Search Results for Electronic books. - Narrowed by: Computer animation. - Computer games -- Programming.SirsiDynix Enterprisehttps://catalog.iyte.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dElectronic$002bbooks.$0026qf$003dSUBJECT$002509Konu$002509Computer$002banimation.$002509Computer$002banimation.$0026qf$003dSUBJECT$002509Konu$002509Computer$002bgames$002b--$002bProgramming.$002509Computer$002bgames$002b--$002bProgramming.$0026te$003dILS$0026ps$003d300?2024-06-20T22:21:27ZAI for game developersent://SD_ILS/0/SD_ILS:22833582024-06-20T22:21:27Z2024-06-20T22:21:27Zby Bourg, David M.<br/><a href="https://go.oreilly.com/library-access/library/view/-/0596005555/?ar">https://go.oreilly.com/library-access/library/view/-/0596005555/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/0596005555">https://learning.oreilly.com/library/view/~/0596005555</a>
<a href="https://learning.oreilly.com/library/view/~/0596005555/?ar">https://learning.oreilly.com/library/view/~/0596005555/?ar</a><br/>Format: Elektronik Kaynak<br/>How to cheat in Blender 2.7xent://SD_ILS/0/SD_ILS:21089322024-06-20T22:21:27Z2024-06-20T22:21:27Zby Thorn, Alan, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5475494">Click to View</a><br/>Format: Elektronik Kaynak<br/>Macromedia Flash MX 2004 Game Development.ent://SD_ILS/0/SD_ILS:13044212024-06-20T22:21:27Z2024-06-20T22:21:27Zby Rhodes, Glen.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135666">Click to View</a><br/>Format: Elektronik Kaynak<br/>Real-world Flash game development : how to follow best practices and keep your sanityent://SD_ILS/0/SD_ILS:22107592024-06-20T22:21:27Z2024-06-20T22:21:27Zby Griffith, Christopher, 1979- author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4689089">Click to View</a><br/>Format: Elektronik Kaynak<br/>Hands-on C++ game animation programming : learn modern animation techniques from theory to implementation with C++ and OpenGLent://SD_ILS/0/SD_ILS:23535332024-06-20T22:21:27Z2024-06-20T22:21:27Zby Szauer, Gabor, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=6229060">Click to View</a><br/>Format: Elektronik Kaynak<br/>Flash 5 cartoons and games f/x & designent://SD_ILS/0/SD_ILS:21024342024-06-20T22:21:27Z2024-06-20T22:21:27Zby Turner, Bill.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3384697">Click to View</a><br/>Format: Elektronik Kaynak<br/>Flash 5 Cartoons & Games F/X & Design.ent://SD_ILS/0/SD_ILS:13220392024-06-20T22:21:27Z2024-06-20T22:21:27Zby Turner, Bill.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3384697">Click to View</a><br/>Format: Elektronik Kaynak<br/>Beginning Game Programming with Flash.ent://SD_ILS/0/SD_ILS:13047092024-06-20T22:21:27Z2024-06-20T22:21:27Zby Prayaga, Lakshmi.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135959">Click to View</a><br/>Format: Elektronik Kaynak<br/>Flash Game Development in a Social, Mobile, and 3D World.ent://SD_ILS/0/SD_ILS:13053022024-06-20T22:21:27Z2024-06-20T22:21:27Zby Gladstien, Keith.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136637">Click to View</a><br/>Format: Elektronik Kaynak<br/>Unity character animation with Mecanim : a detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure gameent://SD_ILS/0/SD_ILS:22276352024-06-20T22:21:27Z2024-06-20T22:21:27Zby Dean, Jamie, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4191103">Click to View</a><br/>Format: Elektronik Kaynak<br/>Virtual World Design and Creation for Teens.ent://SD_ILS/0/SD_ILS:13049452024-06-20T22:21:27Z2024-06-20T22:21:27Zby Hardnett, Charles R.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136207">Click to View</a><br/>Format: Elektronik Kaynak<br/>Game Character Animation All in One.ent://SD_ILS/0/SD_ILS:13047272024-06-20T22:21:27Z2024-06-20T22:21:27Zby Pardew, Les.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135980">Click to View</a><br/>Format: Elektronik Kaynak<br/>Core HTML5 2D game programmingent://SD_ILS/0/SD_ILS:23038312024-06-20T22:21:27Z2024-06-20T22:21:27Zby Geary, David M. (David Mark), 1957-<br/><a href="https://learning.oreilly.com/library/view/~/9780133564280/?ar">https://learning.oreilly.com/library/view/~/9780133564280/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780133564280/?ar">https://go.oreilly.com/library-access/library/view/-/9780133564280/?ar</a><br/>Format: Elektronik Kaynak<br/>Maya Studio Projects : Game Environments and Props.ent://SD_ILS/0/SD_ILS:12126312024-06-20T22:21:27Z2024-06-20T22:21:27Zby McKinley, Michael.