Search Results for - Narrowed by: Computer games -- Programming. - Infographie.SirsiDynix Enterprisehttps://catalog.iyte.edu.tr/client/en_US/default/default/qf$003dSUBJECT$002509Subject$002509Computer$002bgames$002b--$002bProgramming.$002509Computer$002bgames$002b--$002bProgramming.$0026qf$003dSUBJECT$002509Subject$002509Infographie.$002509Infographie.$0026ps$003d300$0026isd$003dtrue?2024-06-20T10:21:19ZImmersive 3D design visualization : with Autodesk Maya and Unreal Engine 4ent://SD_ILS/0/SD_ILS:23271462024-06-20T10:21:19Z2024-06-20T10:21:19Zby Kumar, Abhishek, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484265970/?ar">https://go.oreilly.com/library-access/library/view/-/9781484265970/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781484265970">https://learning.oreilly.com/library/view/~/9781484265970</a><br/>Format: Electronic Resources<br/>Beginning PBR texturing : learn physically based rendering with allegorithmic's substance painterent://SD_ILS/0/SD_ILS:23244372024-06-20T10:21:19Z2024-06-20T10:21:19Zby Kumar, Abhishek.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484258996/?ar">https://go.oreilly.com/library-access/library/view/-/9781484258996/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781484258996">https://learning.oreilly.com/library/view/~/9781484258996</a><br/>Format: Electronic Resources<br/>Unity 2018 augmented reality projects : build four immersive and fur AR applications using ARKit, ARCore, and Vuforiaent://SD_ILS/0/SD_ILS:23173002024-06-20T10:21:19Z2024-06-20T10:21:19Zby Glover, Jesse, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781788838764">https://learning.oreilly.com/library/view/~/9781788838764</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9783958453623/?ar">https://go.oreilly.com/library-access/library/view/-/9783958453623/?ar</a><br/>Format: Electronic Resources<br/>Unity UI cookbook : over 60 recipes to help you create professional and exquisite UIs to make your games more immersiveent://SD_ILS/0/SD_ILS:23095942024-06-20T10:21:19Z2024-06-20T10:21:19Zby Sapio, Francesco, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781785885822/?ar">https://learning.oreilly.com/library/view/~/9781785885822/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781785885822">https://learning.oreilly.com/library/view/~/9781785885822</a><br/>Format: Electronic Resources<br/>LibGDX game development by example : learn how to create your very own game using the LibGDX cross-platform networkent://SD_ILS/0/SD_ILS:23084152024-06-20T10:21:19Z2024-06-20T10:21:19Zby Cook, James, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781785281440/?ar">https://learning.oreilly.com/library/view/~/9781785281440/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781484202623">https://learning.oreilly.com/library/view/~/9781484202623</a><br/>Format: Electronic Resources<br/>Game development essentials with Unity 4 : LiveLessons (video training)ent://SD_ILS/0/SD_ILS:22982862024-06-20T10:21:19Z2024-06-20T10:21:19Zby Geig, Mike.<br/><a href="https://learning.oreilly.com/videos/~/9780133386226/?ar">https://learning.oreilly.com/videos/~/9780133386226/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781449335847/?ar">https://go.oreilly.com/library-access/library/view/-/9781449335847/?ar</a><br/>Format: Electronic Resources<br/>HLSL and pixel shaders for XAML developersent://SD_ILS/0/SD_ILS:22956822024-06-20T10:21:19Z2024-06-20T10:21:19Zby Ritscher, Walt.<br/><a href="https://learning.oreilly.com/library/view/~/9781449324995">https://learning.oreilly.com/library/view/~/9781449324995</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781849690522/?ar">https://go.oreilly.com/library-access/library/view/-/9781849690522/?ar</a><br/>Format: Electronic Resources<br/>Unity 3.x game development by example : beginner's guide : a seat-of-your-pants manual for building fun, groovy little games quickly with Unity 3.xent://SD_ILS/0/SD_ILS:22934172024-06-20T10:21:19Z2024-06-20T10:21:19Zby Creighton, Ryan Henson.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781849691840/?ar">https://go.oreilly.com/library-access/library/view/-/9781849691840/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781849691840/?ar">https://learning.oreilly.com/library/view/~/9781849691840/?ar</a><br/>Format: Electronic Resources<br/>Game engine gems 2ent://SD_ILS/0/SD_ILS:23054782024-06-20T10:21:19Z2024-06-20T10:21:19Zby Lengyel, Eric.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781568814377/?ar">https://go.oreilly.com/library-access/library/view/-/9781568814377/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781849690546">https://learning.oreilly.com/library/view/~/9781849690546</a><br/>Format: Electronic Resources<br/>3D game textures : create professional game art using Photoshopent://SD_ILS/0/SD_ILS:22877462024-06-20T10:21:19Z2024-06-20T10:21:19Zby Ahearn, Luke.<br/><a href="https://learning.oreilly.com/library/view/~/9780240811482">https://learning.oreilly.com/library/view/~/9780240811482</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9780240811482/?ar">https://go.oreilly.com/library-access/library/view/-/9780240811482/?ar</a><br/>Format: Electronic Resources<br/>Unity game development essentials : build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more!ent://SD_ILS/0/SD_ILS:22889932024-06-20T10:21:19Z2024-06-20T10:21:19Zby Goldstone, Will.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781847198181/?ar">https://go.oreilly.com/library-access/library/view/-/9781847198181/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/0735714096">https://learning.oreilly.com/library/view/~/0735714096</a><br/>Format: Electronic Resources<br/>Creating emotion in games : the craft and art of emotioneeringent://SD_ILS/0/SD_ILS:22883652024-06-20T10:21:19Z2024-06-20T10:21:19Zby Freeman, David, 1941-<br/><a href="https://go.oreilly.com/library-access/library/view/-/1592730078/?ar">https://go.oreilly.com/library-access/library/view/-/1592730078/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/1592730078">https://learning.oreilly.com/library/view/~/1592730078</a>
<a href="https://learning.oreilly.com/library/view/~/1592730078/?ar">https://learning.oreilly.com/library/view/~/1592730078/?ar</a><br/>Format: Electronic Resources<br/>Real-time 3D Character Animation with Visual C++ent://SD_ILS/0/SD_ILS:23242092024-06-20T10:21:19Z2024-06-20T10:21:19Zby Lever, Nik, author.<br/><a href="https://learning.oreilly.com/library/view/~/9780240516646/?ar">https://learning.oreilly.com/library/view/~/9780240516646/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9780240516646">https://learning.oreilly.com/library/view/~/9780240516646</a><br/>Format: Electronic Resources<br/>