Search Results for - Narrowed by: Computer games -- Design. - Computer games -- Programming. SirsiDynix Enterprise https://catalog.iyte.edu.tr/client/en_US/default/default/qf$003dSUBJECT$002509Subject$002509Computer$002bgames$002b--$002bDesign.$002509Computer$002bgames$002b--$002bDesign.$0026qf$003dSUBJECT$002509Subject$002509Computer$002bgames$002b--$002bProgramming.$002509Computer$002bgames$002b--$002bProgramming.$0026ps$003d300$0026isd$003dtrue? 2024-06-16T11:04:07Z Introduction to game design, prototyping, and development : from concept to playable game with Unity and C♯ ent://SD_ILS/0/SD_ILS:2334009 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Bond, Jeremy Gibson, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780136619918/?ar">https://go.oreilly.com/library-access/library/view/-/9780136619918/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780136619918/?ar">https://learning.oreilly.com/library/view/~/9780136619918/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780136619918">https://learning.oreilly.com/library/view/~/9780136619918</a><br/>Format:&#160;Electronic Resources<br/> Building multiplayer games in Unity : using mirror networking ent://SD_ILS/0/SD_ILS:2331050 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Engelbrecht, Dylan, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484274743/?ar">https://go.oreilly.com/library-access/library/view/-/9781484274743/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781484274743/?ar">https://learning.oreilly.com/library/view/~/9781484274743/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781484274743">https://learning.oreilly.com/library/view/~/9781484274743</a><br/>Format:&#160;Electronic Resources<br/> Unity in action : multiplatform game development in C# ent://SD_ILS/0/SD_ILS:2331709 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Hocking, Joseph, 1979- author.<br/><a href="https://learning.oreilly.com/library/view/~/9781617299339">https://learning.oreilly.com/library/view/~/9781617299339</a> <a href="https://learning.oreilly.com/library/view/~/9781617299339/?ar">https://learning.oreilly.com/library/view/~/9781617299339/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781617299339/?ar">https://go.oreilly.com/library-access/library/view/-/9781617299339/?ar</a><br/>Format:&#160;Electronic Resources<br/> Elevating game experiences with Unreal Engine 5 ent://SD_ILS/0/SD_ILS:2334578 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Marques, Gon&ccedil;alo, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781803239866">https://learning.oreilly.com/library/view/~/9781803239866</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781803239866/?ar">https://go.oreilly.com/library-access/library/view/-/9781803239866/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781803239866/?ar">https://learning.oreilly.com/library/view/~/9781803239866/?ar</a><br/>Format:&#160;Electronic Resources<br/> Exploring game mechanics : principles and techniques to make fun, engaging games ent://SD_ILS/0/SD_ILS:2335458 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Dhule, Maithili, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484288733/?ar">https://go.oreilly.com/library-access/library/view/-/9781484288733/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781484288733/?ar">https://learning.oreilly.com/library/view/~/9781484288733/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781484288733">https://learning.oreilly.com/library/view/~/9781484288733</a><br/>Format:&#160;Electronic Resources<br/> Unreal Engine 5 : create a zombie survivor FPS game. ent://SD_ILS/0/SD_ILS:2335065 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Yosifov, Ivan, presenter.<br/><a href="https://learning.oreilly.com/videos/~/9781837631605/?ar">https://learning.oreilly.com/videos/~/9781837631605/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781837631605/?ar">https://go.oreilly.com/library-access/library/view/-/9781837631605/?ar</a> <a href="https://learning.oreilly.com/videos/~/9781837631605">https://learning.oreilly.com/videos/~/9781837631605</a><br/>Format:&#160;Video recording<br/> UNITY 3D GAME DEVELOPMENT designed for passionate game developers, engineered to build professional games ent://SD_ILS/0/SD_ILS:2334171 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;DAVIS, ANTHONY.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781801076142/?ar">https://go.oreilly.com/library-access/library/view/-/9781801076142/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781801076142/?ar">https://learning.oreilly.com/library/view/~/9781801076142/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781801076142">https://learning.oreilly.com/library/view/~/9781801076142</a><br/>Format:&#160;Electronic Resources<br/> Game development with MonoGame : build a 2D game using your own reusable and performant game engine ent://SD_ILS/0/SD_ILS:2330837 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Salin, Louis.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484277713/?ar">https://go.oreilly.com/library-access/library/view/-/9781484277713/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781484277713">https://learning.oreilly.com/library/view/~/9781484277713</a> <a href="https://learning.oreilly.com/library/view/~/9781484277713/?ar">https://learning.oreilly.com/library/view/~/9781484277713/?ar</a><br/>Format:&#160;Electronic Resources<br/> Apple game frameworks and technologies build 2D games with SpriteKit &amp; Swift ent://SD_ILS/0/SD_ILS:2329461 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Coron, Tammy, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781680508543/?ar">https://go.oreilly.com/library-access/library/view/-/9781680508543/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781680508543/?ar">https://learning.oreilly.com/library/view/~/9781680508543/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781680508543">https://learning.oreilly.com/library/view/~/9781680508543</a><br/>Format:&#160;Electronic Resources<br/> 2D Game development with Unity ent://SD_ILS/0/SD_ILS:2327138 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Lanzinger, Franz, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781000259513">https://learning.oreilly.com/library/view/~/9781000259513</a> <a href="https://learning.oreilly.com/library/view/~/9781000259513/?ar">https://learning.oreilly.com/library/view/~/9781000259513/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781000259513/?ar">https://go.oreilly.com/library-access/library/view/-/9781000259513/?ar</a><br/>Format:&#160;Electronic Resources<br/> Introduction to video game engine development : learn to design, implement, and use a cross-platform 2D game engine ent://SD_ILS/0/SD_ILS:2329086 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Brusca, Victor G., author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484270394">https://learning.oreilly.com/library/view/~/9781484270394</a> <a href="https://learning.oreilly.com/library/view/~/9781484270394/?ar">https://learning.oreilly.com/library/view/~/9781484270394/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781484270394/?ar">https://go.oreilly.com/library-access/library/view/-/9781484270394/?ar</a><br/>Format:&#160;Electronic Resources<br/> Unity 2020 Mobile Game Development - Second Edition ent://SD_ILS/0/SD_ILS:2325662 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Doran, John, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781838987336">https://learning.oreilly.com/library/view/~/9781838987336</a> <a href="https://learning.oreilly.com/library/view/~/9781838987336/?ar">https://learning.oreilly.com/library/view/~/9781838987336/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781838987336/?ar">https://go.oreilly.com/library-access/library/view/-/9781838987336/?ar</a><br/>Format:&#160;Electronic Resources<br/> Make your own PuzzleScript games! ent://SD_ILS/0/SD_ILS:2321493 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Anthropy, Anna, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781098122560">https://learning.oreilly.com/library/view/~/9781098122560</a> <a href="https://learning.oreilly.com/library/view/~/9781098122560/?ar">https://learning.oreilly.com/library/view/~/9781098122560/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781098122560/?ar">https://go.oreilly.com/library-access/library/view/-/9781098122560/?ar</a><br/>Format:&#160;Electronic Resources<br/> C# and Unity by Example : 20+ Mini Game Development Projects ent://SD_ILS/0/SD_ILS:2324986 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Biswas, Raja, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781800561069/?ar">https://go.oreilly.com/library-access/library/view/-/9781800561069/?ar</a> <a href="https://learning.oreilly.com/videos/~/9781800561069/?ar">https://learning.oreilly.com/videos/~/9781800561069/?ar</a> <a href="https://learning.oreilly.com/videos/~/9781800561069">https://learning.oreilly.com/videos/~/9781800561069</a><br/>Format:&#160;Electronic Resources<br/> Hands-on Unity 2020 game development. ent://SD_ILS/0/SD_ILS:2326008 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Borromeo, Nicolas Alejandro, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781838642006">https://learning.oreilly.com/library/view/~/9781838642006</a> <a href="https://learning.oreilly.com/library/view/~/9781838642006/?ar">https://learning.oreilly.com/library/view/~/9781838642006/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781838642006/?ar">https://go.oreilly.com/library-access/library/view/-/9781838642006/?ar</a><br/>Format:&#160;Electronic Resources<br/> Hands-on artificial intelligence with unreal engine : everything you want to know about game AI using blueprints or C++ ent://SD_ILS/0/SD_ILS:2268145 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Sapio, Francesco, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5761235">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Unity game optimization : enhance and extend the performance of all aspects of your unity games ent://SD_ILS/0/SD_ILS:2278135 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Aversa, Davide, Dr., author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5994449">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Unreal engine virtual reality quick start guide : design and develop immersive virtual reality experiences with unreal engine 4 ent://SD_ILS/0/SD_ILS:2268048 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Plowman, Jessica, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5721593">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Mobile game development with Unity 3D ent://SD_ILS/0/SD_ILS:2319572 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Biswas, Raja, speaker.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781838559939/?ar">https://go.oreilly.com/library-access/library/view/-/9781838559939/?ar</a> <a 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href="https://learning.oreilly.com/videos/~/0636920339489">https://learning.oreilly.com/videos/~/0636920339489</a> <a href="https://go.oreilly.com/library-access/library/view/-/0636920339489/?ar">https://go.oreilly.com/library-access/library/view/-/0636920339489/?ar</a><br/>Format:&#160;Electronic Resources<br/> Unity Game Optimization - Third Edition ent://SD_ILS/0/SD_ILS:2323164 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Aversa, Davide, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781838556518/?ar">https://go.oreilly.com/library-access/library/view/-/9781838556518/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781838556518">https://learning.oreilly.com/library/view/~/9781838556518</a> <a href="https://learning.oreilly.com/library/view/~/9781838556518/?ar">https://learning.oreilly.com/library/view/~/9781838556518/?ar</a><br/>Format:&#160;Electronic Resources<br/> Das grosse Roblox-Buch, ein inoffizieller Guide ent://SD_ILS/0/SD_ILS:2319045 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Jagneaux, David, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781492071648">https://learning.oreilly.com/library/view/~/9781492071648</a> <a href="https://learning.oreilly.com/library/view/~/9781492071648/?ar">https://learning.oreilly.com/library/view/~/9781492071648/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781492071648/?ar">https://go.oreilly.com/library-access/library/view/-/9781492071648/?ar</a><br/>Format:&#160;Electronic Resources<br/> Unreal Engine 4.x scripting with C++ cookbook : develop quality game components and solve scripting problems with the power of C++ and UE4 ent://SD_ILS/0/SD_ILS:2319846 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Doran, John P., 1988 or 1989- author.