Search Results for - Narrowed by: 2012 - three-dimensional. SirsiDynix Enterprise https://catalog.iyte.edu.tr/client/en_US/default/default/qf$003dPUBDATE$002509Publication$002bDate$0025092012$0025092012$0026qf$003dSUBJECT$002509Subject$002509three-dimensional.$002509three-dimensional.$0026ps$003d300? 2024-05-23T12:34:59Z Game development essentials with Unity 4 : LiveLessons (video training) ent://SD_ILS/0/SD_ILS:2298286 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Geig, Mike.<br/><a href="https://learning.oreilly.com/videos/~/9780133386226/?ar">https://learning.oreilly.com/videos/~/9780133386226/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133386226/?ar">https://go.oreilly.com/library-access/library/view/-/9780133386226/?ar</a><br/>Format:&#160;Electronic Resources<br/> WebGL beginner's guide : become a master of 3D web programming in WebGL and JavaScript ent://SD_ILS/0/SD_ILS:2296200 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Cantor, Diego.<br/><a href="https://learning.oreilly.com/library/view/~/9781849691727">https://learning.oreilly.com/library/view/~/9781849691727</a> <a href="https://learning.oreilly.com/library/view/~/9781849691727/?ar">https://learning.oreilly.com/library/view/~/9781849691727/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781849691727/?ar">https://go.oreilly.com/library-access/library/view/-/9781849691727/?ar</a><br/>Format:&#160;Electronic Resources<br/> 3D Movie Making ent://SD_ILS/0/SD_ILS:2324245 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Mendiburu, Bernard, author.<br/><a href="https://learning.oreilly.com/library/view/~/9780240811376">https://learning.oreilly.com/library/view/~/9780240811376</a> <a href="https://learning.oreilly.com/library/view/~/9780240811376/?ar">https://learning.oreilly.com/library/view/~/9780240811376/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780240811376/?ar">https://go.oreilly.com/library-access/library/view/-/9780240811376/?ar</a><br/>Format:&#160;Electronic Resources<br/> Graphics Gems III (IBM Version) ent://SD_ILS/0/SD_ILS:2320474 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Kirk, David, author.<br/><a href="https://learning.oreilly.com/library/view/~/9780124096738/?ar">https://learning.oreilly.com/library/view/~/9780124096738/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780124096738">https://learning.oreilly.com/library/view/~/9780124096738</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780124096738/?ar">https://go.oreilly.com/library-access/library/view/-/9780124096738/?ar</a><br/>Format:&#160;Electronic Resources<br/> Design and Implementation of 3D Graphics Systems ent://SD_ILS/0/SD_ILS:2305765 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Jonas Gomes. Luiz Velho. Sousa, Costa.<br/><a href="https://learning.oreilly.com/library/view/~/9781466571235">https://learning.oreilly.com/library/view/~/9781466571235</a> <a href="https://learning.oreilly.com/library/view/~/9781466571235/?ar">https://learning.oreilly.com/library/view/~/9781466571235/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781466571235/?ar">https://go.oreilly.com/library-access/library/view/-/9781466571235/?ar</a><br/>Format:&#160;Electronic Resources<br/> Arduino and Kinect projects : Design, build, blow their minds ent://SD_ILS/0/SD_ILS:2294839 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Melgar, Enrique Ramos.<br/><a href="https://learning.oreilly.com/library/view/~/9781430241676">https://learning.oreilly.com/library/view/~/9781430241676</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781430241676/?ar">https://go.oreilly.com/library-access/library/view/-/9781430241676/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781430241676/?ar">https://learning.oreilly.com/library/view/~/9781430241676/?ar</a><br/>Format:&#160;Electronic Resources<br/> The complete guide to Blender graphics : computer modeling and animation ent://SD_ILS/0/SD_ILS:2300700 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Blain, John M., 1942-<br/><a href="https://learning.oreilly.com/library/view/~/9781466517035/?ar">https://learning.oreilly.com/library/view/~/9781466517035/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781466517035/?ar">https://go.oreilly.com/library-access/library/view/-/9781466517035/?ar</a><br/>Format:&#160;Electronic Resources<br/> The JavaScript development stack. ent://SD_ILS/0/SD_ILS:2298813 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;O'Reilly Fluent JavaScript &amp; Beyond Conference (2012 : San Francisco, Calif.)