Information Visualization : Perception for Design. için kapak resmi
Information Visualization : Perception for Design.
Başlık:
Information Visualization : Perception for Design.
Yazar:
Ware, Colin.
ISBN:
9780080478494
Yazar Ek Girişi:
Basım Bilgisi:
2nd ed.
Fiziksel Tanımlama:
1 online resource (513 pages)
Seri:
Interactive Technologies
İçerik:
Cover -- Contents -- Figure Credits -- Foreword -- Preface -- Chapter 1 Foundation for a Science of Data Visualisation -- Visualization Stages -- Experimental Semiotics Based on Perception -- Semiotics of Graphics -- Pictures as Sensory Languages -- Sensory versus Arbitrary Symbols -- Properties of Sensory and Arbitrary Representation -- Testing Claims about Sensory Representations -- Arbitrary Conventional Representations -- The Study of Arbitrary Conventional Symbols -- A Model of Perceptual Processing -- Stage 1: Parallel Processing to Extract Low-Level Properties of the Visual Scene -- Stage 2: Pattern Perception -- Stage 3: Sequential Goal-Directed Processing -- Types of Data -- Entities -- Relationships -- Attributes of Entities or Relationships -- Operations Considered as Data -- Metadata -- Conclusion -- Chapter 2 The Environment, Optics, Resolution and the Display -- The Environment -- Visible Light -- Ecological Optics -- Optical Flow -- Textured Surfaces and Texture Gradients -- The Paint Model of Surfaces -- The Eye -- The Visual Angle Defined -- The Lens -- Optics and Augmented-Reality Systems -- Optics in Virtual-Reality Displays -- Chromatic Aberration -- Receptors -- Simple Acuities -- Acuity Distribution and the Visual Field -- Brain Pixels and the Optimal Screen -- Spatial Contrast Sensitivity Function -- Visual Stress -- The Optimal Display -- Aliasing -- Number of Dots -- Superacuities and Displays -- Temporal Requirements of the Perfect Display -- Conclusion -- Chapter 3 Lightness, Brightness, Contrast and Constancy -- Neurons, Receptive Fields, and Brightness Illusions -- Simultaneous Brightness Contrast -- Mach Bands -- The Chevreul Illusion -- Simultaneous Contrast and Errors in Reading Maps -- Contrast Effects and Artifacts in Computer Graphics -- Edge Enhancement -- Luminance, Brightness, Lightness, and Gamma.

Luminance -- Brightness -- Adaptation, Contrast, and Lightness Constancy -- Contrast and Constancy -- Perception of Surface Lightness -- Lightness Differences and the Gray Scale -- Monitor Illumination and Monitor Surrounds -- Conclusion -- Chapter 4 Color -- Trichromacy Theory -- Color Blindness -- Color Measurement -- Change of Primaries -- CIE System of Color Standards -- Chromaticity Coordinates -- Color Differences and Uniform Color Spaces -- Opponent Process Theory -- Naming -- Cross-Cultural Naming -- Unique Hues -- Neurophysiology -- Categorical Colors -- Properties of Color Channels -- Color Appearance -- Color Contrast -- Saturation -- Brown -- Applications of Color in Visualization -- Application 1: Color Specification Interfaces and Color Spaces -- Application 2: Color for Labeling -- Application 3: Color Sequences for Data Maps -- Application 4: Color Reproduction -- Application 5: Color for Exploring Multidimensional Discrete Data -- Conclusion -- Chapter 5 Visual Attention and Information that Pops Out -- Searching the Visual Field -- Useful Field of View -- Tunnel Vision and Stress -- The Role of Motion in Attracting Attention -- Reading from the Iconic Buffer -- Preattentive Processing -- Rapid Area Judgments -- Coding with Combinations of Features -- Conjunctions with Spatial Dimensions -- Highlighting -- Designing a Symbol Set -- Neural Processing, Graphemes, and Tuned Receptors -- The Grapheme -- The Gabor Model and Texture in Visualization -- Texture Segmentation -- Tradeoffs in Information Density: An Uncertainty Principle -- Texture Coding Information -- Primary Perceptual Dimensions of Texture -- Generation of Distinct Textures -- Spatial-Frequency Channels, Orthogonality, and Maps -- Texture Resolution -- Texture Contrast Effects -- Other Dimensions of Visual Texture -- Texture Field Displays.

