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MoCap for artists : workflow and techniques for motion capture
MoCap for artists : workflow and techniques for motion capture
by
Kitagawa, Midori, 1963- author.
https://go.oreilly.com/library-access/library/view/-/9780240810003/?ar
https://learning.oreilly.com/library/view/~/9780240810003/?ar
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Digital representations of the real world : how to capture, model, and render visual reality
Digital representations of the real world : how to capture, model, and render visual reality
by
Magnor, Marcus A. (Marcus Andreas), 1972- editor.
https://learning.oreilly.com/library/view/~/9781482243819
https://go.oreilly.com/library-access/library/view/-/9781482243819/?ar
https://learning.oreilly.com/library/view/~/9781482243819/?ar
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Motion 5
Motion 5
by
Spencer, Mark, 1961-
https://learning.oreilly.com/library/view/~/9780132777476
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https://go.oreilly.com/library-access/library/view/-/9780132777476/?ar
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Getting started in 3D with Maya : create a project from start to finish-model, texture, rig, animate, and render in Maya
Getting started in 3D with Maya : create a project from start to finish-model, texture, rig, animate, and render in Maya
by
Watkins, Adam (William Adam)
https://go.oreilly.com/library-access/library/view/-/9780240820422/?ar
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3D art essentials : the fundamentals of 3D modeling, texturing, and animation
3D art essentials : the fundamentals of 3D modeling, texturing, and animation
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Chopine, Ami.
https://learning.oreilly.com/library/view/~/9780240814711/?ar
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