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SirsiDynix Enterprise https://catalog.iyte.edu.tr/client/en_US/default/default/qf$003dSUBJECT$002509Subject$002509Computer$002bgames$002b--$002bProgramming.$002509Computer$002bgames$002b--$002bProgramming.$0026qf$003dSUBJECT$002509Subject$002509Video$002bgames$002b--$002bDesign.$002509Video$002bgames$002b--$002bDesign.$0026ps$003d300$0026isd$003dtrue? 2024-09-25T05:17:31Z Introduction to game design, prototyping, and development : from concept to playable game with Unity and C♯ ent://SD_ILS/0/SD_ILS:2334009 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Bond, Jeremy Gibson, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780136619918/?ar">https://go.oreilly.com/library-access/library/view/-/9780136619918/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780136619918/?ar">https://learning.oreilly.com/library/view/~/9780136619918/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780136619918">https://learning.oreilly.com/library/view/~/9780136619918</a><br/>Format:&#160;Electronic Resources<br/> Beginning 3D game assets development pipeline : learn to integrate from Maya to Unity ent://SD_ILS/0/SD_ILS:2331103 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Villanueva, Nova, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484271964/?ar">https://go.oreilly.com/library-access/library/view/-/9781484271964/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781484271964/?ar">https://learning.oreilly.com/library/view/~/9781484271964/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781484271964">https://learning.oreilly.com/library/view/~/9781484271964</a><br/>Format:&#160;Electronic Resources<br/> Hands-on Unity 2020 game development. ent://SD_ILS/0/SD_ILS:2326008 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Borromeo, Nicolas Alejandro, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781838642006">https://learning.oreilly.com/library/view/~/9781838642006</a> <a href="https://learning.oreilly.com/library/view/~/9781838642006/?ar">https://learning.oreilly.com/library/view/~/9781838642006/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781838642006/?ar">https://go.oreilly.com/library-access/library/view/-/9781838642006/?ar</a><br/>Format:&#160;Electronic Resources<br/> Unity Game Optimization - Third Edition ent://SD_ILS/0/SD_ILS:2323164 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Aversa, Davide, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781838556518/?ar">https://go.oreilly.com/library-access/library/view/-/9781838556518/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781838556518">https://learning.oreilly.com/library/view/~/9781838556518</a> <a href="https://learning.oreilly.com/library/view/~/9781838556518/?ar">https://learning.oreilly.com/library/view/~/9781838556518/?ar</a><br/>Format:&#160;Electronic Resources<br/> On the road to more holistic player understanding. ent://SD_ILS/0/SD_ILS:2326013 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Kerr, Wesley, on-screen presenter.<br/><a href="https://go.oreilly.com/library-access/library/view/-/00000G1XK1UHJUDO/?ar">https://go.oreilly.com/library-access/library/view/-/00000G1XK1UHJUDO/?ar</a> <a href="https://learning.oreilly.com/videos/~/00000G1XK1UHJUDO">https://learning.oreilly.com/videos/~/00000G1XK1UHJUDO</a> <a href="https://learning.oreilly.com/videos/~/00000G1XK1UHJUDO/?ar">https://learning.oreilly.com/videos/~/00000G1XK1UHJUDO/?ar</a><br/>Format:&#160;Electronic Resources<br/> Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, design and programming ent://SD_ILS/0/SD_ILS:2331742 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;De Byl, Penny, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781351053679">https://learning.oreilly.com/library/view/~/9781351053679</a> <a href="https://learning.oreilly.com/library/view/~/9781351053679/?ar">https://learning.oreilly.com/library/view/~/9781351053679/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781351053679/?ar">https://go.oreilly.com/library-access/library/view/-/9781351053679/?ar</a><br/>Format:&#160;Electronic Resources<br/> Introduction to game design, prototyping, and development : from concept to playable game with Unity and C# ent://SD_ILS/0/SD_ILS:2314096 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Bond, Jeremy Gibson, author.<br/><a href="https://learning.oreilly.com/library/view/~/9780134659909/?ar">https://learning.oreilly.com/library/view/~/9780134659909/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780134659909/?ar">https://go.oreilly.com/library-access/library/view/-/9780134659909/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780134659909">https://learning.oreilly.com/library/view/~/9780134659909</a><br/>Format:&#160;Electronic Resources<br/> Game physics cookbook : discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games ent://SD_ILS/0/SD_ILS:2313099 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Szauer, Gabor, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781787123663/?ar">https://learning.oreilly.com/library/view/~/9781787123663/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781787123663/?ar">https://go.oreilly.com/library-access/library/view/-/9781787123663/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781787123663">https://learning.oreilly.com/library/view/~/9781787123663</a><br/>Format:&#160;Electronic Resources<br/> Advanced game design : a systems approach ent://SD_ILS/0/SD_ILS:2314701 