Beginning Game Programming. için kapak resmi
Beginning Game Programming.
Başlık:
Beginning Game Programming.
Yazar:
Harbour, Jonathon.
Yazar Ek Girişi:
Fiziksel Tanımlama:
1 online resource (357 pages)
İçerik:
Contents -- Introduction -- PART I: WINDOWS PROGRAMMING -- Chapter 1 Getting Started with Windows and DirectX -- Welcome to the Adventure! -- An Overview of Windows Programming -- A Quick Overview of DirectX -- What You Have Learned -- Review Questions -- Chapter 2 Windows Programming Basics -- The Basics of a Windows Program -- What You Have Learned -- Review Questions -- On Your Own -- Chapter 3 Windows Messaging and Event Handling -- Writing a Full-Blown Windows Program -- What You Have Learned -- Review Questions -- On Your Own -- Chapter 4 The Real-Time Game Loop -- What Is a Game Loop? -- The GameLoop Project -- What You Have Learned -- Review Questions -- On Your Own -- PART II: DIRECTX PROGRAMMING -- Chapter 5 Your First DirectX Graphics Program -- Getting Started with Direct3D -- What You Have Learned -- Review Questions -- On Your Own -- Chapter 6 Bitmaps and Surfaces -- Surfaces and Bitmaps -- What You Have Learned -- Review Questions -- On Your Own -- Chapter 7 Drawing Animated Sprites -- How to Draw Animated Sprites -- What You Have Learned -- Review Questions -- On Your Own -- Chapter 8 Advanced Sprite Programming -- Drawing Transparent Sprites -- Drawing a Tiled Sprite -- What You Have Learned -- Review Questions -- On Your Own -- Chapter 9 Jamming with DirectX Audio -- Using DirectSound -- Testing DirectSound -- What You Have Learned -- Review Questions -- On Your Own -- Chapter 10 Handling Input Devices -- The Keyboard -- The Mouse -- Paddle Game -- What You Have Learned -- Review Questions -- On Your Own -- PART III: 3D PROGRAMMING -- Chapter 11 3D Graphics Fundamentals -- Introduction to 3D Programming -- The Textured Cube Demo -- What You Have Learned -- Review Questions -- On Your Own -- Chapter 12 Creating Your Own 3D Models with Anim8or -- Introducing Anim8or -- Using Anim8or -- Creating the Car Model -- Creating a Scene.

What You Have Learned -- Review Questions -- On Your Own -- Chapter 13 Working with 3D Model Files -- Converting 3D Files -- Loading and Rendering a Model File -- What You Have Learned -- Review Questions -- On Your Own -- Chapter 14 Complete Game Project -- Bash -- What's Next? -- What You Have Learned -- Review Questions -- On Your Own -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y.
Notlar:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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