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1.
Using augmented reality in vocational education programs to teach occupational healt and safety
Using augmented reality in vocational education programs to teach occupational healt and safety
by
Hülagü, Renk, author.
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2.
Effects of advertising on product gender perception: Washing machines in the Turkish market
Effects of advertising on product gender perception: Washing machines in the Turkish market
by
Güngör, Oğuzhan, author.
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3.
Evaluating adoption of open source tools in industrial design education
Evaluating adoption of open source tools in industrial design education
by
Aykul, Zeynep, author.
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4.
Daily life objects, interaction of cultures and the selected İzmir homes
Daily life objects, interaction of cultures and the selected İzmir homes
by
Taşkın, Burcu, author.
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5.
Understanding gamification: Utilizing gamification as a tangible tool for organ donation campaigns
Understanding gamification: Utilizing gamification as a tangible tool for organ donation campaigns
by
Alsamarei, Ali, author.
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Author: İzmir Institute of Technology. Industrial Design.
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