Search Results for Computer games -- Programming.SirsiDynix Enterprisehttps://catalog.iyte.edu.tr/client/en_US/default/default/qu$003dComputer$002bgames$002b--$002bProgramming.$0026ps$003d300?2024-09-25T09:40:38ZProgramming Believable Characters for Computer Games.ent://SD_ILS/0/SD_ILS:13044782024-09-25T09:40:38Z2024-09-25T09:40:38Zby Bailiie-de Byl, Penny.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135725">Click to View</a><br/>Format: Electronic Resources<br/>Mastering unity 2D game development : become an expert in Unity3D's new 2D system, and then join in the adventure to build a full RPG game framework!ent://SD_ILS/0/SD_ILS:22080082024-09-25T09:40:38Z2024-09-25T09:40:38Zby Jackson, Simon, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1774324">Click to View</a><br/>Format: Electronic Resources<br/>VR integrated heritage recreation : using Blender and Unreal Engine 4ent://SD_ILS/0/SD_ILS:23254662024-09-25T09:40:38Z2024-09-25T09:40:38Zby Kumar, Abhishek, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484260777/?ar">https://go.oreilly.com/library-access/library/view/-/9781484260777/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781430247432">https://learning.oreilly.com/library/view/~/9781430247432</a><br/>Format: Electronic Resources<br/>Spiele programmieren mit Unity für Kidsent://SD_ILS/0/SD_ILS:23083152024-09-25T09:40:38Z2024-09-25T09:40:38Zby Schumann, Hans-Georg, author.<br/><a href="https://learning.oreilly.com/library/view/~/9783958450387/?ar">https://learning.oreilly.com/library/view/~/9783958450387/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9783958450387/?ar">https://go.oreilly.com/library-access/library/view/-/9783958450387/?ar</a><br/>Format: Electronic Resources<br/>Learning AndEngineent://SD_ILS/0/SD_ILS:22080812024-09-25T09:40:38Z2024-09-25T09:40:38Zby Varga, Martin, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1784202">Click to View</a><br/>Format: Electronic Resources<br/>Game development using Pythonent://SD_ILS/0/SD_ILS:22786612024-09-25T09:40:38Z2024-09-25T09:40:38Zby Parker, J. R. (Jim R.), 1955- author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=6457842">Click to View</a><br/>Format: Electronic Resources<br/>Game physics pearlsent://SD_ILS/0/SD_ILS:21316832024-09-25T09:40:38Z2024-09-25T09:40:38Zby Bergen, Gino van den, editor.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1633202">Click to View</a><br/>Format: Electronic Resources<br/>Artificial intelligence for gamesent://SD_ILS/0/SD_ILS:476182024-09-25T09:40:38Z2024-09-25T09:40:38Zby Millington, Ian.<br/>Format: Books<br/>Scratch for kids for dummiesent://SD_ILS/0/SD_ILS:23071002024-09-25T09:40:38Z2024-09-25T09:40:38Zby Breen, Derek, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781119014874/?ar">https://go.oreilly.com/library-access/library/view/-/9781119014874/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781119014874/?ar">https://learning.oreilly.com/library/view/~/9781119014874/?ar</a><br/>Format: Electronic Resources<br/>Game AI pro 3 : collected wisdom of game AI professionalsent://SD_ILS/0/SD_ILS:21089392024-09-25T09:40:38Z2024-09-25T09:40:38Zby Rabin, Steve, editor.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5477192">Click to View</a><br/>Format: Electronic Resources<br/>iOS for game programmersent://SD_ILS/0/SD_ILS:20633052024-09-25T09:40:38Z2024-09-25T09:40:38Zby Sherrod, Allen, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4895067">Click to View</a><br/>Format: Electronic Resources<br/>Game development with Swiftent://SD_ILS/0/SD_ILS:22088832024-09-25T09:40:38Z2024-09-25T09:40:38Zby Haney, Stephen, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=2102828">Click to View</a><br/>Format: Electronic Resources<br/>Beginning OpenGL game programmingent://SD_ILS/0/SD_ILS:20443672024-09-25T09:40:38Z2024-09-25T09:40:38Zby Benstead, Luke, author.<br/>Format: Books<br/>A1 Techniques for game programmingent://SD_ILS/0/SD_ILS:146032024-09-25T09:40:38Z2024-09-25T09:40:38Zby Buckland, Mat.<br/>Format: Books<br/>Unreal engine virtual reality quick start guide : design and develop immersive virtual reality experiences with unreal engine 4ent://SD_ILS/0/SD_ILS:22680482024-09-25T09:40:38Z2024-09-25T09:40:38Zby Plowman, Jessica, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5721593">Click to View</a><br/>Format: Electronic Resources<br/>Beginning C++ game programming : learn to program with C++ by building fun gamesent://SD_ILS/0/SD_ILS:22780982024-09-25T09:40:38Z2024-09-25T09:40:38Zby Horton, John, 1920- author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5970671">Click to View</a><br/>Format: Electronic Resources<br/>Learning C# by developing games with unity 2019 : code in C# and build 3d games with unityent://SD_ILS/0/SD_ILS:23471752024-09-25T09:40:38Z2024-09-25T09:40:38Zby Ferrone, Harrison, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5744446">Click to View</a><br/>Format: Electronic Resources<br/>Unity 2018 artificial intelligence cookbook : over 90 recipes to build and customize AI entities for your games with Unityent://SD_ILS/0/SD_ILS:22676052024-09-25T09:40:38Z2024-09-25T09:40:38Zby Palacios, Jorge, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5504392">Click to View</a><br/>Format: Electronic Resources<br/>Swift game development : learn IOS 12 game development using SpriteKit, SceneKit and ARKit 2.0ent://SD_ILS/0/SD_ILS:22776032024-09-25T09:40:38Z2024-09-25T09:40:38Zby Shekar, Siddharth, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5532240">Click to View</a><br/>Format: Electronic Resources<br/>Learn OpenGL : beginner's guide to 3d rendering and game development with opengl and c++ent://SD_ILS/0/SD_ILS:23501702024-09-25T09:40:38Z2024-09-25T09:40:38Zby Hussain, Frahaan, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5507780">Click to View</a><br/>Format: Electronic Resources<br/>Augmented reality game development : create your own augmented reality games from scratch with Unity 5ent://SD_ILS/0/SD_ILS:21557772024-09-25T09:40:38Z2024-09-25T09:40:38Zby Lanham, Micheal, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4790570">Click to View</a><br/>Format: Electronic Resources<br/>Learning AWS Lumberyard game development : create stunning 3D multiplayer games with integrated cloud-based featuresent://SD_ILS/0/SD_ILS:22391692024-09-25T09:40:38Z2024-09-25T09:40:38Zby Lavieri, Edward, Dr., author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4732039">Click to View</a><br/>Format: Electronic Resources<br/>Super scratch programming adventure! : learn to program by making cool gamesent://SD_ILS/0/SD_ILS:20539862024-09-25T09:40:38Z2024-09-25T09:40:38Z<a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1572879">Click to View</a><br/>Format: Electronic Resources<br/>Game development tool essentials : game tool development tricks, tips, and concepts from industry expertsent://SD_ILS/0/SD_ILS:23441702024-09-25T09:40:38Z2024-09-25T09:40:38Zby Ardolino, Alessandro, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1781942">Click to View</a><br/>Format: Electronic Resources<br/>On the way to fun : an emotion-based approach to successful game designent://SD_ILS/0/SD_ILS:21106982024-09-25T09:40:38Z2024-09-25T09:40:38Zby Dillon, Roberto, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1648157">Click to View</a><br/>Format: Electronic Resources<br/>Learning C# by developing games with unity 2021 : kickstart your C# programming and Unity journey by building 3D games from scratchent://SD_ILS/0/SD_ILS:23568072024-09-25T09:40:38Z2024-09-25T09:40:38Zby Ferrone, Harrison, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=6797219">Click to View</a><br/>Format: Electronic Resources<br/>Hands-on C++ game animation programming : learn modern animation techniques from theory to implementation with C++ and OpenGLent://SD_ILS/0/SD_ILS:23535332024-09-25T09:40:38Z2024-09-25T09:40:38Zby Szauer, Gabor, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=6229060">Click to View</a><br/>Format: Electronic Resources<br/>Unreal engine 4 shaders and effects cookbook : over 70 recipes for mastering post-processing effects and advanced shading techniquesent://SD_ILS/0/SD_ILS:22365872024-09-25T09:40:38Z2024-09-25T09:40:38Zby Ramos, Brais Brenlla, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5781048">Click to View</a><br/>Format: Electronic Resources<br/>Game audio development with Unity 5.X : design a blockbuster game soundtrack with Unity 5.Xent://SD_ILS/0/SD_ILS:22126422024-09-25T09:40:38Z2024-09-25T09:40:38Zby Lanham, Micheal, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4900800">Click to View</a><br/>Format: Electronic Resources<br/>Mastering oculus rift development : explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projectsent://SD_ILS/0/SD_ILS:22288982024-09-25T09:40:38Z2024-09-25T09:40:38Zby Donovan, Jack, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4800947">Click to View</a><br/>Format: Electronic Resources<br/>Mastering SFML game development : create complex and visually stunning games using all the advanced features available in SFML developmentent://SD_ILS/0/SD_ILS:22356272024-09-25T09:40:38Z2024-09-25T09:40:38Zby Pupius, Raimondas, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4795492">Click to View</a><br/>Format: Electronic Resources<br/>Mastering Unity 5.x : create amazing games with solid gameplay features, using a professional-grade workflow inside the Unity engine!ent://SD_ILS/0/SD_ILS:22356262024-09-25T09:40:38Z2024-09-25T09:40:38Zby Thorn, Alan, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4794159">Click to View</a><br/>Format: Electronic Resources<br/>Super Scratch programming adventure! learn to program by making cool games!ent://SD_ILS/0/SD_ILS:20522952024-09-25T09:40:38Z2024-09-25T09:40:38Zby ProQuest (Firm)<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1137573">Click to View</a><br/>Format: Electronic Resources<br/>Real-world Flash game development : how to follow best practices and keep your sanityent://SD_ILS/0/SD_ILS:22107592024-09-25T09:40:38Z2024-09-25T09:40:38Zby Griffith, Christopher, 1979- author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4689089">Click to View</a><br/>Format: Electronic Resources<br/>Maya Python for games and film : a complete reference for the Maya Python and the Maya Python APIent://SD_ILS/0/SD_ILS:21323732024-09-25T09:40:38Z2024-09-25T09:40:38Zby Mechtley, Adam, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4357351">Click to View</a><br/>Format: Electronic Resources<br/>Game physicsent://SD_ILS/0/SD_ILS:21254872024-09-25T09:40:38Z2024-09-25T09:40:38Zby Eberly, David H.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=648814">Click to View</a><br/>Format: Electronic Resources<br/>Make your own Scratch games!ent://SD_ILS/0/SD_ILS:23185772024-09-25T09:40:38Z2024-09-25T09:40:38Zby Anthropy, Anna, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781492071280">https://learning.oreilly.com/library/view/~/9781492071280</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781492071280/?ar">https://go.oreilly.com/library-access/library/view/-/9781492071280/?ar</a><br/>Format: Electronic Resources<br/>Getting started with Unity 5.x 2D game development : build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandasent://SD_ILS/0/SD_ILS:22289372024-09-25T09:40:38Z2024-09-25T09:40:38Zby Sapio, Francesco, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4804469">Click to View</a><br/>Format: Electronic Resources<br/>Swift 3 game development : embrace the mobile gaming revolution by creating popular iOS games with Swift 3.0ent://SD_ILS/0/SD_ILS:22356292024-09-25T09:40:38Z2024-09-25T09:40:38Zby Haney, Stephen, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4801608">Click to View</a><br/>Format: Electronic Resources<br/>Unreal Engine 4 scripting with C++ cookbook : get the best out of your games by scripting them using UE4ent://SD_ILS/0/SD_ILS:22355522024-09-25T09:40:38Z2024-09-25T09:40:38Zby Sherif, William, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4728347">Click to View</a><br/>Format: Electronic Resources<br/>Unreal Engine 4 game development essentials : master the basics of Unreal Engine 4 to build stunning video gamesent://SD_ILS/0/SD_ILS:22279472024-09-25T09:40:38Z2024-09-25T09:40:38Zby Satheesh, P. V., author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4520814">Click to View</a><br/>Format: Electronic Resources<br/>Beginning C++ game programming : learn C++ from scratch and get started building your very own gamesent://SD_ILS/0/SD_ILS:22285162024-09-25T09:40:38Z2024-09-25T09:40:38Zby Horton, John, 1920- author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4722699">Click to View</a><br/>Format: Electronic Resources<br/>Buildbox 2.x game development : build rich, high production value mobile games and distribute them across different platforms with Buildboxent://SD_ILS/0/SD_ILS:22391032024-09-25T09:40:38Z2024-09-25T09:40:38Zby Audronis, Ty, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4709435">Click to View</a><br/>Format: Electronic Resources<br/>Building Minecraft server modifications : create and customize your very own Minecraft server using Java and the Spigot APIent://SD_ILS/0/SD_ILS:21553922024-09-25T09:40:38Z2024-09-25T09:40:38Zby Sommer, Cody M., author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4191341">Click to View</a><br/>Format: Electronic Resources<br/>Stencyl essentials : build beautiful, unique, cross-platform games rapidly with the free Stencyl 2D game engine and toolsetent://SD_ILS/0/SD_ILS:13869182024-09-25T09:40:38Z2024-09-25T09:40:38Zby Sneyd, Richard, author.