Search Results for - Narrowed by: E-Book - 2015 - Computer games -- Design.SirsiDynix Enterprisehttps://catalog.iyte.edu.tr/client/en_US/default/default/qf$003dITYPE$002509Material$002bType$0025091$00253AE-BOOKS$002509E-Book$0026qf$003dPUBDATE$002509Publication$002bDate$0025092015$0025092015$0026qf$003dSUBJECT$002509Subject$002509Computer$002bgames$002b--$002bDesign.$002509Computer$002bgames$002b--$002bDesign.$0026ps$003d300?2024-06-16T05:44:06ZGetting started with unity 5 : leverage the power of unity 5 to create amazing 3D gamesent://SD_ILS/0/SD_ILS:21552992024-06-16T05:44:06Z2024-06-16T05:44:06Zby Lavieri, Edward, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=2059368">Click to View</a><br/>Format: Electronic Resources<br/>Gamemaker essentials : learn all the essential skills of GameMaker: Studio and start making your own impressive games with easeent://SD_ILS/0/SD_ILS:13867972024-06-16T05:44:06Z2024-06-16T05:44:06Zby Auckett, Nathan, author.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=2000934">Click to View</a><br/>Format: Electronic Resources<br/>iOS for game programmersent://SD_ILS/0/SD_ILS:20633052024-06-16T05:44:06Z2024-06-16T05:44:06Zby Sherrod, Allen, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4895067">Click to View</a><br/>Format: Electronic Resources<br/>Introduction to game development using Processingent://SD_ILS/0/SD_ILS:20633112024-06-16T05:44:06Z2024-06-16T05:44:06Zby Parker, James R., author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4895123">Click to View</a><br/>Format: Electronic Resources<br/>HTML5 game development by example beginner's guide : make the most of HTML5 techniques to create exciting games from scratchent://SD_ILS/0/SD_ILS:22088322024-06-16T05:44:06Z2024-06-16T05:44:06Zby Makzan, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=2077530">Click to View</a><br/>Format: Electronic Resources<br/>Learning LibGDX Game Development.ent://SD_ILS/0/SD_ILS:12818392024-06-16T05:44:06Z2024-06-16T05:44:06Zby Nair, Suryakumar Balakrishnan.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1935711">Click to View</a><br/>Format: Electronic Resources<br/>LibGDX game development by example : learn how to create your very own game using the LibGDX cross-platform frameworkent://SD_ILS/0/SD_ILS:22712882024-06-16T05:44:06Z2024-06-16T05:44:06Zby Cook, James, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3564813">Click to View</a><br/>Format: Electronic Resources<br/>Mastering iOS game development : master the advanced concepts of game development for iOS to build impressive gamesent://SD_ILS/0/SD_ILS:22353712024-06-16T05:44:06Z2024-06-16T05:44:06Zby DeQuadros, Miguel, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4520764">Click to View</a><br/>Format: Electronic Resources<br/>Unreal engine game development blueprints : discover all the secrets of Unreal engine and create seven fully functional games with the help of step-by-step instructionsent://SD_ILS/0/SD_ILS:22353722024-06-16T05:44:06Z2024-06-16T05:44:06Zby Valcasara, Nicola, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4520769">Click to View</a><br/>Format: Electronic Resources<br/>CRYENGINE game development blueprints : perfect the art of creating CRYENGINE games through exciting hands-on game development projectsent://SD_ILS/0/SD_ILS:22093852024-06-16T05:44:06Z2024-06-16T05:44:06Zby Marcoux, Richard Gerard, III, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4191321">Click to View</a><br/>Format: Electronic Resources<br/>Introduction to game design, prototyping, and development : from concept to playable game-with Unity and C♯ent://SD_ILS/0/SD_ILS:23038262024-06-16T05:44:06Z2024-06-16T05:44:06Zby Bond, Jeremy Gibson.