<br/><a href="https://learning.oreilly.com/library/view/~/9781789809503/?ar">https://learning.oreilly.com/library/view/~/9781789809503/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781789809503/?ar">https://go.oreilly.com/library-access/library/view/-/9781789809503/?ar</a><br/>Format:&#160;Electronic Resources<br/> Unity game development cookbook : essentials for every game ent://SD_ILS/0/SD_ILS:2319209 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Butterfield-Addison, Paris, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781491999141/?ar">https://learning.oreilly.com/library/view/~/9781491999141/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781491999141/?ar">https://go.oreilly.com/library-access/library/view/-/9781491999141/?ar</a><br/>Format:&#160;Electronic Resources<br/> Make your own Scratch games! ent://SD_ILS/0/SD_ILS:2318577 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Anthropy, Anna, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781492071280">https://learning.oreilly.com/library/view/~/9781492071280</a> <a href="https://learning.oreilly.com/library/view/~/9781492071280/?ar">https://learning.oreilly.com/library/view/~/9781492071280/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781492071280/?ar">https://go.oreilly.com/library-access/library/view/-/9781492071280/?ar</a><br/>Format:&#160;Electronic Resources<br/> The essential guide to HTML5 : using games to learn HTML5 and JavaScript ent://SD_ILS/0/SD_ILS:2318463 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Meyer, Jeanine, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484241554/?ar">https://learning.oreilly.com/library/view/~/9781484241554/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781484241554/?ar">https://go.oreilly.com/library-access/library/view/-/9781484241554/?ar</a><br/>Format:&#160;Electronic Resources<br/> Building an RPG with Unity 2018 : leverage the power of Unity 2018 to build elements of an RPG ent://SD_ILS/0/SD_ILS:2317293 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Karamian, Vah&eacute;, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781788623469/?ar">https://learning.oreilly.com/library/view/~/9781788623469/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781788623469/?ar">https://go.oreilly.com/library-access/library/view/-/9781788623469/?ar</a><br/>Format:&#160;Electronic Resources<br/> Godot Engine game development projects : build five cross-platform 2D and 3D games with Godot 3.0 ent://SD_ILS/0/SD_ILS:2317063 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Bradfield, Chris, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781788831505/?ar">https://go.oreilly.com/library-access/library/view/-/9781788831505/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781788831505/?ar">https://learning.oreilly.com/library/view/~/9781788831505/?ar</a> <a 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href="https://learning.oreilly.com/library/view/~/9781491999073">https://learning.oreilly.com/library/view/~/9781491999073</a> <a href="https://learning.oreilly.com/library/view/~/9781491999073/?ar">https://learning.oreilly.com/library/view/~/9781491999073/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781491999073/?ar">https://go.oreilly.com/library-access/library/view/-/9781491999073/?ar</a><br/>Format:&#160;Electronic Resources<br/> Unreal Engine 4 : the complete beginner's course ent://SD_ILS/0/SD_ILS:2316984 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Nixon, David, speaker.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781789537086/?ar">https://go.oreilly.com/library-access/library/view/-/9781789537086/?ar</a> <a href="https://learning.oreilly.com/videos/~/9781789537086/?ar">https://learning.oreilly.com/videos/~/9781789537086/?ar</a><br/>Format:&#160;Electronic Resources<br/> Sams teach yourself Unity 2018 game development in 24 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ent://SD_ILS/0/SD_ILS:2315844 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Castledine, Earle, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781492065401/?ar">https://learning.oreilly.com/library/view/~/9781492065401/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781492065401">https://learning.oreilly.com/library/view/~/9781492065401</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781492065401/?ar">https://go.oreilly.com/library-access/library/view/-/9781492065401/?ar</a><br/>Format:&#160;Electronic Resources<br/> Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# ent://SD_ILS/0/SD_ILS:2314096 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Bond, Jeremy Gibson, author.<br/><a href="https://learning.oreilly.com/library/view/~/9780134659909/?ar">https://learning.oreilly.com/library/view/~/9780134659909/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780134659909/?ar">https://go.oreilly.com/library-access/library/view/-/9780134659909/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780134659909">https://learning.oreilly.com/library/view/~/9780134659909</a><br/>Format:&#160;Electronic Resources<br/> Unity in Action, Second Edition ent://SD_ILS/0/SD_ILS:2319468 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Hocking, J. 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2024-06-16T11:04:07Z by&#160;McAllister, William, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4895100">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Mastering SFML game development : create complex and visually stunning games using all the advanced features available in SFML development ent://SD_ILS/0/SD_ILS:2235627 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Pupius, Raimondas, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4795492">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Unreal Engine VR cookbook : developing virtual reality with UE4 ent://SD_ILS/0/SD_ILS:2313235 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;McCaffrey, Mitch, author.<br/><a href="https://learning.oreilly.com/library/view/~/9780134649252/?ar">https://learning.oreilly.com/library/view/~/9780134649252/?ar</a> <a 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href="https://learning.oreilly.com/library/view/~/9781787288713/?ar">https://learning.oreilly.com/library/view/~/9781787288713/?ar</a><br/>Format:&#160;Electronic Resources<br/> Cross over to HTML5 game development : use your programming experience to create mobile games ent://SD_ILS/0/SD_ILS:2314761 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Chishti, Zarrar, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484232910/?ar">https://learning.oreilly.com/library/view/~/9781484232910/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781484232910/?ar">https://go.oreilly.com/library-access/library/view/-/9781484232910/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781484232910">https://learning.oreilly.com/library/view/~/9781484232910</a><br/>Format:&#160;Electronic Resources<br/> Learn Unity for Android game development : a guide to game design, development, and marketing ent://SD_ILS/0/SD_ILS:2317876 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Sinicki, Adam, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484227046/?ar">https://go.oreilly.com/library-access/library/view/-/9781484227046/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781484227046/?ar">https://learning.oreilly.com/library/view/~/9781484227046/?ar</a><br/>Format:&#160;Electronic Resources<br/> Unity 2017 game optimization : optimize all aspects of Unity performance ent://SD_ILS/0/SD_ILS:2315007 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Dickinson, Chris, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781788392365/?ar">https://go.oreilly.com/library-access/library/view/-/9781788392365/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781788392365/?ar">https://learning.oreilly.com/library/view/~/9781788392365/?ar</a><br/>Format:&#160;Electronic Resources<br/> Beginning Swift games development for iOS : develop 2D and 3D games using Apple's SceneKit and SpriteKit ent://SD_ILS/0/SD_ILS:2318064 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Goodwill, James, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484223109/?ar">https://go.oreilly.com/library-access/library/view/-/9781484223109/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781484223109/?ar">https://learning.oreilly.com/library/view/~/9781484223109/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game AI pro 3 : collected wisdom of game AI professionals ent://SD_ILS/0/SD_ILS:2318478 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Rabin, Steve, editor.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781351647748/?ar">https://go.oreilly.com/library-access/library/view/-/9781351647748/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781351647748/?ar">https://learning.oreilly.com/library/view/~/9781351647748/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781351647748">https://learning.oreilly.com/library/view/~/9781351647748</a><br/>Format:&#160;Electronic Resources<br/> Lean game development : apply lean frameworks to the process of game development ent://SD_ILS/0/SD_ILS:2318059 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Rosenfield Boeira, Julia Naomi, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484232163/?ar">https://learning.oreilly.com/library/view/~/9781484232163/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781484232163/?ar">https://go.oreilly.com/library-access/library/view/-/9781484232163/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game audio development with Unity 5.X : design a blockbuster game soundtrack with Unity 5.X ent://SD_ILS/0/SD_ILS:2313794 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Lanham, Micheal, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781787286450/?ar">https://go.oreilly.com/library-access/library/view/-/9781787286450/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781787286450">https://learning.oreilly.com/library/view/~/9781787286450</a> <a href="https://learning.oreilly.com/library/view/~/9781787286450/?ar">https://learning.oreilly.com/library/view/~/9781787286450/?ar</a><br/>Format:&#160;Electronic Resources<br/> Introducing JavaScript game development : build a 2D game from the ground up ent://SD_ILS/0/SD_ILS:2314866 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Stuart, Graeme, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484232521/?ar">https://go.oreilly.com/library-access/library/view/-/9781484232521/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781484232521/?ar">https://learning.oreilly.com/library/view/~/9781484232521/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781484232521">https://learning.oreilly.com/library/view/~/9781484232521</a><br/>Format:&#160;Electronic Resources<br/> Learning Android game development : Android game