)
Electronic data processing -- Distributed processing.
(1)
Engineering & Applied Sciences.
(1)
Environnements virtuels partagés.
(1)
Game Development
(1)
Greenfoot (Electronic resource)
(1)
Informatie- en communicatietechnologie (algemeen)
(1)
Information and Communication Technology (General)
(1)
Informatique mobile -- Programmation.
(1)
Interactive multimedia.
(1)
Java (Computer program language)
(1)
Java (Langage de programmation)
(1)
Jeux de simulation.
(1)
Level design (Computer science)
(1)
Logiciels d'application -- Développement.
(1)
Maya (Computer file)
(1)
Maya (Computer file).
(1)
Mobile computing -- Programming.
(1)
Multimédias interactifs.
(1)
Méthodes agiles (Développement de logiciels)
(1)
Object-oriented programming (Computer science) -- Study and teaching.
(1)
Object-oriented programming (Computer science).
(1)
Physics -- Computer simulation.
(1)
Physics -- Data processing.
(1)
Physics -- Programming.
(1)
Physique -- Informatique.
(1)
Programmation orientée objet (Informatique) -- Étude et enseignement.
(1)
Real-time programming.
(1)
Réalité virtuelle.
(1)
SIO2 (Electronic resource)
(1)
Scrum (Computer software development)
(1)
Scrum (Développement de logiciels)
(1)
Shared virtual environments.
(1)
Single-User
(1)
Smartphones -- Programming.
(1)
Spelprogrammering.
(1)
TV-spel -- design.
(1)
Threads (Computer programs).
(1)
Traitement réparti.
(1)
Téléphones intelligents -- Programmation.
(1)
Video games -- Programming.
(1)
Vidéo numérique.
(1)
Virtual Reality
(1)
Virtual reality.
(1)
Web sites -- Design.
(1)
Windows phone (Computer file)
(1)
XNA Game Studio 4.0
(1)
computer sciences
(1)
computerwetenschappen
(1)
iPod touch (Digital music player) -- Programming.
(1)
iPod touch (Lecteur de musique numérique) -- Programmation.
(1)
programmeren
(1)
programming
(1)
More
View All
Fewer
Collapse All
Shelf Location
Include
Exclude
O'reilly E-Books
(22)
Ebrary Collection
(18)
Library
Include
Exclude
IYTE Library
(40)
false
{sortLabel}
{alphabetical}
{relevance}
{include}
{exclude}
{facetName}
{results}
{displayName}
{count}
{error}