Search Results for - Narrowed by: Computer games -- Design. - Computer games -- Programming.SirsiDynix Enterprisehttps://catalog.iyte.edu.tr/client/en_US/default/default/qf$003dSUBJECT$002509Subject$002509Computer$002bgames$002b--$002bDesign.$002509Computer$002bgames$002b--$002bDesign.$0026qf$003dSUBJECT$002509Subject$002509Computer$002bgames$002b--$002bProgramming.$002509Computer$002bgames$002b--$002bProgramming.$0026ps$003d300$0026isd$003dtrue?2024-06-16T11:04:07ZIntroduction to game design, prototyping, and development : from concept to playable game with Unity and C♯ent://SD_ILS/0/SD_ILS:23340092024-06-16T11:04:07Z2024-06-16T11:04:07Zby Bond, Jeremy Gibson, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780136619918/?ar">https://go.oreilly.com/library-access/library/view/-/9780136619918/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9780136619918">https://learning.oreilly.com/library/view/~/9780136619918</a><br/>Format: Electronic Resources<br/>Building multiplayer games in Unity : using mirror networkingent://SD_ILS/0/SD_ILS:23310502024-06-16T11:04:07Z2024-06-16T11:04:07Zby Engelbrecht, Dylan, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484274743/?ar">https://go.oreilly.com/library-access/library/view/-/9781484274743/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781484274743">https://learning.oreilly.com/library/view/~/9781484274743</a><br/>Format: Electronic Resources<br/>Unity in action : multiplatform game development in C#ent://SD_ILS/0/SD_ILS:23317092024-06-16T11:04:07Z2024-06-16T11:04:07Zby Hocking, Joseph, 1979- author.<br/><a href="https://learning.oreilly.com/library/view/~/9781617299339">https://learning.oreilly.com/library/view/~/9781617299339</a>
<a href="https://learning.oreilly.com/library/view/~/9781617299339/?ar">https://learning.oreilly.com/library/view/~/9781617299339/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781617299339/?ar">https://go.oreilly.com/library-access/library/view/-/9781617299339/?ar</a><br/>Format: Electronic Resources<br/>Elevating game experiences with Unreal Engine 5ent://SD_ILS/0/SD_ILS:23345782024-06-16T11:04:07Z2024-06-16T11:04:07Zby Marques, Gonçalo, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781803239866">https://learning.oreilly.com/library/view/~/9781803239866</a>
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<a href="https://learning.oreilly.com/library/view/~/9781803239866/?ar">https://learning.oreilly.com/library/view/~/9781803239866/?ar</a><br/>Format: Electronic Resources<br/>Exploring game mechanics : principles and techniques to make fun, engaging gamesent://SD_ILS/0/SD_ILS:23354582024-06-16T11:04:07Z2024-06-16T11:04:07Zby Dhule, Maithili, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484288733/?ar">https://go.oreilly.com/library-access/library/view/-/9781484288733/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781484288733">https://learning.oreilly.com/library/view/~/9781484288733</a><br/>Format: Electronic Resources<br/>Unreal Engine 5 : create a zombie survivor FPS game.ent://SD_ILS/0/SD_ILS:23350652024-06-16T11:04:07Z2024-06-16T11:04:07Zby Yosifov, Ivan, presenter.<br/><a href="https://learning.oreilly.com/videos/~/9781837631605/?ar">https://learning.oreilly.com/videos/~/9781837631605/?ar</a>
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<a href="https://learning.oreilly.com/videos/~/9781837631605">https://learning.oreilly.com/videos/~/9781837631605</a><br/>Format: Video recording<br/>UNITY 3D GAME DEVELOPMENT designed for passionate game developers, engineered to build professional gamesent://SD_ILS/0/SD_ILS:23341712024-06-16T11:04:07Z2024-06-16T11:04:07Zby DAVIS, ANTHONY.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781801076142/?ar">https://go.oreilly.com/library-access/library/view/-/9781801076142/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781801076142">https://learning.oreilly.com/library/view/~/9781801076142</a><br/>Format: Electronic Resources<br/>Game development with MonoGame : build a 2D game using your own reusable and performant game engineent://SD_ILS/0/SD_ILS:23308372024-06-16T11:04:07Z2024-06-16T11:04:07Zby Salin, Louis.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484277713/?ar">https://go.oreilly.com/library-access/library/view/-/9781484277713/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781484277713/?ar">https://learning.oreilly.com/library/view/~/9781484277713/?ar</a><br/>Format: Electronic Resources<br/>Apple game frameworks and technologies build 2D games with SpriteKit & Swiftent://SD_ILS/0/SD_ILS:23294612024-06-16T11:04:07Z2024-06-16T11:04:07Zby Coron, Tammy, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781680508543/?ar">https://go.oreilly.com/library-access/library/view/-/9781680508543/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781680508543">https://learning.oreilly.com/library/view/~/9781680508543</a><br/>Format: Electronic Resources<br/>2D Game development with Unityent://SD_ILS/0/SD_ILS:23271382024-06-16T11:04:07Z2024-06-16T11:04:07Zby Lanzinger, Franz, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781000259513">https://learning.oreilly.com/library/view/~/9781000259513</a>
<a href="https://learning.oreilly.com/library/view/~/9781000259513/?ar">https://learning.oreilly.com/library/view/~/9781000259513/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781000259513/?ar">https://go.oreilly.com/library-access/library/view/-/9781000259513/?ar</a><br/>Format: Electronic Resources<br/>Introduction to video game engine development : learn to design, implement, and use a cross-platform 2D game engineent://SD_ILS/0/SD_ILS:23290862024-06-16T11:04:07Z2024-06-16T11:04:07Zby Brusca, Victor G., author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484270394">https://learning.oreilly.com/library/view/~/9781484270394</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781484270394/?ar">https://go.oreilly.com/library-access/library/view/-/9781484270394/?ar</a><br/>Format: Electronic Resources<br/>Unity 2020 Mobile Game Development - Second Editionent://SD_ILS/0/SD_ILS:23256622024-06-16T11:04:07Z2024-06-16T11:04:07Zby Doran, John, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781838987336">https://learning.oreilly.com/library/view/~/9781838987336</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781838987336/?ar">https://go.oreilly.com/library-access/library/view/-/9781838987336/?ar</a><br/>Format: Electronic Resources<br/>Make your own PuzzleScript games!ent://SD_ILS/0/SD_ILS:23214932024-06-16T11:04:07Z2024-06-16T11:04:07Zby Anthropy, Anna, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781098122560">https://learning.oreilly.com/library/view/~/9781098122560</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781098122560/?ar">https://go.oreilly.com/library-access/library/view/-/9781098122560/?ar</a><br/>Format: Electronic Resources<br/>C# and Unity by Example : 20+ Mini Game Development Projectsent://SD_ILS/0/SD_ILS:23249862024-06-16T11:04:07Z2024-06-16T11:04:07Zby Biswas, Raja, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781800561069/?ar">https://go.oreilly.com/library-access/library/view/-/9781800561069/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781838642006/?ar">https://go.oreilly.com/library-access/library/view/-/9781838642006/?ar</a><br/>Format: Electronic Resources<br/>Hands-on artificial intelligence with unreal engine : everything you want to know about game AI using blueprints or C++ent://SD_ILS/0/SD_ILS:22681452024-06-16T11:04:07Z2024-06-16T11:04:07Zby Sapio, Francesco, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5761235">Click to View</a><br/>Format: Electronic Resources<br/>Unity game optimization : enhance and extend the performance of all aspects of your unity gamesent://SD_ILS/0/SD_ILS:22781352024-06-16T11:04:07Z2024-06-16T11:04:07Zby Aversa, Davide, Dr., author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5994449">Click to View</a><br/>Format: Electronic Resources<br/>Unreal engine virtual reality quick start guide : design and develop immersive virtual reality experiences with unreal engine 4ent://SD_ILS/0/SD_ILS:22680482024-06-16T11:04:07Z2024-06-16T11:04:07Zby Plowman, Jessica, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5721593">Click to View</a><br/>Format: Electronic Resources<br/>Mobile game development with Unity 3Dent://SD_ILS/0/SD_ILS:23195722024-06-16T11:04:07Z2024-06-16T11:04:07Zby Biswas, Raja, speaker.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781838559939/?ar">https://go.oreilly.com/library-access/library/view/-/9781838559939/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781838559939/?ar">https://learning.oreilly.com/videos/~/9781838559939/?ar</a><br/>Format: Electronic Resources<br/>Unity game development in 4 hoursent://SD_ILS/0/SD_ILS:23213572024-06-16T11:04:07Z2024-06-16T11:04:07Zby Semchenko, Anton, speaker.<br/><a href="https://learning.oreilly.com/videos/~/9781838551520/?ar">https://learning.oreilly.com/videos/~/9781838551520/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781838551520/?ar">https://go.oreilly.com/library-access/library/view/-/9781838551520/?ar</a><br/>Format: Electronic Resources<br/>Game engines and machine learningent://SD_ILS/0/SD_ILS:23224432024-06-16T11:04:07Z2024-06-16T11:04:07Zby Buttfield-Addison, Paris, on-screen presenter.<br/><a href="https://learning.oreilly.com/videos/~/0636920339489/?ar">https://learning.oreilly.com/videos/~/0636920339489/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/0636920339489/?ar">https://go.oreilly.com/library-access/library/view/-/0636920339489/?ar</a><br/>Format: Electronic Resources<br/>Unity Game Optimization - Third Editionent://SD_ILS/0/SD_ILS:23231642024-06-16T11:04:07Z2024-06-16T11:04:07Zby Aversa, Davide, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781838556518/?ar">https://go.oreilly.com/library-access/library/view/-/9781838556518/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781492071648/?ar">https://go.oreilly.com/library-access/library/view/-/9781492071648/?ar</a><br/>Format: Electronic Resources<br/>Unreal Engine 4.x scripting with C++ cookbook : develop quality game components and solve scripting problems with the power of C++ and UE4ent://SD_ILS/0/SD_ILS:23198462024-06-16T11:04:07Z2024-06-16T11:04:07Zby Doran, John P., 1988 or 1989- author.<br/><a href="https://learning.oreilly.com/library/view/~/9781789809503/?ar">https://learning.oreilly.com/library/view/~/9781789809503/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781789809503/?ar">https://go.oreilly.com/library-access/library/view/-/9781789809503/?ar</a><br/>Format: Electronic Resources<br/>Unity game development cookbook : essentials for every gameent://SD_ILS/0/SD_ILS:23192092024-06-16T11:04:07Z2024-06-16T11:04:07Zby Butterfield-Addison, Paris, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781491999141/?ar">https://learning.oreilly.com/library/view/~/9781491999141/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781491999141/?ar">https://go.oreilly.com/library-access/library/view/-/9781491999141/?ar</a><br/>Format: Electronic Resources<br/>Make your own Scratch games!ent://SD_ILS/0/SD_ILS:23185772024-06-16T11:04:07Z2024-06-16T11:04:07Zby Anthropy, Anna, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781492071280">https://learning.oreilly.com/library/view/~/9781492071280</a>