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780133439571/?ar">https://go.oreilly.com/library-access/library/view/-/9780133439571/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9780133439571">https://learning.oreilly.com/library/view/~/9780133439571</a><br/>Format: Electronic Resources<br/>The uncanny valley in games & animationent://SD_ILS/0/SD_ILS:23054652024-06-16T05:44:06Z2024-06-16T05:44:06Zby Tinwell, Angela, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781466586949/?ar">https://learning.oreilly.com/library/view/~/9781466586949/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781466586949/?ar">https://go.oreilly.com/library-access/library/view/-/9781466586949/?ar</a><br/>Format: Electronic Resources<br/>Kivy blueprints : build your very own app-store-ready, multi-touch games and applications with Kivy!ent://SD_ILS/0/SD_ILS:23063362024-06-16T05:44:06Z2024-06-16T05:44:06Zby Vasilkov, Mark, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781783987849/?ar">https://learning.oreilly.com/library/view/~/9781783987849/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781783987849">https://learning.oreilly.com/library/view/~/9781783987849</a><br/>Format: Electronic Resources<br/>Fundamentals of puzzle and casual game designent://SD_ILS/0/SD_ILS:23057772024-06-16T05:44:06Z2024-06-16T05:44:06Zby Adams, Ernest (Ernest W.), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133812596/?ar">https://learning.oreilly.com/library/view/~/9780133812596/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9780133812596/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812596/?ar</a><br/>Format: Electronic Resources<br/>Learning 2D game development with Unity : a hands-on guide to game creationent://SD_ILS/0/SD_ILS:23055962024-06-16T05:44:06Z2024-06-16T05:44:06Zby Johnson, Matthew (Computer programmer), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133523416">https://learning.oreilly.com/library/view/~/9780133523416</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9780133523416/?ar">https://go.oreilly.com/library-access/library/view/-/9780133523416/?ar</a><br/>Format: Electronic Resources<br/>Game AI pro² : collected wisdom of game AI professionalsent://SD_ILS/0/SD_ILS:23069402024-06-16T05:44:06Z2024-06-16T05:44:06Zby Rabin, Steve, editor.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781482254792/?ar">https://go.oreilly.com/library-access/library/view/-/9781482254792/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781482254792/?ar">https://learning.oreilly.com/library/view/~/9781482254792/?ar</a><br/>Format: Electronic Resources<br/>Sams teach yourself Unity game development in 24 hoursent://SD_ILS/0/SD_ILS:23092482024-06-16T05:44:06Z2024-06-16T05:44:06Zby Tristem, Ben, author.<br/><a href="https://learning.oreilly.com/videos/~/9780134465586/?ar">https://learning.oreilly.com/videos/~/9780134465586/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780134465586/?ar">https://go.oreilly.com/library-access/library/view/-/9780134465586/?ar</a><br/>Format: Electronic Resources<br/>Unity 5.x cookbook : over 100 recipes exploring the new and exciting features of Unity 5 to spice up your Unity skill setent://SD_ILS/0/SD_ILS:23088202024-06-16T05:44:06Z2024-06-16T05:44:06Zby Smith, Matt, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781784391362/?ar">https://learning.oreilly.com/library/view/~/9781784391362/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781784391362/?ar">https://go.oreilly.com/library-access/library/view/-/9781784391362/?ar</a><br/>Format: Electronic Resources<br/>Scratch for kids for dummiesent://SD_ILS/0/SD_ILS:23071002024-06-16T05:44:06Z2024-06-16T05:44:06Zby Breen, Derek, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781119014874/?ar">https://go.oreilly.com/library-access/library/view/-/9781119014874/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781119014874/?ar">https://learning.oreilly.com/library/view/~/9781119014874/?ar</a><br/>Format: Electronic Resources<br/>Unity in action : multiplatform game development in C# with Unity 5ent://SD_ILS/0/SD_ILS:23081662024-06-16T05:44:06Z2024-06-16T05:44:06Zby Hocking, Joseph, 1979- author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781617292323/?ar">https://go.oreilly.com/library-access/library/view/-/9781617292323/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781617292323/?ar">https://learning.oreilly.com/library/view/~/9781617292323/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781617292323">https://learning.oreilly.com/library/view/~/9781617292323</a><br/>Format: Electronic Resources<br/>Game development with Swift : embrace the mobile gaming revolution and bring your iPhone game ideas to life with Swiftent://SD_ILS/0/SD_ILS:23081182024-06-16T05:44:06Z2024-06-16T05:44:06Zby Haney, Stephen, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781783550531">https://learning.oreilly.com/library/view/~/9781783550531</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781783550531/?ar">https://go.oreilly.com/library-access/library/view/-/9781783550531/?ar</a><br/>Format: Electronic Resources<br/>Android studio game development : concepts and designent://SD_ILS/0/SD_ILS:23089902024-06-16T05:44:06Z2024-06-16T05:44:06Zby DiMarzio, J. F., author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484217184">https://learning.oreilly.com/library/view/~/9781484217184</a>
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<a href="https://learning.oreilly.com/library/view/~/9781484217184/?ar">https://learning.oreilly.com/library/view/~/9781484217184/?ar</a><br/>Format: Electronic Resources<br/>Hands-on game development with Unity V5 : learn to build cross-device games using the Unity game engineent://SD_ILS/0/SD_ILS:23129842024-06-16T05:44:06Z2024-06-16T05:44:06Zby Wiebe, Robert, speaker.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781771374781/?ar">https://go.oreilly.com/library-access/library/view/-/9781771374781/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781771374781/?ar">https://learning.oreilly.com/videos/~/9781771374781/?ar</a><br/>Format: Electronic Resources<br/>Blueprints Visual Scripting for Unreal Engine : build professional 3D games with Unreal Engine 4's Visual Scripting systement://SD_ILS/0/SD_ILS:23080892024-06-16T05:44:06Z2024-06-16T05:44:06Zby Sewell, Brenden, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781785286018">https://learning.oreilly.com/library/view/~/9781785286018</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781785286018/?ar">https://go.oreilly.com/library-access/library/view/-/9781785286018/?ar</a><br/>Format: Electronic Resources<br/>Build your own 2D game engine and create great web games using HTML5, JavaScript, and WebGLent://SD_ILS/0/SD_ILS:23085722024-06-16T05:44:06Z2024-06-16T05:44:06Zby Sung, Kelvin, 1964- author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484209523/?ar">https://go.oreilly.com/library-access/library/view/-/9781484209523/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781484209523">https://learning.oreilly.com/library/view/~/9781484209523</a><br/>Format: Electronic Resources<br/>The art of game design : a book of lensesent://SD_ILS/0/SD_ILS:23106752024-06-16T05:44:06Z2024-06-16T05:44:06Zby Schell, Jesse, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781466598645/?ar">https://learning.oreilly.com/library/view/~/9781466598645/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781466598645/?ar">https://go.oreilly.com/library-access/library/view/-/9781466598645/?ar</a><br/>Format: Electronic Resources<br/>SFML blueprints : sharpen your game development skills and improve your C++ and SFML knowledge with five exciting projectsent://SD_ILS/0/SD_ILS:22710352024-06-16T05:44:06Z2024-06-16T05:44:06Zby Barbier, Maxime, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=2059354">Click to View</a><br/>Format: Electronic Resources<br/>Designing games for children : developmental, usability, and design considerations for making games for kidsent://SD_ILS/0/SD_ILS:23050002024-06-16T05:44:06Z2024-06-16T05:44:06Zby Fisher, Carla, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780415729178/?ar">https://go.oreilly.com/library-access/library/view/-/9780415729178/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780415729178/?ar">https://learning.oreilly.com/library/view/~/9780415729178/?ar</a><br/>Format: Electronic Resources<br/>Poser pro game dev fundamentalsent://SD_ILS/0/SD_ILS:23063392024-06-16T05:44:06Z2024-06-16T05:44:06Zby Bremmer, Mark, speaker.