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1.
3D game engine architecture : engineering real-time applications with Wild Magic
3D game engine architecture : engineering real-time applications with Wild Magic
by
Eberly, David H.
https://learning.oreilly.com/library/view/~/9780122290640
https://learning.oreilly.com/library/view/~/9780122290640/?ar
https://go.oreilly.com/library-access/library/view/-/9780122290640/?ar
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2.
Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web
Building interactive worlds in 3D : virtual sets and pre-visualization for games, film, and the Web
by
Gauthier, Jean-Marc, 1960-
https://go.oreilly.com/library-access/library/view/-/9780240806228/?ar
https://learning.oreilly.com/library/view/~/9780240806228/?ar
https://learning.oreilly.com/library/view/~/9780240806228
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3.
Beginning 3D game programming
Beginning 3D game programming
by
Miller, Tom.
https://learning.oreilly.com/library/view/~/0672326612
https://learning.oreilly.com/library/view/~/0672326612/?ar
https://go.oreilly.com/library-access/library/view/-/0672326612/?ar
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