Search Results for - Narrowed by: 2019 - Computer games -- Programming.SirsiDynix Enterprisehttps://catalog.iyte.edu.tr/client/en_US/default/default/qf$003dPUBDATE$002509Publication$002bDate$0025092019$0025092019$0026qf$003dSUBJECT$002509Subject$002509Computer$002bgames$002b--$002bProgramming.$002509Computer$002bgames$002b--$002bProgramming.$0026ps$003d300?2024-05-24T07:05:11ZUnreal engine 4 shaders and effects cookbook : over 70 recipes for mastering post-processing effects and advanced shading techniquesent://SD_ILS/0/SD_ILS:22365872024-05-24T07:05:11Z2024-05-24T07:05:11Zby Ramos, Brais Brenlla, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5781048">Click to View</a><br/>Format: Electronic Resources<br/>Unity game optimization : enhance and extend the performance of all aspects of your unity gamesent://SD_ILS/0/SD_ILS:22781352024-05-24T07:05:11Z2024-05-24T07:05:11Zby Aversa, Davide, Dr., author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5994449">Click to View</a><br/>Format: Electronic Resources<br/>Hands-on artificial intelligence with unreal engine : everything you want to know about game AI using blueprints or C++ent://SD_ILS/0/SD_ILS:22681452024-05-24T07:05:11Z2024-05-24T07:05:11Zby Sapio, Francesco, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5761235">Click to View</a><br/>Format: Electronic Resources<br/>Beginning C++ game programming : learn to program with C++ by building fun gamesent://SD_ILS/0/SD_ILS:22780982024-05-24T07:05:11Z2024-05-24T07:05:11Zby Horton, John, 1920- author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5970671">Click to View</a><br/>Format: Electronic Resources<br/>Unreal engine virtual reality quick start guide : design and develop immersive virtual reality experiences with unreal engine 4ent://SD_ILS/0/SD_ILS:22680482024-05-24T07:05:11Z2024-05-24T07:05:11Zby Plowman, Jessica, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5721593">Click to View</a><br/>Format: Electronic Resources<br/>Character rigging and advanced animation : bring your character to life using Autodesk 3ds Maxent://SD_ILS/0/SD_ILS:23220282024-05-24T07:05:11Z2024-05-24T07:05:11Zby Raju, Purushothaman, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484250372">https://learning.oreilly.com/library/view/~/9781484250372</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781484245330/?ar">https://go.oreilly.com/library-access/library/view/-/9781484245330/?ar</a><br/>Format: Electronic Resources<br/>Developing games on the Raspberry Pi : app programming with Lua and LÖVEent://SD_ILS/0/SD_ILS:23182882024-05-24T07:05:11Z2024-05-24T07:05:11Zby Kenlon, Seth, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484241707">https://learning.oreilly.com/library/view/~/9781484241707</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781484241707/?ar">https://go.oreilly.com/library-access/library/view/-/9781484241707/?ar</a><br/>Format: Electronic Resources<br/>Das grosse Roblox-Buch, ein inoffizieller Guideent://SD_ILS/0/SD_ILS:23190452024-05-24T07:05:11Z2024-05-24T07:05:11Zby Jagneaux, David, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781492071648">https://learning.oreilly.com/library/view/~/9781492071648</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781492071648/?ar">https://go.oreilly.com/library-access/library/view/-/9781492071648/?ar</a><br/>Format: Electronic Resources<br/>Hands-on deep learning for games : leverage the power of neural networks and reinforcement learning to build intelligent gamesent://SD_ILS/0/SD_ILS:23198332024-05-24T07:05:11Z2024-05-24T07:05:11Zby Lanham, Micheal, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781788994071/?ar">https://go.oreilly.com/library-access/library/view/-/9781788994071/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9780429850332/?ar">https://go.oreilly.com/library-access/library/view/-/9780429850332/?ar</a><br/>Format: Electronic Resources<br/>Understanding movement and rotation in C# : demystifying the fundamentals of movement and rotation for objectsent://SD_ILS/0/SD_ILS:23190022024-05-24T07:05:11Z2024-05-24T07:05:11Zby Thorn, Alan, speaker.<br/><a href="https://learning.oreilly.com/videos/~/9781484244425/?ar">https://learning.oreilly.com/videos/~/9781484244425/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781484244425/?ar">https://go.oreilly.com/library-access/library/view/-/9781484244425/?ar</a><br/>Format: Electronic Resources<br/>Learning C# by developing games with Unity 2019 : code in C# and build 3D games with Unityent://SD_ILS/0/SD_ILS:23198282024-05-24T07:05:11Z2024-05-24T07:05:11Zby Ferrone, Harrison, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781789532050/?ar">https://learning.oreilly.com/library/view/~/9781789532050/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/0636920339489/?ar">https://go.oreilly.com/library-access/library/view/-/0636920339489/?ar</a><br/>Format: Electronic Resources<br/>Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, design and programmingent://SD_ILS/0/SD_ILS:23317422024-05-24T07:05:11Z2024-05-24T07:05:11Zby De Byl, Penny, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781351053679">https://learning.oreilly.com/library/view/~/9781351053679</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781789617405/?ar">https://go.oreilly.com/library-access/library/view/-/9781789617405/?ar</a><br/>Format: Electronic Resources<br/>Mobile game development with Unity 3Dent://SD_ILS/0/SD_ILS:23195722024-05-24T07:05:11Z2024-05-24T07:05:11Zby Biswas, Raja, speaker.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781838559939/?ar">https://go.oreilly.com/library-access/library/view/-/9781838559939/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781838559939/?ar">https://learning.oreilly.com/videos/~/9781838559939/?ar</a><br/>Format: Electronic Resources<br/>Artificial intelligence in game development : Tic Tac Toe AIent://SD_ILS/0/SD_ILS:23193802024-05-24T07:05:11Z2024-05-24T07:05:11Zby Elumalai, Aarthi, speaker.<br/><a href="https://learning.oreilly.com/videos/~/9781838644772/?ar">https://learning.oreilly.com/videos/~/9781838644772/?ar</a>
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