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Sellers, Michael, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780134668185/?ar">https://go.oreilly.com/library-access/library/view/-/9780134668185/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780134668185/?ar">https://learning.oreilly.com/library/view/~/9780134668185/?ar</a><br/>Format:&#160;Electronic Resources<br/> Unity 2017 game optimization : optimize all aspects of Unity performance ent://SD_ILS/0/SD_ILS:2315007 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Dickinson, Chris, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781788392365/?ar">https://go.oreilly.com/library-access/library/view/-/9781788392365/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781788392365/?ar">https://learning.oreilly.com/library/view/~/9781788392365/?ar</a><br/>Format:&#160;Electronic Resources<br/> Procedural content generation for Unity game development : harness the power of procedural content generation to design unique games with Unity ent://SD_ILS/0/SD_ILS:2309883 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Watkins, Ryan, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781785287473/?ar">https://learning.oreilly.com/library/view/~/9781785287473/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781785287473">https://learning.oreilly.com/library/view/~/9781785287473</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781785287473/?ar">https://go.oreilly.com/library-access/library/view/-/9781785287473/?ar</a><br/>Format:&#160;Electronic Resources<br/> Learning C# by developing games with Unity 5.x. ent://SD_ILS/0/SD_ILS:2238853 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Lukosek, Greg, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4520660">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Procedural content generation for Unity game development : harness the power of procedural content generation to design unique games with Unity ent://SD_ILS/0/SD_ILS:2235369 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Watkins, Ryan, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4520724">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Mastering Unreal Engine 4.X : take your game development skills to the next level with one of the best engines on the market ent://SD_ILS/0/SD_ILS:2235436 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Moniem, Muhammad A., author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4594265">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Unreal Engine 4 game development essentials : master the basics of Unreal Engine 4 to build stunning video games ent://SD_ILS/0/SD_ILS:2309991 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Satheesh, P. V., author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781784391966/?ar">https://go.oreilly.com/library-access/library/view/-/9781784391966/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781784391966/?ar">https://learning.oreilly.com/library/view/~/9781784391966/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781784391966">https://learning.oreilly.com/library/view/~/9781784391966</a><br/>Format:&#160;Electronic Resources<br/> Unity-Workshop : Spiele Welten mit Unity, Blender und Makehuman erstellen ent://SD_ILS/0/SD_ILS:2310462 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Schumann, Hans-Georg, author.<br/><a href="https://learning.oreilly.com/library/view/~/9783958453623/?ar">https://learning.oreilly.com/library/view/~/9783958453623/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9783958453623/?ar">https://go.oreilly.com/library-access/library/view/-/9783958453623/?ar</a><br/>Format:&#160;Electronic Resources<br/> Poser pro game dev fundamentals ent://SD_ILS/0/SD_ILS:2306339 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Bremmer, Mark, speaker.<br/><a href="https://learning.oreilly.com/videos/~/9781771373425/?ar">https://learning.oreilly.com/videos/~/9781771373425/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781771373425/?ar">https://go.oreilly.com/library-access/library/view/-/9781771373425/?ar</a><br/>Format:&#160;Electronic Resources<br/> HTML5 game development by example : make the most of HTML5 techniques to create exciting games from scratch ent://SD_ILS/0/SD_ILS:2307858 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Makzan, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781785287770/?ar">https://go.oreilly.com/library-access/library/view/-/9781785287770/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781785287770/?ar">https://learning.oreilly.com/library/view/~/9781785287770/?ar</a><br/>Format:&#160;Electronic Resources<br/> Learning LibGDX game development : wield the power of the LibGDX framework to create a cross-platform game ent://SD_ILS/0/SD_ILS:2306433 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Balakrishnan Nair, Suryakumar, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781783554775/?ar">https://learning.oreilly.com/library/view/~/9781783554775/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781783554775/?ar">https://go.oreilly.com/library-access/library/view/-/9781783554775/?ar</a><br/>Format:&#160;Electronic Resources<br/> Introduction to game design, prototyping, and development : from concept to playable game-with Unity and C♯ ent://SD_ILS/0/SD_ILS:2303826 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Bond, Jeremy Gibson.