Search Results for Electronic books. - Narrowed by: Computer games -- Programming. - computer sciencesSirsiDynix Enterprisehttps://catalog.iyte.edu.tr/client/tr_TR/default_tr/default_tr/qu$003dElectronic$002bbooks.$0026qf$003dSUBJECT$002509Konu$002509Computer$002bgames$002b--$002bProgramming.$002509Computer$002bgames$002b--$002bProgramming.$0026qf$003dSUBJECT$002509Konu$002509computer$002bsciences$002509computer$002bsciences$0026te$003dILS$0026ps$003d300?2024-09-22T06:02:13ZPro Android web game apps : using HTML5, CSS3 and JavaScriptent://SD_ILS/0/SD_ILS:22967092024-09-22T06:02:13Z2024-09-22T06:02:13Zby Bura, Juriy.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781430238195/?ar">https://go.oreilly.com/library-access/library/view/-/9781430238195/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781430238195">https://learning.oreilly.com/library/view/~/9781430238195</a><br/>Format: Elektronik Kaynak<br/>Pro HTML5 gamesent://SD_ILS/0/SD_ILS:22973052024-09-22T06:02:13Z2024-09-22T06:02:13Zby Shankar, Aditya Ravi.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781430247104/?ar">https://go.oreilly.com/library-access/library/view/-/9781430247104/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781430247104/?ar">https://learning.oreilly.com/library/view/~/9781430247104/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781430247104">https://learning.oreilly.com/library/view/~/9781430247104</a><br/>Format: Elektronik Kaynak<br/>C++ game development primerent://SD_ILS/0/SD_ILS:23049272024-09-22T06:02:13Z2024-09-22T06:02:13Zby Sutherland, Bruce (Video game developer), author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484208144/?ar">https://go.oreilly.com/library-access/library/view/-/9781484208144/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484208144/?ar">https://learning.oreilly.com/library/view/~/9781484208144/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781484208144">https://learning.oreilly.com/library/view/~/9781484208144</a><br/>Format: Elektronik Kaynak<br/>Foundation game design with Actionscript 3.0ent://SD_ILS/0/SD_ILS:22940902024-09-22T06:02:13Z2024-09-22T06:02:13Zby Van der Spuy, Rex.<br/><a href="https://learning.oreilly.com/library/view/~/9781430239932">https://learning.oreilly.com/library/view/~/9781430239932</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781430239932/?ar">https://go.oreilly.com/library-access/library/view/-/9781430239932/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781430239932/?ar">https://learning.oreilly.com/library/view/~/9781430239932/?ar</a><br/>Format: Elektronik Kaynak<br/>Beginning Swift games development for iOSent://SD_ILS/0/SD_ILS:23066982024-09-22T06:02:13Z2024-09-22T06:02:13Zby Goodwill, James, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484204009/?ar">https://go.oreilly.com/library-access/library/view/-/9781484204009/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781484204009">https://learning.oreilly.com/library/view/~/9781484204009</a><br/>Format: Elektronik Kaynak<br/>Learn C++ for game developmentent://SD_ILS/0/SD_ILS:23037062024-09-22T06:02:13Z2024-09-22T06:02:13Zby Sutherland, Bruce (Video game developer), author.<br/><a href="https://learning.oreilly.com/library/view/~/9781430264583">https://learning.oreilly.com/library/view/~/9781430264583</a>
<a href="https://learning.oreilly.com/library/view/~/9781430264583/?ar">https://learning.oreilly.com/library/view/~/9781430264583/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781430264583/?ar">https://go.oreilly.com/library-access/library/view/-/9781430264583/?ar</a><br/>Format: Elektronik Kaynak<br/>Learn SpriteBuilder for iOS game developmentent://SD_ILS/0/SD_ILS:23052212024-09-22T06:02:13Z2024-09-22T06:02:13Zby Itterheim, Steffen, author.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781484202623/?ar">https://go.oreilly.com/library-access/library/view/-/9781484202623/?ar</a>
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<a href="https://learning.oreilly.com/library/view/~/9781484202623">https://learning.oreilly.com/library/view/~/9781484202623</a><br/>Format: Elektronik Kaynak<br/>Swift game programming for absolute beginnersent://SD_ILS/0/SD_ILS:23079922024-09-22T06:02:13Z2024-09-22T06:02:13Zby Egges, Arjan, author.<br/><a href="https://learning.oreilly.com/library/view/~/9781484206508">https://learning.oreilly.com/library/view/~/9781484206508</a>
<a href="https://learning.oreilly.com/library/view/~/9781484206508/?ar">https://learning.oreilly.com/library/view/~/9781484206508/?ar</a>
<a href="https://go.oreilly.com/library-access/library/view/-/9781484206508/?ar">https://go.oreilly.com/library-access/library/view/-/9781484206508/?ar</a><br/>Format: Elektronik Kaynak<br/>Foundation HTML5 canvasent://SD_ILS/0/SD_ILS:22922172024-09-22T06:02:13Z2024-09-22T06:02:13Zby Hawkes, Rob (Robin Andrew)<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781430232919/?ar">https://go.oreilly.com/library-access/library/view/-/9781430232919/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781430232919/?ar">https://learning.oreilly.com/library/view/~/9781430232919/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781430232919">https://learning.oreilly.com/library/view/~/9781430232919</a><br/>Format: Elektronik Kaynak<br/>AdvancED game design with Flashent://SD_ILS/0/SD_ILS:22904352024-09-22T06:02:13Z2024-09-22T06:02:13Zby Van der Spuy, Rex.<br/><a href="https://go.oreilly.com/library-access/library/view/-/9781430227397/?ar">https://go.oreilly.com/library-access/library/view/-/9781430227397/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781430227397/?ar">https://learning.oreilly.com/library/view/~/9781430227397/?ar</a>
<a href="https://learning.oreilly.com/library/view/~/9781430227397">https://learning.oreilly.com/library/view/~/9781430227397</a><br/>Format: Elektronik Kaynak<br/>