Arama Sonu&ccedil;ları OpenGL. SirsiDynix Enterprise https://catalog.iyte.edu.tr/client/en_US/default/default/qu$003dOpenGL.$0026ps$003d300?dt=list 2025-07-16T13:10:51Z OpenGL insights ent://SD_ILS/0/SD_ILS:2126747 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Cozzi, Patrick.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=952001">Click to View</a><br/>Format:&#160;Electronic Resources<br/> OpenGL insights ent://SD_ILS/0/SD_ILS:2295461 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Cozzi, Patrick.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781439893777/?ar">https://go.oreilly.com/library-access/library/view/-/9781439893777/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781439893777/?ar">https://learning.oreilly.com/library/view/~/9781439893777/?ar</a><br/>Format:&#160;Electronic Resources<br/> OpenGL distilled ent://SD_ILS/0/SD_ILS:2282207 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Martz, Paul.<br/><a href="https://learning.oreilly.com/library/view/~/0321336798">https://learning.oreilly.com/library/view/~/0321336798</a> <a href="https://learning.oreilly.com/library/view/~/0321336798/?ar">https://learning.oreilly.com/library/view/~/0321336798/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/0321336798/?ar">https://go.oreilly.com/library-access/library/view/-/0321336798/?ar</a><br/>Format:&#160;Electronic Resources<br/> OpenGL shading language ent://SD_ILS/0/SD_ILS:2287010 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Rost, Randi J., 1960-<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780321669247/?ar">https://go.oreilly.com/library-access/library/view/-/9780321669247/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780321669247/?ar">https://learning.oreilly.com/library/view/~/9780321669247/?ar</a><br/>Format:&#160;Electronic Resources<br/> Learn modern OpenGL programming ent://SD_ILS/0/SD_ILS:2322156 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Jones, Steve, speaker.<br/><a href="https://learning.oreilly.com/videos/~/9781838829780/?ar">https://learning.oreilly.com/videos/~/9781838829780/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781838829780/?ar">https://go.oreilly.com/library-access/library/view/-/9781838829780/?ar</a><br/>Format:&#160;Electronic Resources<br/> OpenGL Game Programming. ent://SD_ILS/0/SD_ILS:1304460 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Astle, Dave.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135707">Click to View</a><br/>Format:&#160;Electronic Resources<br/> OpenGL Development Cookbook. ent://SD_ILS/0/SD_ILS:1259167 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Movania, Muhammad Mobeen.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1214969">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Beginning OpenGL game programming ent://SD_ILS/0/SD_ILS:2044367 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Benstead, Luke, author.<br/>Format:&#160;Books<br/> OpenGL ES 3.0 programming guide ent://SD_ILS/0/SD_ILS:2302572 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Ginsburg, Dan.<br/><a href="https://learning.oreilly.com/library/view/~/9780133440133">https://learning.oreilly.com/library/view/~/9780133440133</a> <a href="https://learning.oreilly.com/library/view/~/9780133440133/?ar">https://learning.oreilly.com/library/view/~/9780133440133/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133440133/?ar">https://go.oreilly.com/library-access/library/view/-/9780133440133/?ar</a><br/>Format:&#160;Electronic Resources<br/> OpenGL superbible : comprehensive tutorial and reference ent://SD_ILS/0/SD_ILS:2283449 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Wright, Richard S., Jr., 1965-<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780321498823/?ar">https://go.oreilly.com/library-access/library/view/-/9780321498823/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780321498823/?ar">https://learning.oreilly.com/library/view/~/9780321498823/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780321498823">https://learning.oreilly.com/library/view/~/9780321498823</a><br/>Format:&#160;Electronic Resources<br/> OpenGL superbible : comprehensive tutorial and reference ent://SD_ILS/0/SD_ILS:2290182 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Wright, Richard S., Jr., 1965-<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780132160926/?ar">https://go.oreilly.com/library-access/library/view/-/9780132160926/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780132160926/?ar">https://learning.oreilly.com/library/view/~/9780132160926/?ar</a><br/>Format:&#160;Electronic Resources<br/> OpenGL ES Game Development. ent://SD_ILS/0/SD_ILS:1304471 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Astle, Dave.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135718">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Beginning OpenGL Game Programming. ent://SD_ILS/0/SD_ILS:1304335 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Astle, Dave.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135580">Click to View</a><br/>Format:&#160;Electronic Resources<br/> OpenGL&reg; SuperBible, Third Edition ent://SD_ILS/0/SD_ILS:2319740 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Wright, Richard, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/0672326019/?ar">https://go.oreilly.com/library-access/library/view/-/0672326019/?ar</a> <a href="https://learning.oreilly.com/library/view/~/0672326019/?ar">https://learning.oreilly.com/library/view/~/0672326019/?ar</a> <a href="https://learning.oreilly.com/library/view/~/0672326019">https://learning.oreilly.com/library/view/~/0672326019</a><br/>Format:&#160;Electronic Resources<br/> OpenGL Graphics Through Applications ent://SD_ILS/0/SD_ILS:502461 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Whitrow, Robert. author.