Search Results for - Narrowed by: E-Book - 2015 - Computer games -- Design. SirsiDynix Enterprise https://catalog.iyte.edu.tr/client/en_US/default/default/qf$003dITYPE$002509Material$002bType$0025091$00253AE-BOOKS$002509E-Book$0026qf$003dPUBDATE$002509Publication$002bDate$0025092015$0025092015$0026qf$003dSUBJECT$002509Subject$002509Computer$002bgames$002b--$002bDesign.$002509Computer$002bgames$002b--$002bDesign.$0026ps$003d300? 2024-06-16T05:44:06Z Getting started with unity 5 : leverage the power of unity 5 to create amazing 3D games ent://SD_ILS/0/SD_ILS:2155299 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Lavieri, Edward, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=2059368">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Gamemaker essentials : learn all the essential skills of GameMaker: Studio and start making your own impressive games with ease ent://SD_ILS/0/SD_ILS:1386797 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Auckett, Nathan, author.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=2000934">Click to View</a><br/>Format:&#160;Electronic Resources<br/> iOS for game programmers ent://SD_ILS/0/SD_ILS:2063305 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Sherrod, Allen, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4895067">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Introduction to game development using Processing ent://SD_ILS/0/SD_ILS:2063311 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Parker, James R., author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4895123">Click to View</a><br/>Format:&#160;Electronic Resources<br/> HTML5 game development by example beginner's guide : make the most of HTML5 techniques to create exciting games from scratch ent://SD_ILS/0/SD_ILS:2208832 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Makzan, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=2077530">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Learning LibGDX Game Development. ent://SD_ILS/0/SD_ILS:1281839 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Nair, Suryakumar Balakrishnan.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1935711">Click to View</a><br/>Format:&#160;Electronic Resources<br/> LibGDX game development by example : learn how to create your very own game using the LibGDX cross-platform framework ent://SD_ILS/0/SD_ILS:2271288 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Cook, James, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3564813">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Mastering iOS game development : master the advanced concepts of game development for iOS to build impressive games ent://SD_ILS/0/SD_ILS:2235371 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;DeQuadros, Miguel, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4520764">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Unreal engine game development blueprints : discover all the secrets of Unreal engine and create seven fully functional games with the help of step-by-step instructions ent://SD_ILS/0/SD_ILS:2235372 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Valcasara, Nicola, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4520769">Click to View</a><br/>Format:&#160;Electronic Resources<br/> CRYENGINE game development blueprints : perfect the art of creating CRYENGINE games through exciting hands-on game development projects ent://SD_ILS/0/SD_ILS:2209385 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Marcoux, Richard Gerard, III, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4191321">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Introduction to game design, prototyping, and development : from concept to playable game-with Unity and C♯ ent://SD_ILS/0/SD_ILS:2303826 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Bond, Jeremy Gibson.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780133439571/?ar">https://go.oreilly.com/library-access/library/view/-/9780133439571/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133439571/?ar">https://learning.oreilly.com/library/view/~/9780133439571/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133439571">https://learning.oreilly.com/library/view/~/9780133439571</a><br/>Format:&#160;Electronic Resources<br/> The uncanny valley in games &amp; animation ent://SD_ILS/0/SD_ILS:2305465 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Tinwell, Angela, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781466586949/?ar">https://learning.oreilly.com/library/view/~/9781466586949/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781466586949/?ar">https://go.oreilly.com/library-access/library/view/-/9781466586949/?ar</a><br/>Format:&#160;Electronic Resources<br/> Kivy blueprints : build your very own app-store-ready, multi-touch games and applications with Kivy! ent://SD_ILS/0/SD_ILS:2306336 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Vasilkov, Mark, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781783987849/?ar">https://learning.oreilly.com/library/view/~/9781783987849/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781783987849/?ar">https://go.oreilly.com/library-access/library/view/-/9781783987849/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781783987849">https://learning.oreilly.com/library/view/~/9781783987849</a><br/>Format:&#160;Electronic Resources<br/> Fundamentals of puzzle and casual game design ent://SD_ILS/0/SD_ILS:2305777 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Adams, Ernest (Ernest W.), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133812596/?ar">https://learning.oreilly.com/library/view/~/9780133812596/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133812596">https://learning.oreilly.com/library/view/~/9780133812596</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133812596/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812596/?ar</a><br/>Format:&#160;Electronic Resources<br/> Learning 2D game development with Unity : a hands-on guide to game creation ent://SD_ILS/0/SD_ILS:2305596 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Johnson, Matthew (Computer programmer), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133523416">https://learning.oreilly.com/library/view/~/9780133523416</a> <a href="https://learning.oreilly.com/library/view/~/9780133523416/?ar">https://learning.oreilly.com/library/view/~/9780133523416/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133523416/?ar">https://go.oreilly.com/library-access/library/view/-/9780133523416/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game AI pro&sup2; : collected wisdom of game AI professionals ent://SD_ILS/0/SD_ILS:2306940 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Rabin, Steve, editor.