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=2037699">Click to View</a><br/>Format: Electronic Resources<br/>Building levels in Unity : create exciting 3D game worlds with Unityent://SD_ILS/0/SD_ILS:21553022024-09-25T09:40:38Z2024-09-25T09:40:38Zby Gerasimov, Volodymyr, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=2075813">Click to View</a><br/>Format: Electronic Resources<br/>Mastering Android game development : master game development with the Android SDK to develop highly interactive and amazing gamesent://SD_ILS/0/SD_ILS:22249182024-09-25T09:40:38Z2024-09-25T09:40:38Zby Portales, Raul, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=2081457">Click to View</a><br/>Format: Electronic Resources<br/>Mastering LibGDX game development : leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial titleent://SD_ILS/0/SD_ILS:22386362024-09-25T09:40:38Z2024-09-25T09:40:38Zby Hoey, Patrick, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4191210">Click to View</a><br/>Format: Electronic Resources<br/>SFML blueprints : sharpen your game development skills and improve your C++ and SFML knowledge with five exciting projectsent://SD_ILS/0/SD_ILS:22710352024-09-25T09:40:38Z2024-09-25T09:40:38Zby Barbier, Maxime, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=2059354">Click to View</a><br/>Format: Electronic Resources<br/>Learning game AI programming with Lua : leverage the power of Lua programming to create game AI that focuses on motion, animation, and tacticsent://SD_ILS/0/SD_ILS:22074742024-09-25T09:40:38Z2024-09-25T09:40:38Zby Young, David, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1706416">Click to View</a><br/>Format: Electronic Resources<br/>Unity game development blueprints : explore the various enticing features of Unity and learn how to develop awesome gamesent://SD_ILS/0/SD_ILS:21552322024-09-25T09:40:38Z2024-09-25T09:40:38Zby Doran, John P., author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1840931">Click to View</a><br/>Format: Electronic Resources<br/>Massively Multiplayer Game Development.ent://SD_ILS/0/SD_ILS:13044142024-09-25T09:40:38Z2024-09-25T09:40:38Zby Alexander, Thor.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135659">Click to View</a><br/>Format: Electronic Resources<br/>Blender 2.8 character creationent://SD_ILS/0/SD_ILS:23230642024-09-25T09:40:38Z2024-09-25T09:40:38Zby Lile, Darrin, speaker.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781838989453/?ar">https://go.oreilly.com/library-access/library/view/-/9781838989453/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781838989453/?ar">https://learning.oreilly.com/videos/~/9781838989453/?ar</a><br/>Format: Electronic Resources<br/>Invent your own computer games with Pythonent://SD_ILS/0/SD_ILS:23125182024-09-25T09:40:38Z2024-09-25T09:40:38Zby Sweigart, Al, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781492019152/?ar">https://learning.oreilly.com/library/view/~/9781492019152/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781492019152/?ar">https://go.oreilly.com/library-access/library/view/-/9781492019152/?ar</a><br/>Format: Electronic Resources<br/>Unity 5.x 2D game development blueprints : explore the features of Unity 5 for 2D game development by building three amazing game projectsent://SD_ILS/0/SD_ILS:22284302024-09-25T09:40:38Z2024-09-25T09:40:38Zby Sapio, Francesco, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4709421">Click to View</a><br/>Format: Electronic Resources<br/>Mastering Unity 2D game development : master everything you need to build a 2D game using Unity 5 by developing a complete RPG game framework!ent://SD_ILS/0/SD_ILS:22285182024-09-25T09:40:38Z2024-09-25T09:40:38Zby Godbold, Ashley, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4724557">Click to View</a><br/>Format: Electronic Resources<br/>OpenGL game development by example : design and code your own 2D and 3D game efficiently using OpenGL and C++ent://SD_ILS/0/SD_ILS:22388462024-09-25T09:40:38Z2024-09-25T09:40:38Zby Madsen, Robert, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4520637">Click to View</a><br/>Format: Electronic Resources<br/>GameMaker programming by example : master the development of 2D game by learning to use the powerful GameMaker language and tools provided by the GameMaker-- Studio workspace and engine!ent://SD_ILS/0/SD_ILS:21554872024-09-25T09:40:38Z2024-09-25T09:40:38Zby Christian, Brian, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4520755">Click to View</a><br/>Format: Electronic Resources<br/>iOS 9 game development essentials : design, build, and publishing an iOS game from scratch using the stunning features of iOS 9ent://SD_ILS/0/SD_ILS:22276422024-09-25T09:40:38Z2024-09-25T09:40:38Zby Gaffney, Chuck, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4191181">Click to View</a><br/>Format: Electronic Resources<br/>The Indie Game Developer Handbookent://SD_ILS/0/SD_ILS:23062142024-09-25T09:40:38Z2024-09-25T09:40:38Zby Hill-Whittall, Richard, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781138828421/?ar">https://learning.oreilly.com/library/view/~/9781138828421/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781138828421/?ar">https://go.oreilly.com/library-access/library/view/-/9781138828421/?ar</a><br/>Format: Electronic Resources<br/>Learning Cocos2d-x game development : learn cross-platform game development with Cocos2d-xent://SD_ILS/0/SD_ILS:22081332024-09-25T09:40:38Z2024-09-25T09:40:38Zby Shekar, Siddharth, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1797266">Click to View</a><br/>Format: Electronic Resources<br/>Mobile game development with Corona SDKent://SD_ILS/0/SD_ILS:22998222024-09-25T09:40:38Z2024-09-25T09:40:38Zby Whye, J. A.<br/><a href="https://learning.oreilly.com/videos/~/9781771371018/?ar">https://learning.oreilly.com/videos/~/9781771371018/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781771371018/?ar">https://go.oreilly.com/library-access/library/view/-/9781771371018/?ar</a><br/>Format: Electronic Resources<br/>Game Programming Golden Rules.ent://SD_ILS/0/SD_ILS:13044382024-09-25T09:40:38Z2024-09-25T09:40:38Zby Brownlow, Martin.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135683">Click to View</a><br/>Format: Electronic Resources<br/>Unreal engine : ultimate survival horror course.ent://SD_ILS/0/SD_ILS:23342442024-09-25T09:40:38Z2024-09-25T09:40:38Zby Travis, Aidan, author.<br/><a href="https://learning.oreilly.com/videos/~/9781804614174">https://learning.oreilly.com/videos/~/9781804614174</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781804614174/?ar">https://go.oreilly.com/library-access/library/view/-/9781804614174/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781804614174/?ar">https://learning.oreilly.com/videos/~/9781804614174/?ar</a><br/>Format: Video recording<br/>Unreal Engine 5 : sci-fi environment design.ent://SD_ILS/0/SD_ILS:23343462024-09-25T09:40:38Z2024-09-25T09:40:38Zby Yosifov, Ivan, presenter.<br/><a href="https://learning.oreilly.com/videos/~/9781837630325/?ar">https://learning.oreilly.com/videos/~/9781837630325/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781837630325/?ar">https://go.oreilly.com/library-access/library/view/-/9781837630325/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781837630325">https://learning.oreilly.com/videos/~/9781837630325</a><br/>Format: Video recording<br/>Unity game development cookbook : essentials for every gameent://SD_ILS/0/SD_ILS:23192092024-09-25T09:40:38Z2024-09-25T09:40:38Zby Butterfield-Addison, Paris, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781491999141/?ar">https://learning.oreilly.com/library/view/~/9781491999141/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781491999141/?ar">https://go.oreilly.com/library-access/library/view/-/9781491999141/?ar</a><br/>Format: Electronic Resources<br/>Unity game development in 4 hoursent://SD_ILS/0/SD_ILS:23213572024-09-25T09:40:38Z2024-09-25T09:40:38Zby Semchenko, Anton, speaker.<br/><a href="https://learning.oreilly.com/videos/~/9781838551520/?ar">https://learning.oreilly.com/videos/~/9781838551520/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781838551520/?ar">https://go.oreilly.com/library-access/library/view/-/9781838551520/?ar</a><br/>Format: Electronic Resources<br/>Polished game development : from first steps to final releaseent://SD_ILS/0/SD_ILS:23117682024-09-25T09:40:38Z2024-09-25T09:40:38Zby Goodwin, Steven, 1973- author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484221228/?ar">https://learning.oreilly.com/library/view/~/9781484221228/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781484221228/?ar">https://go.oreilly.com/library-access/library/view/-/9781484221228/?ar</a><br/>Format: Electronic Resources<br/>Creating narrative games with Unity : build a complete narrative game from start to finish using the Unity game engineent://SD_ILS/0/SD_ILS:23120502024-09-25T09:40:38Z2024-09-25T09:40:38Zby Manning, Jon, speaker.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781491969830/?ar">https://go.oreilly.com/library-access/library/view/-/9781491969830/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781491969830/?ar">https://learning.oreilly.com/videos/~/9781491969830/?ar</a><br/>Format: Electronic Resources<br/>Game Development Toolsent://SD_ILS/0/SD_ILS:23136262024-09-25T09:40:38Z2024-09-25T09:40:38Zby Ansari, Marwan, author<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781439867723/?ar">https://go.oreilly.com/library-access/library/view/-/9781439867723/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781439867723">https://learning.oreilly.com/library/view/~/9781439867723</a>
