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SirsiDynix Enterprise https://catalog.iyte.edu.tr/client/en_US/default/default/qu$003dCOMPUTERS$002b--$002bProgramming$002b--$002bGames.$0026ps$003d300? 2024-06-25T12:46:08Z Digital Holography. ent://SD_ILS/0/SD_ILS:1253614 2024-06-25T12:46:08Z 2024-06-25T12:46:08Z by&#160;Picart, Pascal.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1117266">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Multiplayer game programming : architecting networked games ent://SD_ILS/0/SD_ILS:2309063 2024-06-25T12:46:08Z 2024-06-25T12:46:08Z by&#160;Glazer, Joshua L., author.<br/><a href="https://learning.oreilly.com/library/view/~/9780134034355/?ar">https://learning.oreilly.com/library/view/~/9780134034355/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780134034355/?ar">https://go.oreilly.com/library-access/library/view/-/9780134034355/?ar</a><br/>Format:&#160;Electronic Resources<br/> OpenGL game development by example : design and code your 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href="https://learning.oreilly.com/library/view/~/9781466595354/?ar">https://learning.oreilly.com/library/view/~/9781466595354/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781466595354/?ar">https://go.oreilly.com/library-access/library/view/-/9781466595354/?ar</a><br/>Format:&#160;Electronic Resources<br/> Mathematical structures for computer graphics ent://SD_ILS/0/SD_ILS:2322777 2024-06-25T12:46:08Z 2024-06-25T12:46:08Z by&#160;Janke, Steven J., 1947- author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781118712191/?ar">https://go.oreilly.com/library-access/library/view/-/9781118712191/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781118712191/?ar">https://learning.oreilly.com/library/view/~/9781118712191/?ar</a><br/>Format:&#160;Electronic Resources<br/> Unity for absolute beginners ent://SD_ILS/0/SD_ILS:2303647 2024-06-25T12:46:08Z 2024-06-25T12:46:08Z by&#160;Blackman, Sue, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781430267782">https://learning.oreilly.com/library/view/~/9781430267782</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781430267782/?ar">https://go.oreilly.com/library-access/library/view/-/9781430267782/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781430267782/?ar">https://learning.oreilly.com/library/view/~/9781430267782/?ar</a><br/>Format:&#160;Electronic Resources<br/> Computer graphics : from pixels to programmable graphics hardware ent://SD_ILS/0/SD_ILS:2302580 2024-06-25T12:46:08Z 2024-06-25T12:46:08Z by&#160;Boreskov, Alexey.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781482215571/?ar">https://go.oreilly.com/library-access/library/view/-/9781482215571/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781482215571/?ar">https://learning.oreilly.com/library/view/~/9781482215571/?ar</a><br/>Format:&#160;Electronic Resources<br/> Stencyl essentials : build 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Stuart (Robin Stuart), 1953-<br/><a href="https://learning.oreilly.com/library/view/~/9781466582521/?ar">https://learning.oreilly.com/library/view/~/9781466582521/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781466582521/?ar">https://go.oreilly.com/library-access/library/view/-/9781466582521/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781466582521">https://learning.oreilly.com/library/view/~/9781466582521</a><br/>Format:&#160;Electronic Resources<br/> Game character creation with Blender and Unity ent://SD_ILS/0/SD_ILS:2294782 2024-06-25T12:46:08Z 2024-06-25T12:46:08Z by&#160;Totten, Christopher W.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781118237717/?ar">https://go.oreilly.com/library-access/library/view/-/9781118237717/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781118237717/?ar">https://learning.oreilly.com/library/view/~/9781118237717/?ar</a><br/>Format:&#160;Electronic Resources<br/> The uncanny valley in games &amp; animation ent://SD_ILS/0/SD_ILS:2305465 2024-06-25T12:46:08Z 2024-06-25T12:46:08Z by&#160;Tinwell, Angela, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781466586949/?ar">https://learning.oreilly.com/library/view/~/9781466586949/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781466586949/?ar">https://go.oreilly.com/library-access/library/view/-/9781466586949/?ar</a><br/>Format:&#160;Electronic Resources<br/> Beginning Android tablet games programming ent://SD_ILS/0/SD_ILS:2293480 2024-06-25T12:46:08Z 2024-06-25T12:46:08Z by&#160;Kerfs, Jeremy.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781430238522/?ar">https://go.oreilly.com/library-access/library/view/-/9781430238522/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781430238522/?ar">https://learning.oreilly.com/library/view/~/9781430238522/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781430238522">https://learning.oreilly.com/library/view/~/9781430238522</a><br/>Format:&#160;Electronic Resources<br/> 3D math primer for graphics and game development ent://SD_ILS/0/SD_ILS:2293074 2024-06-25T12:46:08Z 2024-06-25T12:46:08Z by&#160;Dunn, Fletcher.