<a href="https://learning.oreilly.com/library/view/~/9781492071280/?ar">https://learning.oreilly.com/library/view/~/9781492071280/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781492071280/?ar">https://go.oreilly.com/library-access/library/view/-/9781492071280/?ar</a><br/>Format: Electronic Resources<br/>The essential guide to HTML5 : using games to learn HTML5 and JavaScriptent://SD_ILS/0/SD_ILS:23184632024-06-16T11:04:07Z2024-06-16T11:04:07Zby Meyer, Jeanine, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484241554/?ar">https://learning.oreilly.com/library/view/~/9781484241554/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781484241554/?ar">https://go.oreilly.com/library-access/library/view/-/9781484241554/?ar</a><br/>Format: Electronic Resources<br/>Building an RPG with Unity 2018 : leverage the power of Unity 2018 to build elements of an RPGent://SD_ILS/0/SD_ILS:23172932024-06-16T11:04:07Z2024-06-16T11:04:07Zby Karamian, Vahé, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781788623469/?ar">https://learning.oreilly.com/library/view/~/9781788623469/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781788623469/?ar">https://go.oreilly.com/library-access/library/view/-/9781788623469/?ar</a><br/>Format: Electronic Resources<br/>Godot Engine game development projects : build five cross-platform 2D and 3D games with Godot 3.0ent://SD_ILS/0/SD_ILS:23170632024-06-16T11:04:07Z2024-06-16T11:04:07Zby Bradfield, Chris, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781788831505/?ar">https://go.oreilly.com/library-access/library/view/-/9781788831505/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781788831505">https://learning.oreilly.com/library/view/~/9781788831505</a><br/>Format: Electronic Resources<br/>Getting started with Unity 2018 : a beginner's guide to 2D and 3D game development with Unityent://SD_ILS/0/SD_ILS:23162992024-06-16T11:04:07Z2024-06-16T11:04:07Zby Lavieri, Edward D., Jr., author.<br/><a href="https://learning.oreilly.com/library/view/~/9781788830102/?ar">https://learning.oreilly.com/library/view/~/9781788830102/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781788830102/?ar">https://go.oreilly.com/library-access/library/view/-/9781788830102/?ar</a><br/>Format: Electronic Resources<br/>IOS Swift game development cookbook : simple solutions for game development problemsent://SD_ILS/0/SD_ILS:23175322024-06-16T11:04:07Z2024-06-16T11:04:07Zby Manning, Jon, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781491999073">https://learning.oreilly.com/library/view/~/9781491999073</a>
<a href="https://learning.oreilly.com/library/view/~/9781491999073/?ar">https://learning.oreilly.com/library/view/~/9781491999073/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781491999073/?ar">https://go.oreilly.com/library-access/library/view/-/9781491999073/?ar</a><br/>Format: Electronic Resources<br/>Unreal Engine 4 : the complete beginner's courseent://SD_ILS/0/SD_ILS:23169842024-06-16T11:04:07Z2024-06-16T11:04:07Zby Nixon, David, speaker.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781789537086/?ar">https://go.oreilly.com/library-access/library/view/-/9781789537086/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781789537086/?ar">https://learning.oreilly.com/videos/~/9781789537086/?ar</a><br/>Format: Electronic Resources<br/>Sams teach yourself Unity 2018 game development in 24 hoursent://SD_ILS/0/SD_ILS:23163892024-06-16T11:04:07Z2024-06-16T11:04:07Zby Geig, Mike, author.<br/><a href="https://learning.oreilly.com/library/view/~/9780134998909/?ar">https://learning.oreilly.com/library/view/~/9780134998909/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780134998909/?ar">https://go.oreilly.com/library-access/library/view/-/9780134998909/?ar</a><br/>Format: Electronic Resources<br/>Sams teach yourself, Godot Engine game development in 24 hoursent://SD_ILS/0/SD_ILS:23160112024-06-16T11:04:07Z2024-06-16T11:04:07Zby Manzur, Ariel, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780134835204/?ar">https://go.oreilly.com/library-access/library/view/-/9780134835204/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780134835204/?ar">https://learning.oreilly.com/library/view/~/9780134835204/?ar</a><br/>Format: Electronic Resources<br/>HTML5 games : novice to ninjaent://SD_ILS/0/SD_ILS:23158442024-06-16T11:04:07Z2024-06-16T11:04:07Zby Castledine, Earle, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781492065401/?ar">https://learning.oreilly.com/library/view/~/9781492065401/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781492065401/?ar">https://go.oreilly.com/library-access/library/view/-/9781492065401/?ar</a><br/>Format: Electronic Resources<br/>Introduction to game design, prototyping, and development : from concept to playable game with Unity and C#ent://SD_ILS/0/SD_ILS:23140962024-06-16T11:04:07Z2024-06-16T11:04:07Zby Bond, Jeremy Gibson, author.<br/><a href="https://learning.oreilly.com/library/view/~/9780134659909/?ar">https://learning.oreilly.com/library/view/~/9780134659909/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9780134659909">https://learning.oreilly.com/library/view/~/9780134659909</a><br/>Format: Electronic Resources<br/>Unity in Action, Second Editionent://SD_ILS/0/SD_ILS:23194682024-06-16T11:04:07Z2024-06-16T11:04:07Zby Hocking, J. (Joseph), author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781617294969/?ar">https://go.oreilly.com/library-access/library/view/-/9781617294969/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781617294969">https://learning.oreilly.com/library/view/~/9781617294969</a><br/>Format: Electronic Resources<br/>Hands-on game development without coding : create 2D and 3D games with Visual Scripting in Unityent://SD_ILS/0/SD_ILS:23187792024-06-16T11:04:07Z2024-06-16T11:04:07Zby Bertolini, Lucas, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781789538335/?ar">https://go.oreilly.com/library-access/library/view/-/9781789538335/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781789538335/?ar">https://learning.oreilly.com/library/view/~/9781789538335/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781789538335">https://learning.oreilly.com/library/view/~/9781789538335</a><br/>Format: Electronic Resources<br/>Mastering oculus rift development : explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projectsent://SD_ILS/0/SD_ILS:22288982024-06-16T11:04:07Z2024-06-16T11:04:07Zby Donovan, Jack, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4800947">Click to View</a><br/>Format: Electronic Resources<br/>Game AI pro 3 : collected wisdom of game AI professionalsent://SD_ILS/0/SD_ILS:21089392024-06-16T11:04:07Z2024-06-16T11:04:07Zby Rabin, Steve, editor.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5477192">Click to View</a><br/>Format: Electronic Resources<br/>Programming essentials using Java : a game application approachent://SD_ILS/0/SD_ILS:21443342024-06-16T11:04:07Z2024-06-16T11:04:07Zby McAllister, William, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4895100">Click to View</a><br/>Format: Electronic Resources<br/>Mastering SFML game development : create complex and visually stunning games using all the advanced features available in SFML developmentent://SD_ILS/0/SD_ILS:22356272024-06-16T11:04:07Z2024-06-16T11:04:07Zby Pupius, Raimondas, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4795492">Click to View</a><br/>Format: Electronic Resources<br/>Unreal Engine VR cookbook : developing virtual reality with UE4ent://SD_ILS/0/SD_ILS:23132352024-06-16T11:04:07Z2024-06-16T11:04:07Zby McCaffrey, Mitch, author.<br/><a href="https://learning.oreilly.com/library/view/~/9780134649252/?ar">https://learning.oreilly.com/library/view/~/9780134649252/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780134649252">https://learning.oreilly.com/library/view/~/9780134649252</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780134649252/?ar">https://go.oreilly.com/library-access/library/view/-/9780134649252/?ar</a><br/>Format: Electronic Resources<br/>Unity 2017 mobile game development : build, deploy, and monetize games for Android and iOS with Unityent://SD_ILS/0/SD_ILS:23151532024-06-16T11:04:07Z2024-06-16T11:04:07Zby Doran, John P., 1988 or 1989- author.<br/><a href="https://learning.oreilly.com/library/view/~/9781787288713">https://learning.oreilly.com/library/view/~/9781787288713</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781787288713/?ar">https://go.oreilly.com/library-access/library/view/-/9781787288713/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781787288713/?ar">https://learning.oreilly.com/library/view/~/9781787288713/?ar</a><br/>Format: Electronic Resources<br/>Cross over to HTML5 game development : use your programming experience to create mobile gamesent://SD_ILS/0/SD_ILS:23147612024-06-16T11:04:07Z2024-06-16T11:04:07Zby Chishti, Zarrar, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484232910/?ar">https://learning.oreilly.com/library/view/~/9781484232910/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781484232910/?ar">https://go.oreilly.com/library-access/library/view/-/9781484232910/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484232910">https://learning.oreilly.com/library/view/~/9781484232910</a><br/>Format: Electronic Resources<br/>Learn Unity for Android game development : a guide to game design, development, and marketingent://SD_ILS/0/SD_ILS:23178762024-06-16T11:04:07Z2024-06-16T11:04:07Zby Sinicki, Adam, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484227046/?ar">https://go.oreilly.com/library-access/library/view/-/9781484227046/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484227046/?ar">https://learning.oreilly.com/library/view/~/9781484227046/?ar</a><br/>Format: Electronic Resources<br/>Unity 2017 game optimization : optimize all aspects of Unity performanceent://SD_ILS/0/SD_ILS:23150072024-06-16T11:04:07Z2024-06-16T11:04:07Zby Dickinson, Chris, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781788392365/?ar">https://go.oreilly.com/library-access/library/view/-/9781788392365/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781788392365/?ar">https://learning.oreilly.com/library/view/~/9781788392365/?ar</a><br/>Format: Electronic Resources<br/>Beginning Swift games development for iOS : develop 2D and 3D games using Apple's SceneKit and SpriteKitent://SD_ILS/0/SD_ILS:23180642024-06-16T11:04:07Z2024-06-16T11:04:07Zby Goodwill, James, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484223109/?ar">https://go.oreilly.com/library-access/library/view/-/9781484223109/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484223109/?ar">https://learning.oreilly.com/library/view/~/9781484223109/?ar</a><br/>Format: Electronic Resources<br/>Game AI pro 3 : collected wisdom of game AI professionalsent://SD_ILS/0/SD_ILS:23184782024-06-16T11:04:07Z2024-06-16T11:04:07Zby Rabin, Steve, editor.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781351647748/?ar">https://go.oreilly.com/library-access/library/view/-/9781351647748/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781351647748/?ar">https://learning.oreilly.com/library/view/~/9781351647748/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781351647748">https://learning.oreilly.com/library/view/~/9781351647748</a><br/>Format: Electronic Resources<br/>Lean game development : apply lean frameworks to the process of game developmentent://SD_ILS/0/SD_ILS:23180592024-06-16T11:04:07Z2024-06-16T11:04:07Zby Rosenfield Boeira, Julia Naomi, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484232163/?ar">https://learning.oreilly.com/library/view/~/9781484232163/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781484232163/?ar">https://go.oreilly.com/library-access/library/view/-/9781484232163/?ar</a><br/>Format: Electronic Resources<br/>Game audio development with Unity 5.X : design a blockbuster game soundtrack with Unity 5.Xent://SD_ILS/0/SD_ILS:23137942024-06-16T11:04:07Z2024-06-16T11:04:07Zby Lanham, Micheal, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781787286450/?ar">https://go.oreilly.com/library-access/library/view/-/9781787286450/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781787286450">https://learning.oreilly.com/library/view/~/9781787286450</a>