<a href="https://learning.oreilly.com/library/view/~/9781439867723/?ar">https://learning.oreilly.com/library/view/~/9781439867723/?ar</a><br/>Format: Electronic Resources<br/>Building Android games with Cocos2d-x : learn to create engaging and spectacular games for Android using Cocos2d-xent://SD_ILS/0/SD_ILS:13868082024-09-25T09:40:38Z2024-09-25T09:40:38Zby Hernandez, Raydelto, author.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=2005214">Click to View</a><br/>Format: Electronic Resources<br/>Cocos2d-x by example beginner's guide : unleash your inner creativity and learn how to build great cross-platform 2D games with the popular Cocos2d-x frameworkent://SD_ILS/0/SD_ILS:13867952024-09-25T09:40:38Z2024-09-25T09:40:38Zby Engelbert, Roger, author.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=2000932">Click to View</a><br/>Format: Electronic Resources<br/>Learning unreal engine iOS game development : create exciting iOS games with the power of the new unreal engine 4 subsystemsent://SD_ILS/0/SD_ILS:22084922024-09-25T09:40:38Z2024-09-25T09:40:38Zby Moniem, Muhammad A., author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1973862">Click to View</a><br/>Format: Electronic Resources<br/>Unity 5 game optimization : master performance optimization for Unity3D applications with tips and techniques that cover every aspect of Unity3D Engineent://SD_ILS/0/SD_ILS:22194772024-09-25T09:40:38Z2024-09-25T09:40:38Zby Dickinson, Chris, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4191216">Click to View</a><br/>Format: Electronic Resources<br/>Extending Unity with editor scripting : put Unity to use for your video games by creating your own custom tools with editor scriptingent://SD_ILS/0/SD_ILS:22194822024-09-25T09:40:38Z2024-09-25T09:40:38Zby Tadres, Angelo, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4191260">Click to View</a><br/>Format: Electronic Resources<br/>Computer games and software engineeringent://SD_ILS/0/SD_ILS:22713052024-09-25T09:40:38Z2024-09-25T09:40:38Zby Cooper, Kendra M. L., editor.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4003493">Click to View</a><br/>Format: Electronic Resources<br/>Pro Android gamesent://SD_ILS/0/SD_ILS:23068322024-09-25T09:40:38Z2024-09-25T09:40:38Zby Nardone, Massimo, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484205877/?ar">https://go.oreilly.com/library-access/library/view/-/9781484205877/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484205877/?ar">https://learning.oreilly.com/library/view/~/9781484205877/?ar</a><br/>Format: Electronic Resources<br/>Level up! : the guide to great video game designent://SD_ILS/0/SD_ILS:23067882024-09-25T09:40:38Z2024-09-25T09:40:38Zby Rogers, Scott, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781118877197/?ar">https://go.oreilly.com/library-access/library/view/-/9781118877197/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781118877197/?ar">https://learning.oreilly.com/library/view/~/9781118877197/?ar</a><br/>Format: Electronic Resources<br/>Make your own PuzzleScript games!ent://SD_ILS/0/SD_ILS:23214932024-09-25T09:40:38Z2024-09-25T09:40:38Zby Anthropy, Anna, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781098122560">https://learning.oreilly.com/library/view/~/9781098122560</a>
<a href="https://learning.oreilly.com/library/view/~/9781098122560/?ar">https://learning.oreilly.com/library/view/~/9781098122560/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781098122560/?ar">https://go.oreilly.com/library-access/library/view/-/9781098122560/?ar</a><br/>Format: Electronic Resources<br/>GameMaker fundamentals : learn GML programming to start making amazing gamesent://SD_ILS/0/SD_ILS:23350192024-09-25T09:40:38Z2024-09-25T09:40:38Zby Tyers, Ben, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484287132/?ar">https://learning.oreilly.com/library/view/~/9781484287132/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484287132">https://learning.oreilly.com/library/view/~/9781484287132</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781484287132/?ar">https://go.oreilly.com/library-access/library/view/-/9781484287132/?ar</a><br/>Format: Electronic Resources<br/>Blender 3 to Unreal Engine 5 : Dungeon Modular Kitbash.ent://SD_ILS/0/SD_ILS:23343332024-09-25T09:40:38Z2024-09-25T09:40:38Zby Bettison, Neil Ian, presenter.<br/><a href="https://learning.oreilly.com/videos/~/9781837637805/?ar">https://learning.oreilly.com/videos/~/9781837637805/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781837637805/?ar">https://go.oreilly.com/library-access/library/view/-/9781837637805/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781837637805">https://learning.oreilly.com/videos/~/9781837637805</a><br/>Format: Video recording<br/>Exploring game mechanics : principles and techniques to make fun, engaging gamesent://SD_ILS/0/SD_ILS:23354582024-09-25T09:40:38Z2024-09-25T09:40:38Zby Dhule, Maithili, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484288733/?ar">https://go.oreilly.com/library-access/library/view/-/9781484288733/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484288733/?ar">https://learning.oreilly.com/library/view/~/9781484288733/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484288733">https://learning.oreilly.com/library/view/~/9781484288733</a><br/>Format: Electronic Resources<br/>Unreal engine 5. Environment design.ent://SD_ILS/0/SD_ILS:23341482024-09-25T09:40:38Z2024-09-25T09:40:38Zby Yosifov, Ivan, presenter.<br/><a href="https://learning.oreilly.com/videos/~/9781804610435">https://learning.oreilly.com/videos/~/9781804610435</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781804610435/?ar">https://go.oreilly.com/library-access/library/view/-/9781804610435/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781804610435/?ar">https://learning.oreilly.com/videos/~/9781804610435/?ar</a><br/>Format: Video recording<br/>Unreal Engine 5 : create a zombie survivor FPS game.ent://SD_ILS/0/SD_ILS:23350652024-09-25T09:40:38Z2024-09-25T09:40:38Zby Yosifov, Ivan, presenter.<br/><a href="https://learning.oreilly.com/videos/~/9781837631605/?ar">https://learning.oreilly.com/videos/~/9781837631605/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781837631605/?ar">https://go.oreilly.com/library-access/library/view/-/9781837631605/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781837631605">https://learning.oreilly.com/videos/~/9781837631605</a><br/>Format: Video recording<br/>Basic math for game development with Unity 3D : a beginner's guide to mathematical foundationsent://SD_ILS/0/SD_ILS:23233212024-09-25T09:40:38Z2024-09-25T09:40:38Zby Sung, Kelvin, 1964- author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484254431/?ar">https://go.oreilly.com/library-access/library/view/-/9781484254431/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484254431/?ar">https://learning.oreilly.com/library/view/~/9781484254431/?ar</a><br/>Format: Electronic Resources<br/>Sams teach yourself Unity 2018 game development in 24 hoursent://SD_ILS/0/SD_ILS:23163892024-09-25T09:40:38Z2024-09-25T09:40:38Zby Geig, Mike, author.<br/><a href="https://learning.oreilly.com/library/view/~/9780134998909/?ar">https://learning.oreilly.com/library/view/~/9780134998909/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780134998909/?ar">https://go.oreilly.com/library-access/library/view/-/9780134998909/?ar</a><br/>Format: Electronic Resources<br/>Teaching coding through game creationent://SD_ILS/0/SD_ILS:23554182024-09-25T09:40:38Z2024-09-25T09:40:38Zby Kepple, Sarah, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5493453">Click to View</a><br/>Format: Electronic Resources<br/>Sams teach yourself Unity game development in 24 hoursent://SD_ILS/0/SD_ILS:23094462024-09-25T09:40:38Z2024-09-25T09:40:38Zby Tristem, Ben, author.<br/><a href="https://learning.oreilly.com/library/view/~/9780134272115/?ar">https://learning.oreilly.com/library/view/~/9780134272115/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780134272115/?ar">https://go.oreilly.com/library-access/library/view/-/9780134272115/?ar</a><br/>Format: Electronic Resources<br/>Tabletop game design for video game designersent://SD_ILS/0/SD_ILS:23075842024-09-25T09:40:38Z2024-09-25T09:40:38Zby Ham, Ethan, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781317536031/?ar">https://learning.oreilly.com/library/view/~/9781317536031/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781317536031/?ar">https://go.oreilly.com/library-access/library/view/-/9781317536031/?ar</a><br/>Format: Electronic Resources<br/>Getting started with game development in Unity : learn everything you need to start making games with the Unity game engineent://SD_ILS/0/SD_ILS:23120382024-09-25T09:40:38Z2024-09-25T09:40:38Zby Nugent, Tim, speaker.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781491969878/?ar">https://go.oreilly.com/library-access/library/view/-/9781491969878/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781491969878/?ar">https://learning.oreilly.com/videos/~/9781491969878/?ar</a><br/>Format: Electronic Resources<br/>Developing 3D games with Unity : build a complete 3D game with the Unity game engineent://SD_ILS/0/SD_ILS:23120402024-09-25T09:40:38Z2024-09-25T09:40:38Zby Manning, Jon, speaker.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781491969779/?ar">https://go.oreilly.com/library-access/library/view/-/9781491969779/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781491969779/?ar">https://learning.oreilly.com/videos/~/9781491969779/?ar</a><br/>Format: Electronic Resources<br/>Creating first-person shooter games with Unity : build a first person shooter game from beginning to end using the Unity game engineent://SD_ILS/0/SD_ILS:23120492024-09-25T09:40:38Z2024-09-25T09:40:38Zby Manning, Jon, speaker.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781491969793/?ar">https://go.oreilly.com/library-access/library/view/-/9781491969793/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781491969793/?ar">https://learning.oreilly.com/videos/~/9781491969793/?ar</a><br/>Format: Electronic Resources<br/>Poser pro game dev fundamentalsent://SD_ILS/0/SD_ILS:23063392024-09-25T09:40:38Z2024-09-25T09:40:38Zby Bremmer, Mark, speaker.<br/><a href="https://learning.oreilly.com/videos/~/9781771373425/?ar">https://learning.oreilly.com/videos/~/9781771373425/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781771373425/?ar">https://go.oreilly.com/library-access/library/view/-/9781771373425/?ar</a><br/>Format: Electronic Resources<br/>IOS game development : developing games for iPad, iPhone, and iPod Touchent://SD_ILS/0/SD_ILS:23007492024-09-25T09:40:38Z2024-09-25T09:40:38Zby Lucka, Thomas.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781466569959/?ar">https://go.oreilly.com/library-access/library/view/-/9781466569959/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781466569959/?ar">https://learning.oreilly.com/library/view/~/9781466569959/?ar</a><br/>Format: Electronic Resources<br/>HTML5 games : creating fun with HTML5, CSS3, and WebGLent://SD_ILS/0/SD_ILS:23067832024-09-25T09:40:38Z2024-09-25T09:40:38Zby Seidelin, Jacob, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781118855454/?ar">https://learning.oreilly.com/library/view/~/9781118855454/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781118855454/?ar">https://go.oreilly.com/library-access/library/view/-/9781118855454/?ar</a><br/>Format: Electronic Resources<br/>Building games with Scratch 2.0ent://SD_ILS/0/SD_ILS:23042232024-09-25T09:40:38Z2024-09-25T09:40:38Zby Jerz, Dennis G., 1968-<br/><a href="https://learning.oreilly.com/videos/~/9781783283712/?ar">https://learning.oreilly.com/videos/~/9781783283712/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781783283712/?ar">https://go.oreilly.com/library-access/library/view/-/9781783283712/?ar</a><br/>Format: Electronic Resources<br/>JMonkeyEngine 3.0 beginner's guide.ent://SD_ILS/0/SD_ILS:22999162024-09-25T09:40:38Z2024-09-25T09:40:38Zby Kusterer, Ruth.<br/><a href="https://learning.oreilly.com/library/view/~/9781849516464/?ar">https://learning.oreilly.com/library/view/~/9781849516464/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781849516464/?ar">https://go.oreilly.com/library-access/library/view/-/9781849516464/?ar</a><br/>Format: Electronic Resources<br/>Android game recipesent://SD_ILS/0/SD_ILS:23018942024-09-25T09:40:38Z2024-09-25T09:40:38Zby DiMarzio, J. F.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781430257646/?ar">https://go.oreilly.com/library-access/library/view/-/9781430257646/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781430257646/?ar">https://learning.oreilly.com/library/view/~/9781430257646/?ar</a><br/>Format: Electronic Resources<br/>ActionScript 3.0 game programming universityent://SD_ILS/0/SD_ILS:22917972024-09-25T09:40:38Z2024-09-25T09:40:38Zby Rosenzweig, Gary.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780132678834/?ar">https://go.oreilly.com/library-access/library/view/-/9780132678834/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780132678834/?ar">https://learning.oreilly.com/library/view/~/9780132678834/?ar</a><br/>Format: Electronic Resources<br/>Learning Android game programming : a hands-on guide to building your first Android gameent://SD_ILS/0/SD_ILS:22919022024-09-25T09:40:38Z2024-09-25T09:40:38Zby Rogers, Rick.