development simplified! ent://SD_ILS/0/SD_ILS:2313490 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Malankar, Nikhil, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781785880957/?ar">https://go.oreilly.com/library-access/library/view/-/9781785880957/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781785880957/?ar">https://learning.oreilly.com/library/view/~/9781785880957/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781785880957">https://learning.oreilly.com/library/view/~/9781785880957</a><br/>Format:&#160;Electronic Resources<br/> Game physics cookbook : discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games ent://SD_ILS/0/SD_ILS:2313099 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Szauer, Gabor, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781787123663/?ar">https://learning.oreilly.com/library/view/~/9781787123663/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781787123663/?ar">https://go.oreilly.com/library-access/library/view/-/9781787123663/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781787123663">https://learning.oreilly.com/library/view/~/9781787123663</a><br/>Format:&#160;Electronic Resources<br/> Swift 3 game development : embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0 ent://SD_ILS/0/SD_ILS:2312694 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Haney, Stephen, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781787127753/?ar">https://go.oreilly.com/library-access/library/view/-/9781787127753/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781787127753/?ar">https://learning.oreilly.com/library/view/~/9781787127753/?ar</a><br/>Format:&#160;Electronic Resources<br/> Spiele programmieren mit der Unreal Engine f&uuml;r Kids ent://SD_ILS/0/SD_ILS:2312525 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Schumann, Hans-Georg, author.<br/><a href="https://learning.oreilly.com/library/view/~/9783958455276">https://learning.oreilly.com/library/view/~/9783958455276</a> <a href="https://go.oreilly.com/library-access/library/view/-/9783958455276/?ar">https://go.oreilly.com/library-access/library/view/-/9783958455276/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9783958455276/?ar">https://learning.oreilly.com/library/view/~/9783958455276/?ar</a><br/>Format:&#160;Electronic Resources<br/> Getting started with Unity 5.x 2D game development : build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandas ent://SD_ILS/0/SD_ILS:2312768 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Sapio, Francesco, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781784397173">https://learning.oreilly.com/library/view/~/9781784397173</a> <a href="https://learning.oreilly.com/library/view/~/9781784397173/?ar">https://learning.oreilly.com/library/view/~/9781784397173/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781784397173/?ar">https://go.oreilly.com/library-access/library/view/-/9781784397173/?ar</a><br/>Format:&#160;Electronic Resources<br/> Mastering Unreal Engine 4.X : take your game development skills to the next level with one of the best engines on the market ent://SD_ILS/0/SD_ILS:2235436 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Moniem, Muhammad A., author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4594265">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Learning Unreal Engine game development : a 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href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4709421">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Unreal Engine 4.X by example : an example-based practical guide to get you up and running with Unreal Engine 4.X ent://SD_ILS/0/SD_ILS:2235452 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Carnall, Benjamin, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4620807">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Building a 3D game with LibGDX : learn how to build an exciting 3D game with LibGDX from scratch ent://SD_ILS/0/SD_ILS:2239053 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Giuseppe, Sebast&iacute;an Di, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4661554">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Buildbox 2.x game development : build rich, high production value mobile games and distribute them across different platforms with 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href="https://learning.oreilly.com/library/view/~/9781785885549">https://learning.oreilly.com/library/view/~/9781785885549</a><br/>Format:&#160;Electronic Resources<br/> Creating 3D VR games with Unity : understanding how to build a 3D virtual reality game for the Google VR platform ent://SD_ILS/0/SD_ILS:2312132 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Manning, Jon, speaker.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781491969816/?ar">https://go.oreilly.com/library-access/library/view/-/9781491969816/?ar</a> <a href="https://learning.oreilly.com/videos/~/9781491969816/?ar">https://learning.oreilly.com/videos/~/9781491969816/?ar</a><br/>Format:&#160;Electronic Resources<br/> Sams teach yourself Unity game development in 24 hours ent://SD_ILS/0/SD_ILS:2309446 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Tristem, Ben, author.<br/><a href="https://learning.oreilly.com/library/view/~/9780134272115/?ar">https://learning.oreilly.com/library/view/~/9780134272115/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780134272115/?ar">https://go.oreilly.com/library-access/library/view/-/9780134272115/?ar</a><br/>Format:&#160;Electronic Resources<br/> Tabletop game design for video game designers ent://SD_ILS/0/SD_ILS:2307584 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Ham, Ethan, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781317536031/?ar">https://learning.oreilly.com/library/view/~/9781317536031/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781317536031/?ar">https://go.oreilly.com/library-access/library/view/-/9781317536031/?ar</a><br/>Format:&#160;Electronic Resources<br/> Unreal Engine 4 AI programming essentials : create responsive and intelligent game AI using Blueprints in Unreal Engine 4 ent://SD_ILS/0/SD_ILS:2310172 2024-06-16T11:04:07Z 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V., author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781784391966/?ar">https://go.oreilly.com/library-access/library/view/-/9781784391966/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781784391966/?ar">https://learning.oreilly.com/library/view/~/9781784391966/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781784391966">https://learning.oreilly.com/library/view/~/9781784391966</a><br/>Format:&#160;Electronic Resources<br/> Mastering Unreal Engine 4.X : take your game development skills to the next level with one of the best engines on the market ent://SD_ILS/0/SD_ILS:2311061 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Moniem, Muhammad A., author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781785883569/?ar">https://go.oreilly.com/library-access/library/view/-/9781785883569/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781785883569/?ar">https://learning.oreilly.com/library/view/~/9781785883569/?ar</a><br/>Format:&#160;Electronic Resources<br/> Herkes i&ccedil;in mobil oyun tasarımı ve programlama: (Android &amp; iOS) ent://SD_ILS/0/SD_ILS:517813 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Gelişken, Uğur, author.<br/>Format:&#160;Books<br/> Unreal engine game development blueprints : discover all the secrets of Unreal engine and create seven fully functional games with the help of step-by-step instructions ent://SD_ILS/0/SD_ILS:2235372 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Valcasara, Nicola, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4520769">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Introduction to game development using Processing ent://SD_ILS/0/SD_ILS:2063311 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Parker, James R., author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4895123">Click to View</a><br/>Format:&#160;Electronic Resources<br/> iOS for game programmers ent://SD_ILS/0/SD_ILS:2063305 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Sherrod, Allen, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4895067">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Introduction to game design, prototyping, and development : from concept to playable game-with Unity and C♯ ent://SD_ILS/0/SD_ILS:2303826 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Bond, Jeremy Gibson.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780133439571/?ar">https://go.oreilly.com/library-access/library/view/-/9780133439571/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133439571/?ar">https://learning.oreilly.com/library/view/~/9780133439571/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133439571">https://learning.oreilly.com/library/view/~/9780133439571</a><br/>Format:&#160;Electronic Resources<br/> Poser pro game dev fundamentals ent://SD_ILS/0/SD_ILS:2306339 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Bremmer, Mark, speaker.<br/><a href="https://learning.oreilly.com/videos/~/9781771373425/?ar">https://learning.oreilly.com/videos/~/9781771373425/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781771373425/?ar">https://go.oreilly.com/library-access/library/view/-/9781771373425/?ar</a><br/>Format:&#160;Electronic Resources<br/> HTML5 game development by example beginner's guide : make the most of HTML5 techniques to create exciting games from scratch ent://SD_ILS/0/SD_ILS:2208832 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Makzan, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=2077530">Click to View</a><br/>Format:&#160;Electronic Resources<br/> SFML blueprints : sharpen your game development skills and improve your C++ and SFML knowledge with five exciting projects ent://SD_ILS/0/SD_ILS:2271035 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Barbier, Maxime, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=2059354">Click to View</a><br/>Format:&#160;Electronic Resources<br/> LibGDX game development by example : learn how to create your very own game using the LibGDX cross-platform framework ent://SD_ILS/0/SD_ILS:2271288 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Cook, James, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3564813">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Unity 5 game optimization : master performance optimization for Unity3D applications with tips and techniques that cover every aspect of Unity3D Engine ent://SD_ILS/0/SD_ILS:2309082 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Dickinson, Chris, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781785884580">https://learning.oreilly.com/library/view/~/9781785884580</a> <a href="https://learning.oreilly.com/library/view/~/9781785884580/?ar">https://learning.oreilly.com/library/view/~/9781785884580/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781785884580/?ar">https://go.oreilly.com/library-access/library/view/-/9781785884580/?ar</a><br/>Format:&#160;Electronic Resources<br/> Das Unity-Buch : 2D- und 3D-Spiele entwicklen mit Unity 5 ent://SD_ILS/0/SD_ILS:2309684 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Chittesh, Jashan, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781457194719/?ar">https://go.oreilly.com/library-access/library/view/-/9781457194719/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781457194719/?ar">https://learning.oreilly.com/library/view/~/9781457194719/?ar</a><br/>Format:&#160;Electronic Resources<br/> Build an HTML5 game : a developer's guide with CSS and JavaScript ent://SD_ILS/0/SD_ILS:2306871 