<a href="https://learning.oreilly.com/library/view/~/9781787286450/?ar">https://learning.oreilly.com/library/view/~/9781787286450/?ar</a><br/>Format: Electronic Resources<br/>Introducing JavaScript game development : build a 2D game from the ground upent://SD_ILS/0/SD_ILS:23148662024-06-16T11:04:07Z2024-06-16T11:04:07Zby Stuart, Graeme, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484232521/?ar">https://go.oreilly.com/library-access/library/view/-/9781484232521/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484232521/?ar">https://learning.oreilly.com/library/view/~/9781484232521/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484232521">https://learning.oreilly.com/library/view/~/9781484232521</a><br/>Format: Electronic Resources<br/>Learning Android game development : Android game development simplified!ent://SD_ILS/0/SD_ILS:23134902024-06-16T11:04:07Z2024-06-16T11:04:07Zby Malankar, Nikhil, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781785880957/?ar">https://go.oreilly.com/library-access/library/view/-/9781785880957/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781785880957/?ar">https://learning.oreilly.com/library/view/~/9781785880957/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781785880957">https://learning.oreilly.com/library/view/~/9781785880957</a><br/>Format: Electronic Resources<br/>Game physics cookbook : discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your gamesent://SD_ILS/0/SD_ILS:23130992024-06-16T11:04:07Z2024-06-16T11:04:07Zby Szauer, Gabor, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781787123663/?ar">https://learning.oreilly.com/library/view/~/9781787123663/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781787123663/?ar">https://go.oreilly.com/library-access/library/view/-/9781787123663/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781787123663">https://learning.oreilly.com/library/view/~/9781787123663</a><br/>Format: Electronic Resources<br/>Swift 3 game development : embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0ent://SD_ILS/0/SD_ILS:23126942024-06-16T11:04:07Z2024-06-16T11:04:07Zby Haney, Stephen, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781787127753/?ar">https://go.oreilly.com/library-access/library/view/-/9781787127753/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781787127753/?ar">https://learning.oreilly.com/library/view/~/9781787127753/?ar</a><br/>Format: Electronic Resources<br/>Spiele programmieren mit der Unreal Engine für Kidsent://SD_ILS/0/SD_ILS:23125252024-06-16T11:04:07Z2024-06-16T11:04:07Zby Schumann, Hans-Georg, author.<br/><a href="https://learning.oreilly.com/library/view/~/9783958455276">https://learning.oreilly.com/library/view/~/9783958455276</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9783958455276/?ar">https://go.oreilly.com/library-access/library/view/-/9783958455276/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9783958455276/?ar">https://learning.oreilly.com/library/view/~/9783958455276/?ar</a><br/>Format: Electronic Resources<br/>Getting started with Unity 5.x 2D game development : build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandasent://SD_ILS/0/SD_ILS:23127682024-06-16T11:04:07Z2024-06-16T11:04:07Zby Sapio, Francesco, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781784397173">https://learning.oreilly.com/library/view/~/9781784397173</a>
<a href="https://learning.oreilly.com/library/view/~/9781784397173/?ar">https://learning.oreilly.com/library/view/~/9781784397173/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781784397173/?ar">https://go.oreilly.com/library-access/library/view/-/9781784397173/?ar</a><br/>Format: Electronic Resources<br/>Mastering Unreal Engine 4.X : take your game development skills to the next level with one of the best engines on the marketent://SD_ILS/0/SD_ILS:22354362024-06-16T11:04:07Z2024-06-16T11:04:07Zby Moniem, Muhammad A., author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4594265">Click to View</a><br/>Format: Electronic Resources<br/>Learning Unreal Engine game development : a step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4ent://SD_ILS/0/SD_ILS:22353762024-06-16T11:04:07Z2024-06-16T11:04:07Zby Lee, Joanna, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4520824">Click to View</a><br/>Format: Electronic Resources<br/>Mastering Unity 2D game development : master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework!ent://SD_ILS/0/SD_ILS:22285182024-06-16T11:04:07Z2024-06-16T11:04:07Zby Godbold, Ashley, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4724557">Click to View</a><br/>Format: Electronic Resources<br/>Unity 5.x 2D game development blueprints : explore the features of Unity 5 for 2D game development by building three amazing game projectsent://SD_ILS/0/SD_ILS:22284302024-06-16T11:04:07Z2024-06-16T11:04:07Zby Sapio, Francesco, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4709421">Click to View</a><br/>Format: Electronic Resources<br/>Unreal Engine 4.X by example : an example-based practical guide to get you up and running with Unreal Engine 4.Xent://SD_ILS/0/SD_ILS:22354522024-06-16T11:04:07Z2024-06-16T11:04:07Zby Carnall, Benjamin, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4620807">Click to View</a><br/>Format: Electronic Resources<br/>Building a 3D game with LibGDX : learn how to build an exciting 3D game with LibGDX from scratchent://SD_ILS/0/SD_ILS:22390532024-06-16T11:04:07Z2024-06-16T11:04:07Zby Giuseppe, Sebastían Di, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4661554">Click to View</a><br/>Format: Electronic Resources<br/>Buildbox 2.x game development : build rich, high production value mobile games and distribute them across different platforms with Buildboxent://SD_ILS/0/SD_ILS:22391032024-06-16T11:04:07Z2024-06-16T11:04:07Zby Audronis, Ty, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4709435">Click to View</a><br/>Format: Electronic Resources<br/>Unreal engine 4 AI programming essentials : create responsive and intelligent game AI using Blueprints in Unreal Engine 4ent://SD_ILS/0/SD_ILS:22388492024-06-16T11:04:07Z2024-06-16T11:04:07Zby Newton, Peter L., author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4520646">Click to View</a><br/>Format: Electronic Resources<br/>Unreal Engine 4.X by example : an example-based practical guide to get you up and running with Unreal Engine 4.Xent://SD_ILS/0/SD_ILS:23112292024-06-16T11:04:07Z2024-06-16T11:04:07Zby Carnall, Benjamin, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781785885532/?ar">https://go.oreilly.com/library-access/library/view/-/9781785885532/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781785885532/?ar">https://learning.oreilly.com/library/view/~/9781785885532/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781785885532">https://learning.oreilly.com/library/view/~/9781785885532</a><br/>Format: Electronic Resources<br/>Learning Unreal Engine game development : a step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4ent://SD_ILS/0/SD_ILS:23101242024-06-16T11:04:07Z2024-06-16T11:04:07Zby Lee, Joanna, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781784398156/?ar">https://go.oreilly.com/library-access/library/view/-/9781784398156/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781784398156/?ar">https://learning.oreilly.com/library/view/~/9781784398156/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781784398156">https://learning.oreilly.com/library/view/~/9781784398156</a><br/>Format: Electronic Resources<br/>Mastering Unity 2D game development : master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework!ent://SD_ILS/0/SD_ILS:23118452024-06-16T11:04:07Z2024-06-16T11:04:07Zby Godbold, Ashley, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781786463456/?ar">https://learning.oreilly.com/library/view/~/9781786463456/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781786463456/?ar">https://go.oreilly.com/library-access/library/view/-/9781786463456/?ar</a><br/>Format: Electronic Resources<br/>Building a 3D game with LibGDX : learn how to build an exciting 3D game with LibGDX from scratchent://SD_ILS/0/SD_ILS:23114822024-06-16T11:04:07Z2024-06-16T11:04:07Zby Di Giuseppe, Sebastián, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781785288418">https://learning.oreilly.com/library/view/~/9781785288418</a>
<a href="https://learning.oreilly.com/library/view/~/9781785288418/?ar">https://learning.oreilly.com/library/view/~/9781785288418/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781785288418/?ar">https://go.oreilly.com/library-access/library/view/-/9781785288418/?ar</a><br/>Format: Electronic Resources<br/>Unreal Engine 4 scripting with C++ cookbook : get the best out of your games by scripting them using UE4ent://SD_ILS/0/SD_ILS:23118542024-06-16T11:04:07Z2024-06-16T11:04:07Zby Sherif, William, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781785885549/?ar">https://go.oreilly.com/library-access/library/view/-/9781785885549/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781785885549/?ar">https://learning.oreilly.com/library/view/~/9781785885549/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781785885549">https://learning.oreilly.com/library/view/~/9781785885549</a><br/>Format: Electronic Resources<br/>Creating 3D VR games with Unity : understanding how to build a 3D virtual reality game for the Google VR platforment://SD_ILS/0/SD_ILS:23121322024-06-16T11:04:07Z2024-06-16T11:04:07Zby Manning, Jon, speaker.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781491969816/?ar">https://go.oreilly.com/library-access/library/view/-/9781491969816/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781491969816/?ar">https://learning.oreilly.com/videos/~/9781491969816/?ar</a><br/>Format: Electronic Resources<br/>Sams teach yourself Unity game development in 24 hoursent://SD_ILS/0/SD_ILS:23094462024-06-16T11:04:07Z2024-06-16T11:04:07Zby Tristem, Ben, author.<br/><a href="https://learning.oreilly.com/library/view/~/9780134272115/?ar">https://learning.oreilly.com/library/view/~/9780134272115/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780134272115/?ar">https://go.oreilly.com/library-access/library/view/-/9780134272115/?ar</a><br/>Format: Electronic Resources<br/>Tabletop game design for video game designersent://SD_ILS/0/SD_ILS:23075842024-06-16T11:04:07Z2024-06-16T11:04:07Zby Ham, Ethan, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781317536031/?ar">https://learning.oreilly.com/library/view/~/9781317536031/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781317536031/?ar">https://go.oreilly.com/library-access/library/view/-/9781317536031/?ar</a><br/>Format: Electronic Resources<br/>Unreal Engine 4 AI programming essentials : create responsive and intelligent game AI using Blueprints in Unreal Engine 4ent://SD_ILS/0/SD_ILS:23101722024-06-16T11:04:07Z2024-06-16T11:04:07Zby Newton, Peter L., author.<br/><a href="https://learning.oreilly.com/library/view/~/9781784393120">https://learning.oreilly.com/library/view/~/9781784393120</a>
