Search Results for - Narrowed by: Infographie. - COMPUTERS -- Digital Media -- Graphics Applications. SirsiDynix Enterprise https://catalog.iyte.edu.tr/client/en_US/default/default/qf$003dSUBJECT$002509Subject$002509Infographie.$002509Infographie.$0026qf$003dSUBJECT$002509Subject$002509COMPUTERS$002b--$002bDigital$002bMedia$002b--$002bGraphics$002bApplications.$002509COMPUTERS$002b--$002bDigital$002bMedia$002b--$002bGraphics$002bApplications.$0026ps$003d300? 2024-06-19T07:10:54Z Creating visual effects in Maya : fire, water, debris, and destruction ent://SD_ILS/0/SD_ILS:2301850 2024-06-19T07:10:54Z 2024-06-19T07:10:54Z by&#160;Lanier, Lee, 1966-<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780415834186/?ar">https://go.oreilly.com/library-access/library/view/-/9780415834186/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780415834186/?ar">https://learning.oreilly.com/library/view/~/9780415834186/?ar</a><br/>Format:&#160;Electronic Resources<br/> GPU Pro 4 : advanced rendering techniques ent://SD_ILS/0/SD_ILS:2298253 2024-06-19T07:10:54Z 2024-06-19T07:10:54Z by&#160;Engel, Wolfgang F.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781466567443/?ar">https://go.oreilly.com/library-access/library/view/-/9781466567443/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781466567443/?ar">https://learning.oreilly.com/library/view/~/9781466567443/?ar</a><br/>Format:&#160;Electronic Resources<br/> Programming Interactivity. ent://SD_ILS/0/SD_ILS:2293461 2024-06-19T07:10:54Z 2024-06-19T07:10:54Z by&#160;Noble, Joshua.<br/><a href="https://learning.oreilly.com/library/view/~/9781449321482">https://learning.oreilly.com/library/view/~/9781449321482</a> <a href="https://learning.oreilly.com/library/view/~/9781449321482/?ar">https://learning.oreilly.com/library/view/~/9781449321482/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781449321482/?ar">https://go.oreilly.com/library-access/library/view/-/9781449321482/?ar</a><br/>Format:&#160;Electronic Resources<br/> Graphics shaders : theory and practice ent://SD_ILS/0/SD_ILS:2293374 2024-06-19T07:10:54Z 2024-06-19T07:10:54Z by&#160;Bailey, Michael (Michael John), 1953-<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781439867754/?ar">https://go.oreilly.com/library-access/library/view/-/9781439867754/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781439867754/?ar">https://learning.oreilly.com/library/view/~/9781439867754/?ar</a><br/>Format:&#160;Electronic Resources<br/> WebGL : up and running ent://SD_ILS/0/SD_ILS:2296001 2024-06-19T07:10:54Z 2024-06-19T07:10:54Z by&#160;Parisi, Tony.<br/><a href="https://learning.oreilly.com/library/view/~/9781449326487">https://learning.oreilly.com/library/view/~/9781449326487</a> <a href="https://learning.oreilly.com/library/view/~/9781449326487/?ar">https://learning.oreilly.com/library/view/~/9781449326487/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781449326487/?ar">https://go.oreilly.com/library-access/library/view/-/9781449326487/?ar</a><br/>Format:&#160;Electronic Resources<br/> ZBrush professional tips and techniques ent://SD_ILS/0/SD_ILS:2295458 2024-06-19T07:10:54Z 2024-06-19T07:10:54Z by&#160;Gaboury, Paul.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781118236338/?ar">https://go.oreilly.com/library-access/library/view/-/9781118236338/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781118236338/?ar">https://learning.oreilly.com/library/view/~/9781118236338/?ar</a><br/>Format:&#160;Electronic Resources<br/> OpenGL insights ent://SD_ILS/0/SD_ILS:2295461 2024-06-19T07:10:54Z 2024-06-19T07:10:54Z by&#160;Cozzi, Patrick.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781439893777/?ar">https://go.oreilly.com/library-access/library/view/-/9781439893777/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781439893777/?ar">https://learning.oreilly.com/library/view/~/9781439893777/?ar</a><br/>Format:&#160;Electronic Resources<br/> Photoshop CS6 unlocked : 101 tips, tricks &amp; techniques ent://SD_ILS/0/SD_ILS:2296260 2024-06-19T07:10:54Z 2024-06-19T07:10:54Z by&#160;Haffly, Corrie.