Flash Catalyst CS5 Bible. için kapak resmi
Flash Catalyst CS5 Bible.
Başlık:
Flash Catalyst CS5 Bible.
Yazar:
Huddleston, Rob.
ISBN:
9780470767924
Yazar Ek Girişi:
Basım Bilgisi:
1st ed.
Fiziksel Tanımlama:
1 online resource (603 pages)
Seri:
Bible ; v.693

Bible
İçerik:
Flash® Catalyst™ CS5 Bible -- About the Author -- Credits -- Foreward -- Preface -- Acknowledgments -- Contents at a Glance -- Contents -- Introduction -- Who the Book Is For -- How the Book Is Organized -- Chapter QS: Dive Into Flash Catalyst CS5 -- Rich Internet Applications -- The Flash Catalyst Workflow -- Introducing Adobe Illustrator -- Introducing Flash Catalyst -- Introducing Flash Builder 4 -- Summary -- Chapter 1: Understanding Rich Internet Applications -- Moving Beyond HTML -- Understanding the Flash Platform -- Summary -- Chapter 2: Introducing Flash Catalyst -- Catalyst Projects -- The Flash Catalyst Interface -- Getting Help -- Summary -- Chapter 3: Working with Other Applications -- Adobe Creative Suite 5 Design Tools -- Choosing Your Comp Tool -- Adobe Flash Builder 4 -- Summary -- Chapter 4: Wireframing an Application in Flash Catalyst -- Creating a New Wireframe Project -- Using the Selection, Direct Select, Hand, and Zoom Tools -- Using the Drawing Tools -- Using the Transform Tool -- Understanding Layers -- Working with Blend Modes -- Add Wireframe Components -- Run a Project -- Saving a Project -- Summary -- Chapter 5: Creating an Application Comp in Illustrator -- Create a New File in Illustrator -- Drawing in Illustrator -- Modify Artwork -- Organize Art Work on Layers -- Add Text to Your Designs -- Apply Effects -- Using Multiple Artboards -- Best Practices when Using Illustrator with Catalyst -- Summary -- Chapter 6: Creating Assets in Photoshop -- Opening Files in Photoshop -- Viewing Images -- Selecting Images -- Sizing and Cropping Images -- Work with Layers -- Image Retouching -- Add Vector Shapes and Paths in Photoshop -- Add Layer Styles -- Add Text -- Summary -- Chapter 7: Using Fireworks with Flash Catalyst -- Creating a New Fireworks File -- Fireworks Tools and Panels -- Working with Color -- Add Text.

Importing Bitmaps -- Working with Filters -- Saving Artwork as Symbols -- Adding Prototype Objects -- Exporting as FXG -- Summary -- Chapter 8: Converting Illustrator and Photoshop Artwork into Catalyst Projects -- Create a New Project from an Illustrator Comp -- Create a New Project from a Photoshop File -- Import Graphics into an Existing Project -- Round-Trip Editing with Illustrator -- Create Optimized Graphics -- Summary -- Chapter 9: Converting Artwork to Components -- Convert Layers and Groups to Custom Components -- Creating Buttons -- Convert Artwork to a Toggle Button -- Convert Artwork to a Text Field -- Convert Artwork to Sliders -- Convert Artwork to Radio Buttons and Checkboxes -- Convert Artwork to Scroll Panels and Data Lists -- Convert Artwork to a Scrollbar -- Summary -- Chapter 10: Creating View States -- Creating New View States -- Changing Components in States -- Triggering State Changes with Interactions -- Setting Up Transitions -- Using Button States -- Summary -- Chapter 11: Adding Animation -- Creating an Action Sequence -- Working with the Timeline -- Adding Actions -- Summary -- Chapter 12: Working with Design-time Data -- Convert an Asset to a Data List -- Add Design-time Data -- Summary -- Chapter 13: Adding Multimedia -- Adding SWFs to Your Project -- Importing Video -- Controlling a Video Player -- Importing and Playing Sound -- Summary -- Chapter 14: Flash Builder 4 and the Flex Framework -- The Flex Framework -- Flash Builder 4 -- Creating a Flex Project -- Understanding Flex 4 -- Running Projects -- Debugging -- Summary -- Chapter 15: Exporting a Flash Catalyst Project to Flash Builder -- View the Project's Code -- Import the Project into Flash Builder -- Run the Project from Flash Builder -- Viewing Help on the Code -- Viewing the Project in the Design Mode -- Connecting a Project to Live Data -- Summary.

