Unity AI Programming Essentials. için kapak resmi
Unity AI Programming Essentials.
Başlık:
Unity AI Programming Essentials.
Yazar:
Bennett, Curtis.
ISBN:
9781783553563
Yazar Ek Girişi:
Fiziksel Tanımlama:
1 online resource (190 pages)
İçerik:
Unity AI Programming Essentials -- Table of Contents -- Unity AI Programming Essentials -- Credits -- Foreword -- About the Authors -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers, and more -- Why subscribe? -- Free access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Downloading the color images of this book -- Errata -- Piracy -- Questions -- 1. Pathfinding -- An overview -- Quick Path AI -- React AI -- RAIN AI -- Comparing AI solutions -- Summary -- 2. Patrolling -- Quick Path AI -- React AI -- RAIN AI -- Summary -- 3. Behavior Trees -- An overview of behavior trees -- RAIN node types -- The behavior tree demo -- Summary -- 4. Crowd Chaos -- An overview of crowd chaos -- React AI -- Setting up a scene with React -- Building behavior trees in React -- Setting up wandering characters with React -- RAIN AI -- RAIN AI custom wander scripts -- Putting NPCs in the RAIN demo -- Summary -- 5. Crowd Control -- An overview of crowd control -- The Fame Crowd Simulation API -- Setting up a scene with Fame -- Setting up a group -- Adding obstacles to Fame -- Adding vector fields to Fame -- ANT-Op -- Summary -- 6. Sensors and Activities -- An overview of sensing -- Advanced visual sensor settings -- Advanced audio sensor settings -- Using senses with RAIN -- Setting up aspects in RAIN -- Setting up a visual sensor in RAIN -- Changing activities based on sensing -- RAIN sensor filters -- Summary -- 7. Adaptation -- An overview -- RAIN's demo -- Reacting to game events -- Using RAIN's motor directly -- Adding large game events -- The React AI -- Summary -- 8. Attacking -- An overview of attack AI -- The attack demo -- The chase and attack demo -- Creating cover AI.

Group attacks -- Summary -- 9. Driving -- An overview of driving -- Setting up a Smart Car vehicle -- The Smart Car AI demo -- Setting up a Unity test scene -- Using Unity's built-in NavMesh system -- Setting up waypoints -- Adding obstacles to driving -- Additional features -- Adding brake zones and drift zones -- Integrating with other AI systems -- Summary -- 10. Animation and AI -- An overview of animation -- The AI animation demo -- Configuring RAIN animations -- Using the animate node -- RAIN and the Mecanim demo -- Additional Mecanim nodes -- Summary -- 11. Advanced NavMesh Generation -- An overview of a NavMesh -- Advanced NavMesh parameters -- Culling areas -- Multiple navigation meshes -- Summary -- Index.
Özet:
This book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.
Notlar:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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