<a href="https://learning.oreilly.com/library/view/~/9781784393120/?ar">https://learning.oreilly.com/library/view/~/9781784393120/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781784393120/?ar">https://go.oreilly.com/library-access/library/view/-/9781784393120/?ar</a><br/>Format: Electronic Resources<br/>Unreal Engine 4 game development essentials : master the basics of Unreal Engine 4 to build stunning video gamesent://SD_ILS/0/SD_ILS:23099912024-06-16T11:04:07Z2024-06-16T11:04:07Zby Satheesh, P. V., author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781784391966/?ar">https://go.oreilly.com/library-access/library/view/-/9781784391966/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781784391966">https://learning.oreilly.com/library/view/~/9781784391966</a><br/>Format: Electronic Resources<br/>Mastering Unreal Engine 4.X : take your game development skills to the next level with one of the best engines on the marketent://SD_ILS/0/SD_ILS:23110612024-06-16T11:04:07Z2024-06-16T11:04:07Zby Moniem, Muhammad A., author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781785883569/?ar">https://go.oreilly.com/library-access/library/view/-/9781785883569/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781785883569/?ar">https://learning.oreilly.com/library/view/~/9781785883569/?ar</a><br/>Format: Electronic Resources<br/>Herkes için mobil oyun tasarımı ve programlama: (Android & iOS)ent://SD_ILS/0/SD_ILS:5178132024-06-16T11:04:07Z2024-06-16T11:04:07Zby Gelişken, Uğur, author.<br/>Format: Books<br/>Unreal engine game development blueprints : discover all the secrets of Unreal engine and create seven fully functional games with the help of step-by-step instructionsent://SD_ILS/0/SD_ILS:22353722024-06-16T11:04:07Z2024-06-16T11:04:07Zby Valcasara, Nicola, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4520769">Click to View</a><br/>Format: Electronic Resources<br/>Introduction to game development using Processingent://SD_ILS/0/SD_ILS:20633112024-06-16T11:04:07Z2024-06-16T11:04:07Zby Parker, James R., author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4895123">Click to View</a><br/>Format: Electronic Resources<br/>iOS for game programmersent://SD_ILS/0/SD_ILS:20633052024-06-16T11:04:07Z2024-06-16T11:04:07Zby Sherrod, Allen, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4895067">Click to View</a><br/>Format: Electronic Resources<br/>Introduction to game design, prototyping, and development : from concept to playable game-with Unity and C♯ent://SD_ILS/0/SD_ILS:23038262024-06-16T11:04:07Z2024-06-16T11:04:07Zby Bond, Jeremy Gibson.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780133439571/?ar">https://go.oreilly.com/library-access/library/view/-/9780133439571/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9780133439571">https://learning.oreilly.com/library/view/~/9780133439571</a><br/>Format: Electronic Resources<br/>Poser pro game dev fundamentalsent://SD_ILS/0/SD_ILS:23063392024-06-16T11:04:07Z2024-06-16T11:04:07Zby Bremmer, Mark, speaker.<br/><a href="https://learning.oreilly.com/videos/~/9781771373425/?ar">https://learning.oreilly.com/videos/~/9781771373425/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781771373425/?ar">https://go.oreilly.com/library-access/library/view/-/9781771373425/?ar</a><br/>Format: Electronic Resources<br/>HTML5 game development by example beginner's guide : make the most of HTML5 techniques to create exciting games from scratchent://SD_ILS/0/SD_ILS:22088322024-06-16T11:04:07Z2024-06-16T11:04:07Zby Makzan, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=2077530">Click to View</a><br/>Format: Electronic Resources<br/>SFML blueprints : sharpen your game development skills and improve your C++ and SFML knowledge with five exciting projectsent://SD_ILS/0/SD_ILS:22710352024-06-16T11:04:07Z2024-06-16T11:04:07Zby Barbier, Maxime, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=2059354">Click to View</a><br/>Format: Electronic Resources<br/>LibGDX game development by example : learn how to create your very own game using the LibGDX cross-platform frameworkent://SD_ILS/0/SD_ILS:22712882024-06-16T11:04:07Z2024-06-16T11:04:07Zby Cook, James, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3564813">Click to View</a><br/>Format: Electronic Resources<br/>Unity 5 game optimization : master performance optimization for Unity3D applications with tips and techniques that cover every aspect of Unity3D Engineent://SD_ILS/0/SD_ILS:23090822024-06-16T11:04:07Z2024-06-16T11:04:07Zby Dickinson, Chris, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781785884580">https://learning.oreilly.com/library/view/~/9781785884580</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781785884580/?ar">https://go.oreilly.com/library-access/library/view/-/9781785884580/?ar</a><br/>Format: Electronic Resources<br/>Das Unity-Buch : 2D- und 3D-Spiele entwicklen mit Unity 5ent://SD_ILS/0/SD_ILS:23096842024-06-16T11:04:07Z2024-06-16T11:04:07Zby Chittesh, Jashan, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781457194719/?ar">https://go.oreilly.com/library-access/library/view/-/9781457194719/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781457194719/?ar">https://learning.oreilly.com/library/view/~/9781457194719/?ar</a><br/>Format: Electronic Resources<br/>Build an HTML5 game : a developer's guide with CSS and JavaScriptent://SD_ILS/0/SD_ILS:23068712024-06-16T11:04:07Z2024-06-16T11:04:07Zby Bunyan, Karl, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781457189876/?ar">https://learning.oreilly.com/library/view/~/9781457189876/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781457189876">https://learning.oreilly.com/library/view/~/9781457189876</a><br/>Format: Electronic Resources<br/>Stencyl essentials : build beautiful, unique, cross-platform games rapidly with the free Stencyl 2D game engine and toolsetent://SD_ILS/0/SD_ILS:23074482024-06-16T11:04:07Z2024-06-16T11:04:07Zby Sneyd, Richard, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781784399450/?ar">https://go.oreilly.com/library-access/library/view/-/9781784399450/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781784399450">https://learning.oreilly.com/library/view/~/9781784399450</a><br/>Format: Electronic Resources<br/>A beginner's guide to writing Minecraft plugins in JavaScriptent://SD_ILS/0/SD_ILS:23072632024-06-16T11:04:07Z2024-06-16T11:04:07Zby Higgins, Walter, author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133962567/?ar">https://learning.oreilly.com/library/view/~/9780133962567/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9780133962567">https://learning.oreilly.com/library/view/~/9780133962567</a><br/>Format: Electronic Resources<br/>Python game development for beginners : create interactive user interfaces and games with the turtle moduleent://SD_ILS/0/SD_ILS:23082852024-06-16T11:04:07Z2024-06-16T11:04:07Zby Hauser, Elliot, speaker.<br/><a href="https://learning.oreilly.com/videos/~/9781771374071/?ar">https://learning.oreilly.com/videos/~/9781771374071/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781771374071/?ar">https://go.oreilly.com/library-access/library/view/-/9781771374071/?ar</a><br/>Format: Electronic Resources<br/>Sams teach yourself Unity game development in 24 hoursent://SD_ILS/0/SD_ILS:23092482024-06-16T11:04:07Z2024-06-16T11:04:07Zby Tristem, Ben, author.<br/><a href="https://learning.oreilly.com/videos/~/9780134465586/?ar">https://learning.oreilly.com/videos/~/9780134465586/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780134465586/?ar">https://go.oreilly.com/library-access/library/view/-/9780134465586/?ar</a><br/>Format: Electronic Resources<br/>Scratch for kids for dummiesent://SD_ILS/0/SD_ILS:23071002024-06-16T11:04:07Z2024-06-16T11:04:07Zby Breen, Derek, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781119014874/?ar">https://go.oreilly.com/library-access/library/view/-/9781119014874/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781119014874/?ar">https://learning.oreilly.com/library/view/~/9781119014874/?ar</a><br/>Format: Electronic Resources<br/>The game narrative toolboxent://SD_ILS/0/SD_ILS:23074742024-06-16T11:04:07Z2024-06-16T11:04:07Zby Heussner, Tobias, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781317661627/?ar">https://learning.oreilly.com/library/view/~/9781317661627/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781317661627/?ar">https://go.oreilly.com/library-access/library/view/-/9781317661627/?ar</a><br/>Format: Electronic Resources<br/>Fundamentals of puzzle and casual game designent://SD_ILS/0/SD_ILS:23057772024-06-16T11:04:07Z2024-06-16T11:04:07Zby Adams, Ernest (Ernest W.), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133812596/?ar">https://learning.oreilly.com/library/view/~/9780133812596/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9780133812596/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812596/?ar</a><br/>Format: Electronic Resources<br/>Learning 2D game development with Unity : a hands-on guide to game creationent://SD_ILS/0/SD_ILS:23055962024-06-16T11:04:07Z2024-06-16T11:04:07Zby Johnson, Matthew (Computer programmer), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133523416">https://learning.oreilly.com/library/view/~/9780133523416</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9780133523416/?ar">https://go.oreilly.com/library-access/library/view/-/9780133523416/?ar</a><br/>Format: Electronic Resources<br/>Clockwork game designent://SD_ILS/0/SD_ILS:23075572024-06-16T11:04:07Z2024-06-16T11:04:07Zby Burgun, Keith, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781138798731/?ar">https://learning.oreilly.com/library/view/~/9781138798731/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781138798731/?ar">https://go.oreilly.com/library-access/library/view/-/9781138798731/?ar</a><br/>Format: Electronic Resources<br/>Blueprints Visual Scripting for Unreal Engine : build professional 3D games with Unreal Engine 4's Visual Scripting systement://SD_ILS/0/SD_ILS:23080892024-06-16T11:04:07Z2024-06-16T11:04:07Zby Sewell, Brenden, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781785286018">https://learning.oreilly.com/library/view/~/9781785286018</a>
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<a href="https://learning.oreilly.com/library/view/~/9781482254792/?ar">https://learning.oreilly.com/library/view/~/9781482254792/?ar</a><br/>Format: Electronic Resources<br/>Android studio game development : concepts and designent://SD_ILS/0/SD_ILS:23089902024-06-16T11:04:07Z2024-06-16T11:04:07Zby DiMarzio, J. F., author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484217184">https://learning.oreilly.com/library/view/~/9781484217184</a>
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<a href="https://learning.oreilly.com/library/view/~/9781484217184/?ar">https://learning.oreilly.com/library/view/~/9781484217184/?ar</a><br/>Format: Electronic Resources<br/>Unity in action : multiplatform game development in C# with Unity 5ent://SD_ILS/0/SD_ILS:23081662024-06-16T11:04:07Z2024-06-16T11:04:07Zby Hocking, Joseph, 1979- author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781617292323/?ar">https://go.oreilly.com/library-access/library/view/-/9781617292323/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781617292323">https://learning.oreilly.com/library/view/~/9781617292323</a><br/>Format: Electronic Resources<br/>HTML5 game development by example : make the most of HTML5 techniques to create exciting games from scratchent://SD_ILS/0/SD_ILS:23078582024-06-16T11:04:07Z2024-06-16T11:04:07Zby Makzan, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781785287770/?ar">https://go.oreilly.com/library-access/library/view/-/9781785287770/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781785287770/?ar">https://learning.oreilly.com/library/view/~/9781785287770/?ar</a><br/>Format: Electronic Resources<br/>Game development with Swift : embrace the mobile gaming revolution and bring your iPhone game ideas to life with Swiftent://SD_ILS/0/SD_ILS:23081182024-06-16T11:04:07Z2024-06-16T11:04:07Zby Haney, Stephen, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781783550531">https://learning.oreilly.com/library/view/~/9781783550531</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781783550531/?ar">https://go.oreilly.com/library-access/library/view/-/9781783550531/?ar</a><br/>Format: Electronic Resources<br/>Unreal engine game development blueprints : discover all the secrets of Unreal Engine and create seven fully functional games with the help of step-by-step instructionsent://SD_ILS/0/SD_ILS:23095902024-06-16T11:04:07Z2024-06-16T11:04:07Zby Valcasara, Nicola, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781784397777/?ar">https://go.oreilly.com/library-access/library/view/-/9781784397777/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781784397777">https://learning.oreilly.com/library/view/~/9781784397777</a><br/>Format: Electronic Resources<br/>Hands-on game development with Unity V5 : learn to build cross-device games using the Unity game engineent://SD_ILS/0/SD_ILS:23129842024-06-16T11:04:07Z2024-06-16T11:04:07Zby Wiebe, Robert, speaker.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781771374781/?ar">https://go.oreilly.com/library-access/library/view/-/9781771374781/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781771374781/?ar">https://learning.oreilly.com/videos/~/9781771374781/?ar</a><br/>Format: Electronic Resources<br/>Level Up! The Guide to Great Video Game Design.ent://SD_ILS/0/SD_ILS:12703382024-06-16T11:04:07Z2024-06-16T11:04:07Zby Rogers, Scott.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1674395">Click to View</a><br/>Format: Electronic Resources<br/>Getting Started with OUYA.ent://SD_ILS/0/SD_ILS:12676632024-06-16T11:04:07Z2024-06-16T11:04:07Zby Hoyos, Ruben.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1611826">Click to View</a><br/>Format: Electronic Resources<br/>OUYA Game Development by Example.ent://SD_ILS/0/SD_ILS:12703872024-06-16T11:04:07Z2024-06-16T11:04:07Zby Donovan, Jack.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1674851">Click to View</a><br/>Format: Electronic Resources<br/>GameMaker Game Programming with GML.ent://SD_ILS/0/SD_ILS:12645702024-06-16T11:04:07Z2024-06-16T11:04:07Zby DeLucas, Matthew.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1564346">Click to View</a><br/>Format: Electronic Resources<br/>Getting Started with Clickteam Fusion.ent://SD_ILS/0/SD_ILS:12695852024-06-16T11:04:07Z2024-06-16T11:04:07Zby Brunner, Jürgen.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1657798">Click to View</a><br/>Format: Electronic Resources<br/>jMonkeyEngine 3.0 Cookbook.ent://SD_ILS/0/SD_ILS:12703892024-06-16T11:04:07Z2024-06-16T11:04:07Zby Edén, Rickard.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1674856">Click to View</a><br/>Format: Electronic Resources<br/>Learning NGUI for Unity.ent://SD_ILS/0/SD_ILS:12810242024-06-16T11:04:07Z2024-06-16T11:04:07Zby Pearson, Charles.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1911609">Click to View</a><br/>Format: Electronic Resources<br/>Unity Game Development Scripting.ent://SD_ILS/0/SD_ILS:12807332024-06-16T11:04:07Z2024-06-16T11:04:07Zby D'Aoust, Kyle.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1910117">Click to View</a><br/>Format: Electronic Resources<br/>Game Development with Unity.ent://SD_ILS/0/SD_ILS:13053882024-06-16T11:04:07Z2024-06-16T11:04:07Zby Menard, Michelle.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136735">Click to View</a><br/>Format: Electronic Resources<br/>Game Development Principles.ent://SD_ILS/0/SD_ILS:13053042024-06-16T11:04:07Z2024-06-16T11:04:07Zby Thorn, Alan.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136639">Click to View</a><br/>Format: Electronic Resources<br/>Game development essential II with Unity : LiveLessonsent://SD_ILS/0/SD_ILS:23045782024-06-16T11:04:07Z2024-06-16T11:04:07Zby Geig, Mike.<br/><a href="https://learning.oreilly.com/videos/~/9780133892178/?ar">https://learning.oreilly.com/videos/~/9780133892178/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780133892178/?ar">https://go.oreilly.com/library-access/library/view/-/9780133892178/?ar</a><br/>Format: Electronic Resources<br/>Building games with Scratch 2.0ent://SD_ILS/0/SD_ILS:23042232024-06-16T11:04:07Z2024-06-16T11:04:07Zby Jerz, Dennis G., 1968-<br/><a href="https://learning.oreilly.com/videos/~/9781783283712/?ar">https://learning.oreilly.com/videos/~/9781783283712/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781783283712/?ar">https://go.oreilly.com/library-access/library/view/-/9781783283712/?ar</a><br/>Format: Electronic Resources<br/>Fundamentals of strategy game designent://SD_ILS/0/SD_ILS:23057792024-06-16T11:04:07Z2024-06-16T11:04:07Zby Adams, Ernest (Ernest W.), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133812671">https://learning.oreilly.com/library/view/~/9780133812671</a>
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<a href="https://learning.oreilly.com/library/view/~/9780133812671/?ar">https://learning.oreilly.com/library/view/~/9780133812671/?ar</a><br/>Format: Electronic Resources<br/>Unity game development blueprints : explore the various enticing features of Unity and learn how to develop awesome gamesent://SD_ILS/0/SD_ILS:23053172024-06-16T11:04:07Z2024-06-16T11:04:07Zby Doran, John P., 1988 or 1989- author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781783553655/?ar">https://go.oreilly.com/library-access/library/view/-/9781783553655/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781783553655">https://learning.oreilly.com/library/view/~/9781783553655</a><br/>Format: Electronic Resources<br/>Beggining RPG maker XV Aceent://SD_ILS/0/SD_ILS:23059442024-06-16T11:04:07Z2024-06-16T11:04:07Zby Perez, Darrin, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484207840/?ar">https://go.oreilly.com/library-access/library/view/-/9781484207840/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484207840/?ar">https://learning.oreilly.com/library/view/~/9781484207840/?ar</a><br/>Format: Electronic Resources<br/>Game programming algorithms and techniques : a platform-agnostic approachent://SD_ILS/0/SD_ILS:23015842024-06-16T11:04:07Z2024-06-16T11:04:07Zby Madhav, Sanjay.<br/><a href="https://learning.oreilly.com/library/view/~/9780133463200/?ar">https://learning.oreilly.com/library/view/~/9780133463200/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9780133463200">https://learning.oreilly.com/library/view/~/9780133463200</a><br/>Format: Electronic Resources<br/>Fundamentals of game designent://SD_ILS/0/SD_ILS:23015872024-06-16T11:04:07Z2024-06-16T11:04:07Zby Adams, Ernest (Ernest W.)<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780133435726/?ar">https://go.oreilly.com/library-access/library/view/-/9780133435726/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780133435726/?ar">https://learning.oreilly.com/library/view/~/9780133435726/?ar</a><br/>Format: Electronic Resources<br/>Sams teach yourself Unity Game development in 24 Hoursent://SD_ILS/0/SD_ILS:23011252024-06-16T11:04:07Z2024-06-16T11:04:07Zby Geig, Mike.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780133480481/?ar">https://go.oreilly.com/library-access/library/view/-/9780133480481/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780133480481">https://learning.oreilly.com/library/view/~/9780133480481</a>
<a href="https://learning.oreilly.com/library/view/~/9780133480481/?ar">https://learning.oreilly.com/library/view/~/9780133480481/?ar</a><br/>Format: Electronic Resources<br/>A game design vocabulary : exploring the foundational principles behind good game designent://SD_ILS/0/SD_ILS:23025522024-06-16T11:04:07Z2024-06-16T11:04:07Zby Anthropy, Anna.<br/><a href="https://learning.oreilly.com/library/view/~/9780133155181/?ar">https://learning.oreilly.com/library/view/~/9780133155181/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780133155181/?ar">https://go.oreilly.com/library-access/library/view/-/9780133155181/?ar</a><br/>Format: Electronic Resources<br/>Level up! : the guide to great video game designent://SD_ILS/0/SD_ILS:23067882024-06-16T11:04:07Z2024-06-16T11:04:07Zby Rogers, Scott, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781118877197/?ar">https://go.oreilly.com/library-access/library/view/-/9781118877197/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781118877197/?ar">https://learning.oreilly.com/library/view/~/9781118877197/?ar</a><br/>Format: Electronic Resources<br/>Game design workshop : a playcentric approach to creating innovative gamesent://SD_ILS/0/SD_ILS:23032662024-06-16T11:04:07Z2024-06-16T11:04:07Zby Fullerton, Tracy.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781482217179/?ar">https://go.oreilly.com/library-access/library/view/-/9781482217179/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781482217179">https://learning.oreilly.com/library/view/~/9781482217179</a>
<a href="https://learning.oreilly.com/library/view/~/9781482217179/?ar">https://learning.oreilly.com/library/view/~/9781482217179/?ar</a><br/>Format: Electronic Resources<br/>Fundamentals of Vehicle Simulation Designent://SD_ILS/0/SD_ILS:23057742024-06-16T11:04:07Z2024-06-16T11:04:07Zby Adams, Ernest (Ernest W.)<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780133812565/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812565/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780133812565/?ar">https://learning.oreilly.com/library/view/~/9780133812565/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780133812565">https://learning.oreilly.com/library/view/~/9780133812565</a><br/>Format: Electronic Resources<br/>Fundamentals of adventure game designent://SD_ILS/0/SD_ILS:23057752024-06-16T11:04:07Z2024-06-16T11:04:07Zby Adams, Ernest (Ernest W.), author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780133812633/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812633/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780133812633/?ar">https://learning.oreilly.com/library/view/~/9780133812633/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780133812633">https://learning.oreilly.com/library/view/~/9780133812633</a><br/>Format: Electronic Resources<br/>Fundamentals of construction and simulation game designent://SD_ILS/0/SD_ILS:23057762024-06-16T11:04:07Z2024-06-16T11:04:07Zby Adams, Ernest (Ernest W.), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133812626">https://learning.oreilly.com/library/view/~/9780133812626</a>
<a href="https://learning.oreilly.com/library/view/~/9780133812626/?ar">https://learning.oreilly.com/library/view/~/9780133812626/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780133812626/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812626/?ar</a><br/>Format: Electronic Resources<br/>Fundamentals of sports game designent://SD_ILS/0/SD_ILS:23057782024-06-16T11:04:07Z2024-06-16T11:04:07Zby Adams, Ernest (Ernest W.), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133812572">https://learning.oreilly.com/library/view/~/9780133812572</a>
<a href="https://learning.oreilly.com/library/view/~/9780133812572/?ar">https://learning.oreilly.com/library/view/~/9780133812572/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780133812572/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812572/?ar</a><br/>Format: Electronic Resources<br/>Beginning Android 3D game developmentent://SD_ILS/0/SD_ILS:23029332024-06-16T11:04:07Z2024-06-16T11:04:07Zby Chin, Robert.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781430265474/?ar">https://go.oreilly.com/library-access/library/view/-/9781430265474/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781430265474">https://learning.oreilly.com/library/view/~/9781430265474</a>
<a href="https://learning.oreilly.com/library/view/~/9781430265474/?ar">https://learning.oreilly.com/library/view/~/9781430265474/?ar</a><br/>Format: Electronic Resources<br/>Build iOS games with Sprite Kit : unleash your imagination in two dimensionsent://SD_ILS/0/SD_ILS:23046512024-06-16T11:04:07Z2024-06-16T11:04:07Zby Penn, Jonathan.<br/><a href="https://learning.oreilly.com/library/view/~/9781941222744">https://learning.oreilly.com/library/view/~/9781941222744</a>
<a href="https://learning.oreilly.com/library/view/~/9781941222744/?ar">https://learning.oreilly.com/library/view/~/9781941222744/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781941222744/?ar">https://go.oreilly.com/library-access/library/view/-/9781941222744/?ar</a><br/>Format: Electronic Resources<br/>Libgdx Cross-platform Game Development Cookbook.ent://SD_ILS/0/SD_ILS:23048892024-06-16T11:04:07Z2024-06-16T11:04:07Zby Márquez, David Saltares.<br/><a href="https://learning.oreilly.com/library/view/~/9781783287291">https://learning.oreilly.com/library/view/~/9781783287291</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781783287291/?ar">https://go.oreilly.com/library-access/library/view/-/9781783287291/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781783287291/?ar">https://learning.oreilly.com/library/view/~/9781783287291/?ar</a><br/>Format: Electronic Resources<br/>Fundamentals of role-playing game designent://SD_ILS/0/SD_ILS:23121952024-06-16T11:04:07Z2024-06-16T11:04:07Zby Adams, Ernest (Ernest W.), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133812558">https://learning.oreilly.com/library/view/~/9780133812558</a>
<a href="https://learning.oreilly.com/library/view/~/9780133812558/?ar">https://learning.oreilly.com/library/view/~/9780133812558/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780133812558/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812558/?ar</a><br/>Format: Electronic Resources<br/>Game development tool essentialsent://SD_ILS/0/SD_ILS:23035322024-06-16T11:04:07Z2024-06-16T11:04:07Zby Ardolino, Alessandro, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781430267003/?ar">https://learning.oreilly.com/library/view/~/9781430267003/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781430267003">https://learning.oreilly.com/library/view/~/9781430267003</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781430267003/?ar">https://go.oreilly.com/library-access/library/view/-/9781430267003/?ar</a><br/>Format: Electronic Resources<br/>Fundamentals of action and arcade game designent://SD_ILS/0/SD_ILS:23122032024-06-16T11:04:07Z2024-06-16T11:04:07Zby Adams, Ernest (Ernest W.), author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780133812503/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812503/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780133812503/?ar">https://learning.oreilly.com/library/view/~/9780133812503/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780133812503">https://learning.oreilly.com/library/view/~/9780133812503</a><br/>Format: Electronic Resources<br/>Game development tool essentials : game tool development tricks, tips, and concepts from industry expertsent://SD_ILS/0/SD_ILS:23441702024-06-16T11:04:07Z2024-06-16T11:04:07Zby Ardolino, Alessandro, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1781942">Click to View</a><br/>Format: Electronic Resources<br/>Slick2D Game Development.ent://SD_ILS/0/SD_ILS:12641522024-06-16T11:04:07Z2024-06-16T11:04:07Zby Bevilacqua, Jacob.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1532021">Click to View</a><br/>Format: Electronic Resources<br/>Game Development with SlimDX.ent://SD_ILS/0/SD_ILS:12662352024-06-16T11:04:07Z2024-06-16T11:04:07Zby Fontanini, Michael.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1593870">Click to View</a><br/>Format: Electronic Resources<br/>Ouya Unity Game Development.ent://SD_ILS/0/SD_ILS:12638132024-06-16T11:04:07Z2024-06-16T11:04:07Zby Riches, Gary.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1507842">Click to View</a><br/>Format: Electronic Resources<br/>Unity Multiplayer Games.ent://SD_ILS/0/SD_ILS:12643892024-06-16T11:04:07Z2024-06-16T11:04:07Zby Stagner, Alan.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1561445">Click to View</a><br/>Format: Electronic Resources<br/>Unity 4.x Game Development by Example Beginner's Guide.ent://SD_ILS/0/SD_ILS:12662242024-06-16T11:04:07Z2024-06-16T11:04:07Zby Creighton, Ryan Henson.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1593859">Click to View</a><br/>Format: Electronic Resources<br/>jMonkeyEngine 3.0 Beginner’s Guide.ent://SD_ILS/0/SD_ILS:12582872024-06-16T11:04:07Z2024-06-16T11:04:07Zby Ruth Irene Kusterer.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1192684">Click to View</a><br/>Format: Electronic Resources<br/>HTML5 Game Development with GameMaker.ent://SD_ILS/0/SD_ILS:12582702024-06-16T11:04:07Z2024-06-16T11:04:07Zby Elliott, Jason Lee.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1192662">Click to View</a><br/>Format: Electronic Resources<br/>Build a Game with UDK.ent://SD_ILS/0/SD_ILS:12622572024-06-16T11:04:07Z2024-06-16T11:04:07Zby Sholler, Geoff.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1389414">Click to View</a><br/>Format: Electronic Resources<br/>Mobile Game Design Essentials.ent://SD_ILS/0/SD_ILS:12649172024-06-16T11:04:07Z2024-06-16T11:04:07Zby Scolastici, Claudio.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1569494">Click to View</a><br/>Format: Electronic Resources<br/>Starling Game Development Essentials.ent://SD_ILS/0/SD_ILS:12662302024-06-16T11:04:07Z2024-06-16T11:04:07Zby Bose, Juwal.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1593865">Click to View</a><br/>Format: Electronic Resources<br/>Practical Game Design with Unity and Playmaker.ent://SD_ILS/0/SD_ILS:12662412024-06-16T11:04:07Z2024-06-16T11:04:07Zby Mohov, Sergey.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1593876">Click to View</a><br/>Format: Electronic Resources<br/>Mastering UDK Game Development.ent://SD_ILS/0/SD_ILS:12538492024-06-16T11:04:07Z2024-06-16T11:04:07Zby Doran, John P.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1119794">Click to View</a><br/>Format: Electronic Resources<br/>Physics for game developersent://SD_ILS/0/SD_ILS:22994922024-06-16T11:04:07Z2024-06-16T11:04:07Zby Bourg, David M., author.<br/><a href="https://learning.oreilly.com/library/view/~/9781449361037">https://learning.oreilly.com/library/view/~/9781449361037</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781449361037/?ar">https://go.oreilly.com/library-access/library/view/-/9781449361037/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781449361037/?ar">https://learning.oreilly.com/library/view/~/9781449361037/?ar</a><br/>Format: Electronic Resources<br/>100 principles of game designent://SD_ILS/0/SD_ILS:22976662024-06-16T11:04:07Z2024-06-16T11:04:07Zby Despain, Wendy.<br/><a href="https://learning.oreilly.com/library/view/~/9780133362688/?ar">https://learning.oreilly.com/library/view/~/9780133362688/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780133362688/?ar">https://go.oreilly.com/library-access/library/view/-/9780133362688/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780133362688">https://learning.oreilly.com/library/view/~/9780133362688</a><br/>Format: Electronic Resources<br/>GLSL essentials : enrich your 3D scenes with the power of GLSL!ent://SD_ILS/0/SD_ILS:23020462024-06-16T11:04:07Z2024-06-16T11:04:07Zby Rodríguez, Jacobo.<br/><a href="https://learning.oreilly.com/library/view/~/9781849698009">https://learning.oreilly.com/library/view/~/9781849698009</a>
<a href="https://learning.oreilly.com/library/view/~/9781849698009/?ar">https://learning.oreilly.com/library/view/~/9781849698009/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781849698009/?ar">https://go.oreilly.com/library-access/library/view/-/9781849698009/?ar</a><br/>Format: Electronic Resources<br/>Game development essentials with Unity 4 : LiveLessons (video training)ent://SD_ILS/0/SD_ILS:22982862024-06-16T11:04:07Z2024-06-16T11:04:07Zby Geig, Mike.<br/><a href="https://learning.oreilly.com/videos/~/9780133386226/?ar">https://learning.oreilly.com/videos/~/9780133386226/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780133386226/?ar">https://go.oreilly.com/library-access/library/view/-/9780133386226/?ar</a><br/>Format: Electronic Resources<br/>JMonkeyEngine 3.0 beginner's guide.ent://SD_ILS/0/SD_ILS:22999162024-06-16T11:04:07Z2024-06-16T11:04:07Zby Kusterer, Ruth.<br/><a href="https://learning.oreilly.com/library/view/~/9781849516464/?ar">https://learning.oreilly.com/library/view/~/9781849516464/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781849516464/?ar">https://go.oreilly.com/library-access/library/view/-/9781849516464/?ar</a><br/>Format: Electronic Resources<br/>HTML5 2D game developmentent://SD_ILS/0/SD_ILS:23008982024-06-16T11:04:07Z2024-06-16T11:04:07Zby Geary, David M. (David Mark), 1957-<br/><a href="https://learning.oreilly.com/videos/~/9781449370794">https://learning.oreilly.com/videos/~/9781449370794</a>
<a href="https://learning.oreilly.com/videos/~/9781449370794/?ar">https://learning.oreilly.com/videos/~/9781449370794/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781449370794/?ar">https://go.oreilly.com/library-access/library/view/-/9781449370794/?ar</a><br/>Format: Electronic Resources<br/>Kodu for kids : the official guide to creating your own video gamesent://SD_ILS/0/SD_ILS:22991302024-06-16T11:04:07Z2024-06-16T11:04:07Zby Kelly, James F. (James Floyd)<br/><a href="https://learning.oreilly.com/library/view/~/9780133381016/?ar">https://learning.oreilly.com/library/view/~/9780133381016/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780133381016">https://learning.oreilly.com/library/view/~/9780133381016</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780133381016/?ar">https://go.oreilly.com/library-access/library/view/-/9780133381016/?ar</a><br/>Format: Electronic Resources<br/>HTML5 game development with GameMaker.ent://SD_ILS/0/SD_ILS:22995692024-06-16T11:04:07Z2024-06-16T11:04:07Zby Elliott, Jason Lee.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781849694100/?ar">https://go.oreilly.com/library-access/library/view/-/9781849694100/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781849694100/?ar">https://learning.oreilly.com/library/view/~/9781849694100/?ar</a><br/>Format: Electronic Resources<br/>Kinect hacksent://SD_ILS/0/SD_ILS:22969912024-06-16T11:04:07Z2024-06-16T11:04:07Zby St. Jean, Jared.<br/><a href="https://learning.oreilly.com/library/view/~/9781449332181">https://learning.oreilly.com/library/view/~/9781449332181</a>
<a href="https://learning.oreilly.com/library/view/~/9781449332181/?ar">https://learning.oreilly.com/library/view/~/9781449332181/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781449332181/?ar">https://go.oreilly.com/library-access/library/view/-/9781449332181/?ar</a><br/>Format: Electronic Resources<br/>Game ai pro : collected wisdom of game ai professionalsent://SD_ILS/0/SD_ILS:23316152024-06-16T11:04:07Z2024-06-16T11:04:07Zby Rabin, Steven, editor.<br/><a href="https://learning.oreilly.com/library/view/~/9781466565975">https://learning.oreilly.com/library/view/~/9781466565975</a>
<a href="https://learning.oreilly.com/library/view/~/9781466565975/?ar">https://learning.oreilly.com/library/view/~/9781466565975/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781466565975/?ar">https://go.oreilly.com/library-access/library/view/-/9781466565975/?ar</a><br/>Format: Electronic Resources<br/>XNA 4 3D Game Development by Example Beginner's Guide : Beginner's Guide.ent://SD_ILS/0/SD_ILS:12486522024-06-16T11:04:07Z2024-06-16T11:04:07Zby Jaegers, Kurt.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1036250">Click to View</a><br/>Format: Electronic Resources<br/>Game Jam Survival Guide.ent://SD_ILS/0/SD_ILS:12445002024-06-16T11:04:07Z2024-06-16T11:04:07Zby Kaitila, Christer.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=932956">Click to View</a><br/>Format: Electronic Resources<br/>Game Coding Complete.ent://SD_ILS/0/SD_ILS:13052122024-06-16T11:04:07Z2024-06-16T11:04:07Zby McShaffry, Mike.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136541">Click to View</a><br/>Format: Electronic Resources<br/>Game mechanics : advanced game designent://SD_ILS/0/SD_ILS:22957822024-06-16T11:04:07Z2024-06-16T11:04:07Zby Adams, Ernest (Ernest W.)<br/><a href="https://learning.oreilly.com/library/view/~/9780132946728">https://learning.oreilly.com/library/view/~/9780132946728</a>
<a href="https://learning.oreilly.com/library/view/~/9780132946728/?ar">https://learning.oreilly.com/library/view/~/9780132946728/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780132946728/?ar">https://go.oreilly.com/library-access/library/view/-/9780132946728/?ar</a><br/>Format: Electronic Resources<br/>Tap, move, shake : turning your game ideas into iPhone & iPad appsent://SD_ILS/0/SD_ILS:22946352024-06-16T11:04:07Z2024-06-16T11:04:07Zby Moore, Todd (Application software developer)<br/><a href="https://learning.oreilly.com/library/view/~/9781449318468">https://learning.oreilly.com/library/view/~/9781449318468</a>
