Search Results for Electronic books. - Narrowed by: Computer animation. - Computer games -- Programming. SirsiDynix Enterprise https://catalog.iyte.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dElectronic$002bbooks.$0026qf$003dSUBJECT$002509Konu$002509Computer$002banimation.$002509Computer$002banimation.$0026qf$003dSUBJECT$002509Konu$002509Computer$002bgames$002b--$002bProgramming.$002509Computer$002bgames$002b--$002bProgramming.$0026te$003dILS$0026ps$003d300? 2024-06-20T22:21:27Z AI for game developers ent://SD_ILS/0/SD_ILS:2283358 2024-06-20T22:21:27Z 2024-06-20T22:21:27Z by&#160;Bourg, David M.<br/><a href="https://go.oreilly.com/library-access/library/view/-/0596005555/?ar">https://go.oreilly.com/library-access/library/view/-/0596005555/?ar</a> <a href="https://learning.oreilly.com/library/view/~/0596005555">https://learning.oreilly.com/library/view/~/0596005555</a> <a href="https://learning.oreilly.com/library/view/~/0596005555/?ar">https://learning.oreilly.com/library/view/~/0596005555/?ar</a><br/>Format:&#160;Elektronik Kaynak<br/> How to cheat in Blender 2.7x ent://SD_ILS/0/SD_ILS:2108932 2024-06-20T22:21:27Z 2024-06-20T22:21:27Z by&#160;Thorn, Alan, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=5475494">Click to View</a><br/>Format:&#160;Elektronik Kaynak<br/> Macromedia Flash MX 2004 Game Development. ent://SD_ILS/0/SD_ILS:1304421 2024-06-20T22:21:27Z 2024-06-20T22:21:27Z by&#160;Rhodes, Glen.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135666">Click to View</a><br/>Format:&#160;Elektronik Kaynak<br/> Real-world Flash game development : how to follow best practices and keep your sanity ent://SD_ILS/0/SD_ILS:2210759 2024-06-20T22:21:27Z 2024-06-20T22:21:27Z by&#160;Griffith, Christopher, 1979- author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4689089">Click to View</a><br/>Format:&#160;Elektronik Kaynak<br/> Hands-on C++ game animation programming : learn modern animation techniques from theory to implementation with C++ and OpenGL ent://SD_ILS/0/SD_ILS:2353533 2024-06-20T22:21:27Z 2024-06-20T22:21:27Z by&#160;Szauer, Gabor, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=6229060">Click to View</a><br/>Format:&#160;Elektronik Kaynak<br/> Flash 5 cartoons and games f/x &amp; design ent://SD_ILS/0/SD_ILS:2102434 2024-06-20T22:21:27Z 2024-06-20T22:21:27Z by&#160;Turner, Bill.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3384697">Click to View</a><br/>Format:&#160;Elektronik Kaynak<br/> Flash 5 Cartoons &amp; Games F/X &amp; Design. ent://SD_ILS/0/SD_ILS:1322039 2024-06-20T22:21:27Z 2024-06-20T22:21:27Z by&#160;Turner, Bill.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3384697">Click to View</a><br/>Format:&#160;Elektronik Kaynak<br/> Beginning Game Programming with Flash. ent://SD_ILS/0/SD_ILS:1304709 2024-06-20T22:21:27Z 2024-06-20T22:21:27Z by&#160;Prayaga, Lakshmi.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135959">Click to View</a><br/>Format:&#160;Elektronik Kaynak<br/> Flash Game Development in a Social, Mobile, and 3D World. ent://SD_ILS/0/SD_ILS:1305302 2024-06-20T22:21:27Z 2024-06-20T22:21:27Z by&#160;Gladstien, Keith.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136637">Click to View</a><br/>Format:&#160;Elektronik Kaynak<br/> Unity character animation with Mecanim : a detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game ent://SD_ILS/0/SD_ILS:2227635 2024-06-20T22:21:27Z 2024-06-20T22:21:27Z by&#160;Dean, Jamie, author.<br/><a href="https://ebookcentral.proquest.com/lib/iyte/detail.action?docID=4191103">Click to View</a><br/>Format:&#160;Elektronik Kaynak<br/> Virtual World Design and Creation for Teens. ent://SD_ILS/0/SD_ILS:1304945 2024-06-20T22:21:27Z 2024-06-20T22:21:27Z by&#160;Hardnett, Charles R.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3136207">Click to View</a><br/>Format:&#160;Elektronik Kaynak<br/> Game Character Animation All in One. ent://SD_ILS/0/SD_ILS:1304727 2024-06-20T22:21:27Z 2024-06-20T22:21:27Z by&#160;Pardew, Les.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=3135980">Click to View</a><br/>Format:&#160;Elektronik Kaynak<br/> Core HTML5 2D game programming ent://SD_ILS/0/SD_ILS:2303831 2024-06-20T22:21:27Z 2024-06-20T22:21:27Z by&#160;Geary, David M. (David Mark), 1957-<br/><a href="https://learning.oreilly.com/library/view/~/9780133564280/?ar">https://learning.oreilly.com/library/view/~/9780133564280/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780133564280/?ar">https://go.oreilly.com/library-access/library/view/-/9780133564280/?ar</a><br/>Format:&#160;Elektronik Kaynak<br/> Maya Studio Projects : Game Environments and Props. ent://SD_ILS/0/SD_ILS:1212631 2024-06-20T22:21:27Z 2024-06-20T22:21:27Z by&#160;McKinley, Michael.