Unreal Development Kit 3 Beginner’s Guide. için kapak resmi
Unreal Development Kit 3 Beginner’s Guide.
Başlık:
Unreal Development Kit 3 Beginner’s Guide.
Yazar:
Moore, Richard.
ISBN:
9781849690539
Yazar Ek Girişi:
Basım Bilgisi:
1st ed.
Fiziksel Tanımlama:
1 online resource (275 pages)
İçerik:
Unreal Development Kit 3 -- Table of Contents -- Unreal Development Kit 3 -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Time for action - heading -- What just happened? -- Pop quiz - heading -- Have a go hero - heading -- Reader feedback -- Customer support -- Errata -- Piracy -- Questions -- 1. Level Design HQ -- Time for action - UDK download and installation -- UDK folder structure -- Time for action - launching the editor -- Autosave -- Content browser -- What just happened? -- Time for action - movement and rotation -- Navigation -- UDK -- WASD key navigation -- MAYA users -- What just happened? -- BSP -- Why use BSP? -- Can I use static meshes to create my map without using BSP? -- Dominance of static meshes -- Brushes only, no static meshes -- Brushes and static meshes -- Time for action - using BSP brushes and static meshes -- Additive and subtractive -- Additive -- Subtractive -- Unreal scale and proportions -- Grid snapping -- Viewport options -- What just happened? -- Have a go hero - wireframe brush -- Pop quiz -- Summary -- 2. Hello UDK -- Your first map -- Time for action - setup, where to save the file, what to name it -- What just happened? -- Why CSG? -- Time for action - the builder brush and our first cube -- Subtractive -- Brush Order -- What just happened? -- Time for action - geometry editing tool -- What just happened? -- Time for action - building our first room -- What just happened? -- Have a go hero - second floor -- Time for action - placing lights and a player start -- What just happened? -- Have a go hero - advanced lighting.

Time for action - creating a hallway and a second room -- What just happened? -- Time for action - applying materials to CSG surfaces -- Surface Properties -- What just happened? -- Have a go hero - adding more elements to your level -- Time for action - test map and add bots -- What just happened? -- Have a go hero - content browser -- Have a go hero - bot navigation -- Pop quiz -- Summary -- 3. Applying Lighting Effects -- Directional lights -- Point lights -- Spotlights -- Skylights -- Time for action - different types of light -- Point lights -- Spotlights -- Directional lights -- Skylights -- What just happened? -- Time for action - lightmaps -- What just happened? -- Time for action - adjusting lightmaps on CSG surfaces -- What just happened? -- Have a go hero - reduce lightmap resolution on surfaces -- Time for action - lightmaps on static meshes -- What just happened? -- Have a go hero - creating lightmaps for custom static meshes -- Pop quiz -- Summary -- 4. Battling the Elements -- Time for action - the basics -- Time for action - add a new particle emitter -- What just happened? -- Time for action - the smoke example -- What just happened? -- Time for action - adding height fog -- Setting parameters -- Uses -- Atmospheric haze -- Localized fog -- Dense haze -- What just happened? -- Have a go hero - alternatives to height fog -- Time for action - creating the surface -- What just happened? -- Time for action - water volumes -- What just happened? -- Time for action - underwater -- What just happened? -- Have a go hero - animated cloud shadows -- Pop quiz -- Summary -- 5. Movement with Movers -- Time for action - a basic elevator/door -- What just happened? -- Time for action - elevators UT style -- What just happened? -- Time for action - a continuously looping animation -- What just happened?.

Time for action - a continuously rotating animation -- What just happened? -- Time for action - attaching something -- What just happened? -- Have a go hero - triggering sounds -- Pop quiz -- Summary -- 6. Terrain -- Time for action - your first terrain -- What just happened? -- Time for action - applying materials -- What just happened? -- Have a go hero - deco layers -- Time for action - light mapping -- What just happened? -- Have a go hero - foliage layers -- Pop quiz -- Summary -- 7. Adding Gameplay Elements into your Map -- Adding gameplay elements -- Time for action - naming your map -- What just happened? -- Time for action - adding a player start -- What just happened? -- Time for action - play in editor -- What just happened? -- Time for action - placing pickups -- What just happened? -- Time for action - placing weapons -- What just happened? -- Time for action - placing jump pads -- What just happened? -- Time for action - adding other game object types -- What just happened? -- Have a go hero - adding music to your map -- Bot pathing -- Time for action - adding path nodes -- What just happened? -- Pop quiz -- Summary -- 8. Complex Event Sequences -- Time for action - a simple sequence -- What just happened? -- Have a go hero - preview screenshot -- Time for action - basic UIScene -- What just happened? -- Time for action - basic cut scene -- What just happened? -- Summary -- 9. Materials -- What is a material? -- Time for action - creating a new material -- What just happened? -- Time for action - adding textures to a material -- What just happened? -- Time for action - creating a shiny metal surface -- What just happened? -- Time for action - adding a normal map -- What just happened? -- Time for action - seeing your material in the world -- What just happened? -- Time for action - giving a perfect texture to your material.

What just happened? -- Time for action - color specular highlight -- What just happened? -- Time for action - adding a tint to the diffuse color -- What just happened? -- Time for action - making your material easy to read -- What just happened? -- Summary -- Pop Quiz Answers -- Chapter 1 -- Level Design HQ -- Chapter 2 -- Hello UDK -- Chapter 3 -- Applying Lighting Effects -- Chapter 4 -- Battling the Elements -- Chapter 5 -- Movement with Movers -- Chapter 6 -- Terrain -- Chapter 7 -- Adding Gameplay Elements into your Map -- Index.
Özet:
A fun, quick, step by step guide to level design and creating your own game world.
Notlar:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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