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780133439571/?ar">https://go.oreilly.com/library-access/library/view/-/9780133439571/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133439571/?ar">https://learning.oreilly.com/library/view/~/9780133439571/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133439571">https://learning.oreilly.com/library/view/~/9780133439571</a><br/>Format:&#160;Electronic Resources<br/> Unity 5 game optimization : master performance optimization for Unity3D applications with tips and techniques that cover every aspect of Unity3D Engine ent://SD_ILS/0/SD_ILS:2309082 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Dickinson, Chris, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781785884580">https://learning.oreilly.com/library/view/~/9781785884580</a> <a href="https://learning.oreilly.com/library/view/~/9781785884580/?ar">https://learning.oreilly.com/library/view/~/9781785884580/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781785884580/?ar">https://go.oreilly.com/library-access/library/view/-/9781785884580/?ar</a><br/>Format:&#160;Electronic Resources<br/> Das Unity-Buch : 2D- und 3D-Spiele entwicklen mit Unity 5 ent://SD_ILS/0/SD_ILS:2309684 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Chittesh, Jashan, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781457194719/?ar">https://go.oreilly.com/library-access/library/view/-/9781457194719/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781457194719/?ar">https://learning.oreilly.com/library/view/~/9781457194719/?ar</a><br/>Format:&#160;Electronic Resources<br/> Clockwork game design ent://SD_ILS/0/SD_ILS:2307557 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Burgun, Keith, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781138798731/?ar">https://learning.oreilly.com/library/view/~/9781138798731/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781138798731/?ar">https://go.oreilly.com/library-access/library/view/-/9781138798731/?ar</a><br/>Format:&#160;Electronic Resources<br/> Fundamentals of puzzle and casual game design ent://SD_ILS/0/SD_ILS:2305777 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Adams, Ernest (Ernest W.), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133812596/?ar">https://learning.oreilly.com/library/view/~/9780133812596/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133812596">https://learning.oreilly.com/library/view/~/9780133812596</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133812596/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812596/?ar</a><br/>Format:&#160;Electronic Resources<br/> Unity character animation with Mecanim : a detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game ent://SD_ILS/0/SD_ILS:2227635 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Dean, Jamie, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4191103">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Gamestar Mechanic For Dummies. ent://SD_ILS/0/SD_ILS:1271818 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Cordeiro, Jacob.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1684623">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Game Development with Unity. ent://SD_ILS/0/SD_ILS:1305388 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Menard, Michelle.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136735">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Practical Game Development with Unity and Blender. ent://SD_ILS/0/SD_ILS:1305369 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Thorn, Alan.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136715">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Fun for All : Translation and Accessibility Practices in Video Games. ent://SD_ILS/0/SD_ILS:1269620 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Mangiron, Carmen.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1658125">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Level Up! The Guide to Great Video Game Design. ent://SD_ILS/0/SD_ILS:1270338 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Rogers, Scott.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1674395">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Fundamentals of sports game design ent://SD_ILS/0/SD_ILS:2305778 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Adams, Ernest (Ernest W.), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133812572">https://learning.oreilly.com/library/view/~/9780133812572</a> <a href="https://learning.oreilly.com/library/view/~/9780133812572/?ar">https://learning.oreilly.com/library/view/~/9780133812572/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133812572/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812572/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game development essential II with Unity : LiveLessons ent://SD_ILS/0/SD_ILS:2304578 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Geig, Mike.<br/><a href="https://learning.oreilly.com/videos/~/9780133892178/?ar">https://learning.oreilly.com/videos/~/9780133892178/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133892178/?ar">https://go.oreilly.com/library-access/library/view/-/9780133892178/?ar</a><br/>Format:&#160;Electronic Resources<br/> Mobile game development with Corona SDK ent://SD_ILS/0/SD_ILS:2305316 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Whye, J. A., on-screen presenter.