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780132711913/?ar">https://go.oreilly.com/library-access/library/view/-/9780132711913/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780132711913/?ar">https://learning.oreilly.com/library/view/~/9780132711913/?ar</a><br/>Format: Electronic Resources<br/>Distributed game development : harnessing global talent to create winning gamesent://SD_ILS/0/SD_ILS:22886452024-09-25T09:40:38Z2024-09-25T09:40:38Zby Fields, Tim.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780240812717/?ar">https://go.oreilly.com/library-access/library/view/-/9780240812717/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780240812717/?ar">https://learning.oreilly.com/library/view/~/9780240812717/?ar</a><br/>Format: Electronic Resources<br/>Learning XNA 3.0ent://SD_ILS/0/SD_ILS:22852732024-09-25T09:40:38Z2024-09-25T09:40:38Zby Reed, Aaron.<br/><a href="https://learning.oreilly.com/library/view/~/9780596154905/?ar">https://learning.oreilly.com/library/view/~/9780596154905/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780596154905/?ar">https://go.oreilly.com/library-access/library/view/-/9780596154905/?ar</a><br/>Format: Electronic Resources<br/>ShaderX3 : Advanced Rendering with DirectX and OpenGL.ent://SD_ILS/0/SD_ILS:13045632024-09-25T09:40:38Z2024-09-25T09:40:38Zby Engel, Wolfgang.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135810">Click to View</a><br/>Format: Electronic Resources<br/>Game Asset Pipeline.ent://SD_ILS/0/SD_ILS:13045502024-09-25T09:40:38Z2024-09-25T09:40:38Zby Carter, Ben.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135797">Click to View</a><br/>Format: Electronic Resources<br/>Blender to Unreal Engine 5 : 3D props. Medieval Windmill.ent://SD_ILS/0/SD_ILS:23343382024-09-25T09:40:38Z2024-09-25T09:40:38Zby Bettison, Neil Ian, presenter.<br/><a href="https://learning.oreilly.com/videos/~/9781837631902">https://learning.oreilly.com/videos/~/9781837631902</a>
<a href="https://learning.oreilly.com/videos/~/9781837631902/?ar">https://learning.oreilly.com/videos/~/9781837631902/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781837631902/?ar">https://go.oreilly.com/library-access/library/view/-/9781837631902/?ar</a><br/>Format: Video recording<br/>Game backend development : with Microsoft Azure and Playfabent://SD_ILS/0/SD_ILS:23353962024-09-25T09:40:38Z2024-09-25T09:40:38Zby Bors, Balint.<br/><a href="https://learning.oreilly.com/library/view/~/9781484289105/?ar">https://learning.oreilly.com/library/view/~/9781484289105/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484289105">https://learning.oreilly.com/library/view/~/9781484289105</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781484289105/?ar">https://go.oreilly.com/library-access/library/view/-/9781484289105/?ar</a><br/>Format: Electronic Resources<br/>Elevating game experiences with Unreal Engine 5ent://SD_ILS/0/SD_ILS:23345782024-09-25T09:40:38Z2024-09-25T09:40:38Zby Marques, Gonçalo, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781803239866">https://learning.oreilly.com/library/view/~/9781803239866</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781803239866/?ar">https://go.oreilly.com/library-access/library/view/-/9781803239866/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781803239866/?ar">https://learning.oreilly.com/library/view/~/9781803239866/?ar</a><br/>Format: Electronic Resources<br/>Substance Painter to Unreal Engine 5 masterclass.ent://SD_ILS/0/SD_ILS:23343432024-09-25T09:40:38Z2024-09-25T09:40:38Zby Bettison, Neil Ian, presenter.<br/><a href="https://learning.oreilly.com/videos/~/9781837639335">https://learning.oreilly.com/videos/~/9781837639335</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781837639335/?ar">https://go.oreilly.com/library-access/library/view/-/9781837639335/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781837639335/?ar">https://learning.oreilly.com/videos/~/9781837639335/?ar</a><br/>Format: Video recording<br/>Unreal engine 5. Make AAA game vehicles.ent://SD_ILS/0/SD_ILS:23341502024-09-25T09:40:38Z2024-09-25T09:40:38Zby Yosifov, Ivan, presenter.<br/><a href="https://learning.oreilly.com/videos/~/9781804615379/?ar">https://learning.oreilly.com/videos/~/9781804615379/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781804615379">https://learning.oreilly.com/videos/~/9781804615379</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781804615379/?ar">https://go.oreilly.com/library-access/library/view/-/9781804615379/?ar</a><br/>Format: Video recording<br/>Hands-on C++ game animation programming.ent://SD_ILS/0/SD_ILS:23259552024-09-25T09:40:38Z2024-09-25T09:40:38Zby Szauer, Gabor, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781800208087/?ar">https://go.oreilly.com/library-access/library/view/-/9781800208087/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781800208087">https://learning.oreilly.com/library/view/~/9781800208087</a>
<a href="https://learning.oreilly.com/library/view/~/9781800208087/?ar">https://learning.oreilly.com/library/view/~/9781800208087/?ar</a><br/>Format: Electronic Resources<br/>Mobile game development with Unity 3Dent://SD_ILS/0/SD_ILS:23195722024-09-25T09:40:38Z2024-09-25T09:40:38Zby Biswas, Raja, speaker.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781838559939/?ar">https://go.oreilly.com/library-access/library/view/-/9781838559939/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781838559939/?ar">https://learning.oreilly.com/videos/~/9781838559939/?ar</a><br/>Format: Electronic Resources<br/>Artificial intelligence in game development : Tic Tac Toe AIent://SD_ILS/0/SD_ILS:23193802024-09-25T09:40:38Z2024-09-25T09:40:38Zby Elumalai, Aarthi, speaker.<br/><a href="https://learning.oreilly.com/videos/~/9781838644772/?ar">https://learning.oreilly.com/videos/~/9781838644772/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781838644772/?ar">https://go.oreilly.com/library-access/library/view/-/9781838644772/?ar</a><br/>Format: Electronic Resources<br/>Sams teach yourself, Godot Engine game development in 24 hoursent://SD_ILS/0/SD_ILS:23160112024-09-25T09:40:38Z2024-09-25T09:40:38Zby Manzur, Ariel, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780134835204/?ar">https://go.oreilly.com/library-access/library/view/-/9780134835204/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780134835204/?ar">https://learning.oreilly.com/library/view/~/9780134835204/?ar</a><br/>Format: Electronic Resources<br/>Building an RPG with Unity 2018 : leverage the power of Unity 2018 to build elements of an RPGent://SD_ILS/0/SD_ILS:23172932024-09-25T09:40:38Z2024-09-25T09:40:38Zby Karamian, Vahé, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781788623469/?ar">https://learning.oreilly.com/library/view/~/9781788623469/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781788623469/?ar">https://go.oreilly.com/library-access/library/view/-/9781788623469/?ar</a><br/>Format: Electronic Resources<br/>Unity 2018 artificial intelligence cookbook : over 90 recipes to build and customize AI entities for your games with Unityent://SD_ILS/0/SD_ILS:23173372024-09-25T09:40:38Z2024-09-25T09:40:38Zby Palacios, Jorge, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781788626170/?ar">https://learning.oreilly.com/library/view/~/9781788626170/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781788626170/?ar">https://go.oreilly.com/library-access/library/view/-/9781788626170/?ar</a><br/>Format: Electronic Resources<br/>Developing turn-based multiplayer games : with GameMaker Studio 2 and NodeJSent://SD_ILS/0/SD_ILS:23216322024-09-25T09:40:38Z2024-09-25T09:40:38Zby Rajiv, Yadu, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484238615/?ar">https://go.oreilly.com/library-access/library/view/-/9781484238615/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484238615/?ar">https://learning.oreilly.com/library/view/~/9781484238615/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484238615">https://learning.oreilly.com/library/view/~/9781484238615</a><br/>Format: Electronic Resources<br/>Mastering Unity 2017 game development with C# : create professional games with solid gameplay features and professional-grade workflowent://SD_ILS/0/SD_ILS:23147942024-09-25T09:40:38Z2024-09-25T09:40:38Zby Thorn, Alan, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781788479837/?ar">https://learning.oreilly.com/library/view/~/9781788479837/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781788479837/?ar">https://go.oreilly.com/library-access/library/view/-/9781788479837/?ar</a><br/>Format: Electronic Resources<br/>Game development patterns and best practices : better games, less hassleent://SD_ILS/0/SD_ILS:23132822024-09-25T09:40:38Z2024-09-25T09:40:38Zby Doran, John P., 1988 or 1989- author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781787127838/?ar">https://go.oreilly.com/library-access/library/view/-/9781787127838/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781787127838/?ar">https://learning.oreilly.com/library/view/~/9781787127838/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781787127838">https://learning.oreilly.com/library/view/~/9781787127838</a><br/>Format: Electronic Resources<br/>Beginning Swift games development for iOS : develop 2D and 3D games using Apple's SceneKit and SpriteKitent://SD_ILS/0/SD_ILS:23180642024-09-25T09:40:38Z2024-09-25T09:40:38Zby Goodwill, James, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484223109/?ar">https://go.oreilly.com/library-access/library/view/-/9781484223109/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484223109/?ar">https://learning.oreilly.com/library/view/~/9781484223109/?ar</a><br/>Format: Electronic Resources<br/>Game development and simulation with Unreal technologyent://SD_ILS/0/SD_ILS:23092532024-09-25T09:40:38Z2024-09-25T09:40:38Zby Tavakkoli, Alireza, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781498706254/?ar">https://learning.oreilly.com/library/view/~/9781498706254/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781498706254">https://learning.oreilly.com/library/view/~/9781498706254</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781498706254/?ar">https://go.oreilly.com/library-access/library/view/-/9781498706254/?ar</a><br/>Format: Electronic Resources<br/>How to cheat in Unity 5 : tips and tricks for game developmentent://SD_ILS/0/SD_ILS:23079752024-09-25T09:40:38Z2024-09-25T09:40:38Zby Thorn, Alan, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781317622710/?ar">https://go.oreilly.com/library-access/library/view/-/9781317622710/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781317622710/?ar">https://learning.oreilly.com/library/view/~/9781317622710/?ar</a><br/>Format: Electronic Resources<br/>The GameMaker standardent://SD_ILS/0/SD_ILS:23087962024-09-25T09:40:38Z2024-09-25T09:40:38Zby Vinciguerra, David C., author.<br/><a href="https://learning.oreilly.com/library/view/~/9781317514688/?ar">https://learning.oreilly.com/library/view/~/9781317514688/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781317514688/?ar">https://go.oreilly.com/library-access/library/view/-/9781317514688/?ar</a><br/>Format: Electronic Resources<br/>Building a game with Unity and Blender : learn how to build a complete 3D game using the industry-leaing Unity game development engine and Blender, the graphics software that gives life to your ideasent://SD_ILS/0/SD_ILS:22194742024-09-25T09:40:38Z2024-09-25T09:40:38Zby Eng, Lee Zhi, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4191198">Click to View</a><br/>Format: Electronic Resources<br/>Design Patterns für die Spieleprogrammierungent://SD_ILS/0/SD_ILS:23083182024-09-25T09:40:38Z2024-09-25T09:40:38Zby Nystrom, Robert, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9783958450905/?ar">https://go.oreilly.com/library-access/library/view/-/9783958450905/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9783958450905">https://learning.oreilly.com/library/view/~/9783958450905</a>