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780987247889/?ar">https://go.oreilly.com/library-access/library/view/-/9780987247889/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780987247889/?ar">https://learning.oreilly.com/library/view/~/9780987247889/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780987247889">https://learning.oreilly.com/library/view/~/9780987247889</a><br/>Format:&#160;Electronic Resources<br/> GPU Pro 3 : advanced rendering techniques ent://SD_ILS/0/SD_ILS:2293752 2024-06-19T07:10:54Z 2024-06-19T07:10:54Z by&#160;Engel, Wolfgang F.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781439887943/?ar">https://go.oreilly.com/library-access/library/view/-/9781439887943/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781439887943/?ar">https://learning.oreilly.com/library/view/~/9781439887943/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781439887943">https://learning.oreilly.com/library/view/~/9781439887943</a><br/>Format:&#160;Electronic Resources<br/> Shadow algorithms data miner ent://SD_ILS/0/SD_ILS:2295629 2024-06-19T07:10:54Z 2024-06-19T07:10:54Z by&#160;Woo, Andrew, 1965-<br/><a href="https://learning.oreilly.com/library/view/~/9781439880265">https://learning.oreilly.com/library/view/~/9781439880265</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781439880265/?ar">https://go.oreilly.com/library-access/library/view/-/9781439880265/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781439880265/?ar">https://learning.oreilly.com/library/view/~/9781439880265/?ar</a><br/>Format:&#160;Electronic Resources<br/> Prototyping augmented reality ent://SD_ILS/0/SD_ILS:2293147 2024-06-19T07:10:54Z 2024-06-19T07:10:54Z by&#160;Mullen, Tony, 1971-<br/><a href="https://learning.oreilly.com/library/view/~/9781118036631/?ar">https://learning.oreilly.com/library/view/~/9781118036631/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781118036631/?ar">https://go.oreilly.com/library-access/library/view/-/9781118036631/?ar</a><br/>Format:&#160;Electronic Resources<br/> Cinema 4D : the artist's project sourcebook ent://SD_ILS/0/SD_ILS:2291524 2024-06-19T07:10:54Z 2024-06-19T07:10:54Z by&#160;McQuilkin, Kent.<br/><a href="https://learning.oreilly.com/library/view/~/9780240814506/?ar">https://learning.oreilly.com/library/view/~/9780240814506/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780240814506/?ar">https://go.oreilly.com/library-access/library/view/-/9780240814506/?ar</a><br/>Format:&#160;Electronic Resources<br/> 3D math primer for graphics and game development ent://SD_ILS/0/SD_ILS:2293074 2024-06-19T07:10:54Z 2024-06-19T07:10:54Z by&#160;Dunn, Fletcher.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781439869819/?ar">https://go.oreilly.com/library-access/library/view/-/9781439869819/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781439869819/?ar">https://learning.oreilly.com/library/view/~/9781439869819/?ar</a><br/>Format:&#160;Electronic Resources<br/> ZBrush character creation : advanced digital sculpting ent://SD_ILS/0/SD_ILS:2290856 2024-06-19T07:10:54Z 2024-06-19T07:10:54Z by&#160;Spencer, Scott, 1975-<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781118037065/?ar">https://go.oreilly.com/library-access/library/view/-/9781118037065/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781118037065/?ar">https://learning.oreilly.com/library/view/~/9781118037065/?ar</a><br/>Format:&#160;Electronic Resources<br/> OGRE 3D 1.7 beginner's guide : create real time 3D applications using OGRE 3D from scratch ent://SD_ILS/0/SD_ILS:2290985 2024-06-19T07:10:54Z 2024-06-19T07:10:54Z by&#160;Kerger, Felix.<br/><a href="https://learning.oreilly.com/library/view/~/9781849512480">https://learning.oreilly.com/library/view/~/9781849512480</a> <a href="https://learning.oreilly.com/library/view/~/9781849512480/?ar">https://learning.oreilly.com/library/view/~/9781849512480/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781849512480/?ar">https://go.oreilly.com/library-access/library/view/-/9781849512480/?ar</a><br/>Format:&#160;Electronic Resources<br/> Physically based rendering : from theory to implementation ent://SD_ILS/0/SD_ILS:2289145 2024-06-19T07:10:54Z 2024-06-19T07:10:54Z by&#160;Pharr, Matt.<br/><a href="https://learning.oreilly.com/library/view/~/9780123750792/?ar">https://learning.oreilly.com/library/view/~/9780123750792/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780123750792/?ar">https://go.oreilly.com/library-access/library/view/-/9780123750792/?ar</a><br/>Format:&#160;Electronic Resources<br/> Maya studio projects. 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