<a href="https://learning.oreilly.com/library/view/~/9781449318468/?ar">https://learning.oreilly.com/library/view/~/9781449318468/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781449318468/?ar">https://go.oreilly.com/library-access/library/view/-/9781449318468/?ar</a><br/>Format: Electronic Resources<br/>Game design theory : a new philosophy for understanding gamesent://SD_ILS/0/SD_ILS:22956312024-06-16T11:04:07Z2024-06-16T11:04:07Zby Burgun, Keith.<br/><a href="https://learning.oreilly.com/library/view/~/9781466554214">https://learning.oreilly.com/library/view/~/9781466554214</a>
<a href="https://learning.oreilly.com/library/view/~/9781466554214/?ar">https://learning.oreilly.com/library/view/~/9781466554214/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781466554214/?ar">https://go.oreilly.com/library-access/library/view/-/9781466554214/?ar</a><br/>Format: Electronic Resources<br/>Dotknij, przesuń, potrząśnij : od pomysłu do gry na iPhone'a i iPadaent://SD_ILS/0/SD_ILS:22979872024-06-16T11:04:07Z2024-06-16T11:04:07Zby Moore, Todd (Application software developer)<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781457173011/?ar">https://go.oreilly.com/library-access/library/view/-/9781457173011/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781457173011/?ar">https://learning.oreilly.com/library/view/~/9781457173011/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781457173011">https://learning.oreilly.com/library/view/~/9781457173011</a><br/>Format: Electronic Resources<br/>Beginning iOS6 games developmentent://SD_ILS/0/SD_ILS:22973482024-06-16T11:04:07Z2024-06-16T11:04:07Zby Jordan, Lucas L.<br/><a href="https://learning.oreilly.com/library/view/~/9781430244226/?ar">https://learning.oreilly.com/library/view/~/9781430244226/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781430244226/?ar">https://go.oreilly.com/library-access/library/view/-/9781430244226/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781430244226">https://learning.oreilly.com/library/view/~/9781430244226</a><br/>Format: Electronic Resources<br/>Game design secrets : do what you never thought possible to market and monetize your iOS, Facebook, and Web gamesent://SD_ILS/0/SD_ILS:22963062024-06-16T11:04:07Z2024-06-16T11:04:07Zby Au, Wagner James.<br/><a href="https://learning.oreilly.com/library/view/~/9781118416464/?ar">https://learning.oreilly.com/library/view/~/9781118416464/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781118416464/?ar">https://go.oreilly.com/library-access/library/view/-/9781118416464/?ar</a><br/>Format: Electronic Resources<br/>Introducing HTML5 game developmentent://SD_ILS/0/SD_ILS:22952352024-06-16T11:04:07Z2024-06-16T11:04:07Zby Freeman, Jesse (Technical evangelist)<br/><a href="https://learning.oreilly.com/library/view/~/9781449331207">https://learning.oreilly.com/library/view/~/9781449331207</a>
<a href="https://learning.oreilly.com/library/view/~/9781449331207/?ar">https://learning.oreilly.com/library/view/~/9781449331207/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781449331207/?ar">https://go.oreilly.com/library-access/library/view/-/9781449331207/?ar</a><br/>Format: Electronic Resources<br/>Professional Windows Phone 7 Game Development : Creating Games using XNA Game Studio 4.ent://SD_ILS/0/SD_ILS:12236802024-06-16T11:04:07Z2024-06-16T11:04:07Zby Williams, Chris G.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=661478">Click to View</a><br/>Format: Electronic Resources<br/>Flash Game Development by Example.ent://SD_ILS/0/SD_ILS:12459102024-06-16T11:04:07Z2024-06-16T11:04:07Zby Feronato, Emanuele.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=950609">Click to View</a><br/>Format: Electronic Resources<br/>ZBrush 4 Sculpting for Games Beginner's Guide : Beginner's Guide.ent://SD_ILS/0/SD_ILS:12458292024-06-16T11:04:07Z2024-06-16T11:04:07Zby Scherer, Manuel.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=950524">Click to View</a><br/>Format: Electronic Resources<br/>Unity 3.x Game Development by Example Beginner's Guide.ent://SD_ILS/0/SD_ILS:12456912024-06-16T11:04:07Z2024-06-16T11:04:07Zby Creighton, Ryan Henson.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=948553">Click to View</a><br/>Format: Electronic Resources<br/>IPad Multiplayer Magic.ent://SD_ILS/0/SD_ILS:13051932024-06-16T11:04:07Z2024-06-16T11:04:07Zby Duggan, Michael.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136522">Click to View</a><br/>Format: Electronic Resources<br/>XNA® Game Studio 4.0 for Xbox 360® Developers.ent://SD_ILS/0/SD_ILS:13051072024-06-16T11:04:07Z2024-06-16T11:04:07Zby Harbour, Jonathan S.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136425">Click to View</a><br/>Format: Electronic Resources<br/>UDK Game Development.ent://SD_ILS/0/SD_ILS:13051922024-06-16T11:04:07Z2024-06-16T11:04:07Zby Thorn, Alan.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136521">Click to View</a><br/>Format: Electronic Resources<br/>XNA Game studio 4.0 programming : developing for Windows phone 7 and Xbox 360ent://SD_ILS/0/SD_ILS:22906772024-06-16T11:04:07Z2024-06-16T11:04:07Zby Miller, Tom, 1975-<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780132620185/?ar">https://go.oreilly.com/library-access/library/view/-/9780132620185/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780132620185/?ar">https://learning.oreilly.com/library/view/~/9780132620185/?ar</a><br/>Format: Electronic Resources<br/>Basics of game designent://SD_ILS/0/SD_ILS:22921392024-06-16T11:04:07Z2024-06-16T11:04:07Zby Moore, Michael E. (Game designer)<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781439867761/?ar">https://go.oreilly.com/library-access/library/view/-/9781439867761/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781439867761/?ar">https://learning.oreilly.com/library/view/~/9781439867761/?ar</a><br/>Format: Electronic Resources<br/>Professional Windows Phone 7 game development : creating games using XNA Game Studio 4ent://SD_ILS/0/SD_ILS:22915822024-06-16T11:04:07Z2024-06-16T11:04:07Zby Williams, Chris G.<br/><a href="https://learning.oreilly.com/library/view/~/9780470922446">https://learning.oreilly.com/library/view/~/9780470922446</a>
<a href="https://learning.oreilly.com/library/view/~/9780470922446/?ar">https://learning.oreilly.com/library/view/~/9780470922446/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780470922446/?ar">https://go.oreilly.com/library-access/library/view/-/9780470922446/?ar</a><br/>Format: Electronic Resources<br/>Learning XNA 4.0ent://SD_ILS/0/SD_ILS:22909692024-06-16T11:04:07Z2024-06-16T11:04:07Zby Reed, Aaron.<br/><a href="https://learning.oreilly.com/library/view/~/9781449397210/?ar">https://learning.oreilly.com/library/view/~/9781449397210/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781449397210/?ar">https://go.oreilly.com/library-access/library/view/-/9781449397210/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781449397210">https://learning.oreilly.com/library/view/~/9781449397210</a><br/>Format: Electronic Resources<br/>Microsoft XNA Game Studio 4.0 : learn programming now!ent://SD_ILS/0/SD_ILS:22914412024-06-16T11:04:07Z2024-06-16T11:04:07Zby Miles, Rob S.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780735659841/?ar">https://go.oreilly.com/library-access/library/view/-/9780735659841/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780735659841/?ar">https://learning.oreilly.com/library/view/~/9780735659841/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780735659841">https://learning.oreilly.com/library/view/~/9780735659841</a><br/>Format: Electronic Resources<br/>Unity 3.x game development essentials : game development with C♯ and Javascriptent://SD_ILS/0/SD_ILS:22944652024-06-16T11:04:07Z2024-06-16T11:04:07Zby Goldstone, Will.<br/><a href="https://learning.oreilly.com/library/view/~/9781849691444/?ar">https://learning.oreilly.com/library/view/~/9781849691444/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781849691444/?ar">https://go.oreilly.com/library-access/library/view/-/9781849691444/?ar</a><br/>Format: Electronic Resources<br/>Beginning iOS 3D unreal games developmentent://SD_ILS/0/SD_ILS:22948422024-06-16T11:04:07Z2024-06-16T11:04:07Zby Chin, Robert.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781430240358/?ar">https://go.oreilly.com/library-access/library/view/-/9781430240358/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781430240358/?ar">https://learning.oreilly.com/library/view/~/9781430240358/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781430240358">https://learning.oreilly.com/library/view/~/9781430240358</a><br/>Format: Electronic Resources<br/>World of Warcraft Programming : A Guide and Reference for Creating WoW Addons.ent://SD_ILS/0/SD_ILS:12135592024-06-16T11:04:07Z2024-06-16T11:04:07Zby Whitehead, James.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=510104">Click to View</a><br/>Format: Electronic Resources<br/>Multi-Threaded Game Engine Design.ent://SD_ILS/0/SD_ILS:13050742024-06-16T11:04:07Z2024-06-16T11:04:07Zby Harbour, Jonathan S.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136373">Click to View</a><br/>Format: Electronic Resources<br/>Computer Games : Learning Objectives, Cognitive Performance and Effects on Development.ent://SD_ILS/0/SD_ILS:12919272024-06-16T11:04:07Z2024-06-16T11:04:07Zby Soria, Agustin.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3018163">Click to View</a><br/>Format: Electronic Resources<br/>Fundamentals of game designent://SD_ILS/0/SD_ILS:22872142024-06-16T11:04:07Z2024-06-16T11:04:07Zby Adams, Ernest (Ernest W.)<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780321685377/?ar">https://go.oreilly.com/library-access/library/view/-/9780321685377/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780321685377/?ar">https://learning.oreilly.com/library/view/~/9780321685377/?ar</a><br/>Format: Electronic Resources<br/>The game maker's companion : game development : the journey continuesent://SD_ILS/0/SD_ILS:22904222024-06-16T11:04:07Z2024-06-16T11:04:07Zby Habgood, Jacob.<br/><a href="https://learning.oreilly.com/library/view/~/9781430228264/?ar">https://learning.oreilly.com/library/view/~/9781430228264/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781430228264/?ar">https://go.oreilly.com/library-access/library/view/-/9781430228264/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781430228264">https://learning.oreilly.com/library/view/~/9781430228264</a><br/>Format: Electronic Resources<br/>XNA 3D primerent://SD_ILS/0/SD_ILS:22917642024-06-16T11:04:07Z2024-06-16T11:04:07Zby Neel, Michael C.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780470596937/?ar">https://go.oreilly.com/library-access/library/view/-/9780470596937/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780470596937/?ar">https://learning.oreilly.com/library/view/~/9780470596937/?ar</a><br/>Format: Electronic Resources<br/>Level up! : the guide to great video game designent://SD_ILS/0/SD_ILS:22899672024-06-16T11:04:07Z2024-06-16T11:04:07Zby Rogers, Scott.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780470688670/?ar">https://go.oreilly.com/library-access/library/view/-/9780470688670/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780470688670/?ar">https://learning.oreilly.com/library/view/~/9780470688670/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780470688670">https://learning.oreilly.com/library/view/~/9780470688670</a><br/>Format: Electronic Resources<br/>Flash multiplayer virtual worlds : build immersive, full featured interactive worlds for games, online communities, and moreent://SD_ILS/0/SD_ILS:22911192024-06-16T11:04:07Z2024-06-16T11:04:07Zby Makzan.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781849690362/?ar">https://go.oreilly.com/library-access/library/view/-/9781849690362/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781849690362/?ar">https://learning.oreilly.com/library/view/~/9781849690362/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781849690362">https://learning.oreilly.com/library/view/~/9781849690362</a><br/>Format: Electronic Resources<br/>End-to-end game development : creating independent serious games and simulations from start to finishent://SD_ILS/0/SD_ILS:22887262024-06-16T11:04:07Z2024-06-16T11:04:07Zby Iuppa, Nicholas V.