<a href="https://learning.oreilly.com/library/view/~/9783958450905/?ar">https://learning.oreilly.com/library/view/~/9783958450905/?ar</a><br/>Format: Electronic Resources<br/>Sams teach yourself Unity game development in 24 hoursent://SD_ILS/0/SD_ILS:23092482024-09-25T09:40:38Z2024-09-25T09:40:38Zby Tristem, Ben, author.<br/><a href="https://learning.oreilly.com/videos/~/9780134465586/?ar">https://learning.oreilly.com/videos/~/9780134465586/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780134465586/?ar">https://go.oreilly.com/library-access/library/view/-/9780134465586/?ar</a><br/>Format: Electronic Resources<br/>Hands-on game development with Unity V5 : learn to build cross-device games using the Unity game engineent://SD_ILS/0/SD_ILS:23129842024-09-25T09:40:38Z2024-09-25T09:40:38Zby Wiebe, Robert, speaker.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781771374781/?ar">https://go.oreilly.com/library-access/library/view/-/9781771374781/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781771374781/?ar">https://learning.oreilly.com/videos/~/9781771374781/?ar</a><br/>Format: Electronic Resources<br/>Production pipeline fundamentals for film and gameent://SD_ILS/0/SD_ILS:23018492024-09-25T09:40:38Z2024-09-25T09:40:38Zby Dunlop, Renee.<br/><a href="https://learning.oreilly.com/library/view/~/9780415812290/?ar">https://learning.oreilly.com/library/view/~/9780415812290/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780415812290/?ar">https://go.oreilly.com/library-access/library/view/-/9780415812290/?ar</a><br/>Format: Electronic Resources<br/>Game development tool essentialsent://SD_ILS/0/SD_ILS:23035322024-09-25T09:40:38Z2024-09-25T09:40:38Zby Ardolino, Alessandro, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781430267003/?ar">https://learning.oreilly.com/library/view/~/9781430267003/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781430267003">https://learning.oreilly.com/library/view/~/9781430267003</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781430267003/?ar">https://go.oreilly.com/library-access/library/view/-/9781430267003/?ar</a><br/>Format: Electronic Resources<br/>Unity 4 fundamentals : get started at making games with unityent://SD_ILS/0/SD_ILS:23017372024-09-25T09:40:38Z2024-09-25T09:40:38Zby Thorn, Alan.<br/><a href="https://learning.oreilly.com/library/view/~/9780415823838/?ar">https://learning.oreilly.com/library/view/~/9780415823838/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780415823838/?ar">https://go.oreilly.com/library-access/library/view/-/9780415823838/?ar</a><br/>Format: Electronic Resources<br/>The Essential Guide to Game Audio : the Theory and Practice of Sound for Games.ent://SD_ILS/0/SD_ILS:23024482024-09-25T09:40:38Z2024-09-25T09:40:38Zby Horowitz, Steve, 1964-<br/><a href="https://learning.oreilly.com/library/view/~/9780415706704/?ar">https://learning.oreilly.com/library/view/~/9780415706704/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780415706704/?ar">https://go.oreilly.com/library-access/library/view/-/9780415706704/?ar</a><br/>Format: Electronic Resources<br/>HTML5 game developmentent://SD_ILS/0/SD_ILS:23081062024-09-25T09:40:38Z2024-09-25T09:40:38Zby Freeman, Jesse (Technical evangelist), speaker.<br/><a href="https://learning.oreilly.com/videos/~/9781491913338/?ar">https://learning.oreilly.com/videos/~/9781491913338/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781491913338/?ar">https://go.oreilly.com/library-access/library/view/-/9781491913338/?ar</a><br/>Format: Electronic Resources<br/>Building games with Flash for the mobile marketent://SD_ILS/0/SD_ILS:22930782024-09-25T09:40:38Z2024-09-25T09:40:38Zby David, Matthew, 1971-<br/><a href="https://learning.oreilly.com/library/view/~/9780240815787/?ar">https://learning.oreilly.com/library/view/~/9780240815787/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780240815787/?ar">https://go.oreilly.com/library-access/library/view/-/9780240815787/?ar</a><br/>Format: Electronic Resources<br/>Creating Games with Unity and Maya : How to Develop Fun and Marketable 3D Games.ent://SD_ILS/0/SD_ILS:22919312024-09-25T09:40:38Z2024-09-25T09:40:38Z<a href="https://learning.oreilly.com/library/view/~/9780240818818/?ar">https://learning.oreilly.com/library/view/~/9780240818818/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780240818818/?ar">https://go.oreilly.com/library-access/library/view/-/9780240818818/?ar</a><br/>Format: Electronic Resources<br/>XNA 3D primerent://SD_ILS/0/SD_ILS:22917642024-09-25T09:40:38Z2024-09-25T09:40:38Zby Neel, Michael C.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780470596937/?ar">https://go.oreilly.com/library-access/library/view/-/9780470596937/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780470596937/?ar">https://learning.oreilly.com/library/view/~/9780470596937/?ar</a><br/>Format: Electronic Resources<br/>Real-world Flash game development : how to follow best practices and keep your sanityent://SD_ILS/0/SD_ILS:22875242024-09-25T09:40:38Z2024-09-25T09:40:38Zby Griffith, Christopher, 1979-<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780240811789/?ar">https://go.oreilly.com/library-access/library/view/-/9780240811789/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780240811789/?ar">https://learning.oreilly.com/library/view/~/9780240811789/?ar</a><br/>Format: Electronic Resources<br/>Mastering unreal technology. Vol. 1, Introduction to level design with unreal engine 3ent://SD_ILS/0/SD_ILS:22869772024-09-25T09:40:38Z2024-09-25T09:40:38Zby Busby, Jason.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780768689006/?ar">https://go.oreilly.com/library-access/library/view/-/9780768689006/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780768689006/?ar">https://learning.oreilly.com/library/view/~/9780768689006/?ar</a><br/>Format: Electronic Resources<br/>Professional XNA programming : building games for Xbox 360 and Windows with XNA Game Studio 2.0ent://SD_ILS/0/SD_ILS:22917312024-09-25T09:40:38Z2024-09-25T09:40:38Zby Nitschke, Benjamin, 1980-<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780470261286/?ar">https://go.oreilly.com/library-access/library/view/-/9780470261286/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780470261286/?ar">https://learning.oreilly.com/library/view/~/9780470261286/?ar</a><br/>Format: Electronic Resources<br/>Developing Games in Java™ent://SD_ILS/0/SD_ILS:23196132024-09-25T09:40:38Z2024-09-25T09:40:38Zby Vanhelsuwé, Laurence, author.<br/><a href="https://learning.oreilly.com/library/view/~/1592730051/?ar">https://learning.oreilly.com/library/view/~/1592730051/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/1592730051">https://learning.oreilly.com/library/view/~/1592730051</a>
<a href="https://go.oreilly.com/library-access/library/view/-/1592730051/?ar">https://go.oreilly.com/library-access/library/view/-/1592730051/?ar</a><br/>Format: Electronic Resources<br/>Open GL Extension Guide.ent://SD_ILS/0/SD_ILS:13044742024-09-25T09:40:38Z2024-09-25T09:40:38Zby Lengyel, Eric.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135721">Click to View</a><br/>Format: Electronic Resources<br/>Building Games with Flutter : the Ultimate Guide to Creating Multiplatform Games Using the Flame Engine in Flutter 3ent://SD_ILS/0/SD_ILS:23334972024-09-25T09:40:38Z2024-09-25T09:40:38Zby Teale, Paul.<br/><a href="https://learning.oreilly.com/library/view/~/9781801816984/?ar">https://learning.oreilly.com/library/view/~/9781801816984/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781801816984/?ar">https://go.oreilly.com/library-access/library/view/-/9781801816984/?ar</a><br/>Format: Electronic Resources<br/>Building multiplayer games in Unity : using mirror networkingent://SD_ILS/0/SD_ILS:23310502024-09-25T09:40:38Z2024-09-25T09:40:38Zby Engelbrecht, Dylan, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484274743/?ar">https://go.oreilly.com/library-access/library/view/-/9781484274743/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781484274743">https://learning.oreilly.com/library/view/~/9781484274743</a><br/>Format: Electronic Resources<br/>Blueprints visual scripting for Unreal Engine 5 : unleash the true power of Blueprints to create impressive games and applications in UE5ent://SD_ILS/0/SD_ILS:23330082024-09-25T09:40:38Z2024-09-25T09:40:38Zby Romero, Marcos F., author.<br/><a href="https://learning.oreilly.com/library/view/~/9781801811583">https://learning.oreilly.com/library/view/~/9781801811583</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781801811583/?ar">https://go.oreilly.com/library-access/library/view/-/9781801811583/?ar</a><br/>Format: Electronic Resources<br/>Game Development with Unity for . NET Developers : the Ultimate Guide to Creating Games with Unity and Microsoft Game Stackent://SD_ILS/0/SD_ILS:23331622024-09-25T09:40:38Z2024-09-25T09:40:38Zby Chen, Jiadong.<br/><a href="https://learning.oreilly.com/library/view/~/9781801078078/?ar">https://learning.oreilly.com/library/view/~/9781801078078/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781801078078">https://learning.oreilly.com/library/view/~/9781801078078</a><br/>Format: Electronic Resources<br/>Beginning Unreal Engine 4 Blueprints visual scripting : using C++ : from beginner to proent://SD_ILS/0/SD_ILS:23275142024-09-25T09:40:38Z2024-09-25T09:40:38Zby Pv, Satheesh, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484263969/?ar">https://go.oreilly.com/library-access/library/view/-/9781484263969/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781484263969">https://learning.oreilly.com/library/view/~/9781484263969</a><br/>Format: Electronic Resources<br/>Programming the Raspberry Pi, Third Edition: Getting Started with Python, 3rd Editionent://SD_ILS/0/SD_ILS:23292442024-09-25T09:40:38Z2024-09-25T09:40:38Zby Monk, Simon, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781264257362/?ar">https://learning.oreilly.com/library/view/~/9781264257362/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781264257362/?ar">https://go.oreilly.com/library-access/library/view/-/9781264257362/?ar</a><br/>Format: Electronic Resources<br/>Deep reinforcement learning in Unity : with Unity ML toolkitent://SD_ILS/0/SD_ILS:23271872024-09-25T09:40:38Z2024-09-25T09:40:38Zby Majumder, Abhilash, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484265031/?ar">https://go.oreilly.com/library-access/library/view/-/9781484265031/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781484265031">https://learning.oreilly.com/library/view/~/9781484265031</a><br/>Format: Electronic Resources<br/>MonoGame mastery : build a multi-platform 2D game and reusable game engineent://SD_ILS/0/SD_ILS:23270452024-09-25T09:40:38Z2024-09-25T09:40:38Zby Capellman, Jarred, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484263099">https://learning.oreilly.com/library/view/~/9781484263099</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781484263099/?ar">https://go.oreilly.com/library-access/library/view/-/9781484263099/?ar</a><br/>Format: Electronic Resources<br/>Beginning PBR texturing : learn physically based rendering with allegorithmic's substance painterent://SD_ILS/0/SD_ILS:23244372024-09-25T09:40:38Z2024-09-25T09:40:38Zby Kumar, Abhishek.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484258996/?ar">https://go.oreilly.com/library-access/library/view/-/9781484258996/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9780136204831">https://learning.oreilly.com/library/view/~/9780136204831</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780136204831/?ar">https://go.oreilly.com/library-access/library/view/-/9780136204831/?ar</a><br/>Format: Electronic Resources<br/>AI for gamesent://SD_ILS/0/SD_ILS:23190672024-09-25T09:40:38Z2024-09-25T09:40:38Zby Millington, Ian, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781351053280/?ar">https://learning.oreilly.com/library/view/~/9781351053280/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781351053280">https://learning.oreilly.com/library/view/~/9781351053280</a><br/>Format: Electronic Resources<br/>Unity C# scripting : complete C# for Unity game developmentent://SD_ILS/0/SD_ILS:23233292024-09-25T09:40:38Z2024-09-25T09:40:38Zby Biswas, Raja, speaker.