<br/><a href="https://learning.oreilly.com/videos/~/9781771373029/?ar">https://learning.oreilly.com/videos/~/9781771373029/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781771373029/?ar">https://go.oreilly.com/library-access/library/view/-/9781771373029/?ar</a><br/>Format:&#160;Electronic Resources<br/> Level up! : the guide to great video game design ent://SD_ILS/0/SD_ILS:2306788 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Rogers, Scott, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781118877197/?ar">https://go.oreilly.com/library-access/library/view/-/9781118877197/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781118877197/?ar">https://learning.oreilly.com/library/view/~/9781118877197/?ar</a><br/>Format:&#160;Electronic Resources<br/> Fundamentals of strategy game design ent://SD_ILS/0/SD_ILS:2305779 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Adams, Ernest (Ernest W.), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133812671">https://learning.oreilly.com/library/view/~/9780133812671</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133812671/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812671/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133812671/?ar">https://learning.oreilly.com/library/view/~/9780133812671/?ar</a><br/>Format:&#160;Electronic Resources<br/> Fundamentals of adventure game design ent://SD_ILS/0/SD_ILS:2305775 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Adams, Ernest (Ernest W.), author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780133812633/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812633/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133812633/?ar">https://learning.oreilly.com/library/view/~/9780133812633/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133812633">https://learning.oreilly.com/library/view/~/9780133812633</a><br/>Format:&#160;Electronic Resources<br/> Fundamentals of construction and simulation game design ent://SD_ILS/0/SD_ILS:2305776 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Adams, Ernest (Ernest W.), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133812626">https://learning.oreilly.com/library/view/~/9780133812626</a> <a href="https://learning.oreilly.com/library/view/~/9780133812626/?ar">https://learning.oreilly.com/library/view/~/9780133812626/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133812626/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812626/?ar</a><br/>Format:&#160;Electronic Resources<br/> Beggining RPG maker XV Ace ent://SD_ILS/0/SD_ILS:2305944 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Perez, Darrin, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484207840/?ar">https://go.oreilly.com/library-access/library/view/-/9781484207840/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781484207840/?ar">https://learning.oreilly.com/library/view/~/9781484207840/?ar</a><br/>Format:&#160;Electronic Resources<br/> Building games with Scratch 2.0 ent://SD_ILS/0/SD_ILS:2304223 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Jerz, Dennis G., 1968-<br/><a href="https://learning.oreilly.com/videos/~/9781783283712/?ar">https://learning.oreilly.com/videos/~/9781783283712/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781783283712/?ar">https://go.oreilly.com/library-access/library/view/-/9781783283712/?ar</a><br/>Format:&#160;Electronic Resources<br/> Unity 4 fundamentals : get started at making games with unity ent://SD_ILS/0/SD_ILS:2301737 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Thorn, Alan.<br/><a href="https://learning.oreilly.com/library/view/~/9780415823838/?ar">https://learning.oreilly.com/library/view/~/9780415823838/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780415823838/?ar">https://go.oreilly.com/library-access/library/view/-/9780415823838/?ar</a><br/>Format:&#160;Electronic Resources<br/> Fundamentals of role-playing game design ent://SD_ILS/0/SD_ILS:2312195 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Adams, Ernest (Ernest W.), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133812558">https://learning.oreilly.com/library/view/~/9780133812558</a> <a href="https://learning.oreilly.com/library/view/~/9780133812558/?ar">https://learning.oreilly.com/library/view/~/9780133812558/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133812558/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812558/?ar</a><br/>Format:&#160;Electronic Resources<br/> Fundamentals of action and arcade game design ent://SD_ILS/0/SD_ILS:2312203 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Adams, Ernest (Ernest W.), author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780133812503/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812503/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133812503/?ar">https://learning.oreilly.com/library/view/~/9780133812503/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133812503">https://learning.oreilly.com/library/view/~/9780133812503</a><br/>Format:&#160;Electronic Resources<br/> Unity Android Game Development by Example Beginner's Guide. ent://SD_ILS/0/SD_ILS:1266240 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Finnegan, Thomas.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1593875">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Unity 4.x Cookbook. ent://SD_ILS/0/SD_ILS:1258267 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Smith, Matt.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1192659">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Unity 4 Shaders and Effects Cookbook. ent://SD_ILS/0/SD_ILS:1259168 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Lammers, Kenneth.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1214971">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Unity multiplayer games : build engaging, fully functional, multiplayer games with Unity engine ent://SD_ILS/0/SD_ILS:2301994 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Stagner, Alan R.<br/><a href="https://learning.oreilly.com/library/view/~/9781849692328/?ar">https://learning.oreilly.com/library/view/~/9781849692328/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781849692328">https://learning.oreilly.com/library/view/~/9781849692328</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781849692328/?ar">https://go.oreilly.com/library-access/library/view/-/9781849692328/?ar</a><br/>Format:&#160;Electronic Resources<br/> Unity Android game development by example beginner's guide : learn how to create exciting games using Unity 3D for Android with the help of hands-on examples ent://SD_ILS/0/SD_ILS:2301302 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Finnegan, Thomas.