<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781449366247/?ar">https://go.oreilly.com/library-access/library/view/-/9781449366247/?ar</a> <a href="https://learning.oreilly.com/videos/~/9781449366247/?ar">https://learning.oreilly.com/videos/~/9781449366247/?ar</a><br/>Format:&#160;Electronic Resources<br/> JavaScript and browsers. ent://SD_ILS/0/SD_ILS:2298814 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;O'Reilly Fluent JavaScript &amp; Beyond Conference (2012 : San Francisco, Calif.)<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781449366254/?ar">https://go.oreilly.com/library-access/library/view/-/9781449366254/?ar</a> <a href="https://learning.oreilly.com/videos/~/9781449366254/?ar">https://learning.oreilly.com/videos/~/9781449366254/?ar</a><br/>Format:&#160;Electronic Resources<br/> Graphics, games, and sound with JavaScript. ent://SD_ILS/0/SD_ILS:2298825 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;O'Reilly Fluent JavaScript &amp; Beyond Conference (2012 : San Francisco, Calif.)<br/><a href="https://learning.oreilly.com/videos/~/9781449366186/?ar">https://learning.oreilly.com/videos/~/9781449366186/?ar</a> <a href="https://learning.oreilly.com/videos/~/9781449366186">https://learning.oreilly.com/videos/~/9781449366186</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781449366186/?ar">https://go.oreilly.com/library-access/library/view/-/9781449366186/?ar</a><br/>Format:&#160;Electronic Resources<br/> Mobile development with JavaScript. ent://SD_ILS/0/SD_ILS:2298826 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;O'Reilly Fluent JavaScript &amp; Beyond Conference (2012 : San Francisco, Calif.)<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781449366216/?ar">https://go.oreilly.com/library-access/library/view/-/9781449366216/?ar</a> <a href="https://learning.oreilly.com/videos/~/9781449366216/?ar">https://learning.oreilly.com/videos/~/9781449366216/?ar</a> <a href="https://learning.oreilly.com/videos/~/9781449366216">https://learning.oreilly.com/videos/~/9781449366216</a><br/>Format:&#160;Electronic Resources<br/> Practical rendering and computation with Direct3D 11 ent://SD_ILS/0/SD_ILS:2303203 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Zink, Jason.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781439869765/?ar">https://go.oreilly.com/library-access/library/view/-/9781439869765/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781439869765/?ar">https://learning.oreilly.com/library/view/~/9781439869765/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781439869765">https://learning.oreilly.com/library/view/~/9781439869765</a><br/>Format:&#160;Electronic Resources<br/> 3D integration for VLSI systems ent://SD_ILS/0/SD_ILS:2293252 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Tan, Chuan Seng.<br/><a href="https://learning.oreilly.com/library/view/~/9789814303828">https://learning.oreilly.com/library/view/~/9789814303828</a> <a href="https://learning.oreilly.com/library/view/~/9789814303828/?ar">https://learning.oreilly.com/library/view/~/9789814303828/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9789814303828/?ar">https://go.oreilly.com/library-access/library/view/-/9789814303828/?ar</a><br/>Format:&#160;Electronic Resources<br/> 3D displays ent://SD_ILS/0/SD_ILS:2294579 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Lueder, Ernst, 1932-<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781119991519/?ar">https://go.oreilly.com/library-access/library/view/-/9781119991519/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781119991519/?ar">https://learning.oreilly.com/library/view/~/9781119991519/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781119991519">https://learning.oreilly.com/library/view/~/9781119991519</a><br/>Format:&#160;Electronic Resources<br/> The HTML5 sessions. ent://SD_ILS/0/SD_ILS:2298809 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;O'Reilly Fluent JavaScript &amp; Beyond Conference (2012 : San Francisco, Calif.)<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781449366209/?ar">https://go.oreilly.com/library-access/library/view/-/9781449366209/?ar</a> <a href="https://learning.oreilly.com/videos/~/9781449366209/?ar">https://learning.oreilly.com/videos/~/9781449366209/?ar</a><br/>Format:&#160;Electronic Resources<br/> JavaScript frameworks. ent://SD_ILS/0/SD_ILS:2298812 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;O'Reilly Fluent JavaScript &amp; Beyond Conference (2012 : San Francisco, Calif.)