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Bunyan, Karl, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781457189876/?ar">https://learning.oreilly.com/library/view/~/9781457189876/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781457189876/?ar">https://go.oreilly.com/library-access/library/view/-/9781457189876/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781457189876">https://learning.oreilly.com/library/view/~/9781457189876</a><br/>Format:&#160;Electronic Resources<br/> Stencyl essentials : build beautiful, unique, cross-platform games rapidly with the free Stencyl 2D game engine and toolset ent://SD_ILS/0/SD_ILS:2307448 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Sneyd, Richard, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781784399450/?ar">https://go.oreilly.com/library-access/library/view/-/9781784399450/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781784399450/?ar">https://learning.oreilly.com/library/view/~/9781784399450/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781784399450">https://learning.oreilly.com/library/view/~/9781784399450</a><br/>Format:&#160;Electronic Resources<br/> A beginner's guide to writing Minecraft plugins in JavaScript ent://SD_ILS/0/SD_ILS:2307263 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Higgins, Walter, author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133962567/?ar">https://learning.oreilly.com/library/view/~/9780133962567/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133962567/?ar">https://go.oreilly.com/library-access/library/view/-/9780133962567/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133962567">https://learning.oreilly.com/library/view/~/9780133962567</a><br/>Format:&#160;Electronic Resources<br/> Python game development for beginners : create interactive user interfaces and games with the turtle module ent://SD_ILS/0/SD_ILS:2308285 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Hauser, Elliot, speaker.<br/><a href="https://learning.oreilly.com/videos/~/9781771374071/?ar">https://learning.oreilly.com/videos/~/9781771374071/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781771374071/?ar">https://go.oreilly.com/library-access/library/view/-/9781771374071/?ar</a><br/>Format:&#160;Electronic Resources<br/> Sams teach yourself Unity game development in 24 hours ent://SD_ILS/0/SD_ILS:2309248 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Tristem, Ben, author.<br/><a href="https://learning.oreilly.com/videos/~/9780134465586/?ar">https://learning.oreilly.com/videos/~/9780134465586/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780134465586/?ar">https://go.oreilly.com/library-access/library/view/-/9780134465586/?ar</a><br/>Format:&#160;Electronic Resources<br/> Scratch for kids for dummies ent://SD_ILS/0/SD_ILS:2307100 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Breen, Derek, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781119014874/?ar">https://go.oreilly.com/library-access/library/view/-/9781119014874/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781119014874/?ar">https://learning.oreilly.com/library/view/~/9781119014874/?ar</a><br/>Format:&#160;Electronic Resources<br/> The game narrative toolbox ent://SD_ILS/0/SD_ILS:2307474 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Heussner, Tobias, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781317661627/?ar">https://learning.oreilly.com/library/view/~/9781317661627/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781317661627/?ar">https://go.oreilly.com/library-access/library/view/-/9781317661627/?ar</a><br/>Format:&#160;Electronic Resources<br/> Fundamentals of puzzle and casual game design ent://SD_ILS/0/SD_ILS:2305777 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Adams, Ernest (Ernest W.), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133812596/?ar">https://learning.oreilly.com/library/view/~/9780133812596/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133812596">https://learning.oreilly.com/library/view/~/9780133812596</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133812596/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812596/?ar</a><br/>Format:&#160;Electronic Resources<br/> Learning 2D game development with Unity : a hands-on guide to game creation ent://SD_ILS/0/SD_ILS:2305596 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Johnson, Matthew (Computer programmer), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133523416">https://learning.oreilly.com/library/view/~/9780133523416</a> <a href="https://learning.oreilly.com/library/view/~/9780133523416/?ar">https://learning.oreilly.com/library/view/~/9780133523416/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133523416/?ar">https://go.oreilly.com/library-access/library/view/-/9780133523416/?ar</a><br/>Format:&#160;Electronic Resources<br/> Clockwork game design ent://SD_ILS/0/SD_ILS:2307557 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Burgun, Keith, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781138798731/?ar">https://learning.oreilly.com/library/view/~/9781138798731/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781138798731/?ar">https://go.oreilly.com/library-access/library/view/-/9781138798731/?ar</a><br/>Format:&#160;Electronic Resources<br/> Blueprints Visual Scripting for Unreal Engine : build professional 3D games with Unreal Engine 4's Visual Scripting system ent://SD_ILS/0/SD_ILS:2308089 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Sewell, Brenden, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781785286018">https://learning.oreilly.com/library/view/~/9781785286018</a> <a href="https://learning.oreilly.com/library/view/~/9781785286018/?ar">https://learning.oreilly.com/library/view/~/9781785286018/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781785286018/?ar">https://go.oreilly.com/library-access/library/view/-/9781785286018/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game AI pro&sup2; : collected wisdom of game AI professionals ent://SD_ILS/0/SD_ILS:2306940 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Rabin, Steve, editor.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781482254792/?ar">https://go.oreilly.com/library-access/library/view/-/9781482254792/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781482254792/?ar">https://learning.oreilly.com/library/view/~/9781482254792/?ar</a><br/>Format:&#160;Electronic Resources<br/> Android studio game development : concepts and design ent://SD_ILS/0/SD_ILS:2308990 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;DiMarzio, J. F., author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484217184">https://learning.oreilly.com/library/view/~/9781484217184</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781484217184/?ar">https://go.oreilly.com/library-access/library/view/-/9781484217184/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781484217184/?ar">https://learning.oreilly.com/library/view/~/9781484217184/?ar</a><br/>Format:&#160;Electronic Resources<br/> Unity in action : multiplatform game development in C# with Unity 5 ent://SD_ILS/0/SD_ILS:2308166 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Hocking, Joseph, 1979- author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781617292323/?ar">https://go.oreilly.com/library-access/library/view/-/9781617292323/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781617292323/?ar">https://learning.oreilly.com/library/view/~/9781617292323/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781617292323">https://learning.oreilly.com/library/view/~/9781617292323</a><br/>Format:&#160;Electronic Resources<br/> HTML5 game development by example : make the most of HTML5 techniques to create exciting games from scratch ent://SD_ILS/0/SD_ILS:2307858 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Makzan, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781785287770/?ar">https://go.oreilly.com/library-access/library/view/-/9781785287770/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781785287770/?ar">https://learning.oreilly.com/library/view/~/9781785287770/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game development with Swift : embrace the mobile gaming revolution and bring your iPhone game ideas to life with Swift ent://SD_ILS/0/SD_ILS:2308118 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Haney, Stephen, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781783550531">https://learning.oreilly.com/library/view/~/9781783550531</a> <a href="https://learning.oreilly.com/library/view/~/9781783550531/?ar">https://learning.oreilly.com/library/view/~/9781783550531/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781783550531/?ar">https://go.oreilly.com/library-access/library/view/-/9781783550531/?ar</a><br/>Format:&#160;Electronic Resources<br/> Unreal engine game development blueprints : discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructions ent://SD_ILS/0/SD_ILS:2309590 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Valcasara, Nicola, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781784397777/?ar">https://go.oreilly.com/library-access/library/view/-/9781784397777/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781784397777/?ar">https://learning.oreilly.com/library/view/~/9781784397777/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781784397777">https://learning.oreilly.com/library/view/~/9781784397777</a><br/>Format:&#160;Electronic Resources<br/> Hands-on game development with Unity V5 : learn to build cross-device games using the Unity game engine ent://SD_ILS/0/SD_ILS:2312984 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Wiebe, Robert, speaker.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781771374781/?ar">https://go.oreilly.com/library-access/library/view/-/9781771374781/?ar</a> <a href="https://learning.oreilly.com/videos/~/9781771374781/?ar">https://learning.oreilly.com/videos/~/9781771374781/?ar</a><br/>Format:&#160;Electronic Resources<br/> Level Up! The Guide to Great Video Game Design. ent://SD_ILS/0/SD_ILS:1270338 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Rogers, Scott.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1674395">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Getting Started with OUYA. ent://SD_ILS/0/SD_ILS:1267663 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Hoyos, Ruben.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1611826">Click to View</a><br/>Format:&#160;Electronic Resources<br/> OUYA Game Development by Example. ent://SD_ILS/0/SD_ILS:1270387 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Donovan, Jack.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1674851">Click to View</a><br/>Format:&#160;Electronic Resources<br/> GameMaker Game Programming with GML. ent://SD_ILS/0/SD_ILS:1264570 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;DeLucas, Matthew.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1564346">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Getting Started with Clickteam Fusion. ent://SD_ILS/0/SD_ILS:1269585 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Brunner, J&uuml;rgen.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1657798">Click to View</a><br/>Format:&#160;Electronic Resources<br/> jMonkeyEngine 3.0 Cookbook. ent://SD_ILS/0/SD_ILS:1270389 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Ed&eacute;n, Rickard.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1674856">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Learning NGUI for Unity. ent://SD_ILS/0/SD_ILS:1281024 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Pearson, Charles.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1911609">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Unity Game Development Scripting. ent://SD_ILS/0/SD_ILS:1280733 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;D'Aoust, Kyle.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1910117">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Game Development with Unity. ent://SD_ILS/0/SD_ILS:1305388 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Menard, Michelle.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136735">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Game Development Principles. ent://SD_ILS/0/SD_ILS:1305304 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Thorn, Alan.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136639">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Game development essential II with Unity : LiveLessons ent://SD_ILS/0/SD_ILS:2304578 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Geig, Mike.<br/><a href="https://learning.oreilly.com/videos/~/9780133892178/?ar">https://learning.oreilly.com/videos/~/9780133892178/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133892178/?ar">https://go.oreilly.com/library-access/library/view/-/9780133892178/?ar</a><br/>Format:&#160;Electronic Resources<br/> Building games with Scratch 2.0 ent://SD_ILS/0/SD_ILS:2304223 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Jerz, Dennis G., 1968-<br/><a href="https://learning.oreilly.com/videos/~/9781783283712/?ar">https://learning.oreilly.com/videos/~/9781783283712/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781783283712/?ar">https://go.oreilly.com/library-access/library/view/-/9781783283712/?ar</a><br/>Format:&#160;Electronic Resources<br/> Fundamentals of strategy game design ent://SD_ILS/0/SD_ILS:2305779 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Adams, Ernest (Ernest W.), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133812671">https://learning.oreilly.com/library/view/~/9780133812671</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133812671/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812671/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133812671/?ar">https://learning.oreilly.com/library/view/~/9780133812671/?ar</a><br/>Format:&#160;Electronic Resources<br/> Unity game development blueprints : explore the various enticing features of Unity and learn how to develop awesome games ent://SD_ILS/0/SD_ILS:2305317 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Doran, John P., 1988 or 1989- author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781783553655/?ar">https://go.oreilly.com/library-access/library/view/-/9781783553655/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781783553655/?ar">https://learning.oreilly.com/library/view/~/9781783553655/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781783553655">https://learning.oreilly.com/library/view/~/9781783553655</a><br/>Format:&#160;Electronic Resources<br/> Beggining RPG maker XV Ace ent://SD_ILS/0/SD_ILS:2305944 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Perez, Darrin, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484207840/?ar">https://go.oreilly.com/library-access/library/view/-/9781484207840/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781484207840/?ar">https://learning.oreilly.com/library/view/~/9781484207840/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game programming algorithms and techniques : a platform-agnostic approach ent://SD_ILS/0/SD_ILS:2301584 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Madhav, Sanjay.<br/><a href="https://learning.oreilly.com/library/view/~/9780133463200/?ar">https://learning.oreilly.com/library/view/~/9780133463200/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133463200/?ar">https://go.oreilly.com/library-access/library/view/-/9780133463200/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133463200">https://learning.oreilly.com/library/view/~/9780133463200</a><br/>Format:&#160;Electronic Resources<br/> Fundamentals of game design ent://SD_ILS/0/SD_ILS:2301587 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Adams, Ernest (Ernest W.)<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780133435726/?ar">https://go.oreilly.com/library-access/library/view/-/9780133435726/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133435726/?ar">https://learning.oreilly.com/library/view/~/9780133435726/?ar</a><br/>Format:&#160;Electronic Resources<br/> Sams teach yourself Unity Game development in 24 Hours ent://SD_ILS/0/SD_ILS:2301125 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Geig, Mike.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780133480481/?ar">https://go.oreilly.com/library-access/library/view/-/9780133480481/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133480481">https://learning.oreilly.com/library/view/~/9780133480481</a> <a href="https://learning.oreilly.com/library/view/~/9780133480481/?ar">https://learning.oreilly.com/library/view/~/9780133480481/?ar</a><br/>Format:&#160;Electronic Resources<br/> A game design vocabulary : exploring the foundational principles behind good game design ent://SD_ILS/0/SD_ILS:2302552 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Anthropy, Anna.<br/><a href="https://learning.oreilly.com/library/view/~/9780133155181/?ar">https://learning.oreilly.com/library/view/~/9780133155181/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133155181/?ar">https://go.oreilly.com/library-access/library/view/-/9780133155181/?ar</a><br/>Format:&#160;Electronic Resources<br/> Level up! : the guide to great video game design ent://SD_ILS/0/SD_ILS:2306788 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Rogers, Scott, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781118877197/?ar">https://go.oreilly.com/library-access/library/view/-/9781118877197/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781118877197/?ar">https://learning.oreilly.com/library/view/~/9781118877197/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game design workshop : a playcentric approach to creating innovative games ent://SD_ILS/0/SD_ILS:2303266 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Fullerton, Tracy.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781482217179/?ar">https://go.oreilly.com/library-access/library/view/-/9781482217179/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781482217179">https://learning.oreilly.com/library/view/~/9781482217179</a> <a href="https://learning.oreilly.com/library/view/~/9781482217179/?ar">https://learning.oreilly.com/library/view/~/9781482217179/?ar</a><br/>Format:&#160;Electronic Resources<br/> Fundamentals of Vehicle Simulation Design ent://SD_ILS/0/SD_ILS:2305774 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Adams, Ernest (Ernest W.)<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780133812565/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812565/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133812565/?ar">https://learning.oreilly.com/library/view/~/9780133812565/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133812565">https://learning.oreilly.com/library/view/~/9780133812565</a><br/>Format:&#160;Electronic Resources<br/> Fundamentals of adventure game design ent://SD_ILS/0/SD_ILS:2305775 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Adams, Ernest (Ernest W.), author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780133812633/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812633/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133812633/?ar">https://learning.oreilly.com/library/view/~/9780133812633/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133812633">https://learning.oreilly.com/library/view/~/9780133812633</a><br/>Format:&#160;Electronic Resources<br/> Fundamentals of construction and simulation game design ent://SD_ILS/0/SD_ILS:2305776 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Adams, Ernest (Ernest W.), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133812626">https://learning.oreilly.com/library/view/~/9780133812626</a> <a href="https://learning.oreilly.com/library/view/~/9780133812626/?ar">https://learning.oreilly.com/library/view/~/9780133812626/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133812626/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812626/?ar</a><br/>Format:&#160;Electronic Resources<br/> Fundamentals of sports game design ent://SD_ILS/0/SD_ILS:2305778 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Adams, Ernest (Ernest W.), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133812572">https://learning.oreilly.com/library/view/~/9780133812572</a> <a href="https://learning.oreilly.com/library/view/~/9780133812572/?ar">https://learning.oreilly.com/library/view/~/9780133812572/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133812572/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812572/?ar</a><br/>Format:&#160;Electronic Resources<br/> Beginning Android 3D game development ent://SD_ILS/0/SD_ILS:2302933 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Chin, Robert.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781430265474/?ar">https://go.oreilly.com/library-access/library/view/-/9781430265474/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781430265474">https://learning.oreilly.com/library/view/~/9781430265474</a> <a href="https://learning.oreilly.com/library/view/~/9781430265474/?ar">https://learning.oreilly.com/library/view/~/9781430265474/?ar</a><br/>Format:&#160;Electronic Resources<br/> Build iOS games with Sprite Kit : unleash your imagination in two dimensions ent://SD_ILS/0/SD_ILS:2304651 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Penn, Jonathan.<br/><a href="https://learning.oreilly.com/library/view/~/9781941222744">https://learning.oreilly.com/library/view/~/9781941222744</a> <a href="https://learning.oreilly.com/library/view/~/9781941222744/?ar">https://learning.oreilly.com/library/view/~/9781941222744/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781941222744/?ar">https://go.oreilly.com/library-access/library/view/-/9781941222744/?ar</a><br/>Format:&#160;Electronic Resources<br/> Libgdx Cross-platform Game Development Cookbook. ent://SD_ILS/0/SD_ILS:2304889 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;M&aacute;rquez, David Saltares.<br/><a href="https://learning.oreilly.com/library/view/~/9781783287291">https://learning.oreilly.com/library/view/~/9781783287291</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781783287291/?ar">https://go.oreilly.com/library-access/library/view/-/9781783287291/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781783287291/?ar">https://learning.oreilly.com/library/view/~/9781783287291/?ar</a><br/>Format:&#160;Electronic Resources<br/> Fundamentals of role-playing game design ent://SD_ILS/0/SD_ILS:2312195 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Adams, Ernest (Ernest W.), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133812558">https://learning.oreilly.com/library/view/~/9780133812558</a> <a href="https://learning.oreilly.com/library/view/~/9780133812558/?ar">https://learning.oreilly.com/library/view/~/9780133812558/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133812558/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812558/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game development tool essentials ent://SD_ILS/0/SD_ILS:2303532 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Ardolino, Alessandro, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781430267003/?ar">https://learning.oreilly.com/library/view/~/9781430267003/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781430267003">https://learning.oreilly.com/library/view/~/9781430267003</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781430267003/?ar">https://go.oreilly.com/library-access/library/view/-/9781430267003/?ar</a><br/>Format:&#160;Electronic Resources<br/> Fundamentals of action and arcade game design ent://SD_ILS/0/SD_ILS:2312203 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Adams, Ernest (Ernest W.), author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780133812503/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812503/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133812503/?ar">https://learning.oreilly.com/library/view/~/9780133812503/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133812503">https://learning.oreilly.com/library/view/~/9780133812503</a><br/>Format:&#160;Electronic Resources<br/> Game development tool essentials : game tool development tricks, tips, and concepts from industry experts ent://SD_ILS/0/SD_ILS:2344170 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Ardolino, Alessandro, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1781942">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Slick2D Game Development. ent://SD_ILS/0/SD_ILS:1264152 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Bevilacqua, Jacob.