<br/><a href="http://dx.doi.org/10.1007/978-1-84800-023-0">http://dx.doi.org/10.1007/978-1-84800-023-0</a><br/>Format:&#160;Electronic Resources<br/> Pro OpenGL ES for Android ent://SD_ILS/0/SD_ILS:2294433 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Smithwick, R. Michael.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781430240020/?ar">https://go.oreilly.com/library-access/library/view/-/9781430240020/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781430240020/?ar">https://learning.oreilly.com/library/view/~/9781430240020/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781430240020">https://learning.oreilly.com/library/view/~/9781430240020</a><br/>Format:&#160;Electronic Resources<br/> Pro OpenGL Es for iOS ent://SD_ILS/0/SD_ILS:2293751 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Smithwick, R. Michael.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781430238409/?ar">https://go.oreilly.com/library-access/library/view/-/9781430238409/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781430238409/?ar">https://learning.oreilly.com/library/view/~/9781430238409/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781430238409">https://learning.oreilly.com/library/view/~/9781430238409</a><br/>Format:&#160;Electronic Resources<br/> The OpenGL ES 2.0 programming guide ent://SD_ILS/0/SD_ILS:2285601 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Munshi, Aaftab.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780321563835/?ar">https://go.oreilly.com/library-access/library/view/-/9780321563835/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780321563835/?ar">https://learning.oreilly.com/library/view/~/9780321563835/?ar</a><br/>Format:&#160;Electronic Resources<br/> Computer graphics programming in OpenGL with Java ent://SD_ILS/0/SD_ILS:2212639 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Gordon, V. Scott, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4895126">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Advanced graphics programming using openGL ent://SD_ILS/0/SD_ILS:65385 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;McReynolds, Tom.<br/>ScienceDirect <a href="http://www.sciencedirect.com/science/book/9781558606593">An electronic book accessible through the World Wide Web; click for information</a><br/>Format:&#160;Electronic Resources<br/> Advanced graphics programming using openGL ent://SD_ILS/0/SD_ILS:2281746 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;McReynolds, Tom.<br/><a href="https://www.sciencedirect.com/science/book/9781558606593">https://www.sciencedirect.com/science/book/9781558606593</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781558606593/?ar">https://go.oreilly.com/library-access/library/view/-/9781558606593/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781558606593/?ar">https://learning.oreilly.com/library/view/~/9781558606593/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781558606593">https://learning.oreilly.com/library/view/~/9781558606593</a><br/>Format:&#160;Electronic Resources<br/> OpenGL programming for Windows 95 and Windows NT ent://SD_ILS/0/SD_ILS:2285259 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Fosner, Ron.<br/><a href="https://learning.oreilly.com/library/view/~/9780321620491/?ar">https://learning.oreilly.com/library/view/~/9780321620491/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780321620491/?ar">https://go.oreilly.com/library-access/library/view/-/9780321620491/?ar</a><br/>Format:&#160;Electronic Resources<br/> OpenGL and GLSL fundamentals with C++ (practical course) ent://SD_ILS/0/SD_ILS:2319254 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Kravchenko, Sergiy, speaker.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781838647889/?ar">https://go.oreilly.com/library-access/library/view/-/9781838647889/?ar</a> <a href="https://learning.oreilly.com/videos/~/9781838647889/?ar">https://learning.oreilly.com/videos/~/9781838647889/?ar</a><br/>Format:&#160;Electronic Resources<br/> Computer graphics through openGL : from theory to experiments ent://SD_ILS/0/SD_ILS:2305857 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Guha, Sumanta, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781482258394/?ar">https://learning.oreilly.com/library/view/~/9781482258394/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781482258394/?ar">https://go.oreilly.com/library-access/library/view/-/9781482258394/?ar</a><br/>Format:&#160;Electronic Resources<br/> Advanced Graphics Programming Using OpenGL. ent://SD_ILS/0/SD_ILS:1183751 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;McReynolds, Tom.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=232120">Click to View</a><br/>Format:&#160;Electronic Resources<br/> OpenGL 4 Shading Language Cookbook. ent://SD_ILS/0/SD_ILS:1263062 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Wolff, David.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1441782">Click to View</a><br/>Format:&#160;Electronic Resources<br/> OpenGL&reg; Shading Language, Second Edition ent://SD_ILS/0/SD_ILS:2324766 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Rost, Randi, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/0321334892/?ar">https://go.oreilly.com/library-access/library/view/-/0321334892/?ar</a> <a href="https://learning.oreilly.com/library/view/~/0321334892/?ar">https://learning.oreilly.com/library/view/~/0321334892/?ar</a> <a href="https://learning.oreilly.com/library/view/~/0321334892">https://learning.oreilly.com/library/view/~/0321334892</a><br/>Format:&#160;Electronic Resources<br/> OpenGL superbible : comprehensive tutorial and reference ent://SD_ILS/0/SD_ILS:2300818 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Sellers, Graham.