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COMPUTERS -- General.
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Graphics processing units -- Programming.
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Advances in GPU research and practice
Advances in GPU research and practice
by
Sarbazi-Azad, Hamid, editor.
https://learning.oreilly.com/library/view/~/9780128037881/?ar
https://go.oreilly.com/library-access/library/view/-/9780128037881/?ar
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GPU programming in MATLAB
GPU programming in MATLAB
by
Ploskas, Nikolaos.
https://learning.oreilly.com/library/view/~/9780128051337/?ar
https://go.oreilly.com/library-access/library/view/-/9780128051337/?ar
https://learning.oreilly.com/library/view/~/9780128051337
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GPGPU programming for games and science
GPGPU programming for games and science
by
Eberly, David H., author.
https://learning.oreilly.com/library/view/~/9781466595354
https://learning.oreilly.com/library/view/~/9781466595354/?ar
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GPU pro 5 : advanced rendering techniques
GPU pro 5 : advanced rendering techniques
by
Engel, Wolfgang F., editor.
https://learning.oreilly.com/library/view/~/9781482208641
https://learning.oreilly.com/library/view/~/9781482208641/?ar
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Designing scientific applications on GPUs
Designing scientific applications on GPUs
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Couturier, Raphaël.
https://learning.oreilly.com/library/view/~/9781466571648
https://learning.oreilly.com/library/view/~/9781466571648/?ar
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GPU Pro2 : advanced rendering techniques
GPU Pro2 : advanced rendering techniques
by
Engel, Wolfgang F.
https://learning.oreilly.com/library/view/~/9781439865606/?ar
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