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1532021">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Game Development with SlimDX. ent://SD_ILS/0/SD_ILS:1266235 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Fontanini, Michael.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1593870">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Ouya Unity Game Development. ent://SD_ILS/0/SD_ILS:1263813 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Riches, Gary.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1507842">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Unity Multiplayer Games. ent://SD_ILS/0/SD_ILS:1264389 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Stagner, Alan.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1561445">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Unity 4.x Game Development by Example Beginner's Guide. ent://SD_ILS/0/SD_ILS:1266224 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Creighton, Ryan Henson.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1593859">Click to View</a><br/>Format:&#160;Electronic Resources<br/> jMonkeyEngine 3.0 Beginner&rsquo;s Guide. ent://SD_ILS/0/SD_ILS:1258287 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Ruth&nbsp;Irene&nbsp;Kusterer.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1192684">Click to View</a><br/>Format:&#160;Electronic Resources<br/> HTML5 Game Development with GameMaker. ent://SD_ILS/0/SD_ILS:1258270 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Elliott, Jason Lee.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1192662">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Build a Game with UDK. ent://SD_ILS/0/SD_ILS:1262257 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Sholler, Geoff.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1389414">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Mobile Game Design Essentials. ent://SD_ILS/0/SD_ILS:1264917 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Scolastici, Claudio.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1569494">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Starling Game Development Essentials. ent://SD_ILS/0/SD_ILS:1266230 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Bose, Juwal.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1593865">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Practical Game Design with Unity and Playmaker. ent://SD_ILS/0/SD_ILS:1266241 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Mohov, Sergey.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1593876">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Mastering UDK Game Development. ent://SD_ILS/0/SD_ILS:1253849 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Doran, John P.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1119794">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Physics for game developers ent://SD_ILS/0/SD_ILS:2299492 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Bourg, David M., author.<br/><a href="https://learning.oreilly.com/library/view/~/9781449361037">https://learning.oreilly.com/library/view/~/9781449361037</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781449361037/?ar">https://go.oreilly.com/library-access/library/view/-/9781449361037/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781449361037/?ar">https://learning.oreilly.com/library/view/~/9781449361037/?ar</a><br/>Format:&#160;Electronic Resources<br/> 100 principles of game design ent://SD_ILS/0/SD_ILS:2297666 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Despain, Wendy.<br/><a href="https://learning.oreilly.com/library/view/~/9780133362688/?ar">https://learning.oreilly.com/library/view/~/9780133362688/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133362688/?ar">https://go.oreilly.com/library-access/library/view/-/9780133362688/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133362688">https://learning.oreilly.com/library/view/~/9780133362688</a><br/>Format:&#160;Electronic Resources<br/> GLSL essentials : enrich your 3D scenes with the power of GLSL! ent://SD_ILS/0/SD_ILS:2302046 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Rodr&iacute;guez, Jacobo.<br/><a href="https://learning.oreilly.com/library/view/~/9781849698009">https://learning.oreilly.com/library/view/~/9781849698009</a> <a href="https://learning.oreilly.com/library/view/~/9781849698009/?ar">https://learning.oreilly.com/library/view/~/9781849698009/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781849698009/?ar">https://go.oreilly.com/library-access/library/view/-/9781849698009/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game development essentials with Unity 4 : LiveLessons (video training) ent://SD_ILS/0/SD_ILS:2298286 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Geig, Mike.<br/><a href="https://learning.oreilly.com/videos/~/9780133386226/?ar">https://learning.oreilly.com/videos/~/9780133386226/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133386226/?ar">https://go.oreilly.com/library-access/library/view/-/9780133386226/?ar</a><br/>Format:&#160;Electronic Resources<br/> JMonkeyEngine 3.0 beginner's guide. ent://SD_ILS/0/SD_ILS:2299916 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Kusterer, Ruth.<br/><a href="https://learning.oreilly.com/library/view/~/9781849516464/?ar">https://learning.oreilly.com/library/view/~/9781849516464/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781849516464/?ar">https://go.oreilly.com/library-access/library/view/-/9781849516464/?ar</a><br/>Format:&#160;Electronic Resources<br/> HTML5 2D game development ent://SD_ILS/0/SD_ILS:2300898 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Geary, David M. (David Mark), 1957-<br/><a href="https://learning.oreilly.com/videos/~/9781449370794">https://learning.oreilly.com/videos/~/9781449370794</a> <a href="https://learning.oreilly.com/videos/~/9781449370794/?ar">https://learning.oreilly.com/videos/~/9781449370794/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781449370794/?ar">https://go.oreilly.com/library-access/library/view/-/9781449370794/?ar</a><br/>Format:&#160;Electronic Resources<br/> Kodu for kids : the official guide to creating your own video games ent://SD_ILS/0/SD_ILS:2299130 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Kelly, James F. (James Floyd)<br/><a href="https://learning.oreilly.com/library/view/~/9780133381016/?ar">https://learning.oreilly.com/library/view/~/9780133381016/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133381016">https://learning.oreilly.com/library/view/~/9780133381016</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133381016/?ar">https://go.oreilly.com/library-access/library/view/-/9780133381016/?ar</a><br/>Format:&#160;Electronic Resources<br/> HTML5 game development with GameMaker. ent://SD_ILS/0/SD_ILS:2299569 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Elliott, Jason Lee.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781849694100/?ar">https://go.oreilly.com/library-access/library/view/-/9781849694100/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781849694100/?ar">https://learning.oreilly.com/library/view/~/9781849694100/?ar</a><br/>Format:&#160;Electronic Resources<br/> Kinect hacks ent://SD_ILS/0/SD_ILS:2296991 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;St. Jean, Jared.<br/><a href="https://learning.oreilly.com/library/view/~/9781449332181">https://learning.oreilly.com/library/view/~/9781449332181</a> <a href="https://learning.oreilly.com/library/view/~/9781449332181/?ar">https://learning.oreilly.com/library/view/~/9781449332181/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781449332181/?ar">https://go.oreilly.com/library-access/library/view/-/9781449332181/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game ai pro : collected wisdom of game ai professionals ent://SD_ILS/0/SD_ILS:2331615 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Rabin, Steven, editor.<br/><a href="https://learning.oreilly.com/library/view/~/9781466565975">https://learning.oreilly.com/library/view/~/9781466565975</a> <a href="https://learning.oreilly.com/library/view/~/9781466565975/?ar">https://learning.oreilly.com/library/view/~/9781466565975/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781466565975/?ar">https://go.oreilly.com/library-access/library/view/-/9781466565975/?ar</a><br/>Format:&#160;Electronic Resources<br/> XNA 4 3D Game Development by Example Beginner's Guide : Beginner's Guide. ent://SD_ILS/0/SD_ILS:1248652 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Jaegers, Kurt.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1036250">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Game Jam Survival Guide. ent://SD_ILS/0/SD_ILS:1244500 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Kaitila, Christer.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=932956">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Game Coding Complete. ent://SD_ILS/0/SD_ILS:1305212 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;McShaffry, Mike.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136541">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Game mechanics : advanced game design ent://SD_ILS/0/SD_ILS:2295782 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Adams, Ernest (Ernest W.)<br/><a href="https://learning.oreilly.com/library/view/~/9780132946728">https://learning.oreilly.com/library/view/~/9780132946728</a> <a href="https://learning.oreilly.com/library/view/~/9780132946728/?ar">https://learning.oreilly.com/library/view/~/9780132946728/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780132946728/?ar">https://go.oreilly.com/library-access/library/view/-/9780132946728/?ar</a><br/>Format:&#160;Electronic Resources<br/> Tap, move, shake : turning your game ideas into iPhone &amp; iPad apps ent://SD_ILS/0/SD_ILS:2294635 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Moore, Todd (Application software developer)<br/><a href="https://learning.oreilly.com/library/view/~/9781449318468">https://learning.oreilly.com/library/view/~/9781449318468</a> <a href="https://learning.oreilly.com/library/view/~/9781449318468/?ar">https://learning.oreilly.com/library/view/~/9781449318468/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781449318468/?ar">https://go.oreilly.com/library-access/library/view/-/9781449318468/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game design theory : a new philosophy for understanding games ent://SD_ILS/0/SD_ILS:2295631 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Burgun, Keith.