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780133365023/?ar">https://go.oreilly.com/library-access/library/view/-/9780133365023/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133365023/?ar">https://learning.oreilly.com/library/view/~/9780133365023/?ar</a><br/>Format:&#160;Electronic Resources<br/> OpenGL essentials LiveLessons : sneak peek video training ent://SD_ILS/0/SD_ILS:2302713 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Varcholik, Paul.<br/><a href="https://learning.oreilly.com/videos/~/9780133824360/?ar">https://learning.oreilly.com/videos/~/9780133824360/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133824360/?ar">https://go.oreilly.com/library-access/library/view/-/9780133824360/?ar</a><br/>Format:&#160;Electronic Resources<br/> Learn OpenGL ES : for mobile game and graphics development ent://SD_ILS/0/SD_ILS:2300460 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Mehta, Prateek, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781430250531">https://learning.oreilly.com/library/view/~/9781430250531</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781430250531/?ar">https://go.oreilly.com/library-access/library/view/-/9781430250531/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781430250531/?ar">https://learning.oreilly.com/library/view/~/9781430250531/?ar</a><br/>Format:&#160;Electronic Resources<br/> OpenGL 4.0 Shading Language Cookbook. ent://SD_ILS/0/SD_ILS:1245653 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Wolff, David.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=948515">Click to View</a><br/>Format:&#160;Electronic Resources<br/> OpenGL iPhone games with Cocos2D ent://SD_ILS/0/SD_ILS:2292588 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Moore, Todd.<br/><a href="https://learning.oreilly.com/videos/~/9781449312886/?ar">https://learning.oreilly.com/videos/~/9781449312886/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781449312886/?ar">https://go.oreilly.com/library-access/library/view/-/9781449312886/?ar</a><br/>Format:&#160;Electronic Resources<br/> Computer Graphics Programming in OpenGL with Java. ent://SD_ILS/0/SD_ILS:2337018 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Gordon, V. Scott.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=6724648">Click to View</a><br/>Format:&#160;Electronic Resources<br/> OpenGL and 3D in HTML5 ent://SD_ILS/0/SD_ILS:2291827 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Griffiths, David, 1969-<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781449303471/?ar">https://go.oreilly.com/library-access/library/view/-/9781449303471/?ar</a> <a href="https://learning.oreilly.com/videos/~/9781449303471/?ar">https://learning.oreilly.com/videos/~/9781449303471/?ar</a> <a href="https://learning.oreilly.com/videos/~/9781449303471">https://learning.oreilly.com/videos/~/9781449303471</a><br/>Format:&#160;Electronic Resources<br/> Computer graphics programming in OpenGL with C++ ent://SD_ILS/0/SD_ILS:2215949 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Gordon, V. Scott, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5626361">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Computer graphics programming in OpenGL with C++ ent://SD_ILS/0/SD_ILS:2242421 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Gordon, V. Scott, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=6449022">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Computer graphics programming in opengl with java ent://SD_ILS/0/SD_ILS:2215311 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Gordon, V. Scott, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5527522">Click to View</a><br/>Format:&#160;Electronic Resources<br/> OpenGL programming on Mac OS X : architecture, performance, and integration ent://SD_ILS/0/SD_ILS:2284376 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Kuehne, Robert P.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780321356529/?ar">https://go.oreilly.com/library-access/library/view/-/9780321356529/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780321356529/?ar">https://learning.oreilly.com/library/view/~/9780321356529/?ar</a><br/>Format:&#160;Electronic Resources<br/> OpenGL programming guide : the official guide to learning OpenGL, version 4.5 with SPIR-V ent://SD_ILS/0/SD_ILS:2311077 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Kessenich, John M., author.<br/><a href="https://learning.oreilly.com/library/view/~/9780134495514/?ar">https://learning.oreilly.com/library/view/~/9780134495514/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780134495514/?ar">https://go.oreilly.com/library-access/library/view/-/9780134495514/?ar</a><br/>Format:&#160;Electronic Resources<br/> OpenGL ES 2 for Android : a quick-start guide ent://SD_ILS/0/SD_ILS:2304793 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Brothaler, Kevin.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781941222560/?ar">https://go.oreilly.com/library-access/library/view/-/9781941222560/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781941222560/?ar">https://learning.oreilly.com/library/view/~/9781941222560/?ar</a><br/>Format:&#160;Electronic Resources<br/> IPhone 3D programming : developing graphical applications with OpenGL ES ent://SD_ILS/0/SD_ILS:2290201 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Rideout, Philip.