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781482254792/?ar">https://go.oreilly.com/library-access/library/view/-/9781482254792/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781482254792/?ar">https://learning.oreilly.com/library/view/~/9781482254792/?ar</a><br/>Format:&#160;Electronic Resources<br/> Sams teach yourself Unity game development in 24 hours ent://SD_ILS/0/SD_ILS:2309248 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Tristem, Ben, author.<br/><a href="https://learning.oreilly.com/videos/~/9780134465586/?ar">https://learning.oreilly.com/videos/~/9780134465586/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780134465586/?ar">https://go.oreilly.com/library-access/library/view/-/9780134465586/?ar</a><br/>Format:&#160;Electronic Resources<br/> Unity 5.x cookbook : over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skill set ent://SD_ILS/0/SD_ILS:2308820 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Smith, Matt, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781784391362/?ar">https://learning.oreilly.com/library/view/~/9781784391362/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781784391362/?ar">https://go.oreilly.com/library-access/library/view/-/9781784391362/?ar</a><br/>Format:&#160;Electronic Resources<br/> Scratch for kids for dummies ent://SD_ILS/0/SD_ILS:2307100 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Breen, Derek, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781119014874/?ar">https://go.oreilly.com/library-access/library/view/-/9781119014874/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781119014874/?ar">https://learning.oreilly.com/library/view/~/9781119014874/?ar</a><br/>Format:&#160;Electronic Resources<br/> Unity in action : multiplatform game development in C# with Unity 5 ent://SD_ILS/0/SD_ILS:2308166 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Hocking, Joseph, 1979- author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781617292323/?ar">https://go.oreilly.com/library-access/library/view/-/9781617292323/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781617292323/?ar">https://learning.oreilly.com/library/view/~/9781617292323/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781617292323">https://learning.oreilly.com/library/view/~/9781617292323</a><br/>Format:&#160;Electronic Resources<br/> Game development with Swift : embrace the mobile gaming revolution and bring your iPhone game ideas to life with Swift ent://SD_ILS/0/SD_ILS:2308118 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Haney, Stephen, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781783550531">https://learning.oreilly.com/library/view/~/9781783550531</a> <a href="https://learning.oreilly.com/library/view/~/9781783550531/?ar">https://learning.oreilly.com/library/view/~/9781783550531/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781783550531/?ar">https://go.oreilly.com/library-access/library/view/-/9781783550531/?ar</a><br/>Format:&#160;Electronic Resources<br/> Android studio game development : concepts and design ent://SD_ILS/0/SD_ILS:2308990 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;DiMarzio, J. F., author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484217184">https://learning.oreilly.com/library/view/~/9781484217184</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781484217184/?ar">https://go.oreilly.com/library-access/library/view/-/9781484217184/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781484217184/?ar">https://learning.oreilly.com/library/view/~/9781484217184/?ar</a><br/>Format:&#160;Electronic Resources<br/> Hands-on game development with Unity V5 : learn to build cross-device games using the Unity game engine ent://SD_ILS/0/SD_ILS:2312984 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Wiebe, Robert, speaker.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781771374781/?ar">https://go.oreilly.com/library-access/library/view/-/9781771374781/?ar</a> <a href="https://learning.oreilly.com/videos/~/9781771374781/?ar">https://learning.oreilly.com/videos/~/9781771374781/?ar</a><br/>Format:&#160;Electronic Resources<br/> Blueprints Visual Scripting for Unreal Engine : build professional 3D games with Unreal Engine 4's Visual Scripting system ent://SD_ILS/0/SD_ILS:2308089 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Sewell, Brenden, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781785286018">https://learning.oreilly.com/library/view/~/9781785286018</a> <a href="https://learning.oreilly.com/library/view/~/9781785286018/?ar">https://learning.oreilly.com/library/view/~/9781785286018/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781785286018/?ar">https://go.oreilly.com/library-access/library/view/-/9781785286018/?ar</a><br/>Format:&#160;Electronic Resources<br/> Build your own 2D game engine and create great web games using HTML5, JavaScript, and WebGL ent://SD_ILS/0/SD_ILS:2308572 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Sung, Kelvin, 1964- author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484209523/?ar">https://go.oreilly.com/library-access/library/view/-/9781484209523/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781484209523/?ar">https://learning.oreilly.com/library/view/~/9781484209523/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781484209523">https://learning.oreilly.com/library/view/~/9781484209523</a><br/>Format:&#160;Electronic