Search Results for - Narrowed by: Computer animation. - Jeux d'ordinateur -- Programmation.SirsiDynix Enterprisehttps://catalog.iyte.edu.tr/client/en_US/default/default/qf$003dSUBJECT$002509Subject$002509Computer$002banimation.$002509Computer$002banimation.$0026qf$003dSUBJECT$002509Subject$002509Jeux$002bd$002527ordinateur$002b--$002bProgrammation.$002509Jeux$002bd$002527ordinateur$002b--$002bProgrammation.$0026ps$003d300?2024-06-16T18:36:50ZBeginning 3D game assets development pipeline : learn to integrate from Maya to Unityent://SD_ILS/0/SD_ILS:23311032024-06-16T18:36:50Z2024-06-16T18:36:50Zby Villanueva, Nova, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484271964/?ar">https://go.oreilly.com/library-access/library/view/-/9781484271964/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484271964/?ar">https://learning.oreilly.com/library/view/~/9781484271964/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484271964">https://learning.oreilly.com/library/view/~/9781484271964</a><br/>Format: Electronic Resources<br/>Immersive 3D design visualization : with Autodesk Maya and Unreal Engine 4ent://SD_ILS/0/SD_ILS:23271462024-06-16T18:36:50Z2024-06-16T18:36:50Zby Kumar, Abhishek, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484265970/?ar">https://go.oreilly.com/library-access/library/view/-/9781484265970/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781484250372/?ar">https://go.oreilly.com/library-access/library/view/-/9781484250372/?ar</a><br/>Format: Electronic Resources<br/>Learning path : Unity : easy game development with Unity 5.ent://SD_ILS/0/SD_ILS:23137222024-06-16T18:36:50Z2024-06-16T18:36:50Zby Lavieri, Edward D., Jr., on-screen presenter.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781788399708/?ar">https://go.oreilly.com/library-access/library/view/-/9781788399708/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781785286018/?ar">https://go.oreilly.com/library-access/library/view/-/9781785286018/?ar</a><br/>Format: Electronic Resources<br/>Digital Character Development, 2nd Editionent://SD_ILS/0/SD_ILS:23252302024-06-16T18:36:50Z2024-06-16T18:36:50Zby O'Neill, Rob, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781482250787/?ar">https://go.oreilly.com/library-access/library/view/-/9781482250787/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781783287291/?ar">https://learning.oreilly.com/library/view/~/9781783287291/?ar</a><br/>Format: Electronic Resources<br/>Core HTML5 canvas : graphics, animation, and game developmentent://SD_ILS/0/SD_ILS:22950692024-06-16T18:36:50Z2024-06-16T18:36:50Zby Geary, David M. (David Mark), 1957-<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780132761635/?ar">https://go.oreilly.com/library-access/library/view/-/9780132761635/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780132761635/?ar">https://learning.oreilly.com/library/view/~/9780132761635/?ar</a><br/>Format: Electronic Resources<br/>Game character creation with Blender and Unityent://SD_ILS/0/SD_ILS:22947822024-06-16T18:36:50Z2024-06-16T18:36:50Zby Totten, Christopher W.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781118237717/?ar">https://go.oreilly.com/library-access/library/view/-/9781118237717/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9780240817682/?ar">https://go.oreilly.com/library-access/library/view/-/9780240817682/?ar</a><br/>Format: Electronic Resources<br/>ActionScript 3.0 game programming universityent://SD_ILS/0/SD_ILS:22917972024-06-16T18:36:50Z2024-06-16T18:36:50Zby Rosenzweig, Gary.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780132678834/?ar">https://go.oreilly.com/library-access/library/view/-/9780132678834/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780132678834/?ar">https://learning.oreilly.com/library/view/~/9780132678834/?ar</a><br/>Format: Electronic Resources<br/>Real-world Flash game development : how to follow best practices and keep your sanityent://SD_ILS/0/SD_ILS:22875242024-06-16T18:36:50Z2024-06-16T18:36:50Zby Griffith, Christopher, 1979-<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780240811789/?ar">https://go.oreilly.com/library-access/library/view/-/9780240811789/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780240811789/?ar">https://learning.oreilly.com/library/view/~/9780240811789/?ar</a><br/>Format: Electronic Resources<br/>Maya studio projects : game environments and propsent://SD_ILS/0/SD_ILS:22880292024-06-16T18:36:50Z2024-06-16T18:36:50Zby McKinley, Michael (Michael T.)<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780470524039/?ar">https://go.oreilly.com/library-access/library/view/-/9780470524039/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9780321679444/?ar">https://go.oreilly.com/library-access/library/view/-/9780321679444/?ar</a><br/>Format: Electronic Resources<br/>Artificial intelligence for gamesent://SD_ILS/0/SD_ILS:22875202024-06-16T18:36:50Z2024-06-16T18:36:50Zby Millington, Ian.<br/><a href="https://learning.oreilly.com/library/view/~/9780123747310/?ar">https://learning.oreilly.com/library/view/~/9780123747310/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780123747310/?ar">https://go.oreilly.com/library-access/library/view/-/9780123747310/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780123747310">https://learning.oreilly.com/library/view/~/9780123747310</a><br/>Format: Electronic Resources<br/>Gary Rosenzweig's ActionScript 3.0 game programming universityent://SD_ILS/0/SD_ILS:22840502024-06-16T18:36:50Z2024-06-16T18:36:50Zby Rosenzweig, Gary.<br/><a href="https://learning.oreilly.com/library/view/~/9780789737021/?ar">https://learning.oreilly.com/library/view/~/9780789737021/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9780789737021">https://learning.oreilly.com/library/view/~/9780789737021</a><br/>Format: Electronic Resources<br/>Killer game programming in Javaent://SD_ILS/0/SD_ILS:22822592024-06-16T18:36:50Z2024-06-16T18:36:50Zby Davison, Andrew.<br/><a href="https://learning.oreilly.com/library/view/~/0596007302">https://learning.oreilly.com/library/view/~/0596007302</a>
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<a href="https://learning.oreilly.com/library/view/~/0735714096">https://learning.oreilly.com/library/view/~/0735714096</a><br/>Format: Electronic Resources<br/>Macromedia Flash MX ActionScript for fun & gamesent://SD_ILS/0/SD_ILS:22845892024-06-16T18:36:50Z2024-06-16T18:36:50Zby Rosenzweig, Gary.<br/><a href="https://learning.oreilly.com/library/view/~/9780768683615">https://learning.oreilly.com/library/view/~/9780768683615</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9780768683615/?ar">https://go.oreilly.com/library-access/library/view/-/9780768683615/?ar</a><br/>Format: Electronic Resources<br/>Real-time 3D Character Animation with Visual C++ent://SD_ILS/0/SD_ILS:23242092024-06-16T18:36:50Z2024-06-16T18:36:50Zby Lever, Nik, author.<br/><a href="https://learning.oreilly.com/library/view/~/9780240516646/?ar">https://learning.oreilly.com/library/view/~/9780240516646/?ar</a>
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