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781449388133/?ar">https://go.oreilly.com/library-access/library/view/-/9781449388133/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781449388133">https://learning.oreilly.com/library/view/~/9781449388133</a> <a href="https://learning.oreilly.com/library/view/~/9781449388133/?ar">https://learning.oreilly.com/library/view/~/9781449388133/?ar</a><br/>Format:&#160;Electronic Resources<br/> ShaderX3 : Advanced Rendering with DirectX and OpenGL. ent://SD_ILS/0/SD_ILS:1304563 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Engel, Wolfgang.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135810">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Learn OpenGL : beginner's guide to 3D rendering and game development with OpenGL and C++ ent://SD_ILS/0/SD_ILS:2317503 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Hussain, Frahaan, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781789340365/?ar">https://go.oreilly.com/library-access/library/view/-/9781789340365/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781789340365/?ar">https://learning.oreilly.com/library/view/~/9781789340365/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781789340365">https://learning.oreilly.com/library/view/~/9781789340365</a><br/>Format:&#160;Electronic Resources<br/> Mobile 3D graphics with OpenGL ES and M3G ent://SD_ILS/0/SD_ILS:2284157 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Pulli, Kari.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780123737274/?ar">https://go.oreilly.com/library-access/library/view/-/9780123737274/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780123737274/?ar">https://learning.oreilly.com/library/view/~/9780123737274/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780123737274">https://learning.oreilly.com/library/view/~/9780123737274</a><br/>Format:&#160;Electronic Resources<br/> OpenGL programming guide : the official guide to learning OpenGL, versions 3.0 and 3.1 ent://SD_ILS/0/SD_ILS:2287019 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Shreiner, Dave.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780321669292/?ar">https://go.oreilly.com/library-access/library/view/-/9780321669292/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780321669292/?ar">https://learning.oreilly.com/library/view/~/9780321669292/?ar</a><br/>Format:&#160;Electronic Resources<br/> 3D graphics rendering cookbook : a comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan ent://SD_ILS/0/SD_ILS:2329630 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Kosarevsky, Sergey, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781838986193/?ar">https://learning.oreilly.com/library/view/~/9781838986193/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781838986193/?ar">https://go.oreilly.com/library-access/library/view/-/9781838986193/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781838986193">https://learning.oreilly.com/library/view/~/9781838986193</a><br/>Format:&#160;Electronic Resources<br/> OpenGL programming guide : the official guide to learning OpenGL, Versions 4.1 ent://SD_ILS/0/SD_ILS:2296140 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Shreiner, Dave.<br/><a href="https://learning.oreilly.com/library/view/~/9780132748445/?ar">https://learning.oreilly.com/library/view/~/9780132748445/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780132748445/?ar">https://go.oreilly.com/library-access/library/view/-/9780132748445/?ar</a><br/>Format:&#160;Electronic Resources<br/> OpenGL 4 shading language cookbook : build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17 ent://SD_ILS/0/SD_ILS:2317795 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Wolff, David (Computer scientist), author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781789342253/?ar">https://go.oreilly.com/library-access/library/view/-/9781789342253/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781789342253/?ar">https://learning.oreilly.com/library/view/~/9781789342253/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game and graphics programming for iOS and Android with OpenGL ES 2.0 ent://SD_ILS/0/SD_ILS:2294436 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Marucchi-Foino, Romain.<br/><a href="https://learning.oreilly.com/library/view/~/9781119975915/?ar">https://learning.oreilly.com/library/view/~/9781119975915/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781119975915/?ar">https://go.oreilly.com/library-access/library/view/-/9781119975915/?ar</a><br/>Format:&#160;Electronic Resources<br/> Mobile 3D Graphics : with OpenGL ES and M3G. ent://SD_ILS/0/SD_ILS:1196459 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Pulli, Kari.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=328313">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Principles of Computer Graphics Theory and Practice Using OpenGL and Maya&reg; ent://SD_ILS/0/SD_ILS:504400 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Govil-Pai, Shalini. author.<br/><a href="http://dx.doi.org/10.1007/b135398">http://dx.doi.org/10.1007/b135398</a><br/>Format:&#160;Electronic Resources<br/> Learning OpenGL ES for iOS : a hands-on guide to modern 3d graphics programming ent://SD_ILS/0/SD_ILS:2294911 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Buck, Erik M.