Search Results for Electronic books. - Narrowed by: Pagella, Mario Andr&eacute;s. - Computer games -- Programming. SirsiDynix Enterprise https://catalog.iyte.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dElectronic$002bbooks.$0026qf$003dAUTHOR$002509Yazar$002509Pagella$00252C$002bMario$002bAndr$0025C3$0025A9s.$002509Pagella$00252C$002bMario$002bAndr$0025C3$0025A9s.$0026qf$003dSUBJECT$002509Konu$002509Computer$002bgames$002b--$002bProgramming.$002509Computer$002bgames$002b--$002bProgramming.$0026te$003dILS$0026ps$003d300? 2024-06-17T19:13:02Z Making isometric social real-time games with HTML5, CSS3, and Javascript ent://SD_ILS/0/SD_ILS:2293018 2024-06-17T19:13:02Z 2024-06-17T19:13:02Z by&#160;Pagella, Mario Andr&eacute;s.<br/><a href="https://learning.oreilly.com/library/view/~/9781449309664/?ar">https://learning.oreilly.com/library/view/~/9781449309664/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781449309664">https://learning.oreilly.com/library/view/~/9781449309664</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781449309664/?ar">https://go.oreilly.com/library-access/library/view/-/9781449309664/?ar</a><br/>Format:&#160;Elektronik Kaynak<br/> Tworzenie izometrycznych gier społecznościowych w HTML5, CSS3 i JavaScript ent://SD_ILS/0/SD_ILS:2298256 2024-06-17T19:13:02Z 2024-06-17T19:13:02Z by&#160;Pagella, Mario Andr&eacute;s.<br/><a href="https://learning.oreilly.com/library/view/~/9781457178108">https://learning.oreilly.com/library/view/~/9781457178108</a> <a href="https://go.oreilly.com/library-access/library/view/-/9781457178108/?ar">https://go.oreilly.com/library-access/library/view/-/9781457178108/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781457178108/?ar">https://learning.oreilly.com/library/view/~/9781457178108/?ar</a><br/>Format:&#160;Elektronik Kaynak<br/>