<br/><a href="https://learning.oreilly.com/library/view/~/9781849692014">https://learning.oreilly.com/library/view/~/9781849692014</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781849692014/?ar">https://go.oreilly.com/library-access/library/view/-/9781849692014/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781849692014/?ar">https://learning.oreilly.com/library/view/~/9781849692014/?ar</a><br/>Format:&#160;Electronic Resources<br/> Learn Corona SDK game development ent://SD_ILS/0/SD_ILS:2299659 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Zammetti, Frank W.<br/><a href="https://learning.oreilly.com/library/view/~/9781430250685">https://learning.oreilly.com/library/view/~/9781430250685</a> <a href="https://learning.oreilly.com/library/view/~/9781430250685/?ar">https://learning.oreilly.com/library/view/~/9781430250685/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781430250685/?ar">https://go.oreilly.com/library-access/library/view/-/9781430250685/?ar</a><br/>Format:&#160;Electronic Resources<br/> Kodu for kids : the official guide to creating your own video games ent://SD_ILS/0/SD_ILS:2299130 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Kelly, James F. (James Floyd)<br/><a href="https://learning.oreilly.com/library/view/~/9780133381016/?ar">https://learning.oreilly.com/library/view/~/9780133381016/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133381016">https://learning.oreilly.com/library/view/~/9780133381016</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133381016/?ar">https://go.oreilly.com/library-access/library/view/-/9780133381016/?ar</a><br/>Format:&#160;Electronic Resources<br/> Unity 3.x Scripting. ent://SD_ILS/0/SD_ILS:1246047 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Gerasimov, Volodymyr.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=952086">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Game design theory : a new philosophy for understanding games ent://SD_ILS/0/SD_ILS:2295631 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Burgun, Keith.<br/><a href="https://learning.oreilly.com/library/view/~/9781466554214">https://learning.oreilly.com/library/view/~/9781466554214</a> <a href="https://learning.oreilly.com/library/view/~/9781466554214/?ar">https://learning.oreilly.com/library/view/~/9781466554214/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781466554214/?ar">https://go.oreilly.com/library-access/library/view/-/9781466554214/?ar</a><br/>Format:&#160;Electronic Resources<br/> Basics of game design ent://SD_ILS/0/SD_ILS:2292139 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Moore, Michael E. (Game designer)<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781439867761/?ar">https://go.oreilly.com/library-access/library/view/-/9781439867761/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781439867761/?ar">https://learning.oreilly.com/library/view/~/9781439867761/?ar</a><br/>Format:&#160;Electronic Resources<br/> Learning XNA 4.0 ent://SD_ILS/0/SD_ILS:2290969 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Reed, Aaron.<br/><a href="https://learning.oreilly.com/library/view/~/9781449397210/?ar">https://learning.oreilly.com/library/view/~/9781449397210/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781449397210/?ar">https://go.oreilly.com/library-access/library/view/-/9781449397210/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781449397210">https://learning.oreilly.com/library/view/~/9781449397210</a><br/>Format:&#160;Electronic Resources<br/> Creating Games with Unity and Maya : How to Develop Fun and Marketable 3D Games. ent://SD_ILS/0/SD_ILS:2291931 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z <a href="https://learning.oreilly.com/library/view/~/9780240818818/?ar">https://learning.oreilly.com/library/view/~/9780240818818/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780240818818/?ar">https://go.oreilly.com/library-access/library/view/-/9780240818818/?ar</a><br/>Format:&#160;Electronic Resources<br/> Beginning 3D game development with Unity : the world's most widely used multi-platform game engine ent://SD_ILS/0/SD_ILS:2292611 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Blackman, Sue.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781430234227/?ar">https://go.oreilly.com/library-access/library/view/-/9781430234227/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781430234227/?ar">https://learning.oreilly.com/library/view/~/9781430234227/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781430234227">https://learning.oreilly.com/library/view/~/9781430234227</a><br/>Format:&#160;Electronic Resources<br/> Computer Games : Learning Objectives, Cognitive Performance and Effects on Development. ent://SD_ILS/0/SD_ILS:1291927 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Soria, Agustin.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3018163">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Torque for Teens (2nd Edition). ent://SD_ILS/0/SD_ILS:1305059 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Duggan, Michael.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136357">Click to View</a><br/>Format:&#160;Electronic Resources<br/> End-to-end game development : creating independent serious games and simulations from start to finish ent://SD_ILS/0/SD_ILS:2288726 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Iuppa, Nicholas V.