Visual C# Game Programming for Teens. için kapak resmi
Visual C# Game Programming for Teens.
Başlık:
Visual C# Game Programming for Teens.
Yazar:
Harbour, Jonathan S.
ISBN:
9781435458499
Yazar Ek Girişi:
Fiziksel Tanımlama:
1 online resource (463 pages)
İçerik:
Cover -- Contents -- Introduction -- PART I: DUNGEON PREREQUISITES -- Chapter 1 Welcome to the Dungeon -- Game Programming Is an Art -- On Creativity, Talent, and Hard Work -- Taking a Look at Dungeon Crawler -- Level Up! -- Chapter 2 Drawing Shapes and Bitmaps with GDI+ -- Drawing Lines -- Drawing Rectangles -- Drawing Text -- Dissecting Bitmaps -- Creating a Reusable Framework -- Level Up! -- Chapter 3 Sprites and Real-Time Animation -- What Is a Sprite? -- Animating a Sprite -- Sprite Drawing Demo -- Level Up! -- Chapter 4 Collision Detection -- Reacting to Solid Objects -- Archery Game (Collision Demo) -- Level Up! -- Chapter 5 Playing Sound Effects and Music -- Programming Audio -- Using Windows Media Player -- Level Up! -- PART II: BUILDING THE DUNGEON -- Chapter 6 Creating the Dungeon Editor -- Level Editor Design -- Building the Editor -- Level Up! -- Chapter 7 Rendering a Dungeon Level -- Mapping the Dungeon -- Introduction to Tiled Scrolling -- Per-Tile Scrolling -- Sub-Tile Scrolling -- Level Up! -- Chapter 8 Adding Objects to the Dungeon -- Adding Objects to the Game World -- Adding an Animated Character -- Level Up! -- Chapter 9 Going Deeper into the Dungeon with Portals -- Updating the Level Class -- It's a Data-Driven Game World -- Level Up! -- PART III: EXPLORING THE DUNGEON -- Chapter 10 Creating Characters and Monsters -- Character Classes and Attributes -- The Character Editor -- Loading Character Files -- Level Up! -- Chapter 11 Dialogue: Trainers, Vendors, and NPCs -- Talking with NPCs -- Creating the Dialogue System -- Level Up! -- Chapter 12 Fighting Monsters, Gaining Experience, and Leveling Up -- Preparing for Combat -- Character Templates -- Creating the Combat System -- Facing Your Enemies -- State-Based Combat -- Dealing Permanent Damage -- Level Up! -- Chapter 13 Equipping Gear and Looting Treasure.

Item Editor Design -- Looting Treasure -- Managing Inventory -- Level Up! -- Chapter 14 Populating the Dungeon -- Player Spawn -- Treasure Caches -- Monster Spawns -- Level Up! -- Chapter 15 Deep Places of the World -- Going Deeper -- Lua Script Language -- Finishing Touches -- Level Up! -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Z.
Notlar:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Elektronik Erişim:
Click to View
Ayırtma: Copies: