Becoming a Graphic and Digital Designer : A Guide to Careers in Design. için kapak resmi
Becoming a Graphic and Digital Designer : A Guide to Careers in Design.
Başlık:
Becoming a Graphic and Digital Designer : A Guide to Careers in Design.
Yazar:
Heller, Steven.
ISBN:
9781119044703
Yazar Ek Girişi:
Basım Bilgisi:
5th ed.
Fiziksel Tanımlama:
1 online resource (338 pages)
İçerik:
Cover -- Title Page -- Contents -- Foreword -- Glossary -- Job Opportunities -- Job Seeking -- The Optimum Portfolio -- First Impressions -- One: Graphic Design -- 1 Inspirations and Motivations -- Michael Bierut: On Being a Graphic Designer -- Stephen Doyle: Selfish - In a Good Way -- Stefan Sagmeister: On Being Self-Motivated -- Arnold Schwartzman: Still Designing after All These Years -- Gail Anderson: The Joys of Print Design -- 2 Starting A Studio or Working for Someone Else -- Lynda Decker: Mapping Out the Future -- Fernando Music: From Boss to Employee -- Allison Henry Aver: Working Holistically -- Romain Raclin: Creative Space -- Alexander Isley: Staying Independent -- Agnieszka Gasparska: Small Is Sensible -- Bobby Martin and Jennifer Kinon: Championing Design -- Antonio Alcalá: What a Dream Client Looks Like -- Mark Pernice: From Band Member to Design Leader -- Tamara Gildengers Connolly: Balancing Studio and Home -- Araba Simpson: One Person, All Alone -- Matt Luckhurst: Designing for Design Firms -- 3 Partners on Partnering -- Hjalti Karlsson and Jan Wilker: Not a Lot of Verbalizing -- Stuart Rogers and Sam Eckersley: Sharing Responsibilities -- Justin Colt and Jose Fresneda: How Partners Become Partners -- Greg D'Onofrio and Patricia Belen: Two Partners, One Passion -- Scott Buschkuhl: At Present We Are Three -- Two: Design Genres -- 4 Letters and Type -- Marian Bantjes: Lettering as Art and Business -- Andy Cruz and Rich Roat: There's a Type Designer in the House -- Pierre di Scuillo: Typography That Speaks Up -- Ross MacDonald: An Illustrator's Passion for Type -- Roberto de Vicq de Cumptich: For the Love of Type -- How Many Typefaces Can You Love? (sidebar) -- 5 Making Logos and Marks -- Mark Fox: The Mark Maker -- 6 Books and Book Jackets -- Scott-Martin Kosofsky: Making a Living Doing Books.

Michael Carabetta: Books and E-Books -- Paul Buckley: The Bookkeeper -- Jim Heimann: Making Visual Books -- 7 Editorial Design -- Len Small: Print Is Bouncing Back -- Susanna Shannon: Art Director Becomes Editor -- 8 Social Innovation -- Mark Randall: Citizen Designer -- Bob McKinnon: Socially Impactful Design -- 9 Branding and Packaging -- Sharon Werner: Approachable Design -- 10 Illustration Design -- Michel Bouvet: The Citizen Designer -- Mirko Ilic: Design Is Like Classical Ballet -- Steve Brodner: Graphic Commentary and Design -- Steven Guarnaccia: The Old New Illustration -- Neil Gower: Fraudulent Graphic Designer -- Craig Frazier: Designing Pictures -- Three: Transitional Design -- 11 Understanding Change -- Richard Saul Wurman: The Architect of Understanding -- Crossing Disciplines (sidebar) -- Petrula Vrontikis: Creating Interactions -- Erik Adigard: The Experience of the Information -- Véronique Marrier: Graphic Design as a Cause -- Making Transitions: Returning to School with Barbara DeWilde (sidebar) -- 12 Eccentrics and Design Quirkiness -- Charles S. Anderson: Celebrating Commercial Art -- Antoine Audiau and Manuel Warosz: Over-the-Top Digital D.I.Y. -- Ludovic Houplain/H5: Getting an Oscar for Graphic Design -- Cary Murnion: Designing Cooties -- Nick Ace: Speaking Frankly -- 13 What Comes Next -- Timothy Goodman: Disposable Ideas -- Ryan Feerer: Making Design Meals -- Design Entrepreneurship (sidebar) -- Franco Cervi: "I Am Reckless!" -- Four: Digital Design -- 14 Interactive Multimedia Installations and Interfaces -- Debugging the Language of Digital Job Titles (sidebar) -- Jeroen Barendse: Subverting the Mental Map -- Julien Gachadoat: Demomaking for a Living -- Ada Whitney: The New Motion -- Defining the New Animation: Popularity, by J. J. Sedelmeir (sidebar).