<br/><a href="https://learning.oreilly.com/videos/~/9781449366223/?ar">https://learning.oreilly.com/videos/~/9781449366223/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781449366223/?ar">https://go.oreilly.com/library-access/library/view/-/9781449366223/?ar</a><br/>Format:&#160;Electronic Resources<br/> Photoshop 3D for Animators ent://SD_ILS/0/SD_ILS:2324198 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Elmansy, Rafiq, author.<br/><a href="https://learning.oreilly.com/library/view/~/9780240813493/?ar">https://learning.oreilly.com/library/view/~/9780240813493/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780240813493/?ar">https://go.oreilly.com/library-access/library/view/-/9780240813493/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780240813493">https://learning.oreilly.com/library/view/~/9780240813493</a><br/>Format:&#160;Electronic Resources<br/> 3D TV and 3D Cinema ent://SD_ILS/0/SD_ILS:2323441 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Mendiburu, Bernard, author.<br/><a href="https://learning.oreilly.com/library/view/~/9780240814612">https://learning.oreilly.com/library/view/~/9780240814612</a> <a href="https://learning.oreilly.com/library/view/~/9780240814612/?ar">https://learning.oreilly.com/library/view/~/9780240814612/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780240814612/?ar">https://go.oreilly.com/library-access/library/view/-/9780240814612/?ar</a><br/>Format:&#160;Electronic Resources<br/> Essential CG Lighting Techniques with 3ds Max, 3rd Edition ent://SD_ILS/0/SD_ILS:2324038 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Brooker, Darren, author.<br/><a href="https://learning.oreilly.com/library/view/~/9780240521176">https://learning.oreilly.com/library/view/~/9780240521176</a> <a href="https://learning.oreilly.com/library/view/~/9780240521176/?ar">https://learning.oreilly.com/library/view/~/9780240521176/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780240521176/?ar">https://go.oreilly.com/library-access/library/view/-/9780240521176/?ar</a><br/>Format:&#160;Electronic Resources<br/> Flash 3D Animation, Interactivity, and Games. ent://SD_ILS/0/SD_ILS:2326267 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Ver Hague, Jim Author.<br/><a href="https://learning.oreilly.com/library/view/~/9780240808789">https://learning.oreilly.com/library/view/~/9780240808789</a> <a href="https://learning.oreilly.com/library/view/~/9780240808789/?ar">https://learning.oreilly.com/library/view/~/9780240808789/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780240808789/?ar">https://go.oreilly.com/library-access/library/view/-/9780240808789/?ar</a><br/>Format:&#160;Electronic Resources<br/> Modeling in Silo ent://SD_ILS/0/SD_ILS:2326147 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Nevercenter, David Randall, Antony Ward.<br/><a href="https://learning.oreilly.com/library/view/~/9780240814810">https://learning.oreilly.com/library/view/~/9780240814810</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780240814810/?ar">https://go.oreilly.com/library-access/library/view/-/9780240814810/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780240814810/?ar">https://learning.oreilly.com/library/view/~/9780240814810/?ar</a><br/>Format:&#160;Electronic Resources<br/> Mastering AutoCAD Civil 3D 2013 ent://SD_ILS/0/SD_ILS:2297019 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Holland, Louisa.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781118330715/?ar">https://go.oreilly.com/library-access/library/view/-/9781118330715/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781118330715/?ar">https://learning.oreilly.com/library/view/~/9781118330715/?ar</a><br/>Format:&#160;Electronic Resources<br/> ZBrush creature design : creating dynamic concept imagery for film and games ent://SD_ILS/0/SD_ILS:2299182 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Spencer, Scott, 1975-<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781118236260/?ar">https://go.oreilly.com/library-access/library/view/-/9781118236260/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781118236260/?ar">https://learning.oreilly.com/library/view/~/9781118236260/?ar</a><br/>Format:&#160;Electronic Resources<br/> 3ds max design architectural visualization : for intermediate users ent://SD_ILS/0/SD_ILS:2293300 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Smith, Brian L. (Brian Lawrence), 1972-<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780240821078/?ar">https://go.oreilly.com/library-access/library/view/-/9780240821078/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780240821078/?ar">https://learning.oreilly.com/library/view/~/9780240821078/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game character creation with Blender and Unity ent://SD_ILS/0/SD_ILS:2294782 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Totten, Christopher W.