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780132478939/?ar">https://go.oreilly.com/library-access/library/view/-/9780132478939/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780132478939/?ar">https://learning.oreilly.com/library/view/~/9780132478939/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780132478939">https://learning.oreilly.com/library/view/~/9780132478939</a><br/>Format:&#160;Electronic Resources<br/> OpenGL : build high performance graphics : assimilate the ideas shared in the course to utilize the power of OpenGL for performing a wide variety of tasks : a course in three modules. ent://SD_ILS/0/SD_ILS:2313608 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Movania, Muhammad Mobeen, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781788296724">https://learning.oreilly.com/library/view/~/9781788296724</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781788296724/?ar">https://go.oreilly.com/library-access/library/view/-/9781788296724/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781788296724/?ar">https://learning.oreilly.com/library/view/~/9781788296724/?ar</a><br/>Format:&#160;Electronic Resources<br/> Game and Graphics Programming for iOS and Android with OpenGL ES 2.0. ent://SD_ILS/0/SD_ILS:1238199 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Marucchi-Foino, Romain.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=838187">Click to View</a><br/>Format:&#160;Electronic Resources<br/> OpenGL game development by example : design and code your own 2D and 3D game efficiently using OpenGL and C++ ent://SD_ILS/0/SD_ILS:2238846 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Madsen, Robert, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4520637">Click to View</a><br/>Format:&#160;Electronic Resources<br/> OpenGL game development by example : design and code your own 2D and 3D games efficiently using OpenGL and C++ ent://SD_ILS/0/SD_ILS:2310131 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Madsen, Robert, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781783288199/?ar">https://go.oreilly.com/library-access/library/view/-/9781783288199/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781783288199/?ar">https://learning.oreilly.com/library/view/~/9781783288199/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781783288199">https://learning.oreilly.com/library/view/~/9781783288199</a><br/>Format:&#160;Electronic Resources<br/> Learn OpenGL : beginner's guide to 3d rendering and game development with opengl and c++ ent://SD_ILS/0/SD_ILS:2350170 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Hussain, Frahaan, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5507780">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Hands-on C++ game animation programming : learn modern animation techniques from theory to implementation with C++ and OpenGL ent://SD_ILS/0/SD_ILS:2353533 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Szauer, Gabor, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=6229060">Click to View</a><br/>Format:&#160;Electronic Resources<br/> OpenGL data visualization cookbook : over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL ent://SD_ILS/0/SD_ILS:2271278 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Lo, Raymond C. H., author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3564795">Click to View</a><br/>Format:&#160;Electronic Resources<br/> C++ game development by example : learn to build games and graphics with SFML, OpenGL, and Vulkan using C++ programming ent://SD_ILS/0/SD_ILS:2353392 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Shekar, Siddharth, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5764475">Click to View</a><br/>Format:&#160;Electronic Resources<br/> OpenGL data visualization cookbook : over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL ent://SD_ILS/0/SD_ILS:2308451 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Lo, Raymond C. H., author.<br/><a href="https://learning.oreilly.com/library/view/~/9781782169727">https://learning.oreilly.com/library/view/~/9781782169727</a> <a href="https://learning.oreilly.com/library/view/~/9781782169727/?ar">https://learning.oreilly.com/library/view/~/9781782169727/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781782169727/?ar">https://go.oreilly.com/library-access/library/view/-/9781782169727/?ar</a><br/>Format:&#160;Electronic Resources<br/> Real-time 3D graphics with WebGL 2 : build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0) ent://SD_ILS/0/SD_ILS:2318230 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Ghayour, Farhad, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781788629690/?ar">https://learning.oreilly.com/library/view/~/9781788629690/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781788629690/?ar">https://go.oreilly.com/library-access/library/view/-/9781788629690/?ar</a><br/>Format:&#160;Electronic Resources<br/> Graphics shaders : theory and practice ent://SD_ILS/0/SD_ILS:2293374 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Bailey, Michael (Michael John), 1953-<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781439867754/?ar">https://go.oreilly.com/library-access/library/view/-/9781439867754/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781439867754/?ar">https://learning.oreilly.com/library/view/~/9781439867754/?ar</a><br/>Format:&#160;Electronic Resources<br/> WebGL programming guide : interactive 3D graphics programming with WebGL ent://SD_ILS/0/SD_ILS:2300164 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Matsuda, Kouchi, 1960-<br/><a href="https://learning.oreilly.com/library/view/~/9780133364903/?ar">https://learning.oreilly.com/library/view/~/9780133364903/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780133364903">https://learning.oreilly.com/library/view/~/9780133364903</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133364903/?ar">https://go.oreilly.com/library-access/library/view/-/9780133364903/?ar</a><br/>Format:&#160;Electronic Resources<br/> GLSL essentials : enrich your 3D scenes with the power of GLSL! ent://SD_ILS/0/SD_ILS:2302046 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Rodr&iacute;guez, Jacobo.