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781838985035/?ar">https://go.oreilly.com/library-access/library/view/-/9781838985035/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781838985035/?ar">https://learning.oreilly.com/videos/~/9781838985035/?ar</a><br/>Format: Electronic Resources<br/>Let's build a multiplayer phaser game : with TypeScript, Socket. IO, and Phaserent://SD_ILS/0/SD_ILS:23182582024-09-25T09:40:38Z2024-09-25T09:40:38Zby Lodriguez, Oscar, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484242490/?ar">https://go.oreilly.com/library-access/library/view/-/9781484242490/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781484250372/?ar">https://go.oreilly.com/library-access/library/view/-/9781484250372/?ar</a><br/>Format: Electronic Resources<br/>Getting started with Unity 2018 : a beginner's guide to 2D and 3D game development with Unityent://SD_ILS/0/SD_ILS:23162992024-09-25T09:40:38Z2024-09-25T09:40:38Zby Lavieri, Edward D., Jr., author.<br/><a href="https://learning.oreilly.com/library/view/~/9781788830102/?ar">https://learning.oreilly.com/library/view/~/9781788830102/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781788830102/?ar">https://go.oreilly.com/library-access/library/view/-/9781788830102/?ar</a><br/>Format: Electronic Resources<br/>Unity 2017 AI game programming : leverage the power of artificial intelligence to program smart entities for your gamesent://SD_ILS/0/SD_ILS:23157452024-09-25T09:40:38Z2024-09-25T09:40:38Zby Barrera, Ray, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781788477901/?ar">https://go.oreilly.com/library-access/library/view/-/9781788477901/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781788477901/?ar">https://learning.oreilly.com/library/view/~/9781788477901/?ar</a><br/>Format: Electronic Resources<br/>Unreal Engine 4 for design visualization : developing stunning interactive visualizations, animations, and renderingsent://SD_ILS/0/SD_ILS:23136502024-09-25T09:40:38Z2024-09-25T09:40:38Zby Shannon, Tom, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780134680767/?ar">https://go.oreilly.com/library-access/library/view/-/9780134680767/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9780134680767">https://learning.oreilly.com/library/view/~/9780134680767</a><br/>Format: Electronic Resources<br/>Java game development with LibGDX : from beginner to professionalent://SD_ILS/0/SD_ILS:23153712024-09-25T09:40:38Z2024-09-25T09:40:38Zby Stemkoski, Lee, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484233245/?ar">https://learning.oreilly.com/library/view/~/9781484233245/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781789533910/?ar">https://learning.oreilly.com/library/view/~/9781789533910/?ar</a><br/>Format: Electronic Resources<br/>Spiele programmieren mit der Unreal Engine für Kidsent://SD_ILS/0/SD_ILS:23125252024-09-25T09:40:38Z2024-09-25T09:40:38Zby Schumann, Hans-Georg, author.<br/><a href="https://learning.oreilly.com/library/view/~/9783958455276">https://learning.oreilly.com/library/view/~/9783958455276</a>
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<a href="https://learning.oreilly.com/library/view/~/9783958455276/?ar">https://learning.oreilly.com/library/view/~/9783958455276/?ar</a><br/>Format: Electronic Resources<br/>Learn Unity for Android game development : a guide to game design, development, and marketingent://SD_ILS/0/SD_ILS:23178762024-09-25T09:40:38Z2024-09-25T09:40:38Zby Sinicki, Adam, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484227046/?ar">https://go.oreilly.com/library-access/library/view/-/9781484227046/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484227046/?ar">https://learning.oreilly.com/library/view/~/9781484227046/?ar</a><br/>Format: Electronic Resources<br/>Mobile game development with Unity : build once, deploy anywhereent://SD_ILS/0/SD_ILS:23139232024-09-25T09:40:38Z2024-09-25T09:40:38Zby Manning, Jon, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781491944738">https://learning.oreilly.com/library/view/~/9781491944738</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781491944738/?ar">https://go.oreilly.com/library-access/library/view/-/9781491944738/?ar</a><br/>Format: Electronic Resources<br/>Advanced game design : a systems approachent://SD_ILS/0/SD_ILS:23147012024-09-25T09:40:38Z2024-09-25T09:40:38Zby Sellers, Michael, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780134668185/?ar">https://go.oreilly.com/library-access/library/view/-/9780134668185/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781430267782/?ar">https://go.oreilly.com/library-access/library/view/-/9781430267782/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781430267782/?ar">https://learning.oreilly.com/library/view/~/9781430267782/?ar</a><br/>Format: Electronic Resources<br/>Fundamentals of strategy game designent://SD_ILS/0/SD_ILS:23057792024-09-25T09:40:38Z2024-09-25T09:40:38Zby Adams, Ernest (Ernest W.), author.<br/><a href="https://learning.oreilly.com/library/view/~/9780133812671">https://learning.oreilly.com/library/view/~/9780133812671</a>
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<a href="https://learning.oreilly.com/library/view/~/9780133812671/?ar">https://learning.oreilly.com/library/view/~/9780133812671/?ar</a><br/>Format: Electronic Resources<br/>Fundamentals of adventure game designent://SD_ILS/0/SD_ILS:23057752024-09-25T09:40:38Z2024-09-25T09:40:38Zby Adams, Ernest (Ernest W.), author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780133812633/?ar">https://go.oreilly.com/library-access/library/view/-/9780133812633/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9780133812633">https://learning.oreilly.com/library/view/~/9780133812633</a><br/>Format: Electronic Resources<br/>HTML5 game engines : app development and distributionent://SD_ILS/0/SD_ILS:23058512024-09-25T09:40:38Z2024-09-25T09:40:38Zby Nagle, Dan, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781466594005/?ar">https://learning.oreilly.com/library/view/~/9781466594005/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781466594005/?ar">https://go.oreilly.com/library-access/library/view/-/9781466594005/?ar</a><br/>Format: Electronic Resources<br/>HTML5 games most wantedent://SD_ILS/0/SD_ILS:22948362024-09-25T09:40:38Z2024-09-25T09:40:38Zby Kuryanovich, Egor.<br/><a href="https://learning.oreilly.com/library/view/~/9781430239789">https://learning.oreilly.com/library/view/~/9781430239789</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781430239789/?ar">https://go.oreilly.com/library-access/library/view/-/9781430239789/?ar</a><br/>Format: Electronic Resources<br/>Programming 2D gamesent://SD_ILS/0/SD_ILS:23025792024-09-25T09:40:38Z2024-09-25T09:40:38Zby Kelly, Charles.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781466508705/?ar">https://go.oreilly.com/library-access/library/view/-/9781466508705/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9780240811482/?ar">https://go.oreilly.com/library-access/library/view/-/9780240811482/?ar</a><br/>Format: Electronic Resources<br/>Spieleprogrammierung mit dem XNA Framework : Einstieg in die XNA-Entwicklungent://SD_ILS/0/SD_ILS:22916972024-09-25T09:40:38Z2024-09-25T09:40:38Zby Schumann, Hans-Georg.<br/><a href="https://learning.oreilly.com/library/view/~/9783866455276/?ar">https://learning.oreilly.com/library/view/~/9783866455276/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9783866455276/?ar">https://go.oreilly.com/library-access/library/view/-/9783866455276/?ar</a><br/>Format: Electronic Resources<br/>Beginning mobile phone game programmingent://SD_ILS/0/SD_ILS:22845922024-09-25T09:40:38Z2024-09-25T09:40:38Zby Morrison, Michael, 1970-<br/><a href="https://learning.oreilly.com/library/view/~/9780768683783">https://learning.oreilly.com/library/view/~/9780768683783</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9780768683783/?ar">https://go.oreilly.com/library-access/library/view/-/9780768683783/?ar</a><br/>Format: Electronic Resources<br/>Beginning 3D game programmingent://SD_ILS/0/SD_ILS:22914512024-09-25T09:40:38Z2024-09-25T09:40:38Zby Miller, Tom.<br/><a href="https://learning.oreilly.com/library/view/~/0672326612">https://learning.oreilly.com/library/view/~/0672326612</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/0672326612/?ar">https://go.oreilly.com/library-access/library/view/-/0672326612/?ar</a><br/>Format: Electronic Resources<br/>Gaming hacksent://SD_ILS/0/SD_ILS:22863682024-09-25T09:40:38Z2024-09-25T09:40:38Zby Carless, Simon.<br/><a href="https://learning.oreilly.com/library/view/~/0596007140/?ar">https://learning.oreilly.com/library/view/~/0596007140/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/0596007140">https://learning.oreilly.com/library/view/~/0596007140</a><br/>Format: Electronic Resources<br/>Introduction to Level Design for PC Games.ent://SD_ILS/0/SD_ILS:13044082024-09-25T09:40:38Z2024-09-25T09:40:38Zby Clayton, Andrew.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135653">Click to View</a><br/>Format: Electronic Resources<br/>Introduction to game design, prototyping, and development : from concept to playable game with Unity and C♯ent://SD_ILS/0/SD_ILS:23340092024-09-25T09:40:38Z2024-09-25T09:40:38Zby Bond, Jeremy Gibson, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780136619918/?ar">https://go.oreilly.com/library-access/library/view/-/9780136619918/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9780136619918">https://learning.oreilly.com/library/view/~/9780136619918</a><br/>Format: Electronic Resources<br/>Learning C# by developing games with Unity : get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground upent://SD_ILS/0/SD_ILS:23352442024-09-25T09:40:38Z2024-09-25T09:40:38Zby Ferrone, Harrison, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781837636877/?ar">https://go.oreilly.com/library-access/library/view/-/9781837636877/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781837636877">https://learning.oreilly.com/library/view/~/9781837636877</a><br/>Format: Electronic Resources<br/>UNITY 3D GAME DEVELOPMENT designed for passionate game developers, engineered to build professional gamesent://SD_ILS/0/SD_ILS:23341712024-09-25T09:40:38Z2024-09-25T09:40:38Zby DAVIS, ANTHONY.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781801076142/?ar">https://go.oreilly.com/library-access/library/view/-/9781801076142/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781801076142">https://learning.oreilly.com/library/view/~/9781801076142</a><br/>Format: Electronic Resources<br/>Game Development with Blender and Godot Leverage the Combined Power of Blender and Godot for Building a Point-And-click Adventure Gameent://SD_ILS/0/SD_ILS:23343562024-09-25T09:40:38Z2024-09-25T09:40:38Zby Obuz, Kumsal.<br/><a href="https://learning.oreilly.com/library/view/~/9781801816021">https://learning.oreilly.com/library/view/~/9781801816021</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781801816021/?ar">https://go.oreilly.com/library-access/library/view/-/9781801816021/?ar</a><br/>Format: Electronic Resources<br/>Unity (R) virtual reality development with VRTK4 : a no-coding approach to developing immersive vr experiences, games, & appsent://SD_ILS/0/SD_ILS:23324882024-09-25T09:40:38Z2024-09-25T09:40:38Zby Coutinho, Christopher, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484279335/?ar">https://go.oreilly.com/library-access/library/view/-/9781484279335/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781484281826/?ar">https://go.oreilly.com/library-access/library/view/-/9781484281826/?ar</a><br/>Format: Electronic Resources<br/>Introduction to video game engine development : learn to design, implement, and use a cross-platform 2D game engineent://SD_ILS/0/SD_ILS:23290862024-09-25T09:40:38Z2024-09-25T09:40:38Zby Brusca, Victor G., author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484270394">https://learning.oreilly.com/library/view/~/9781484270394</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781484270394/?ar">https://go.oreilly.com/library-access/library/view/-/9781484270394/?ar</a><br/>Format: Electronic Resources<br/>2D Game development with Unityent://SD_ILS/0/SD_ILS:23271382024-09-25T09:40:38Z2024-09-25T09:40:38Zby Lanzinger, Franz, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781000259513">https://learning.oreilly.com/library/view/~/9781000259513</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781000259513/?ar">https://go.oreilly.com/library-access/library/view/-/9781000259513/?ar</a><br/>Format: Electronic Resources<br/>Beginning game AI with Unity : programming artificial intelligence with C#ent://SD_ILS/0/SD_ILS:23270662024-09-25T09:40:38Z2024-09-25T09:40:38Zby Cossu, Sebastiano M., author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484263556/?ar">https://go.oreilly.com/library-access/library/view/-/9781484263556/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781484263556">https://learning.oreilly.com/library/view/~/9781484263556</a><br/>Format: Electronic Resources<br/>Unity networking fundamentals : creating multiplayer games with Unityent://SD_ILS/0/SD_ILS:23309382024-09-25T09:40:38Z2024-09-25T09:40:38Zby Kelly, Sloan.