Build a Game with UDK. için kapak resmi
Build a Game with UDK.
Başlık:
Build a Game with UDK.
Yazar:
Sholler, Geoff.
ISBN:
9781849695817
Yazar Ek Girişi:
Fiziksel Tanımlama:
1 online resource (177 pages)
İçerik:
Build a Game with UDK -- Table of Contents -- Build a Game with UDK -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the color images of this book -- Errata -- Piracy -- Questions -- 1. Hello UDK! -- Setup -- System requirements -- Download -- Installation -- Folders -- Shortcut -- Summary -- 2. Moving Around in the Development Environment -- Content Browser tabs -- Actor Classes -- Levels -- Scene -- Layers -- UI and Viewport layout -- Viewport Camera Controls -- Hotkeys -- Viewport toolbar -- Editor toolbars -- Summary -- 3. Building the Geometry of the World -- CSG brushes and volumes -- Builder Brush -- Geometry Mode and the Pen tool -- Terrain tool -- Foliage tools -- Summary -- 4. Filling Out your World with Details -- Static meshes -- Architecture -- Decoration -- Particle effects -- Lighting -- Post processing -- Summary -- 5. Kismet and Matinee -- Introduction to Kismet -- Hello world -- Events -- Actions -- Conditions -- Variables -- Subsequences -- Matinee -- Director -- Summary -- 6. AI Navigation, Pathing, and Enemy Setup -- Pylons and navigation meshes -- Path Nodes -- Enemies -- Spawning enemies -- Enemy movement -- Combat -- Gameplay -- Summary -- 7. Physics -- Fractured static meshes -- Basic physics actors -- Complex physics actors/ragdolls -- Other physics actors -- Physics Volume -- Force and Impulse actors -- Summary -- 8. Sounds -- Sound cues versus sound wave data -- Types of sound actors -- Using sound cues -- Ambient sound -- Ambient sound movable -- Using sound wave data -- Ambient sound simple -- Ambient sound non loop.

Ambient sound non looping toggleable -- Ambient sound simple toggleable -- Playing sounds in Kismet -- Playing sounds in Matinee -- Sound Cue Editor -- Summary -- 9. Materials -- Importing a texture -- Material Editor -- Constants -- Coordinates -- Math -- Parameter -- Texture -- WorldPosOffset -- Decal materials -- Summary -- 10. Characters and Animation -- Anim Set Editor -- Sockets and the Socket Manager -- Animation Notifies -- Anim Trees -- Animating placed skeletal meshes -- Animating in Matinee -- Summary -- A. Glossary of Terms -- Index.
Özet:
A step-by-step tutorial to create an astounding game using the tools provided by UDK.This book is intended for people who aim to make an amazing virtual game with UDK. The goal of this book to give users a chance to expand their knowledge and create exciting games using the tools available.
Notlar:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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