Resources<br/> The art of game design : a book of lenses ent://SD_ILS/0/SD_ILS:2310675 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Schell, Jesse, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781466598645/?ar">https://learning.oreilly.com/library/view/~/9781466598645/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781466598645">https://learning.oreilly.com/library/view/~/9781466598645</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781466598645/?ar">https://go.oreilly.com/library-access/library/view/-/9781466598645/?ar</a><br/>Format:&#160;Electronic Resources<br/> SFML blueprints : sharpen your game development skills and improve your C++ and SFML knowledge with five exciting projects ent://SD_ILS/0/SD_ILS:2271035 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Barbier, Maxime, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=2059354">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Designing games for children : developmental, usability, and design considerations for making games for kids ent://SD_ILS/0/SD_ILS:2305000 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Fisher, Carla, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780415729178/?ar">https://go.oreilly.com/library-access/library/view/-/9780415729178/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780415729178/?ar">https://learning.oreilly.com/library/view/~/9780415729178/?ar</a><br/>Format:&#160;Electronic Resources<br/> Poser pro game dev fundamentals ent://SD_ILS/0/SD_ILS:2306339 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Bremmer, Mark, speaker.<br/><a href="https://learning.oreilly.com/videos/~/9781771373425/?ar">https://learning.oreilly.com/videos/~/9781771373425/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781771373425/?ar">https://go.oreilly.com/library-access/library/view/-/9781771373425/?ar</a><br/>Format:&#160;Electronic Resources<br/> Designing the User Experience of Game Development Tools. ent://SD_ILS/0/SD_ILS:2306389 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Lightbown, David.<br/><a href="https://learning.oreilly.com/library/view/~/9781482240191/?ar">https://learning.oreilly.com/library/view/~/9781482240191/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781482240191/?ar">https://go.oreilly.com/library-access/library/view/-/9781482240191/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781482240191">https://learning.oreilly.com/library/view/~/9781482240191</a><br/>Format:&#160;Electronic Resources<br/> Build an HTML5 game : a developer's guide with CSS and JavaScript ent://SD_ILS/0/SD_ILS:2306871 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Bunyan, Karl, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781457189876/?ar">https://learning.oreilly.com/library/view/~/9781457189876/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781457189876/?ar">https://go.oreilly.com/library-access/library/view/-/9781457189876/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781457189876">https://learning.oreilly.com/library/view/~/9781457189876</a><br/>Format:&#160;Electronic Resources<br/> The game narrative toolbox ent://SD_ILS/0/SD_ILS:2307474 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Heussner, Tobias, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781317661627/?ar">https://learning.oreilly.com/library/view/~/9781317661627/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781317661627/?ar">https://go.oreilly.com/library-access/library/view/-/9781317661627/?ar</a><br/>Format:&#160;Electronic Resources<br/> Mastering Unity scripting : learn advanced C# tips and techniques to make professional-grade games and Unity ent://SD_ILS/0/SD_ILS:2306400 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Thorn, Alan, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781784390655/?ar">https://go.oreilly.com/library-access/library/view/-/9781784390655/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781784390655/?ar">https://learning.oreilly.com/library/view/~/9781784390655/?ar</a><br/>Format:&#160;Electronic Resources<br/> Stencyl essentials : build beautiful, unique, cross-platform games rapidly with the free Stencyl 2D game engine and toolset ent://SD_ILS/0/SD_ILS:2307448 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Sneyd, Richard, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781784399450/?ar">https://go.oreilly.com/library-access/library/view/-/9781784399450/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781784399450/?ar">https://learning.oreilly.com/library/view/~/9781784399450/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781784399450">https://learning.oreilly.com/library/view/~/9781784399450</a><br/>Format:&#160;Electronic Resources<br/> Build a game in less than an hour with Unity ent://SD_ILS/0/SD_ILS:2307705 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Buttfield-Addison, Paris, speaker.<br/><a href="https://learning.oreilly.com/videos/~/9781491934531/?ar">https://learning.oreilly.com/videos/~/9781491934531/?ar</a> <a 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games with the turtle module ent://SD_ILS/0/SD_ILS:2308285 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Hauser, Elliot, speaker.<br/><a href="https://learning.oreilly.com/videos/~/9781771374071/?ar">https://learning.oreilly.com/videos/~/9781771374071/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781771374071/?ar">https://go.oreilly.com/library-access/library/view/-/9781771374071/?ar</a><br/>Format:&#160;Electronic Resources<br/> Fundamentals of shooter game design ent://SD_ILS/0/SD_ILS:2312219 2024-06-16T05:44:06Z 2024-06-16T05:44:06Z by&#160;Adams, Ernest (Ernest W.), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133812480/?ar">https://learning.oreilly.com/library/view/~/9780133812480/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133812480">https://learning.oreilly.com/library/view/~/9780133812480</a> <a 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