<br/><a href="https://learning.oreilly.com/library/view/~/9781484273586/?ar">https://learning.oreilly.com/library/view/~/9781484273586/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781484273586">https://learning.oreilly.com/library/view/~/9781484273586</a><br/>Format: Electronic Resources<br/>Learning C# by Developing Games with Unity 2021 : Kickstart Your C# Programming and Unity Journey by Building 3D Games from Scratch, 6th Edition.ent://SD_ILS/0/SD_ILS:23308452024-09-25T09:40:38Z2024-09-25T09:40:38Zby Ferrone, Harrison.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781801813945/?ar">https://go.oreilly.com/library-access/library/view/-/9781801813945/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781801813945">https://learning.oreilly.com/library/view/~/9781801813945</a><br/>Format: Electronic Resources<br/>Creating Game Environments in Blender 3D : Learn to Create Low Poly Game Environmentsent://SD_ILS/0/SD_ILS:23264272024-09-25T09:40:38Z2024-09-25T09:40:38Zby Mendoza Guevarra, Ezra Thess, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484261743/?ar">https://go.oreilly.com/library-access/library/view/-/9781484261743/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781838642006/?ar">https://go.oreilly.com/library-access/library/view/-/9781838642006/?ar</a><br/>Format: Electronic Resources<br/>C# and Unity by Example : 20+ Mini Game Development Projectsent://SD_ILS/0/SD_ILS:23249862024-09-25T09:40:38Z2024-09-25T09:40:38Zby Biswas, Raja, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781800561069/?ar">https://go.oreilly.com/library-access/library/view/-/9781800561069/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781800561069/?ar">https://learning.oreilly.com/videos/~/9781800561069/?ar</a>
<a href="https://learning.oreilly.com/videos/~/9781800561069">https://learning.oreilly.com/videos/~/9781800561069</a><br/>Format: Electronic Resources<br/>Beginning game programming with Pygame Zero : coding interactive games on Raspberry Pi using Pythonent://SD_ILS/0/SD_ILS:23232482024-09-25T09:40:38Z2024-09-25T09:40:38Zby Watkiss, Stewart.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484256503/?ar">https://go.oreilly.com/library-access/library/view/-/9781484256503/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781789532050/?ar">https://go.oreilly.com/library-access/library/view/-/9781789532050/?ar</a><br/>Format: Electronic Resources<br/>Unreal Engine virtual reality quick start guide : design and develop immersive virtual reality experiences with Unreal Engine 4ent://SD_ILS/0/SD_ILS:23192632024-09-25T09:40:38Z2024-09-25T09:40:38Zby Plowman, Jessica, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781789617405">https://learning.oreilly.com/library/view/~/9781789617405</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781789617405/?ar">https://go.oreilly.com/library-access/library/view/-/9781789617405/?ar</a><br/>Format: Electronic Resources<br/>Game audio with FMOD and Unityent://SD_ILS/0/SD_ILS:23179932024-09-25T09:40:38Z2024-09-25T09:40:38Zby Robinson, Ciarán, author.<br/><a href="https://learning.oreilly.com/library/view/~/9780429850332">https://learning.oreilly.com/library/view/~/9780429850332</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9780429850332/?ar">https://go.oreilly.com/library-access/library/view/-/9780429850332/?ar</a><br/>Format: Electronic Resources<br/>Beginning game development with Amazon Lumberyard : create 3D games using Amazon Lumberyard and Luaent://SD_ILS/0/SD_ILS:23220262024-09-25T09:40:38Z2024-09-25T09:40:38Zby Herman, Jaken Chandler, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484250730/?ar">https://go.oreilly.com/library-access/library/view/-/9781484250730/?ar</a>
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<a href="https://learning.oreilly.com/videos/~/9781789537086/?ar">https://learning.oreilly.com/videos/~/9781789537086/?ar</a><br/>Format: Electronic Resources<br/>IOS Swift game development cookbook : simple solutions for game development problemsent://SD_ILS/0/SD_ILS:23175322024-09-25T09:40:38Z2024-09-25T09:40:38Zby Manning, Jon, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781491999073">https://learning.oreilly.com/library/view/~/9781491999073</a>
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<a href="https://learning.oreilly.com/library/view/~/9781788399999/?ar">https://learning.oreilly.com/library/view/~/9781788399999/?ar</a><br/>Format: Electronic Resources<br/>Augmented reality game development : create your own augmented reality games from scratch with Unity 5ent://SD_ILS/0/SD_ILS:23125892024-09-25T09:40:38Z2024-09-25T09:40:38Zby Lanham, Micheal, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781787122888/?ar">https://go.oreilly.com/library-access/library/view/-/9781787122888/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781785883569/?ar">https://learning.oreilly.com/library/view/~/9781785883569/?ar</a><br/>Format: Electronic Resources<br/>OpenGL game development by example : design and code your own 2D and 3D games efficiently using OpenGL and C++ent://SD_ILS/0/SD_ILS:23101312024-09-25T09:40:38Z2024-09-25T09:40:38Zby Madsen, Robert, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781783288199/?ar">https://go.oreilly.com/library-access/library/view/-/9781783288199/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9783958453623/?ar">https://go.oreilly.com/library-access/library/view/-/9783958453623/?ar</a><br/>Format: Electronic Resources<br/>Learn game programming with Ruby : bring your ideas to life with Gosuent://SD_ILS/0/SD_ILS:23088292024-09-25T09:40:38Z2024-09-25T09:40:38Zby Sobkowicz, Mark, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781680501537/?ar">https://learning.oreilly.com/library/view/~/9781680501537/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781491920794">https://learning.oreilly.com/library/view/~/9781491920794</a><br/>Format: Electronic Resources<br/>C♯ game programming cookbook for Unity 3Dent://SD_ILS/0/SD_ILS:23034662024-09-25T09:40:38Z2024-09-25T09:40:38Zby Murray, Jeff W., author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781466581401/?ar">https://go.oreilly.com/library-access/library/view/-/9781466581401/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781849692328/?ar">https://go.oreilly.com/library-access/library/view/-/9781849692328/?ar</a><br/>Format: Electronic Resources<br/>Learn Lua for iOS game developmentent://SD_ILS/0/SD_ILS:22980322024-09-25T09:40:38Z2024-09-25T09:40:38Zby Varma, Jayant.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781430246626/?ar">https://go.oreilly.com/library-access/library/view/-/9781430246626/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781430246626">https://learning.oreilly.com/library/view/~/9781430246626</a><br/>Format: Electronic Resources<br/>Beginning iOS game developmentent://SD_ILS/0/SD_ILS:22935172024-09-25T09:40:38Z2024-09-25T09:40:38Zby Alessi, Patrick.<br/><a href="https://learning.oreilly.com/library/view/~/9781118107324/?ar">https://learning.oreilly.com/library/view/~/9781118107324/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781118107324/?ar">https://go.oreilly.com/library-access/library/view/-/9781118107324/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781118107324">https://learning.oreilly.com/library/view/~/9781118107324</a><br/>Format: Electronic Resources<br/>Real-world flash game development : how to follow best practices and keep your sanityent://SD_ILS/0/SD_ILS:22913312024-09-25T09:40:38Z2024-09-25T09:40:38Zby Griffith, Christopher, 1979-<br/><a href="https://learning.oreilly.com/library/view/~/9780240817682">https://learning.oreilly.com/library/view/~/9780240817682</a>
<a href="https://learning.oreilly.com/library/view/~/9780240817682/?ar">https://learning.oreilly.com/library/view/~/9780240817682/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780240817682/?ar">https://go.oreilly.com/library-access/library/view/-/9780240817682/?ar</a><br/>Format: Electronic Resources<br/>Land of Lisp : learn to program in Lisp, one game at a time!ent://SD_ILS/0/SD_ILS:22906972024-09-25T09:40:38Z2024-09-25T09:40:38Zby Barski, Conrad.<br/><a href="https://learning.oreilly.com/library/view/~/9781593272814">https://learning.oreilly.com/library/view/~/9781593272814</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781593272814/?ar">https://go.oreilly.com/library-access/library/view/-/9781593272814/?ar</a><br/>Format: Electronic Resources<br/>Writing Game Center apps in iOSent://SD_ILS/0/SD_ILS:22921932024-09-25T09:40:38Z2024-09-25T09:40:38Zby Nahavandipoor, Vandad.<br/><a href="https://learning.oreilly.com/library/view/~/9781449307950/?ar">https://learning.oreilly.com/library/view/~/9781449307950/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781449307950">https://learning.oreilly.com/library/view/~/9781449307950</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781449307950/?ar">https://go.oreilly.com/library-access/library/view/-/9781449307950/?ar</a><br/>Format: Electronic Resources<br/>Beginning Android tablet games programmingent://SD_ILS/0/SD_ILS:22934802024-09-25T09:40:38Z2024-09-25T09:40:38Zby Kerfs, Jeremy.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781430238522/?ar">https://go.oreilly.com/library-access/library/view/-/9781430238522/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781849690522/?ar">https://go.oreilly.com/library-access/library/view/-/9781849690522/?ar</a><br/>Format: Electronic Resources<br/>Beginning iOS 3D unreal games developmentent://SD_ILS/0/SD_ILS:22948422024-09-25T09:40:38Z2024-09-25T09:40:38Zby Chin, Robert.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781430240358/?ar">https://go.oreilly.com/library-access/library/view/-/9781430240358/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781430240358/?ar">https://learning.oreilly.com/library/view/~/9781430240358/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781430240358">https://learning.oreilly.com/library/view/~/9781430240358</a><br/>Format: Electronic Resources<br/>3D graphics for game programmingent://SD_ILS/0/SD_ILS:23006612024-09-25T09:40:38Z2024-09-25T09:40:38Zby Han, JungHyun.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781439827383/?ar">https://go.oreilly.com/library-access/library/view/-/9781439827383/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781439827383/?ar">https://learning.oreilly.com/library/view/~/9781439827383/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781439827383">https://learning.oreilly.com/library/view/~/9781439827383</a><br/>Format: Electronic Resources<br/>Actionscript for multiplayer games and virtual worlds : learn multi-user interaction concepts from the expertsent://SD_ILS/0/SD_ILS:22870922024-09-25T09:40:38Z2024-09-25T09:40:38Zby Makar, Jobe.<br/><a href="https://learning.oreilly.com/library/view/~/9780321679444/?ar">https://learning.oreilly.com/library/view/~/9780321679444/?ar</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9780321679444/?ar">https://go.oreilly.com/library-access/library/view/-/9780321679444/?ar</a><br/>Format: Electronic Resources<br/>Level up! : the guide to great video game designent://SD_ILS/0/SD_ILS:22899672024-09-25T09:40:38Z2024-09-25T09:40:38Zby Rogers, Scott.