ZBrush 4 Sculpting for Games Beginner's Guide : Beginner's Guide. için kapak resmi
ZBrush 4 Sculpting for Games Beginner's Guide : Beginner's Guide.
Başlık:
ZBrush 4 Sculpting for Games Beginner's Guide : Beginner's Guide.
Yazar:
Scherer, Manuel.
ISBN:
9781849690812
Yazar Ek Girişi:
Basım Bilgisi:
1st ed.
Fiziksel Tanımlama:
1 online resource (356 pages)
İçerik:
ZBrush 4 Sculpting for Games -- Table of Contents -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Errata -- Piracy -- Questions -- 1. Getting Started -- Who this book is for -- What we will learn in this book -- Why ZBrush? -- How ZBrush is used in a game's production -- What you'll need for this book -- Terminology -- Working in the field of digital art -- The concept -- Time for action - a short example of a concept -- What just happened? -- Have a go hero - imagine your own concept! -- Explore ZBrush on the Web -- Summary -- 2. Learning the Interface -- Interface and navigation -- Time for action - navigating in 3D space -- What just happened? -- More on the interface - The Tray -- Time for action - using the Trays -- What just happened? -- Palettes -- Trays -- Have a go hero - exploring the interface -- The difference between 2.5D and 3D in ZBrush -- Time for action - working in 3D with "Tools" -- What just happened? -- The Edit mode -- How to enter 2D, 2.5D, or 3D mode -- Have a go hero - using the note bar and the tooltips -- Pop quiz - 2D, 2.5D, and 3D mode -- Summary -- 3. Modeling a Spooky Tree with ZSpheres -- ZSpheres workflow -- The concept of the spooky tree -- Time for action - preparing the spooky tree with ZSpheres -- What just happened? -- Time for action - starting the spooky tree with ZSpheres -- What just happened? -- Pop quiz - the root sphere and adaptive skin preview -- Have a go hero - Link Spheres -- Time for action - finishing the tree -- What just happened? -- Time for action - converting our ZSpheres into polygons -- What just happened? -- Summary.

4. Adding Details to the Tree -- The sculpting interface -- Time for action - using the interface preset Sculpt01 -- What just happened? -- Time for action - choosing the right material for sculpting -- What just happened? -- Pop quiz - - materials -- Have a go hero - download more MatCaps -- Time for action - using brushes -- What just happened? -- Controlling the brushes -- Pop quiz - - brush settings -- Time for action - shaping the spooky tree -- What just happened? -- Local transformations and rotations -- Time for action - isolating parts of the tree with Polygroups -- What just happened? -- Have a go hero - isolating several parts of the mesh with Polygroups -- Time for action - working with subdivisions -- What just happened? -- Pop quiz - - subdivisions -- Finishing the sculpt -- Time for action - sculpting the tree on the next level -- What just happened? -- Time for action - finishing the sculpt -- What just happened? -- Lazymouse -- Have a go hero - the icing on the cake -- Summary -- 5. Texturing the Tree with Polypaint -- What is Polypainting? -- Time for action - setting up our model for Polypainting -- What just happened? -- Pop quiz - Polypainting -- Time for action - using masks for Polypainting -- What just happened? -- Pop quiz - masking -- Have a go hero - creating your own color scheme -- Brushes for Polypainting -- Time for action - using Auto Masking to finish the Polypainting -- What just happened? -- Auto Masking -- Have a go hero - adding final shading with Ambient Occlusion -- Summary -- 6. Adding an Environment to the Tree -- Changing the document size to fit your screen -- Time for action - setting up the canvas size -- What just happened? -- Adding objects with subtools -- Time for action - stand your ground -- What just happened? -- Pop quiz - subtools -- The Transpose tool.

Time for action - moving the ground floor with Transpose -- What just happened? -- Transpose -- Single-sided polygons -- Time for action - roughing in the hill -- What just happened? -- Have a go hero - sculpting a rock -- Time for action - creating a mushroom -- What just happened? -- Pop quiz - 3D primitives -- Time for action - sculpting the mushroom with radial symmetry -- What just happened? -- Have a go hero - creating a mushroom colony -- Summary -- 7. Modeling a Sci-Fi Drone -- Using ZBrush with other 3D applications -- In-game meshes less is more -- Workflows where to start -- Concept art the Pioneer Drone -- The in-game mesh -- Texture coordinates -- Pop quiz - in-game meshes -- Summary -- 8. Sci-Fi-Drone: Hard Surface Sculpting -- Preparing the mesh for sculpting -- Time for action - preparing the mesh -- What just happened? -- Autogroups -- Subdividing for hard surface sculpting -- Hard surface brushes -- Time for action - sculpting the upper air outlets -- What just happened? -- Masking -- Pop quiz - - masking -- Time for action - adding details to the rear exhausts -- What just happened? -- Alphas -- Have a go hero - finishing the second exhaust -- Time for action - sculpting the hull -- What just happened? -- SmartReSym-lifesavers if something goes wrong -- Time for action - detailing the engines -- What just happened? -- Have a go hero - shoot it, strike it, cut it -- Layers -- Summary -- 9. Sci-Fi-Drone: Creating a Normal Map -- Textures in games -- Simulating details with normal maps -- Time for action - creating a normal map for our drone -- What just happened? -- Tangent and object space normal maps -- Exporting the normal map -- Pop quiz - textures and normal maps -- Have a go hero - showing off the details with a normal map -- Summary -- 10. Modeling a Creature with ZSketch -- What the creature looks like.

ZSketching a character -- Time for action - creating the basic armature with ZSpheres -- What just happened? -- The character pose for animation -- Time for action - sketching the creature with ZSketch -- What just happened? -- Brushes -- ZSketch and the armature -- Pop quiz - ZSketching a character -- Time for action - converting a ZSketch into sculptable polygons -- What just happened? -- Summary -- 11. Sculpting the Creature's Body -- Adding local detail -- Time for action - adding local detail where we need it -- What just happened? -- Time for action - cleaning up the Unified Skin -- What just happened? -- Organizing our model with polygroups -- Time for action - adding polygroups manually -- What just happened? -- Polygroups from polypaint -- Edge loops -- Sculpting the body -- Time for action - let's sculpt the body -- What just happened? -- Surface contrast -- Hotkeys -- Transpose and mask by topology -- Pop quiz - masking and polygroups -- Adding props to our character -- Time for action - adding the belt -- What just happened? -- Mesh extract -- If things go wrong -- Have a go hero - ZSketching on top of our creature -- Time for action - roughing in the fur -- What just happened? -- Time for action - refining the head with eyes and mouth -- What just happened? -- Adding the eyes with mirror and weld -- Closing the mouth with layers -- Finishing the sculpting on the body -- Time for action - finishing the body -- What just happened? -- Summary -- 12. Sculpting Fur and Accessories -- Creating alphas for feathers and fur -- Time for action - creating an alpha for the fur -- What just happened? -- Time for action - sculpting the fur -- What just happened? -- Sculpting with alphas -- Sculpting with symmetry -- Erasing layer contents -- Pop quiz - layers and alphas -- Time for action - detailing the head -- What just happened?.

Time for action - sculpting the belt -- What just happened? -- Have a go hero - adding a weapon -- Summary -- 13. Preparing the Creature for Games -- Retopologizing for games -- Time for action - creating an in-game mesh with retopologize -- What just happened? -- Polycount -- Time for action - projecting the details onto the new mesh -- What just happened? -- Extending ZBrush with plug-ins: UV-Master -- Time for action - unwrapping the creature with UV Master -- What just happened? -- Fine control with control painting -- The middle way-attract by ambient occlusion -- Seams, what seams? -- Have a go hero - bake the polypainting into a texture -- Pop quiz - unwrapping and retopologizing -- Summary -- 14. Modeling the Harvester Ship -- The Harvester -- Time for action - blocking out the body of the ship -- What just happened? -- ShadowBox -- Entering and exiting ShadowBox -- Working with ShadowBox -- Masking and clipping brushes -- Pop quiz - shadowBox and clipping brushes -- Time for action - starting the engines -- What just happened? -- Time for action - blocking out the smaller parts -- What just happened? -- The curve stroke type -- The ClipCircleCenter brush and behavior -- The undo history and subtools -- Summary -- 15. Detailing the Harvester Ship -- Adding detail to our ship -- Time for action - detailing the engines -- What just happened? -- Local symmetry -- Subtool controls -- Moving objects along one axis with the Action Line -- How clipping works -- Pop quiz - local symmetry, clipping, and moving -- Creating the clamshell -- Time for action - creating the clamshell -- What just happened? -- Clipping holes -- Patterns with horizontal and vertical tiling -- Merging subtools -- Time for action - adding some defences, the turrets -- What just happened? -- Combining meshes with Booleans -- Clipping with the Alt key -- Pop quiz - Booleans.

Time for action - finishing the main parts of the ship.
Özet:
Sculpt machines, environments, and creatures for your game development projects.
Notlar:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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