<br/><a href="https://learning.oreilly.com/library/view/~/9781849698009">https://learning.oreilly.com/library/view/~/9781849698009</a> <a href="https://learning.oreilly.com/library/view/~/9781849698009/?ar">https://learning.oreilly.com/library/view/~/9781849698009/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781849698009/?ar">https://go.oreilly.com/library-access/library/view/-/9781849698009/?ar</a><br/>Format:&#160;Electronic Resources<br/> Open GL Extension Guide. ent://SD_ILS/0/SD_ILS:1304474 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Lengyel, Eric.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135721">Click to View</a><br/>Format:&#160;Electronic Resources<br/> GLSL Essentials. ent://SD_ILS/0/SD_ILS:1266220 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Rodr&iacute;guez, Jacobo.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1593855">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Beginning Open GL&reg; Game Programming. ent://SD_ILS/0/SD_ILS:1304895 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Benstead, Luke.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136157">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Practical Java Game Programming. ent://SD_ILS/0/SD_ILS:1304477 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Clingman, Dustin.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135724">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Intel Galileo and Intel Galileo Gen 2: API Features and Arduino Projects for Linux Programmers ent://SD_ILS/0/SD_ILS:2192525 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Manoel Ramon<br/><a href="https://link.springer.com/book/10.1007/978-1-4302-6838-3">DOAB: download the publication</a> <a href="https://directory.doabooks.org/handle/20.500.12854/50407">DOAB: description of the publication</a><br/>Format:&#160;Books<br/> Developing Tablet PC Applications. ent://SD_ILS/0/SD_ILS:1304396 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Crooks, Clayton, 2nd.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135641">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Real-Time Shading. ent://SD_ILS/0/SD_ILS:1247818 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Olano , Marc.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1019604">Click to View</a><br/>Format:&#160;Electronic Resources<br/> C# Game Programming : For Serious Game Creation. ent://SD_ILS/0/SD_ILS:1305052 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Schuller, Daniel.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136350">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Beginning Game Development with Python and Pygame From Novice to Professional ent://SD_ILS/0/SD_ILS:507957 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;McGugan, Will. author.<br/><a href="http://dx.doi.org/10.1007/978-1-4302-0325-4">http://dx.doi.org/10.1007/978-1-4302-0325-4</a><br/>Format:&#160;Electronic Resources<br/> Mobile 3D Graphics ent://SD_ILS/0/SD_ILS:508626 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Malizia, Alessio. author.<br/><a href="http://dx.doi.org/10.1007/978-1-84628-660-5">http://dx.doi.org/10.1007/978-1-84628-660-5</a><br/>Format:&#160;Electronic Resources<br/> Transactions on Computational Science XXXII Special Issue on Cybersecurity and Biometrics ent://SD_ILS/0/SD_ILS:2085025 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Gavrilova, Marina L. editor.<br/><a href="https://doi.org/10.1007/978-3-662-56672-5">https://doi.org/10.1007/978-3-662-56672-5</a><br/>Format:&#160;Electronic Resources<br/> Pro Java&trade; 6 3D Game Development Java 3D&trade;, JOGL, JInput, and JOAL APIs ent://SD_ILS/0/SD_ILS:507907 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Davison, Andrew. author.<br/><a href="http://dx.doi.org/10.1007/978-1-4302-0212-7">http://dx.doi.org/10.1007/978-1-4302-0212-7</a><br/>Format:&#160;Electronic Resources<br/> Learning Physics Modeling with PhysX. ent://SD_ILS/0/SD_ILS:1263568 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Kumar, Krishna.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1481124">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Data Structures and Algorithms for Game Developers. ent://SD_ILS/0/SD_ILS:1304784 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Sherrod, Allen.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136042">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Foundations of 3D Graphics Programming Using JOGL and Java3D ent://SD_ILS/0/SD_ILS:508594 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Chen, Jim X. author.<br/><a href="http://dx.doi.org/10.1007/1-84628-597-6">http://dx.doi.org/10.1007/1-84628-597-6</a><br/>Format:&#160;Electronic Resources<br/> Learning Python with Raspberry Pi. ent://SD_ILS/0/SD_ILS:1268264 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Bradbury, Alex.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1634266">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Prototyping Augmented Reality. ent://SD_ILS/0/SD_ILS:1236254 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Mullen, Tony.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=819027">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Foundations of 3D Graphics Programming Using JOGL and Java3D ent://SD_ILS/0/SD_ILS:502538 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Chen, Jim X. author.