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780240811796/?ar">https://go.oreilly.com/library-access/library/view/-/9780240811796/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780240811796/?ar">https://learning.oreilly.com/library/view/~/9780240811796/?ar</a><br/>Format:&#160;Electronic Resources<br/> Fundamentals of game design ent://SD_ILS/0/SD_ILS:2287214 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Adams, Ernest (Ernest W.)<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780321685377/?ar">https://go.oreilly.com/library-access/library/view/-/9780321685377/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780321685377/?ar">https://learning.oreilly.com/library/view/~/9780321685377/?ar</a><br/>Format:&#160;Electronic Resources<br/> Level up! : the guide to great video game design ent://SD_ILS/0/SD_ILS:2289967 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Rogers, Scott.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780470688670/?ar">https://go.oreilly.com/library-access/library/view/-/9780470688670/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780470688670/?ar">https://learning.oreilly.com/library/view/~/9780470688670/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780470688670">https://learning.oreilly.com/library/view/~/9780470688670</a><br/>Format:&#160;Electronic Resources<br/> Introduction to Game Development. ent://SD_ILS/0/SD_ILS:1304927 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Rabin, Steve.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136189">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Producing games : from business and budgets to creativity and design ent://SD_ILS/0/SD_ILS:2287744 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Cohen, D. S.<br/><a href="https://learning.oreilly.com/library/view/~/9780240810706/?ar">https://learning.oreilly.com/library/view/~/9780240810706/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780240810706/?ar">https://go.oreilly.com/library-access/library/view/-/9780240810706/?ar</a><br/>Format:&#160;Electronic Resources<br/> Learning XNA 3.0 ent://SD_ILS/0/SD_ILS:2285273 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Reed, Aaron.<br/><a href="https://learning.oreilly.com/library/view/~/9780596154905/?ar">https://learning.oreilly.com/library/view/~/9780596154905/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780596154905/?ar">https://go.oreilly.com/library-access/library/view/-/9780596154905/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game Creation for Teens. ent://SD_ILS/0/SD_ILS:1304765 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Darby, Jason.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136022">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Programming video games for the evil genius ent://SD_ILS/0/SD_ILS:2284457 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Cinnamon, Ian.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780071643535/?ar">https://go.oreilly.com/library-access/library/view/-/9780071643535/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780071643535">https://learning.oreilly.com/library/view/~/9780071643535</a> <a href="https://learning.oreilly.com/library/view/~/9780071643535/?ar">https://learning.oreilly.com/library/view/~/9780071643535/?ar</a><br/>Format:&#160;Electronic Resources<br/> Creating Game Art for 3D Engines. ent://SD_ILS/0/SD_ILS:1304743 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Strong, Brad.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135997">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Torque for Teens. ent://SD_ILS/0/SD_ILS:1304690 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Duggan, Mike.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135937">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Beginning Math Concepts for Game Developers. ent://SD_ILS/0/SD_ILS:1304734 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Flynt, John P.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135987">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Game Character Animation All in One. ent://SD_ILS/0/SD_ILS:1304727 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Pardew, Les.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135980">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Beginning Pre-Calculus for Game Developers. ent://SD_ILS/0/SD_ILS:1304771 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Flynt, John.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136028">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Game Testing All in One. ent://SD_ILS/0/SD_ILS:1304590 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Boespflug, Koenig.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135837">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Game Asset Pipeline. ent://SD_ILS/0/SD_ILS:1304550 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Carter, Ben.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135797">Click to View</a><br/>Format:&#160;Electronic Resources<br/> AI for game developers ent://SD_ILS/0/SD_ILS:2283358 2024-09-25T05:17:31Z 2024-09-25T05:17:31Z by&#160;Bourg, David M.<br/><a href="https://go.oreilly.com/library-access/library/view/-/0596005555/?ar">https://go.oreilly.com/library-access/library/view/-/0596005555/?ar</a> <a href="https://learning.oreilly.com/library/view/~/0596005555">https://learning.oreilly.com/library/view/~/0596005555</a> <a href="https://learning.oreilly.com/library/view/~/0596005555/?ar">https://learning.oreilly.com/library/view/~/0596005555/?ar</a><br/>Format:&#160;Electronic Resources<br/>