Glyphs and Multivariate Discrete Data -- Restricted Classification Tasks -- Speeded Classification Tasks -- Integral-Separable Dimension Pairs -- Monotonicity of Visual Attributes -- Multidimensional Discrete Data -- Stars, Whiskers, and Other Glyphs -- Conclusion -- Chapter 6 Static and Moving Patterns -- Gestalt Laws -- Proximity -- Similarity -- Connectedness -- Continuity -- Symmetry -- Closure -- Relative Size -- Figure and Ground -- More on Contours -- Perceiving Direction: Representing Vector Fields -- Comparing 2D Flow Visualization Techniques -- Perception of Transparency: Overlapping Data -- Pattern Learning -- The Perceptual Syntax of Diagrams -- The Grammar of Node-Link Diagrams -- The Grammar of Maps -- Patterns in Motion -- Form and Contour in Motion -- Moving Frames -- Expressive Motion -- Perception of Causality -- Perception of Animate Motion -- Enriching Diagrams with Simple Animation -- Conclusion -- Chapter 7 Visual Objects and Data Objects -- Image-Based Object Recognition -- Applications of Images in User Interfaces -- Structure-Based Object Recognition -- Geon Theory -- Silhouettes -- Faces -- The Object Display and Object-Based Diagrams -- The Geon Diagram -- Perceiving the Surface Shapes of Objects -- Spatial Cues for Representing Scalar Fields -- Integration of Cues for Surface Shape -- Interaction of Shading and Contour -- Guidelines for Displaying Surfaces -- Bivariate Maps: Lighting and Surface Color -- Cushion Maps -- Integration -- Conclusion -- Chapter 8 Space Perception and the Display of Data in Space -- Depth Cue Theory -- Perspective Cues -- Pictures Seen from the Wrong Viewpoint -- Occlusion -- Depth of Focus -- Cast Shadows -- Shape-from-Shading -- Eye Accommodation -- Structure-from-Motion -- Eye Convergence -- Stereoscopic Depth -- Problems with Stereoscopic Displays -- Making Effective Stereoscopic Displays.

Artificial Spatial Cues -- Depth Cues in Combination -- Task-Based Space Perception -- Tracing Data Paths in 3D Graphs -- Judging the Morphology of Surfaces and Surface Target Detection -- Patterns of Points in 3D Space -- Judging Relative Positions of Objects in Space -- Judging the Relative Movement of Self within the Environment -- Reaching for Objects -- Judging the "Up" Direction -- The Aesthetic Impression of 3D Space (Presence) -- Conclusion -- Chapter 9 Images, Worlds and Gestures -- Coding Words and Images -- The Nature of Language -- Visual and Spoken Language -- Images vs. Words -- Links between Images and Words -- Static Links -- Gestures as Linking Devices -- Deixis -- Symbolic Gestures -- Expressive Gestures -- Visual Momentum in Animated Sequences -- Animated Visual Languages -- Conclusion -- Chapter 10 Interacting with Visualizations -- Data Selection and Manipulation Loop -- Choice Reaction Time -- 2D Positioning and Selection -- Hover Queries -- Path Tracing -- Two-Handed Interaction -- Learning -- Control Compatibility -- Vigilance -- Exploration and Navigation Loop -- Locomotion and Viewpoint Control -- Frames of Reference -- Map Orientation -- Focus, Context, and Scale -- Rapid Interaction with Data -- Conclusion -- Chapter 11 Thinking with Visualizations -- Memory Systems -- Visual Working Memory -- Visual Working Memory Capacity -- Rensink's Model -- Eye Movements -- Accommodation -- Eye Movements, Search, and Monitoring -- Long-Term Memory -- Problem Solving with Visualizations -- Visual Problem Solving Processes -- The Problem Solving Strategy -- Visual Query Construction -- The Pattern-Finding Loop -- The Eye Movement Control Loop -- The Intrasaccadic Scanning Loop -- Implications for Interactive Visualization Design -- Interfaces to Knowledge Structures -- Creative Problem Solving -- Conclusion.

Appendix A Changing Primaries -- Appendix B CIE Color Measurement System -- Appendix C The Perceptual Evaluation of Visualization Techniques and Systems -- Research Goals -- Psychophysics -- Detection Methods -- Method of Adjustment -- Cognitive Psychology -- Structural Analysis -- Testbench Application for Discovery -- Structured Interviews -- Rating Scales -- Statistical Exploration -- Principal Components Analysis -- Multidimensional Scaling -- Clustering -- Multiple Regression -- Cross-Cultural Studies -- Child Studies -- Practical Problems in Conducting User Studies -- Experimenter Bias -- How Many Subjects to Use? -- Combinatorial Explosion -- Task Identification -- Controls -- Getting Help -- Bibliography -- Subject Index -- Author Index -- About the Author.
Özet:
Most designers know that yellow text presented against a blue background reads clearly and easily, but how many can explain why, and what really are the best ways to help others and ourselves clearly see key patterns in a bunch of data? This book explores the art and science of why we see objects the way we do. Based on the science of perception and vision, the author presents the key principles at work for a wide range of applications--resulting in visualization of improved clarity, utility, and persuasiveness. The book offers practical guidelines that can be applied by anyone: interaction designers, graphic designers of all kinds (including web designers), data miners, and financial analysts. *First work to use the science of perception to help serious designers and analysts optimize understanding and perception of their data visualizations. * Major revision of this classic work, with a new chapter on visual thinking, new sections on face perception and flow visualization, and a much expanded chapter on color and color sequences. *New to this edition is the full color treatment throughout, to better display over 400 illustrations.
Notlar:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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