<br/><a href="http://dx.doi.org/10.1007/978-1-84800-284-5">http://dx.doi.org/10.1007/978-1-84800-284-5</a><br/>Format:&#160;Electronic Resources<br/> Game Graphics Programming. ent://SD_ILS/0/SD_ILS:1304818 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Sherrod, Allen.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136077">Click to View</a><br/>Format:&#160;Electronic Resources<br/> 3D Game Engine Programming. ent://SD_ILS/0/SD_ILS:1304443 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Zerbst, Stefan.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135690">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Tizen Cookbook. ent://SD_ILS/0/SD_ILS:1277240 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Anavi, Leon.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1815441">Click to View</a><br/>Format:&#160;Electronic Resources<br/> iOS 5 Essentials. ent://SD_ILS/0/SD_ILS:1245078 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Daniel, Steven F.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=943416">Click to View</a><br/>Format:&#160;Electronic Resources<br/> HTML5 Games : Creating Fun with HTML5, CSS3, and WebGL. ent://SD_ILS/0/SD_ILS:1228558 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Seidelin, Jacob.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=698120">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Beginning DirectX 11 Game Programming. ent://SD_ILS/0/SD_ILS:1305129 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Sherrod, Allen.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136456">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Cocoa. ent://SD_ILS/0/SD_ILS:1219031 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Wentk, Richard.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=589143">Click to View</a><br/>Format:&#160;Electronic Resources<br/> OpenCL Programming by Example. ent://SD_ILS/0/SD_ILS:1263070 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Banger, Ravishekhar.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1441790">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Kivy Blueprints. ent://SD_ILS/0/SD_ILS:1281851 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Vasilkov, Mark.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1935723">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Android Programming : Pushing the Limits. ent://SD_ILS/0/SD_ILS:1263157 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Hellman, Erik.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1457984">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Multimedia Programming Using Max/MSP and TouchDesigner. ent://SD_ILS/0/SD_ILS:1279047 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Lechner, Patrik.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1874283">Click to View</a><br/>Format:&#160;Electronic Resources<br/> SFML Game Development. ent://SD_ILS/0/SD_ILS:1259169 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Moreira, Artur.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1214972">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Mastering OpenCV with Practical Computer Vision Projects. ent://SD_ILS/0/SD_ILS:1252817 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Emami, Shervin.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1108328">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Mobile 3D Graphics SoC : From Algorithm to Chip. ent://SD_ILS/0/SD_ILS:1214320 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Woo, Jeong-Ho.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=529950">Click to View</a><br/>Format:&#160;Electronic Resources<br/> iOS Development with Flash : Your Visual Blueprint for Developing Apple Apps. ent://SD_ILS/0/SD_ILS:1300833 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Dolce, Julian.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3058346">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Using OpenCL : Programming Massively Parallel Computers. ent://SD_ILS/0/SD_ILS:1248560 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Kowalik, J.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1035215">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Game Programming Tricks of the Trade. ent://SD_ILS/0/SD_ILS:1304455 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Phillips, Lorenzo D.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135702">Click to View</a><br/>Format:&#160;Electronic Resources<br/> iPhone OS Development : Your visual blueprint for developing apps for Apple's mobile devices. ent://SD_ILS/0/SD_ILS:1213623 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Wentk, Richard.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=510231">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Algorithms for Image Processing and Computer Vision. ent://SD_ILS/0/SD_ILS:1228891 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Parker, J. R.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=706758">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Game Programming with Python, Lua, and Ruby. ent://SD_ILS/0/SD_ILS:1304366 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Gutschmidt, Tom.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135611">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Python Playground : Geeky Projects for the Curious Programmer. ent://SD_ILS/0/SD_ILS:1341162 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Venkitachalam, Mahesh.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4503147">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Professional WebGL Programming : Developing 3D Graphics for the Web. ent://SD_ILS/0/SD_ILS:1242607 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Anyuru, Andreas.