Chapter 16: Returning a Project to Flash Catalyst -- Flash Builder Projects in Flash Catalyst -- Merging Projects -- Using a Flash Catalyst Library Package to Manage Changes -- Summary -- Chapter 17: Exporting Catalyst Projects Directly to Flash Player -- Exporting a Project as a SWF -- Font Embedding -- Deploying the Project to the Web -- Summary -- Chapter 18: Creating a Project for AIR -- Understanding AIR -- Converting a Project to AIR -- Completing an AIR Project -- Installing an AIR Application -- Deploying to AIR Directly from Catalyst -- Summary -- Chapter 19: Creating a Design Comp in Illustrator -- Identifying the Design Requirements -- Design the Application in Illustrator -- Optimizing the Project -- Summary -- Chapter 20: Importing the Design into Catalyst -- Creating a Catalyst Project from a Design Comp -- Organizing Artwork -- Moving, Rotating, and Resizing Artwork -- Convert Artwork to Optimized Graphics -- Summary -- Chapter 21: Importing Additional Artwork from Illustrator and Photoshop -- Importing Additional Artwork from Illustrator -- Importing Bitmap Artwork from Photoshop -- Using Copy and Paste to Import Assets from Illustrator and Photoshop -- Edit an Asset in Illustrator with Round-trip Editing -- Summary -- Chapter 22: Converting Artwork to Components in Your Projects -- Creating Custom Components -- Nest Components within Components -- Convert Artwork to a Button -- Create Check Boxes and Radio Buttons -- Convert Artwork to a Text Input Field -- Convert Artwork to a Scrollbar -- Summary -- Chapter 23: Creating View States in Your Project -- Creating States in the Main Application -- Modify the Contents of a State -- Create New States within a Component -- Components with Built-in View States -- Trigger View State Changes with Buttons -- Animating State Change Transitions -- Summary -- Chapter 24: Adding Data Lists.

Convert Artwork to a Data List -- Configuring the Data List's Parts -- Configuring the Repeating Item's Appearance -- Set Up Design-time Data -- Summary -- Chapter 25: Importing Your Project into Flash Builder -- Beginning the Import Process -- Running a Project in Flash Builder -- Merging Changes from Catalyst into Flash Builder -- Summary -- Chapter 26: Connecting Your Project to Live Data -- Setting Up a Local Testing Server -- Changing the Project Type -- Binding the Data to the Visual Component -- Summary -- Appendix A: Keyboard Shortcuts -- Basic Commands -- Tool Selections -- Temporary Tool Selections -- Appendix B: Best Practices -- Designer Best Practices -- Developer Best Practices -- Best Practices When Working in Catalyst -- Appendix C: What's on the Book's Web Site -- Index.
Özet:
Learn to use the new Flash Catalyst to create rich Internet applications Adobe Flash Catalyst enables you to take designs from Photoshop and Illustrator and convert them into rich Flash-based applications-without writing or even understanding one line of code. It may sound too good to be true, but this helpful reference shows you how to leverage the Flash skills you already have in order to convert your ideas into functioning applications. You'll explore everything from the basics of the Flex framework to using Flash Builder to complete conversion of an application. Shows you how to use the eagerly anticipated Flash Catalyst to convert assets from Illustrator and Photoshop directly into Flex components without ever needing to write code Reviews the basics of the Flex framework and rich Internet applications Demonstrates how to import comps and assets into Flash Builder in order to create an application Convert your ideas from design into functioning applications-and avoid writing complex code-with this authoritative resource.
Notlar:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
Elektronik Erişim:
Click to View
Ayırtma: Copies: