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1.
Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media
Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media
by
Sinclair, Jean-Luc, author.
https://learning.oreilly.com/library/view/~/9781351731126
https://go.oreilly.com/library-access/library/view/-/9781351731126/?ar
https://learning.oreilly.com/library/view/~/9781351731126/?ar
Format:
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2.
Game audio with FMOD and Unity
Game audio with FMOD and Unity
by
Robinson, Ciarán, author.
https://learning.oreilly.com/library/view/~/9780429850332
https://learning.oreilly.com/library/view/~/9780429850332/?ar
https://go.oreilly.com/library-access/library/view/-/9780429850332/?ar
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3.
The Essential Guide to Game Audio : the Theory and Practice of Sound for Games.
The Essential Guide to Game Audio : the Theory and Practice of Sound for Games.
by
Horowitz, Steve, 1964-
https://learning.oreilly.com/library/view/~/9780415706704/?ar
https://go.oreilly.com/library-access/library/view/-/9780415706704/?ar
Format:
Electronic Resources
4.
Creating Music and Sound for Games.
Creating Music and Sound for Games.
by
Childs, G.W.
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Electronic Resources
5.
Audio programming for interactive games
Audio programming for interactive games
by
Wilde, Martin D.
https://learning.oreilly.com/library/view/~/9780240519418/?ar
https://go.oreilly.com/library-access/library/view/-/9780240519418/?ar
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