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781439869819/?ar">https://go.oreilly.com/library-access/library/view/-/9781439869819/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781439869819/?ar">https://learning.oreilly.com/library/view/~/9781439869819/?ar</a><br/>Format:&#160;Electronic Resources<br/> GPU Pro 6 : advanced rendering techniques ent://SD_ILS/0/SD_ILS:2309259 2024-06-25T12:46:08Z 2024-06-25T12:46:08Z by&#160;Engel, Wolfgang F., editor.<br/><a href="https://learning.oreilly.com/library/view/~/9781482264623/?ar">https://learning.oreilly.com/library/view/~/9781482264623/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781482264623/?ar">https://go.oreilly.com/library-access/library/view/-/9781482264623/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781482264623">https://learning.oreilly.com/library/view/~/9781482264623</a><br/>Format:&#160;Electronic Resources<br/> Swift, developing iOS applications : unleash the power of Swift and discover the skills required to build incredible robust iOS applications : a course in three modules ent://SD_ILS/0/SD_ILS:2311466 2024-06-25T12:46:08Z 2024-06-25T12:46:08Z by&#160;Wagner, Andrew J. 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href="https://go.oreilly.com/library-access/library/view/-/9781466593312/?ar">https://go.oreilly.com/library-access/library/view/-/9781466593312/?ar</a><br/>Format:&#160;Electronic Resources<br/> Writing Game Center apps in iOS ent://SD_ILS/0/SD_ILS:2292193 2024-06-25T12:46:08Z 2024-06-25T12:46:08Z by&#160;Nahavandipoor, Vandad.<br/><a href="https://learning.oreilly.com/library/view/~/9781449307950/?ar">https://learning.oreilly.com/library/view/~/9781449307950/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781449307950">https://learning.oreilly.com/library/view/~/9781449307950</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781449307950/?ar">https://go.oreilly.com/library-access/library/view/-/9781449307950/?ar</a><br/>Format:&#160;Electronic Resources<br/> Graphics shaders : theory and practice ent://SD_ILS/0/SD_ILS:2293374 2024-06-25T12:46:08Z 2024-06-25T12:46:08Z by&#160;Bailey, Michael (Michael John), 1953-<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781439867754/?ar">https://go.oreilly.com/library-access/library/view/-/9781439867754/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781439867754/?ar">https://learning.oreilly.com/library/view/~/9781439867754/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game physics cookbook : discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games ent://SD_ILS/0/SD_ILS:2313099 2024-06-25T12:46:08Z 2024-06-25T12:46:08Z by&#160;Szauer, Gabor, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781787123663/?ar">https://learning.oreilly.com/library/view/~/9781787123663/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781787123663/?ar">https://go.oreilly.com/library-access/library/view/-/9781787123663/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781787123663">https://learning.oreilly.com/library/view/~/9781787123663</a><br/>Format:&#160;Electronic Resources<br/> Game programming with Unity and C# : a complete beginner's guide ent://SD_ILS/0/SD_ILS:2324674 2024-06-25T12:46:08Z 2024-06-25T12:46:08Z by&#160;Hardman, Casey.<br/><a href="https://learning.oreilly.com/library/view/~/9781484256565/?ar">https://learning.oreilly.com/library/view/~/9781484256565/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781484256565">https://learning.oreilly.com/library/view/~/9781484256565</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781484256565/?ar">https://go.oreilly.com/library-access/library/view/-/9781484256565/?ar</a><br/>Format:&#160;Electronic Resources<br/> MMOs from the outside in : the massively-multiplayer online role-playing games of psychology, law, government, and real life ent://SD_ILS/0/SD_ILS:2309503 2024-06-25T12:46:08Z 2024-06-25T12:46:08Z 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href="https://go.oreilly.com/library-access/library/view/-/9781466581401/?ar">https://go.oreilly.com/library-access/library/view/-/9781466581401/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781466581401/?ar">https://learning.oreilly.com/library/view/~/9781466581401/?ar</a><br/>Format:&#160;Electronic Resources<br/> Unity 2017 game optimization : optimize all aspects of Unity performance ent://SD_ILS/0/SD_ILS:2315007 2024-06-25T12:46:08Z 2024-06-25T12:46:08Z by&#160;Dickinson, Chris, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781788392365/?ar">https://go.oreilly.com/library-access/library/view/-/9781788392365/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781788392365/?ar">https://learning.oreilly.com/library/view/~/9781788392365/?ar</a><br/>Format:&#160;Electronic Resources<br/> Learn C++ for game development ent://SD_ILS/0/SD_ILS:2303706 2024-06-25T12:46:08Z 2024-06-25T12:46:08Z by&#160;Sutherland, Bruce (Video game 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