Search Results for - Narrowed by: Computer games -- Programming. - 2023 SirsiDynix Enterprise https://catalog.iyte.edu.tr/client/en_US/default/default/qf$003dSUBJECT$002509Subject$002509Computer$002bgames$002b--$002bProgramming.$002509Computer$002bgames$002b--$002bProgramming.$0026qf$003dPUBDATE$002509Publication$002bDate$0025092023$0025092023$0026ps$003d300? 2024-06-08T13:23:05Z Introduction to Java through game development : learn Java programming skills by working with video games ent://SD_ILS/0/SD_ILS:2335160 2024-06-08T13:23:05Z 2024-06-08T13:23:05Z by&#160;Brusca, Victor G., author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484289518">https://learning.oreilly.com/library/view/~/9781484289518</a> <a href="https://learning.oreilly.com/library/view/~/9781484289518/?ar">https://learning.oreilly.com/library/view/~/9781484289518/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781484289518/?ar">https://go.oreilly.com/library-access/library/view/-/9781484289518/?ar</a><br/>Format:&#160;Electronic Resources<br/> Introduction to game design, prototyping, and development : from concept to playable game with Unity and C♯ ent://SD_ILS/0/SD_ILS:2334009 2024-06-08T13:23:05Z 2024-06-08T13:23:05Z by&#160;Bond, Jeremy Gibson, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780136619918/?ar">https://go.oreilly.com/library-access/library/view/-/9780136619918/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780136619918/?ar">https://learning.oreilly.com/library/view/~/9780136619918/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780136619918">https://learning.oreilly.com/library/view/~/9780136619918</a><br/>Format:&#160;Electronic Resources<br/> GameMaker fundamentals : learn GML programming to start making amazing games ent://SD_ILS/0/SD_ILS:2335019 2024-06-08T13:23:05Z 2024-06-08T13:23:05Z by&#160;Tyers, Ben, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484287132/?ar">https://learning.oreilly.com/library/view/~/9781484287132/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781484287132">https://learning.oreilly.com/library/view/~/9781484287132</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781484287132/?ar">https://go.oreilly.com/library-access/library/view/-/9781484287132/?ar</a><br/>Format:&#160;Electronic Resources<br/> MATHEMATICS FOR GAME PROGRAMMING AND COMPUTER GRAPHICS explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments ent://SD_ILS/0/SD_ILS:2335033 2024-06-08T13:23:05Z 2024-06-08T13:23:05Z by&#160;De Byl, Penny, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781801077330/?ar">https://learning.oreilly.com/library/view/~/9781801077330/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781801077330/?ar">https://go.oreilly.com/library-access/library/view/-/9781801077330/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781801077330">https://learning.oreilly.com/library/view/~/9781801077330</a><br/>Format:&#160;Electronic Resources<br/>