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780240811796/?ar">https://go.oreilly.com/library-access/library/view/-/9780240811796/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780240811796/?ar">https://learning.oreilly.com/library/view/~/9780240811796/?ar</a><br/>Format: Electronic Resources<br/>Game Coding Complete.ent://SD_ILS/0/SD_ILS:13048932024-06-16T11:04:07Z2024-06-16T11:04:07Zby McShaffry, Mike.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136155">Click to View</a><br/>Format: Electronic Resources<br/>Getting Started with Game Maker.ent://SD_ILS/0/SD_ILS:13049422024-06-16T11:04:07Z2024-06-16T11:04:07Zby Ford, Jerry Lee.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136204">Click to View</a><br/>Format: Electronic Resources<br/>Collaborative Online Game Creation.ent://SD_ILS/0/SD_ILS:13049442024-06-16T11:04:07Z2024-06-16T11:04:07Zby Swamy, Nanu.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136206">Click to View</a><br/>Format: Electronic Resources<br/>Introduction to Game Development.ent://SD_ILS/0/SD_ILS:13049272024-06-16T11:04:07Z2024-06-16T11:04:07Zby Rabin, Steve.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136189">Click to View</a><br/>Format: Electronic Resources<br/>Virtual World Design and Creation for Teens.ent://SD_ILS/0/SD_ILS:13049452024-06-16T11:04:07Z2024-06-16T11:04:07Zby Hardnett, Charles R.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136207">Click to View</a><br/>Format: Electronic Resources<br/>Level design : concept, theory, and practiceent://SD_ILS/0/SD_ILS:21106962024-06-16T11:04:07Z2024-06-16T11:04:07Zby Kremers, Rudolf, 1970- author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1636255">Click to View</a><br/>Format: Electronic Resources<br/>Learning XNA 3.0ent://SD_ILS/0/SD_ILS:22852732024-06-16T11:04:07Z2024-06-16T11:04:07Zby Reed, Aaron.<br/><a href="https://learning.oreilly.com/library/view/~/9780596154905/?ar">https://learning.oreilly.com/library/view/~/9780596154905/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780596154905/?ar">https://go.oreilly.com/library-access/library/view/-/9780596154905/?ar</a><br/>Format: Electronic Resources<br/>Producing games : from business and budgets to creativity and designent://SD_ILS/0/SD_ILS:22877442024-06-16T11:04:07Z2024-06-16T11:04:07Zby Cohen, D. S.<br/><a href="https://learning.oreilly.com/library/view/~/9780240810706/?ar">https://learning.oreilly.com/library/view/~/9780240810706/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780240810706/?ar">https://go.oreilly.com/library-access/library/view/-/9780240810706/?ar</a><br/>Format: Electronic Resources<br/>Autodesk 3ds Max 2010 : foundation for games : a hands-on introduction to the same tools and techniques professional game artists use, learn to create visually rich characters, environments and props for today's most popular gamesent://SD_ILS/0/SD_ILS:23134172024-06-16T11:04:07Z2024-06-16T11:04:07Zby Autodesk, Inc., publisher.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780240811949/?ar">https://go.oreilly.com/library-access/library/view/-/9780240811949/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780240811949/?ar">https://learning.oreilly.com/library/view/~/9780240811949/?ar</a><br/>Format: Electronic Resources<br/>Game Creation for Teens.ent://SD_ILS/0/SD_ILS:13047652024-06-16T11:04:07Z2024-06-16T11:04:07Zby Darby, Jason.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136022">Click to View</a><br/>Format: Electronic Resources<br/>AI Game Programming Wisdom 4.ent://SD_ILS/0/SD_ILS:13054112024-06-16T11:04:07Z2024-06-16T11:04:07Zby Rabin, Steve.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136771">Click to View</a><br/>Format: Electronic Resources<br/>Programming video games for the evil geniusent://SD_ILS/0/SD_ILS:22844572024-06-16T11:04:07Z2024-06-16T11:04:07Zby Cinnamon, Ian.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780071643535/?ar">https://go.oreilly.com/library-access/library/view/-/9780071643535/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780071643535">https://learning.oreilly.com/library/view/~/9780071643535</a>
<a href="https://learning.oreilly.com/library/view/~/9780071643535/?ar">https://learning.oreilly.com/library/view/~/9780071643535/?ar</a><br/>Format: Electronic Resources<br/>Game usability : advice from the experts for advancing the player experienceent://SD_ILS/0/SD_ILS:22952692024-06-16T11:04:07Z2024-06-16T11:04:07Zby Isbister, Katherine, 1969-<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780123744470/?ar">https://go.oreilly.com/library-access/library/view/-/9780123744470/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780123744470/?ar">https://learning.oreilly.com/library/view/~/9780123744470/?ar</a><br/>Format: Electronic Resources<br/>Creating Game Art for 3D Engines.ent://SD_ILS/0/SD_ILS:13047432024-06-16T11:04:07Z2024-06-16T11:04:07Zby Strong, Brad.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135997">Click to View</a><br/>Format: Electronic Resources<br/>Game Character Animation All in One.ent://SD_ILS/0/SD_ILS:13047272024-06-16T11:04:07Z2024-06-16T11:04:07Zby Pardew, Les.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135980">Click to View</a><br/>Format: Electronic Resources<br/>Developing Serious Games.ent://SD_ILS/0/SD_ILS:13047122024-06-16T11:04:07Z2024-06-16T11:04:07Zby Bergeron, Bryan.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135962">Click to View</a><br/>Format: Electronic Resources<br/>Game Testing All in One.ent://SD_ILS/0/SD_ILS:13045902024-06-16T11:04:07Z2024-06-16T11:04:07Zby Boespflug, Koenig.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135837">Click to View</a><br/>Format: Electronic Resources<br/>Retro Game Programming : Unleashed for the Masses.ent://SD_ILS/0/SD_ILS:13046102024-06-16T11:04:07Z2024-06-16T11:04:07Zby Carey, Earl John.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135857">Click to View</a><br/>Format: Electronic Resources<br/>Real-Time Cinematography for Games.ent://SD_ILS/0/SD_ILS:13045672024-06-16T11:04:07Z2024-06-16T11:04:07Zby Hawkins, Brian M.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135814">Click to View</a><br/>Format: Electronic Resources<br/>Game Design for Teens.ent://SD_ILS/0/SD_ILS:13045362024-06-16T11:04:07Z2024-06-16T11:04:07Zby Pardew, Les.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135783">Click to View</a><br/>Format: Electronic Resources<br/>Beginning Game Programming.ent://SD_ILS/0/SD_ILS:13045352024-06-16T11:04:07Z2024-06-16T11:04:07Zby Harbour, Jonathon.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135782">Click to View</a><br/>Format: Electronic Resources<br/>Programming Believable Characters for Computer Games.ent://SD_ILS/0/SD_ILS:13044782024-06-16T11:04:07Z2024-06-16T11:04:07Zby Bailiie-de Byl, Penny.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135725">Click to View</a><br/>Format: Electronic Resources<br/>Creating the art of the gameent://SD_ILS/0/SD_ILS:22955412024-06-16T11:04:07Z2024-06-16T11:04:07Zby Omernick, Matthew.<br/><a href="https://go.oreilly.com/library-access/library/view/-/0735714096/?ar">https://go.oreilly.com/library-access/library/view/-/0735714096/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/0735714096/?ar">https://learning.oreilly.com/library/view/~/0735714096/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/0735714096">https://learning.oreilly.com/library/view/~/0735714096</a><br/>Format: Electronic Resources<br/>Creating emotion in games : the craft and art of emotioneeringent://SD_ILS/0/SD_ILS:22883652024-06-16T11:04:07Z2024-06-16T11:04:07Zby Freeman, David, 1941-<br/><a href="https://go.oreilly.com/library-access/library/view/-/1592730078/?ar">https://go.oreilly.com/library-access/library/view/-/1592730078/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/1592730078">https://learning.oreilly.com/library/view/~/1592730078</a>
<a href="https://learning.oreilly.com/library/view/~/1592730078/?ar">https://learning.oreilly.com/library/view/~/1592730078/?ar</a><br/>Format: Electronic Resources<br/>Game Programming for Teens.ent://SD_ILS/0/SD_ILS:13043512024-06-16T11:04:07Z2024-06-16T11:04:07Zby Sethi, Maneesh.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135596">Click to View</a><br/>Format: Electronic Resources<br/>Game Development with ActionScript.ent://SD_ILS/0/SD_ILS:13043532024-06-16T11:04:07Z2024-06-16T11:04:07Zby Moronta, Lewis.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135598">Click to View</a><br/>Format: Electronic Resources<br/>MUD Game Programming.ent://SD_ILS/0/SD_ILS:13043712024-06-16T11:04:07Z2024-06-16T11:04:07Zby Penton, Ron.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135616">Click to View</a><br/>Format: Electronic Resources<br/>Macromedia Flash MX 2004 Game Programming.ent://SD_ILS/0/SD_ILS:13043732024-06-16T11:04:07Z2024-06-16T11:04:07Zby Murray, Craig.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135618">Click to View</a><br/>Format: Electronic Resources<br/>Game Programming with Python, Lua, and Ruby.ent://SD_ILS/0/SD_ILS:13043662024-06-16T11:04:07Z2024-06-16T11:04:07Zby Gutschmidt, Tom.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135611">Click to View</a><br/>Format: Electronic Resources<br/>Chris Crawford on game designent://SD_ILS/0/SD_ILS:22810382024-06-16T11:04:07Z2024-06-16T11:04:07Zby Crawford, Chris, 1950-<br/><a href="https://learning.oreilly.com/library/view/~/0131460994">https://learning.oreilly.com/library/view/~/0131460994</a>
<a href="https://go.oreilly.com/library-access/library/view/-/0131460994/?ar">https://go.oreilly.com/library-access/library/view/-/0131460994/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/0131460994/?ar">https://learning.oreilly.com/library/view/~/0131460994/?ar</a><br/>Format: Electronic Resources<br/>Andrew Rollings and Ernest Adams on game designent://SD_ILS/0/SD_ILS:22812942024-06-16T11:04:07Z2024-06-16T11:04:07Zby Rollings, Andrew, 1972-<br/><a href="https://go.oreilly.com/library-access/library/view/-/1592730019/?ar">https://go.oreilly.com/library-access/library/view/-/1592730019/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/1592730019">https://learning.oreilly.com/library/view/~/1592730019</a>
<a href="https://learning.oreilly.com/library/view/~/1592730019/?ar">https://learning.oreilly.com/library/view/~/1592730019/?ar</a><br/>Format: Electronic Resources<br/>Postmortems from Game developerent://SD_ILS/0/SD_ILS:22837472024-06-16T11:04:07Z2024-06-16T11:04:07Zby Grossman, Austin, 1969-<br/><a href="https://learning.oreilly.com/library/view/~/9781578202140">https://learning.oreilly.com/library/view/~/9781578202140</a>
<a href="https://learning.oreilly.com/library/view/~/9781578202140/?ar">https://learning.oreilly.com/library/view/~/9781578202140/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781578202140/?ar">https://go.oreilly.com/library-access/library/view/-/9781578202140/?ar</a><br/>Format: Electronic Resources<br/>Game Scripting Mastery.ent://SD_ILS/0/SD_ILS:13043462024-06-16T11:04:07Z2024-06-16T11:04:07Zby Varanese, Alex.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135591">Click to View</a><br/>Format: Electronic Resources<br/>AI Techniques for Game Programmers.ent://SD_ILS/0/SD_ILS:13043742024-06-16T11:04:07Z2024-06-16T11:04:07Zby Buckland, Mat.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135619">Click to View</a><br/>Format: Electronic Resources<br/>Linux Game Programming.ent://SD_ILS/0/SD_ILS:13043212024-06-16T11:04:07Z2024-06-16T11:04:07Zby Baker, Steve.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135566">Click to View</a><br/>Format: Electronic Resources<br/>Focus On Mod Programming in Quake III Arena.ent://SD_ILS/0/SD_ILS:13045112024-06-16T11:04:07Z2024-06-16T11:04:07Zby Holmes, Shawn.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135758">Click to View</a><br/>Format: Electronic Resources<br/>