<br/><a href="https://learning.oreilly.com/library/view/~/9781466554214">https://learning.oreilly.com/library/view/~/9781466554214</a> <a href="https://learning.oreilly.com/library/view/~/9781466554214/?ar">https://learning.oreilly.com/library/view/~/9781466554214/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781466554214/?ar">https://go.oreilly.com/library-access/library/view/-/9781466554214/?ar</a><br/>Format:&#160;Electronic Resources<br/> Dotknij, przesuń, potrząśnij : od 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href="https://go.oreilly.com/library-access/library/view/-/9781430244226/?ar">https://go.oreilly.com/library-access/library/view/-/9781430244226/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781430244226">https://learning.oreilly.com/library/view/~/9781430244226</a><br/>Format:&#160;Electronic Resources<br/> Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web games ent://SD_ILS/0/SD_ILS:2296306 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Au, Wagner James.<br/><a href="https://learning.oreilly.com/library/view/~/9781118416464/?ar">https://learning.oreilly.com/library/view/~/9781118416464/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781118416464/?ar">https://go.oreilly.com/library-access/library/view/-/9781118416464/?ar</a><br/>Format:&#160;Electronic Resources<br/> Introducing HTML5 game development ent://SD_ILS/0/SD_ILS:2295235 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Freeman, Jesse (Technical evangelist)<br/><a href="https://learning.oreilly.com/library/view/~/9781449331207">https://learning.oreilly.com/library/view/~/9781449331207</a> <a href="https://learning.oreilly.com/library/view/~/9781449331207/?ar">https://learning.oreilly.com/library/view/~/9781449331207/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781449331207/?ar">https://go.oreilly.com/library-access/library/view/-/9781449331207/?ar</a><br/>Format:&#160;Electronic Resources<br/> Professional Windows Phone 7 Game Development : Creating Games using XNA Game Studio 4. ent://SD_ILS/0/SD_ILS:1223680 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Williams, Chris G.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=661478">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Flash Game Development by Example. ent://SD_ILS/0/SD_ILS:1245910 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Feronato, Emanuele.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=950609">Click to View</a><br/>Format:&#160;Electronic Resources<br/> ZBrush 4 Sculpting for Games Beginner's Guide : Beginner's Guide. ent://SD_ILS/0/SD_ILS:1245829 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Scherer, Manuel.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=950524">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Unity 3.x Game Development by Example Beginner's Guide. ent://SD_ILS/0/SD_ILS:1245691 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Creighton, Ryan Henson.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=948553">Click to View</a><br/>Format:&#160;Electronic Resources<br/> IPad Multiplayer Magic. ent://SD_ILS/0/SD_ILS:1305193 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Duggan, Michael.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136522">Click to View</a><br/>Format:&#160;Electronic Resources<br/> XNA&reg; Game Studio 4.0 for Xbox 360&reg; Developers. ent://SD_ILS/0/SD_ILS:1305107 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Harbour, Jonathan S.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136425">Click to View</a><br/>Format:&#160;Electronic Resources<br/> UDK Game Development. ent://SD_ILS/0/SD_ILS:1305192 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Thorn, Alan.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136521">Click to View</a><br/>Format:&#160;Electronic Resources<br/> XNA Game studio 4.0 programming : developing for Windows phone 7 and Xbox 360 ent://SD_ILS/0/SD_ILS:2290677 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Miller, Tom, 1975-<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780132620185/?ar">https://go.oreilly.com/library-access/library/view/-/9780132620185/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780132620185/?ar">https://learning.oreilly.com/library/view/~/9780132620185/?ar</a><br/>Format:&#160;Electronic Resources<br/> Basics of game design ent://SD_ILS/0/SD_ILS:2292139 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Moore, Michael E. (Game designer)<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781439867761/?ar">https://go.oreilly.com/library-access/library/view/-/9781439867761/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781439867761/?ar">https://learning.oreilly.com/library/view/~/9781439867761/?ar</a><br/>Format:&#160;Electronic Resources<br/> Professional Windows Phone 7 game development : creating games using XNA Game Studio 4 ent://SD_ILS/0/SD_ILS:2291582 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Williams, Chris G.<br/><a href="https://learning.oreilly.com/library/view/~/9780470922446">https://learning.oreilly.com/library/view/~/9780470922446</a> <a href="https://learning.oreilly.com/library/view/~/9780470922446/?ar">https://learning.oreilly.com/library/view/~/9780470922446/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780470922446/?ar">https://go.oreilly.com/library-access/library/view/-/9780470922446/?ar</a><br/>Format:&#160;Electronic Resources<br/> Learning XNA 4.0 ent://SD_ILS/0/SD_ILS:2290969 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Reed, Aaron.<br/><a href="https://learning.oreilly.com/library/view/~/9781449397210/?ar">https://learning.oreilly.com/library/view/~/9781449397210/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781449397210/?ar">https://go.oreilly.com/library-access/library/view/-/9781449397210/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781449397210">https://learning.oreilly.com/library/view/~/9781449397210</a><br/>Format:&#160;Electronic Resources<br/> Microsoft XNA Game Studio 4.0 : learn programming now! ent://SD_ILS/0/SD_ILS:2291441 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Miles, Rob S.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780735659841/?ar">https://go.oreilly.com/library-access/library/view/-/9780735659841/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780735659841/?ar">https://learning.oreilly.com/library/view/~/9780735659841/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780735659841">https://learning.oreilly.com/library/view/~/9780735659841</a><br/>Format:&#160;Electronic Resources<br/> Unity 3.x game development essentials : game development with C♯ and Javascript ent://SD_ILS/0/SD_ILS:2294465 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Goldstone, Will.<br/><a href="https://learning.oreilly.com/library/view/~/9781849691444/?ar">https://learning.oreilly.com/library/view/~/9781849691444/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781849691444/?ar">https://go.oreilly.com/library-access/library/view/-/9781849691444/?ar</a><br/>Format:&#160;Electronic Resources<br/> Beginning iOS 3D unreal games development ent://SD_ILS/0/SD_ILS:2294842 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Chin, Robert.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781430240358/?ar">https://go.oreilly.com/library-access/library/view/-/9781430240358/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781430240358/?ar">https://learning.oreilly.com/library/view/~/9781430240358/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781430240358">https://learning.oreilly.com/library/view/~/9781430240358</a><br/>Format:&#160;Electronic Resources<br/> World of Warcraft Programming : A Guide and Reference for Creating WoW Addons. ent://SD_ILS/0/SD_ILS:1213559 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Whitehead, James.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=510104">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Multi-Threaded Game Engine Design. ent://SD_ILS/0/SD_ILS:1305074 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Harbour, Jonathan S.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136373">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Computer Games : Learning Objectives, Cognitive Performance and Effects on Development. ent://SD_ILS/0/SD_ILS:1291927 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Soria, Agustin.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3018163">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Fundamentals of game design ent://SD_ILS/0/SD_ILS:2287214 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Adams, Ernest (Ernest W.)<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780321685377/?ar">https://go.oreilly.com/library-access/library/view/-/9780321685377/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780321685377/?ar">https://learning.oreilly.com/library/view/~/9780321685377/?ar</a><br/>Format:&#160;Electronic Resources<br/> The game maker's companion : game development : the journey continues ent://SD_ILS/0/SD_ILS:2290422 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Habgood, Jacob.<br/><a href="https://learning.oreilly.com/library/view/~/9781430228264/?ar">https://learning.oreilly.com/library/view/~/9781430228264/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781430228264/?ar">https://go.oreilly.com/library-access/library/view/-/9781430228264/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781430228264">https://learning.oreilly.com/library/view/~/9781430228264</a><br/>Format:&#160;Electronic Resources<br/> XNA 3D primer ent://SD_ILS/0/SD_ILS:2291764 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Neel, Michael C.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780470596937/?ar">https://go.oreilly.com/library-access/library/view/-/9780470596937/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780470596937/?ar">https://learning.oreilly.com/library/view/~/9780470596937/?ar</a><br/>Format:&#160;Electronic Resources<br/> Level up! : the guide to great video game design ent://SD_ILS/0/SD_ILS:2289967 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Rogers, Scott.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780470688670/?ar">https://go.oreilly.com/library-access/library/view/-/9780470688670/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780470688670/?ar">https://learning.oreilly.com/library/view/~/9780470688670/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780470688670">https://learning.oreilly.com/library/view/~/9780470688670</a><br/>Format:&#160;Electronic Resources<br/> Flash multiplayer virtual worlds : build immersive, full featured interactive worlds for games, online communities, and more ent://SD_ILS/0/SD_ILS:2291119 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Makzan.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781849690362/?ar">https://go.oreilly.com/library-access/library/view/-/9781849690362/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781849690362/?ar">https://learning.oreilly.com/library/view/~/9781849690362/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781849690362">https://learning.oreilly.com/library/view/~/9781849690362</a><br/>Format:&#160;Electronic Resources<br/> End-to-end game development : creating independent serious games and simulations from start to finish ent://SD_ILS/0/SD_ILS:2288726 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Iuppa, Nicholas V.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780240811796/?ar">https://go.oreilly.com/library-access/library/view/-/9780240811796/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780240811796/?ar">https://learning.oreilly.com/library/view/~/9780240811796/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game Coding Complete. ent://SD_ILS/0/SD_ILS:1304893 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;McShaffry, Mike.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136155">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Getting Started with Game Maker. ent://SD_ILS/0/SD_ILS:1304942 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Ford, Jerry Lee.