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=903143">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Android NDK Beginner&rsquo;s Guide. ent://SD_ILS/0/SD_ILS:1245071 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Ratabouil, Sylvain.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=943409">Click to View</a><br/>Format:&#160;Electronic Resources<br/> CUDA Application Design and Development. ent://SD_ILS/0/SD_ILS:1235524 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Farber, Rob.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=806486">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Mac OS X Power User's Guide. ent://SD_ILS/0/SD_ILS:1304341 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Proffitt, Brian.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135586">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Microsoft Visual Basic Game Programming with DirectX. ent://SD_ILS/0/SD_ILS:1304377 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Harbour, Jonathon S.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135622">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Python Data Visualization Cookbook. ent://SD_ILS/0/SD_ILS:1264999 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Milovanovic, Igor.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1572893">Click to View</a><br/>Format:&#160;Electronic Resources<br/> WebGL Beginner's Guide. ent://SD_ILS/0/SD_ILS:1245634 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Cantor, Diego.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=948496">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Manufacturing Engineering and Process : Selected, Peer Reviewed Papers from the 2012 International Conference on Manufacturing Engineering and Process (ICMEP 2012), April 21-22, 2012, Kunming, China. ent://SD_ILS/0/SD_ILS:1278938 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Zhou, Xiaoxiao.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1872850">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Game Coding Complete. ent://SD_ILS/0/SD_ILS:1305212 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;McShaffry, Mike.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136541">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Game Producer's Handbook. ent://SD_ILS/0/SD_ILS:1304617 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Irish, Daniel.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135864">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Linux Game Programming. ent://SD_ILS/0/SD_ILS:1304321 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Baker, Steve.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135566">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Libgdx Cross-platform Game Development Cookbook. ent://SD_ILS/0/SD_ILS:1277938 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;M&aacute;rquez, David Saltares.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1827596">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Android Native Development Kit Cookbook. ent://SD_ILS/0/SD_ILS:1254363 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Liu, Feipeng.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1126737">Click to View</a><br/>Format:&#160;Electronic Resources<br/> OpenSceneGraph 3 Cookbook. ent://SD_ILS/0/SD_ILS:1244526 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Wang, Rui.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=933072">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Marmalade SDK Mobile Game Development Essentials. ent://SD_ILS/0/SD_ILS:1252513 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Scaplehorn, Sean.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1103980">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Android 3.0 Application Development Cookbook. ent://SD_ILS/0/SD_ILS:1245655 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Mew, Kyle Merrifield.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=948517">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Cocos2d for iPhone 0.99 Beginner's Guide. ent://SD_ILS/0/SD_ILS:1245947 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Ruiz, Pablo.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=951139">Click to View</a><br/>Format:&#160;Electronic Resources<br/> OpenSceneGraph 3.0 Beginner's Guide : Beginner's Guide. ent://SD_ILS/0/SD_ILS:1245950 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Wang, Rui.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=951142">Click to View</a><br/>Format:&#160;Electronic Resources<br/> AndEngine for Android Game Development Cookbook. ent://SD_ILS/0/SD_ILS:1253843 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Schroeder, Jayme.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1119788">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Adobe Photoshop CS6 Digital Classroom. ent://SD_ILS/0/SD_ILS:1236542 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Smith, Jennifer.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=821814">Click to View</a><br/>Format:&#160;Electronic Resources<br/> Medicine Meets Virtual Reality 14 : Accelerating Change in Healthcare: Next Medical Toolkit. ent://SD_ILS/0/SD_ILS:1186813 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Westwood, J.D.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=265976">Click to View</a><br/>Format:&#160;Electronic Resources<br/> 3D Video : From Capture to Diffusion. ent://SD_ILS/0/SD_ILS:1265338 2025-07-16T13:10:51Z 2025-07-16T13:10:51Z by&#160;Lucas, Laurent.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=1576680">Click to View</a><br/>Format:&#160;Electronic Resources<br/>