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=484886">Click to View</a><br/>Format:&#160;Elektronik Kaynak<br/> Gary Rosenzweig's ActionScript 3.0 game programming university ent://SD_ILS/0/SD_ILS:2284050 2024-06-20T22:21:27Z 2024-06-20T22:21:27Z by&#160;Rosenzweig, Gary.<br/><a href="https://learning.oreilly.com/library/view/~/9780789737021/?ar">https://learning.oreilly.com/library/view/~/9780789737021/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780789737021/?ar">https://go.oreilly.com/library-access/library/view/-/9780789737021/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780789737021">https://learning.oreilly.com/library/view/~/9780789737021</a><br/>Format:&#160;Elektronik Kaynak<br/> ActionScript 3.0 game programming university ent://SD_ILS/0/SD_ILS:2291797 2024-06-20T22:21:27Z 2024-06-20T22:21:27Z by&#160;Rosenzweig, Gary.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9780132678834/?ar">https://go.oreilly.com/library-access/library/view/-/9780132678834/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780132678834/?ar">https://learning.oreilly.com/library/view/~/9780132678834/?ar</a><br/>Format:&#160;Elektronik Kaynak<br/> Professional Papervision3D. ent://SD_ILS/0/SD_ILS:1217732 2024-06-20T22:21:27Z 2024-06-20T22:21:27Z by&#160;Lively, Michael.<br/><a href="http://ebookcentral.proquest.com/lib/iyte/detail.action?docID=565054">Click to View</a><br/>Format:&#160;Elektronik Kaynak<br/> Artificial intelligence for games ent://SD_ILS/0/SD_ILS:2287520 2024-06-20T22:21:27Z 2024-06-20T22:21:27Z by&#160;Millington, Ian.<br/><a href="https://learning.oreilly.com/library/view/~/9780123747310/?ar">https://learning.oreilly.com/library/view/~/9780123747310/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780123747310/?ar">https://go.oreilly.com/library-access/library/view/-/9780123747310/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9780123747310">https://learning.oreilly.com/library/view/~/9780123747310</a><br/>Format:&#160;Elektronik Kaynak<br/> Beginning 3D game assets development pipeline : learn to integrate from Maya to Unity ent://SD_ILS/0/SD_ILS:2331103 2024-06-20T22:21:27Z 2024-06-20T22:21:27Z by&#160;Villanueva, Nova, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484271964/?ar">https://go.oreilly.com/library-access/library/view/-/9781484271964/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781484271964/?ar">https://learning.oreilly.com/library/view/~/9781484271964/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781484271964">https://learning.oreilly.com/library/view/~/9781484271964</a><br/>Format:&#160;Elektronik Kaynak<br/> Macromedia Flash MX ActionScript for fun &amp; games ent://SD_ILS/0/SD_ILS:2284589 2024-06-20T22:21:27Z 2024-06-20T22:21:27Z by&#160;Rosenzweig, Gary.<br/><a href="https://learning.oreilly.com/library/view/~/9780768683615">https://learning.oreilly.com/library/view/~/9780768683615</a> <a href="https://learning.oreilly.com/library/view/~/9780768683615/?ar">https://learning.oreilly.com/library/view/~/9780768683615/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/9780768683615/?ar">https://go.oreilly.com/library-access/library/view/-/9780768683615/?ar</a><br/>Format:&#160;Elektronik Kaynak<br/> AdvancED game design with Flash ent://SD_ILS/0/SD_ILS:2290435 2024-06-20T22:21:27Z 2024-06-20T22:21:27Z by&#160;Van der Spuy, Rex.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781430227397/?ar">https://go.oreilly.com/library-access/library/view/-/9781430227397/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781430227397/?ar">https://learning.oreilly.com/library/view/~/9781430227397/?ar</a> <a href="https://learning.oreilly.com/library/view/~/9781430227397">https://learning.oreilly.com/library/view/~/9781430227397</a><br/>Format:&#160;Elektronik Kaynak<br/> Killer game programming in Java ent://SD_ILS/0/SD_ILS:2282259 2024-06-20T22:21:27Z 2024-06-20T22:21:27Z by&#160;Davison, Andrew.<br/><a href="https://learning.oreilly.com/library/view/~/0596007302">https://learning.oreilly.com/library/view/~/0596007302</a> <a href="https://learning.oreilly.com/library/view/~/0596007302/?ar">https://learning.oreilly.com/library/view/~/0596007302/?ar</a> <a href="https://go.oreilly.com/library-access/library/view/-/0596007302/?ar">https://go.oreilly.com/library-access/library/view/-/0596007302/?ar</a><br/>Format:&#160;Elektronik Kaynak<br/>