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136204">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Collaborative Online Game Creation. ent://SD_ILS/0/SD_ILS:1304944 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Swamy, Nanu.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136206">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Introduction to Game Development. ent://SD_ILS/0/SD_ILS:1304927 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Rabin, Steve.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136189">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Virtual World Design and Creation for Teens. ent://SD_ILS/0/SD_ILS:1304945 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Hardnett, Charles R.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136207">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Level design : concept, theory, and practice ent://SD_ILS/0/SD_ILS:2110696 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Kremers, Rudolf, 1970- author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1636255">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Learning XNA 3.0 ent://SD_ILS/0/SD_ILS:2285273 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Reed, Aaron.<br/><a href="https://learning.oreilly.com/library/view/~/9780596154905/?ar">https://learning.oreilly.com/library/view/~/9780596154905/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780596154905/?ar">https://go.oreilly.com/library-access/library/view/-/9780596154905/?ar</a><br/>Format:&#160;Electronic Resources<br/> Producing games : from business and budgets to creativity and design ent://SD_ILS/0/SD_ILS:2287744 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Cohen, D. S.<br/><a href="https://learning.oreilly.com/library/view/~/9780240810706/?ar">https://learning.oreilly.com/library/view/~/9780240810706/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780240810706/?ar">https://go.oreilly.com/library-access/library/view/-/9780240810706/?ar</a><br/>Format:&#160;Electronic Resources<br/> Autodesk 3ds Max 2010 : foundation for games : a hands-on introduction to the same tools and techniques professional game artists use, learn to create visually rich characters, environments and props for today's most popular games ent://SD_ILS/0/SD_ILS:2313417 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Autodesk, Inc., publisher.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780240811949/?ar">https://go.oreilly.com/library-access/library/view/-/9780240811949/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780240811949/?ar">https://learning.oreilly.com/library/view/~/9780240811949/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game Creation for Teens. ent://SD_ILS/0/SD_ILS:1304765 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Darby, Jason.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136022">Click to View</a><br/>Format:&#160;Electronic Resources<br/> AI Game Programming Wisdom 4. ent://SD_ILS/0/SD_ILS:1305411 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Rabin, Steve.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136771">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Programming video games for the evil genius ent://SD_ILS/0/SD_ILS:2284457 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Cinnamon, Ian.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780071643535/?ar">https://go.oreilly.com/library-access/library/view/-/9780071643535/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780071643535">https://learning.oreilly.com/library/view/~/9780071643535</a> <a href="https://learning.oreilly.com/library/view/~/9780071643535/?ar">https://learning.oreilly.com/library/view/~/9780071643535/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game usability : advice from the experts for advancing the player experience ent://SD_ILS/0/SD_ILS:2295269 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Isbister, Katherine, 1969-<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780123744470/?ar">https://go.oreilly.com/library-access/library/view/-/9780123744470/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780123744470/?ar">https://learning.oreilly.com/library/view/~/9780123744470/?ar</a><br/>Format:&#160;Electronic Resources<br/> Creating Game Art for 3D Engines. ent://SD_ILS/0/SD_ILS:1304743 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Strong, Brad.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135997">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Game Character Animation All in One. ent://SD_ILS/0/SD_ILS:1304727 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Pardew, Les.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135980">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Developing Serious Games. ent://SD_ILS/0/SD_ILS:1304712 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Bergeron, Bryan.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135962">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Game Testing All in One. ent://SD_ILS/0/SD_ILS:1304590 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Boespflug, Koenig.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135837">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Retro Game Programming : Unleashed for the Masses. ent://SD_ILS/0/SD_ILS:1304610 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Carey, Earl John.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135857">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Real-Time Cinematography for Games. ent://SD_ILS/0/SD_ILS:1304567 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Hawkins, Brian M.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135814">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Game Design for Teens. ent://SD_ILS/0/SD_ILS:1304536 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Pardew, Les.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135783">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Beginning Game Programming. ent://SD_ILS/0/SD_ILS:1304535 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Harbour, Jonathon.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135782">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Programming Believable Characters for Computer Games. ent://SD_ILS/0/SD_ILS:1304478 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Bailiie-de Byl, Penny.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135725">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Creating the art of the game ent://SD_ILS/0/SD_ILS:2295541 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Omernick, Matthew.<br/><a href="https://go.oreilly.com/library-access/library/view/-/0735714096/?ar">https://go.oreilly.com/library-access/library/view/-/0735714096/?ar</a> <a href="https://learning.oreilly.com/library/view/~/0735714096/?ar">https://learning.oreilly.com/library/view/~/0735714096/?ar</a> <a href="https://learning.oreilly.com/library/view/~/0735714096">https://learning.oreilly.com/library/view/~/0735714096</a><br/>Format:&#160;Electronic Resources<br/> Creating emotion in games : the craft and art of emotioneering ent://SD_ILS/0/SD_ILS:2288365 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Freeman, David, 1941-<br/><a href="https://go.oreilly.com/library-access/library/view/-/1592730078/?ar">https://go.oreilly.com/library-access/library/view/-/1592730078/?ar</a> <a href="https://learning.oreilly.com/library/view/~/1592730078">https://learning.oreilly.com/library/view/~/1592730078</a> <a href="https://learning.oreilly.com/library/view/~/1592730078/?ar">https://learning.oreilly.com/library/view/~/1592730078/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game Programming for Teens. ent://SD_ILS/0/SD_ILS:1304351 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Sethi, Maneesh.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135596">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Game Development with ActionScript. ent://SD_ILS/0/SD_ILS:1304353 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Moronta, Lewis.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135598">Click to View</a><br/>Format:&#160;Electronic Resources<br/> MUD Game Programming. ent://SD_ILS/0/SD_ILS:1304371 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Penton, Ron.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135616">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Macromedia Flash MX 2004 Game Programming. ent://SD_ILS/0/SD_ILS:1304373 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Murray, Craig.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135618">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Game Programming with Python, Lua, and Ruby. ent://SD_ILS/0/SD_ILS:1304366 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Gutschmidt, Tom.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135611">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Chris Crawford on game design ent://SD_ILS/0/SD_ILS:2281038 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Crawford, Chris, 1950-<br/><a href="https://learning.oreilly.com/library/view/~/0131460994">https://learning.oreilly.com/library/view/~/0131460994</a> <a href="https://go.oreilly.com/library-access/library/view/-/0131460994/?ar">https://go.oreilly.com/library-access/library/view/-/0131460994/?ar</a> <a href="https://learning.oreilly.com/library/view/~/0131460994/?ar">https://learning.oreilly.com/library/view/~/0131460994/?ar</a><br/>Format:&#160;Electronic Resources<br/> Andrew Rollings and Ernest Adams on game design ent://SD_ILS/0/SD_ILS:2281294 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Rollings, Andrew, 1972-<br/><a href="https://go.oreilly.com/library-access/library/view/-/1592730019/?ar">https://go.oreilly.com/library-access/library/view/-/1592730019/?ar</a> <a href="https://learning.oreilly.com/library/view/~/1592730019">https://learning.oreilly.com/library/view/~/1592730019</a> <a href="https://learning.oreilly.com/library/view/~/1592730019/?ar">https://learning.oreilly.com/library/view/~/1592730019/?ar</a><br/>Format:&#160;Electronic Resources<br/> Postmortems from Game developer ent://SD_ILS/0/SD_ILS:2283747 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Grossman, Austin, 1969-<br/><a href="https://learning.oreilly.com/library/view/~/9781578202140">https://learning.oreilly.com/library/view/~/9781578202140</a> <a href="https://learning.oreilly.com/library/view/~/9781578202140/?ar">https://learning.oreilly.com/library/view/~/9781578202140/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781578202140/?ar">https://go.oreilly.com/library-access/library/view/-/9781578202140/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game Scripting Mastery. ent://SD_ILS/0/SD_ILS:1304346 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Varanese, Alex.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135591">Click to View</a><br/>Format:&#160;Electronic Resources<br/> AI Techniques for Game Programmers. ent://SD_ILS/0/SD_ILS:1304374 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Buckland, Mat.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135619">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Linux Game Programming. ent://SD_ILS/0/SD_ILS:1304321 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Baker, Steve.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135566">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Focus On Mod Programming in Quake III Arena. ent://SD_ILS/0/SD_ILS:1304511 2024-06-16T11:04:07Z 2024-06-16T11:04:07Z by&#160;Holmes, Shawn.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135758">Click to View</a><br/>Format:&#160;Electronic Resources<br/>