Real-Time Cinematography for Games. için kapak resmi
Real-Time Cinematography for Games.
Başlık:
Real-Time Cinematography for Games.
Yazar:
Hawkins, Brian M.
Yazar Ek Girişi:
Fiziksel Tanımlama:
1 online resource (358 pages)
İçerik:
Contents -- Acknowledgments -- Introduction -- 1 Cinematography: Position -- 2 Cinematography: Motion -- 3 Acting: Hitting the Mark -- 4 Cinematography: Lenses -- 5 Lighting: Reality versus Hollywood -- 6 Editing: Filters and Effects -- 7 Editing: Transition -- 8 Editing: Selection -- 9 Acting: Dialogue -- 10 Foley Artist: Sound Effects -- 11 Composing: Making Music -- 12 Directing: Bringing It All Together -- 13 Coming Soon -- Appendix A: About the Companion Web Site -- Appendix B: References -- Index.
Notlar:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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