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=484886">Click to View</a><br/>Format: Elektronik Kaynak<br/>Gary Rosenzweig's ActionScript 3.0 game programming universityent://SD_ILS/0/SD_ILS:22840502024-06-20T22:21:27Z2024-06-20T22:21:27Zby Rosenzweig, Gary.<br/><a href="https://learning.oreilly.com/library/view/~/9780789737021/?ar">https://learning.oreilly.com/library/view/~/9780789737021/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780789737021/?ar">https://go.oreilly.com/library-access/library/view/-/9780789737021/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780789737021">https://learning.oreilly.com/library/view/~/9780789737021</a><br/>Format: Elektronik Kaynak<br/>ActionScript 3.0 game programming universityent://SD_ILS/0/SD_ILS:22917972024-06-20T22:21:27Z2024-06-20T22:21:27Zby Rosenzweig, Gary.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780132678834/?ar">https://go.oreilly.com/library-access/library/view/-/9780132678834/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780132678834/?ar">https://learning.oreilly.com/library/view/~/9780132678834/?ar</a><br/>Format: Elektronik Kaynak<br/>Professional Papervision3D.ent://SD_ILS/0/SD_ILS:12177322024-06-20T22:21:27Z2024-06-20T22:21:27Zby Lively, Michael.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=565054">Click to View</a><br/>Format: Elektronik Kaynak<br/>Artificial intelligence for gamesent://SD_ILS/0/SD_ILS:22875202024-06-20T22:21:27Z2024-06-20T22:21:27Zby Millington, Ian.<br/><a href="https://learning.oreilly.com/library/view/~/9780123747310/?ar">https://learning.oreilly.com/library/view/~/9780123747310/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780123747310/?ar">https://go.oreilly.com/library-access/library/view/-/9780123747310/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9780123747310">https://learning.oreilly.com/library/view/~/9780123747310</a><br/>Format: Elektronik Kaynak<br/>Beginning 3D game assets development pipeline : learn to integrate from Maya to Unityent://SD_ILS/0/SD_ILS:23311032024-06-20T22:21:27Z2024-06-20T22:21:27Zby Villanueva, Nova, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484271964/?ar">https://go.oreilly.com/library-access/library/view/-/9781484271964/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484271964/?ar">https://learning.oreilly.com/library/view/~/9781484271964/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484271964">https://learning.oreilly.com/library/view/~/9781484271964</a><br/>Format: Elektronik Kaynak<br/>Macromedia Flash MX ActionScript for fun & gamesent://SD_ILS/0/SD_ILS:22845892024-06-20T22:21:27Z2024-06-20T22:21:27Zby Rosenzweig, Gary.<br/><a href="https://learning.oreilly.com/library/view/~/9780768683615">https://learning.oreilly.com/library/view/~/9780768683615</a>
<a href="https://learning.oreilly.com/library/view/~/9780768683615/?ar">https://learning.oreilly.com/library/view/~/9780768683615/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9780768683615/?ar">https://go.oreilly.com/library-access/library/view/-/9780768683615/?ar</a><br/>Format: Elektronik Kaynak<br/>AdvancED game design with Flashent://SD_ILS/0/SD_ILS:22904352024-06-20T22:21:27Z2024-06-20T22:21:27Zby Van der Spuy, Rex.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781430227397/?ar">https://go.oreilly.com/library-access/library/view/-/9781430227397/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781430227397/?ar">https://learning.oreilly.com/library/view/~/9781430227397/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781430227397">https://learning.oreilly.com/library/view/~/9781430227397</a><br/>Format: Elektronik Kaynak<br/>Killer game programming in Javaent://SD_ILS/0/SD_ILS:22822592024-06-20T22:21:27Z2024-06-20T22:21:27Zby Davison, Andrew.<br/><a href="https://learning.oreilly.com/library/view/~/0596007302">https://learning.oreilly.com/library/view/~/0596007302</a>
<a href="https://learning.oreilly.com/library/view/~/0596007302/?ar">https://learning.oreilly.com/library/view/~/0596007302/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/0596007302/?ar">https://go.oreilly.com/library-access/library/view/-/0596007302/?ar</a><br/>Format: Elektronik Kaynak<br/>