A case study on logging visual activities: Chess game
tarafından
 
Ozan, Şükrü.

Başlık
A case study on logging visual activities: Chess game

Yazar
Ozan, Şükrü.

Yazar Ek Girişi
Ozan, Şükrü.

Yayın Bilgileri
[s.l.]: [s.n.], 2005

Fiziksel Tanımlama
ix, 47 leaves.: ill.+ 1 computer laser optical disc

Genel Not
Keywords: Chess, logging visual activities.

Özet
Automatically recognizing and analyzing visual activities in complex nenvironments is a challenging and open-ended problem. In this thesis this problem domain is visited in a chess game scenario where the rules, actions and the environment are well defined. The purpose here is to detect and observe a FIDE (Federation International des Echecs) compatible chess board and to generate a log file of the moves made by human players. A series of basic image processing operations have been applied to perform the desired task. The first step of automatically detecting a chess board is followed by locating the positions of the pieces. After the initial setup is established every move made by a player is automatically detected and verified. A PC-CAM connected to a PC is used to acquire images and implement the corresponding software. For convenience, .Intel R Open Source Computer Vision Library (OpenCV). is used in the current software implementation.

Konu Başlığı
Computer chess
 
Image processing -- Digital techniques

Yazar Ek Girişi
Gümüştekin, Şevket

Tüzel Kişi Ek Girişi
Electronics and Communication Engineering

Tek Biçim Eser Adı
Thesis (Master)--İzmir Institute of Technology: Electronics and Communication Engineering.
 
İzmir Institute of Technology:Electronics and Communication Engineering.--Thesis (Master).

Elektronik Erişim
Access to Electronic Version.


LibraryMateryal TürüDemirbaş NumarasıYer NumarasıDurumu/İade Tarihi
IYTE LibraryTezT000413TK8316.O99 2005 C.1Tez Koleksiyonu