<br/><a href="https://learning.oreilly.com/videos/~/9781771373425/?ar">https://learning.oreilly.com/videos/~/9781771373425/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781771373425/?ar">https://go.oreilly.com/library-access/library/view/-/9781771373425/?ar</a><br/>Format: Electronic Resources<br/>Designing the User Experience of Game Development Tools.ent://SD_ILS/0/SD_ILS:23063892024-06-16T05:44:06Z2024-06-16T05:44:06Zby Lightbown, David.<br/><a href="https://learning.oreilly.com/library/view/~/9781482240191/?ar">https://learning.oreilly.com/library/view/~/9781482240191/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781482240191">https://learning.oreilly.com/library/view/~/9781482240191</a><br/>Format: Electronic Resources<br/>Build an HTML5 game : a developer's guide with CSS and JavaScriptent://SD_ILS/0/SD_ILS:23068712024-06-16T05:44:06Z2024-06-16T05:44:06Zby Bunyan, Karl, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781457189876/?ar">https://learning.oreilly.com/library/view/~/9781457189876/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781457189876">https://learning.oreilly.com/library/view/~/9781457189876</a><br/>Format: Electronic Resources<br/>The game narrative toolboxent://SD_ILS/0/SD_ILS:23074742024-06-16T05:44:06Z2024-06-16T05:44:06Zby Heussner, Tobias, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781317661627/?ar">https://learning.oreilly.com/library/view/~/9781317661627/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781317661627/?ar">https://go.oreilly.com/library-access/library/view/-/9781317661627/?ar</a><br/>Format: Electronic Resources<br/>Mastering Unity scripting : learn advanced C# tips and techniques to make professional-grade games and Unityent://SD_ILS/0/SD_ILS:23064002024-06-16T05:44:06Z2024-06-16T05:44:06Zby Thorn, Alan, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781784390655/?ar">https://go.oreilly.com/library-access/library/view/-/9781784390655/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781784390655/?ar">https://learning.oreilly.com/library/view/~/9781784390655/?ar</a><br/>Format: Electronic Resources<br/>Stencyl essentials : build beautiful, unique, cross-platform games rapidly with the free Stencyl 2D game engine and toolsetent://SD_ILS/0/SD_ILS:23074482024-06-16T05:44:06Z2024-06-16T05:44:06Zby Sneyd, Richard, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781784399450/?ar">https://go.oreilly.com/library-access/library/view/-/9781784399450/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781491934531/?ar">https://go.oreilly.com/library-access/library/view/-/9781491934531/?ar</a><br/>Format: Electronic Resources<br/>Oculus Rift in actionent://SD_ILS/0/SD_ILS:23082822024-06-16T05:44:06Z2024-06-16T05:44:06Zby Davis, Bradley Austin, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781617292194">https://learning.oreilly.com/library/view/~/9781617292194</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781617292194/?ar">https://go.oreilly.com/library-access/library/view/-/9781617292194/?ar</a><br/>Format: Electronic Resources<br/>Python game development for beginners : create interactive user interfaces and games with the turtle moduleent://SD_ILS/0/SD_ILS:23082852024-06-16T05:44:06Z2024-06-16T05:44:06Zby Hauser, Elliot, speaker.<br/><a href="https://learning.oreilly.com/videos/~/9781771374071/?ar">https://learning.oreilly.com/videos/~/9781771374071/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781771374071/?ar">https://go.oreilly.com/library-access/library/view/-/9781771374071/?ar</a><br/>Format: Electronic Resources<br/>Fundamentals of shooter game designent://SD_ILS/0/SD_ILS:23122192024-06-16T05:44:06Z2024-06-16T05:44:06Zby Adams, Ernest (Ernest W.), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133812480/?ar">https://learning.oreilly.com/library/view/~/9780133812480/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781457194719/?ar">https://learning.oreilly.com/library/view/~/9781457194719/?ar</a><br/>Format: Electronic Resources<br/>