Defining the New Animation: Technology's Perks, by J. J. Sedelmeir (sidebar) -- Jean-Louis Fréchin: Asking the Right Questions -- Alexander Chen: Working for Google (sidebar) -- 15 Designing Apps for Mobile Devices -- Sean Bumgarner: Between Text and Images -- Michel Chanaud: Always Learning -- John Kilpatrick: Designer as Accelerator -- Nicolas Ledoux and Pascal Béjean: Digital Books and Magazines by Contemporary Artists -- Typography on the Web, by Jason Santa Maria (sidebar) -- Frédérique Krupa: Games as Powerful Motivators -- Girls and Games (sidebar) -- 16 E-Commerce with a Soul -- Randy J. Hunt: Growing into a Job -- Lucy Sisman: Online Editorial Ventures -- Nancy Kruger Cohen: Addicted to Startups -- 17 User Experience Specialists -- Bruce Charonnat: Understanding Human-Computer Interaction -- Michael Aidan: Using the Audience as Media -- Hugh Dubberly: Mapping the Relationship between Ideas -- Matthew Stadler: To Publish: To Create a Public for Books -- 18 Geeks, Programmers, Developers, Tinkerers -- Frieder Nake: Controlling Computers with Our Thoughts -- Mark Webster: Iterations and Algorithms -- Five: Design Education -- 19 Making Choices -- Andrea Marks: Old School, New School -- Lita Talarico: Educating Design Entrepreneurs -- Rudi Meyer: Developing the Right Attitude -- Lucille Tenazas: Idiosyncratic Contexts -- Liz Danzico: Interfacing with UX -- Allan Chochinov: The Maker Generation -- David Carroll: Students and Surveillance -- APPS That Track, by David Carroll (sidebar) -- Appendix 1 College Directory -- Appendix 2 Additional Reading -- Index -- EULA.
Özet:
Begin your graphic design career now, with the guidance of industry experts Becoming a Graphic and Digital Designer is a single source guide to the myriad of options available to those pursuing a graphic design career. With an emphasis on portfolio requirements and job opportunities, this guide helps both students and individuals interested in entering the design field prepare for successful careers. Coverage includes design inspiration, design genres, and design education, with discussion of the specific career options available in print, interactive, and motion design. Interviews with leading designers like Michael Bierut, Stefan Sagmeister, and Mirko Ilic give readers an insider's perspective on career trajectory and a glimpse into everyday operations and inspirations at a variety of companies and firms. Design has become a multi-platform activity that involves aesthetic, creative, and technical expertise. Becoming a Graphic and Digital Designer shows readers that the field once known as "graphic design" is now richer and more inviting than ever before. Learn how to think like a designer and approach projects systematically Discover the varied career options available within graphic design Gain insight from some of the leading designers in their fields Compile a portfolio optimized to your speciality of choice Graphic designers' work appears in magazines, advertisements, video games, movies, exhibits, computer programs, packaging, corporate materials, and more. Aspiring designers are sure to find their place in the industry, regardless of specific interests. Becoming a Graphic and Digital Designer provides a roadmap and compass for the journey, which begins today.
Notlar:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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