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781118237717/?ar">https://go.oreilly.com/library-access/library/view/-/9781118237717/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781118237717/?ar">https://learning.oreilly.com/library/view/~/9781118237717/?ar</a><br/>Format:&#160;Electronic Resources<br/> Pro OpenGL ES for Android ent://SD_ILS/0/SD_ILS:2294433 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Smithwick, R. Michael.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781430240020/?ar">https://go.oreilly.com/library-access/library/view/-/9781430240020/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781430240020/?ar">https://learning.oreilly.com/library/view/~/9781430240020/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781430240020">https://learning.oreilly.com/library/view/~/9781430240020</a><br/>Format:&#160;Electronic Resources<br/> Exploring 3D : the new grammar of stereoscopic filmmaking ent://SD_ILS/0/SD_ILS:2294529 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Pennington, Adrian.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780240823720/?ar">https://go.oreilly.com/library-access/library/view/-/9780240823720/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780240823720/?ar">https://learning.oreilly.com/library/view/~/9780240823720/?ar</a><br/>Format:&#160;Electronic Resources<br/> Mastering Autodesk Maya 2013 ent://SD_ILS/0/SD_ILS:2296717 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Palamar, Todd.<br/><a href="https://learning.oreilly.com/library/view/~/9781118238455/?ar">https://learning.oreilly.com/library/view/~/9781118238455/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781118238455/?ar">https://go.oreilly.com/library-access/library/view/-/9781118238455/?ar</a><br/>Format:&#160;Electronic Resources<br/> Digital Creature Rigging : the Art and Science of CG Creature Setup in 3ds Max. ent://SD_ILS/0/SD_ILS:2296810 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Jones, Stewart.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780240823799/?ar">https://go.oreilly.com/library-access/library/view/-/9780240823799/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780240823799/?ar">https://learning.oreilly.com/library/view/~/9780240823799/?ar</a><br/>Format:&#160;Electronic Resources<br/> Learning Autodesk Maya 2013 ent://SD_ILS/0/SD_ILS:2296212 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Palamar, Todd.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781771370073/?ar">https://go.oreilly.com/library-access/library/view/-/9781771370073/?ar</a> <a href="https://learning.oreilly.com/videos/~/9781771370073/?ar">https://learning.oreilly.com/videos/~/9781771370073/?ar</a><br/>Format:&#160;Electronic Resources<br/> Graphics shaders : theory and practice ent://SD_ILS/0/SD_ILS:2293374 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Bailey, Michael (Michael John), 1953-<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781439867754/?ar">https://go.oreilly.com/library-access/library/view/-/9781439867754/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781439867754/?ar">https://learning.oreilly.com/library/view/~/9781439867754/?ar</a><br/>Format:&#160;Electronic Resources<br/> Making things see : 3D vision with Kinect, Processing, Arduino, and MakerBot ent://SD_ILS/0/SD_ILS:2293462 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Borenstein, Greg.<br/><a href="https://learning.oreilly.com/library/view/~/9781449321918">https://learning.oreilly.com/library/view/~/9781449321918</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781449321918/?ar">https://go.oreilly.com/library-access/library/view/-/9781449321918/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781449321918/?ar">https://learning.oreilly.com/library/view/~/9781449321918/?ar</a><br/>Format:&#160;Electronic Resources<br/> Getting started in 3D with Maya : create a project from start to finish-model, texture, rig, animate, and render in Maya ent://SD_ILS/0/SD_ILS:2293809 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Watkins, Adam (William Adam)<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780240820422/?ar">https://go.oreilly.com/library-access/library/view/-/9780240820422/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780240820422/?ar">https://learning.oreilly.com/library/view/~/9780240820422/?ar</a><br/>Format:&#160;Electronic Resources<br/> WebGL : up and running ent://SD_ILS/0/SD_ILS:2296001 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Parisi, Tony.<br/><a href="https://learning.oreilly.com/library/view/~/9781449326487">https://learning.oreilly.com/library/view/~/9781449326487</a> <a href="https://learning.oreilly.com/library/view/~/9781449326487/?ar">https://learning.oreilly.com/library/view/~/9781449326487/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781449326487/?ar">https://go.oreilly.com/library-access/library/view/-/9781449326487/?ar</a><br/>Format:&#160;Electronic Resources<br/> Motion 5 ent://SD_ILS/0/SD_ILS:2293028 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Spencer, Mark, 1961-<br/><a href="https://learning.oreilly.com/library/view/~/9780132777476">https://learning.oreilly.com/library/view/~/9780132777476</a> <a href="https://learning.oreilly.com/library/view/~/9780132777476/?ar">https://learning.oreilly.com/library/view/~/9780132777476/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780132777476/?ar">https://go.oreilly.com/library-access/library/view/-/9780132777476/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game and graphics programming for iOS and Android with OpenGL ES 2.0 ent://SD_ILS/0/SD_ILS:2294436 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Marucchi-Foino, Romain.<br/><a href="https://learning.oreilly.com/library/view/~/9781119975915/?ar">https://learning.oreilly.com/library/view/~/9781119975915/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781119975915/?ar">https://go.oreilly.com/library-access/library/view/-/9781119975915/?ar</a><br/>Format:&#160;Electronic Resources<br/> Digital modeling ent://SD_ILS/0/SD_ILS:2294719 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Vaughan, William, 1943-<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780321712622/?ar">https://go.oreilly.com/library-access/library/view/-/9780321712622/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780321712622/?ar">https://learning.oreilly.com/library/view/~/9780321712622/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780321712622">https://learning.oreilly.com/library/view/~/9780321712622</a><br/>Format:&#160;Electronic Resources<br/> 3D motion graphics for 2D artists : conquering the third dimension ent://SD_ILS/0/SD_ILS:2293519 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Byrne, Bill, 1976-<br/><a href="https://learning.oreilly.com/library/view/~/9780240815336/?ar">https://learning.oreilly.com/library/view/~/9780240815336/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780240815336/?ar">https://go.oreilly.com/library-access/library/view/-/9780240815336/?ar</a><br/>Format:&#160;Electronic Resources<br/> ZBrush professional tips and techniques ent://SD_ILS/0/SD_ILS:2295458 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Gaboury, Paul.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781118236338/?ar">https://go.oreilly.com/library-access/library/view/-/9781118236338/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781118236338/?ar">https://learning.oreilly.com/library/view/~/9781118236338/?ar</a><br/>Format:&#160;Electronic Resources<br/> Introducing ZBrush ent://SD_ILS/0/SD_ILS:2296513 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Keller, Eric, 1969-<br/><a href="https://learning.oreilly.com/library/view/~/9781118330463/?ar">https://learning.oreilly.com/library/view/~/9781118330463/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781118330463/?ar">https://go.oreilly.com/library-access/library/view/-/9781118330463/?ar</a><br/>Format:&#160;Electronic Resources<br/> Character modeling in Autodesk 3ds Max ent://SD_ILS/0/SD_ILS:2305867 2024-05-23T12:34:59Z 2024-05-23T12:34:59Z by&#160;Mennenoh, Brian, author.<br/><a href="https://learning.oreilly.com/videos/~/9781771370424/?ar">https://learning.oreilly.com/videos/~/9781771370424/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781771370424/?ar">https://go.oreilly.com/library-access/library/view/-/9781771370424/?ar</a><br/>Format:&#160;Electronic Resources<br/>