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780470688670/?ar">https://go.oreilly.com/library-access/library/view/-/9780470688670/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9780470688670">https://learning.oreilly.com/library/view/~/9780470688670</a><br/>Format: Electronic Resources<br/>Networked graphics : building networked games and virtual environmentsent://SD_ILS/0/SD_ILS:22895492024-09-25T09:40:38Z2024-09-25T09:40:38Zby Steed, Anthony.<br/><a href="https://learning.oreilly.com/library/view/~/9780123744234">https://learning.oreilly.com/library/view/~/9780123744234</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9780123744234/?ar">https://go.oreilly.com/library-access/library/view/-/9780123744234/?ar</a><br/>Format: Electronic Resources<br/>Game physics engine development : how to build a robust commercial-grade physics engine for your gameent://SD_ILS/0/SD_ILS:22910042024-09-25T09:40:38Z2024-09-25T09:40:38Zby Millington, Ian.<br/><a href="https://learning.oreilly.com/library/view/~/9780123819765/?ar">https://learning.oreilly.com/library/view/~/9780123819765/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9780123819765">https://learning.oreilly.com/library/view/~/9780123819765</a><br/>Format: Electronic Resources<br/>XNA 4.0 game development by example : beginner's guideent://SD_ILS/0/SD_ILS:22904142024-09-25T09:40:38Z2024-09-25T09:40:38Zby Jaegers, Kurt.<br/><a href="https://learning.oreilly.com/library/view/~/9781849690669">https://learning.oreilly.com/library/view/~/9781849690669</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781849690669/?ar">https://go.oreilly.com/library-access/library/view/-/9781849690669/?ar</a><br/>Format: Electronic Resources<br/>Microsoft XNA Game Studio 3.0 unleashedent://SD_ILS/0/SD_ILS:22867042024-09-25T09:40:38Z2024-09-25T09:40:38Zby Carter, Chad.<br/><a href="https://learning.oreilly.com/library/view/~/9780768688900">https://learning.oreilly.com/library/view/~/9780768688900</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9780768688900/?ar">https://go.oreilly.com/library-access/library/view/-/9780768688900/?ar</a><br/>Format: Electronic Resources<br/>Artificial intelligence for gamesent://SD_ILS/0/SD_ILS:22875202024-09-25T09:40:38Z2024-09-25T09:40:38Zby Millington, Ian.<br/><a href="https://learning.oreilly.com/library/view/~/9780123747310/?ar">https://learning.oreilly.com/library/view/~/9780123747310/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780123747310/?ar">https://go.oreilly.com/library-access/library/view/-/9780123747310/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780123747310">https://learning.oreilly.com/library/view/~/9780123747310</a><br/>Format: Electronic Resources<br/>3D game environments : create professional 3D game worldsent://SD_ILS/0/SD_ILS:23000242024-09-25T09:40:38Z2024-09-25T09:40:38Zby Ahearn, Luke.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780240808956/?ar">https://go.oreilly.com/library-access/library/view/-/9780240808956/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780240808956/?ar">https://learning.oreilly.com/library/view/~/9780240808956/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780240808956">https://learning.oreilly.com/library/view/~/9780240808956</a><br/>Format: Electronic Resources<br/>Microsoft XNA unleashed : graphics and game programming for Xbox 360 and Windowsent://SD_ILS/0/SD_ILS:22838122024-09-25T09:40:38Z2024-09-25T09:40:38Zby Carter, Chad.<br/><a href="https://learning.oreilly.com/library/view/~/9780672329647">https://learning.oreilly.com/library/view/~/9780672329647</a>
<a href="https://learning.oreilly.com/library/view/~/9780672329647/?ar">https://learning.oreilly.com/library/view/~/9780672329647/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780672329647/?ar">https://go.oreilly.com/library-access/library/view/-/9780672329647/?ar</a><br/>Format: Electronic Resources<br/>Gary Rosenzweig's ActionScript 3.0 game programming universityent://SD_ILS/0/SD_ILS:22840502024-09-25T09:40:38Z2024-09-25T09:40:38Zby Rosenzweig, Gary.<br/><a href="https://learning.oreilly.com/library/view/~/9780789737021/?ar">https://learning.oreilly.com/library/view/~/9780789737021/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780789737021/?ar">https://go.oreilly.com/library-access/library/view/-/9780789737021/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780789737021">https://learning.oreilly.com/library/view/~/9780789737021</a><br/>Format: Electronic Resources<br/>Beginning math and physics for game programmersent://SD_ILS/0/SD_ILS:22833712024-09-25T09:40:38Z2024-09-25T09:40:38Zby Stahler, Wendy.<br/><a href="https://learning.oreilly.com/library/view/~/0735713901/?ar">https://learning.oreilly.com/library/view/~/0735713901/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/0735713901/?ar">https://go.oreilly.com/library-access/library/view/-/0735713901/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/0735713901">https://learning.oreilly.com/library/view/~/0735713901</a><br/>Format: Electronic Resources<br/>Core techniques and algorithms in game programmingent://SD_ILS/0/SD_ILS:22809872024-09-25T09:40:38Z2024-09-25T09:40:38Zby Sánchez-Crespo Dalmau, Daniel.<br/><a href="https://learning.oreilly.com/library/view/~/0131020099">https://learning.oreilly.com/library/view/~/0131020099</a>
<a href="https://learning.oreilly.com/library/view/~/0131020099/?ar">https://learning.oreilly.com/library/view/~/0131020099/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/0131020099/?ar">https://go.oreilly.com/library-access/library/view/-/0131020099/?ar</a><br/>Format: Electronic Resources<br/>Flash MX 2004 games : art to ActionScriptent://SD_ILS/0/SD_ILS:22814902024-09-25T09:40:38Z2024-09-25T09:40:38Zby Lever, Nik, 1958-<br/><a href="https://learning.oreilly.com/library/view/~/9780240519630">https://learning.oreilly.com/library/view/~/9780240519630</a>
<a href="https://learning.oreilly.com/library/view/~/9780240519630/?ar">https://learning.oreilly.com/library/view/~/9780240519630/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780240519630/?ar">https://go.oreilly.com/library-access/library/view/-/9780240519630/?ar</a><br/>Format: Electronic Resources<br/>Software Engineering and Computer Gamesent://SD_ILS/0/SD_ILS:23242852024-09-25T09:40:38Z2024-09-25T09:40:38Zby Rucker, Rudy, author.<br/><a href="https://learning.oreilly.com/library/view/~/0201767910">https://learning.oreilly.com/library/view/~/0201767910</a>
<a href="https://learning.oreilly.com/library/view/~/0201767910/?ar">https://learning.oreilly.com/library/view/~/0201767910/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/0201767910/?ar">https://go.oreilly.com/library-access/library/view/-/0201767910/?ar</a><br/>Format: Electronic Resources<br/>Advanced Unity game development : build professional games with Unity, C#, and Visual studioent://SD_ILS/0/SD_ILS:23310322024-09-25T09:40:38Z2024-09-25T09:40:38Zby Brusca, Victor G.<br/><a href="https://learning.oreilly.com/library/view/~/9781484278512/?ar">https://learning.oreilly.com/library/view/~/9781484278512/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484278512">https://learning.oreilly.com/library/view/~/9781484278512</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781484278512/?ar">https://go.oreilly.com/library-access/library/view/-/9781484278512/?ar</a><br/>Format: Electronic Resources<br/>Beginning 3D game assets development pipeline : learn to integrate from Maya to Unityent://SD_ILS/0/SD_ILS:23311032024-09-25T09:40:38Z2024-09-25T09:40:38Zby Villanueva, Nova, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484271964/?ar">https://go.oreilly.com/library-access/library/view/-/9781484271964/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781484271964">https://learning.oreilly.com/library/view/~/9781484271964</a><br/>Format: Electronic Resources<br/>Apple game frameworks and technologies build 2D games with SpriteKit & Swiftent://SD_ILS/0/SD_ILS:23294612024-09-25T09:40:38Z2024-09-25T09:40:38Zby Coron, Tammy, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781680508543/?ar">https://go.oreilly.com/library-access/library/view/-/9781680508543/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781680508543/?ar">https://learning.oreilly.com/library/view/~/9781680508543/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781680508543">https://learning.oreilly.com/library/view/~/9781680508543</a><br/>Format: Electronic Resources<br/>Immersive 3D design visualization : with Autodesk Maya and Unreal Engine 4ent://SD_ILS/0/SD_ILS:23271462024-09-25T09:40:38Z2024-09-25T09:40:38Zby Kumar, Abhishek, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484265970/?ar">https://go.oreilly.com/library-access/library/view/-/9781484265970/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781484265970">https://learning.oreilly.com/library/view/~/9781484265970</a><br/>Format: Electronic Resources<br/>C# Game Programming Cookbook for Unity 3Dent://SD_ILS/0/SD_ILS:23280262024-09-25T09:40:38Z2024-09-25T09:40:38Zby Murray, Jeff W., author.<br/><a href="https://learning.oreilly.com/library/view/~/9781000359725">https://learning.oreilly.com/library/view/~/9781000359725</a>
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<a href="https://learning.oreilly.com/library/view/~/9781000359725/?ar">https://learning.oreilly.com/library/view/~/9781000359725/?ar</a><br/>Format: Electronic Resources<br/>Game programming with Code Angel : learn how to code in Python on Raspberry Pi or PCent://SD_ILS/0/SD_ILS:23226562024-09-25T09:40:38Z2024-09-25T09:40:38Zby Cunningham, Mark, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484253052">https://learning.oreilly.com/library/view/~/9781484253052</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781484253052/?ar">https://go.oreilly.com/library-access/library/view/-/9781484253052/?ar</a><br/>Format: Electronic Resources<br/>Holistic game development with Unity : an all-in-one guide to implementing game mechanics, art, design and programmingent://SD_ILS/0/SD_ILS:23317422024-09-25T09:40:38Z2024-09-25T09:40:38Zby De Byl, Penny, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781351053679">https://learning.oreilly.com/library/view/~/9781351053679</a>
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<a href="https://go.oreilly.com/library-access/library/view/-/9781351053679/?ar">https://go.oreilly.com/library-access/library/view/-/9781351053679/?ar</a><br/>Format: Electronic Resources<br/>Introduction to game design, prototyping, and development : from concept to playable game with Unity and C#ent://SD_ILS/0/SD_ILS:23140962024-09-25T09:40:38Z2024-09-25T09:40:38Zby Bond, Jeremy Gibson, author.<br/><a href="https://learning.oreilly.com/library/view/~/9780134659909/?ar">https://learning.oreilly.com/library/view/~/9780134659909/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9780134659909">https://learning.oreilly.com/library/view/~/9780134659909</a><br/>Format: Electronic Resources<br/>Cross over to HTML5 game development : use your programming experience to create mobile gamesent://SD_ILS/0/SD_ILS:23147612024-09-25T09:40:38Z2024-09-25T09:40:38Zby Chishti, Zarrar, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484232910/?ar">https://learning.oreilly.com/library/view/~/9781484232910/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781484232910/?ar">https://go.oreilly.com/library-access/library/view/-/9781484232910/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484232910">https://learning.oreilly.com/library/view/~/9781484232910</a><br/>Format: Electronic Resources<br/>Getting started with Unity 5.x 2D game development : build a tower defense game and earn delectable C# treats by baking cupcakes and fighting fearsome sweet-toothed pandasent://SD_ILS/0/SD_ILS:23127682024-09-25T09:40:38Z2024-09-25T09:40:38Zby Sapio, Francesco, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781784397173">https://learning.oreilly.com/library/view/~/9781784397173</a>
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