Mastering Digital 2D and 3D Art. için kapak resmi
Mastering Digital 2D and 3D Art.
Başlık:
Mastering Digital 2D and 3D Art.
Yazar:
Seegmiller.
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Fiziksel Tanımlama:
1 online resource (341 pages)
İçerik:
Contents -- 1 The Computer as an Art Tool -- What Is Digital Art? -- Origin of Digital Art -- The Move to Color -- More Power Brings Better Tools -- 3D Makes Its Move -- The Tools of the Trade -- 2D Art Programs -- 3D Art Programs -- 3D Digital Art -- Advantages of 3D Digital Art -- 3D Digital Art Creation Methods -- Polygons -- NURBS -- Subdivision Surfaces -- Summary -- 2 Digital 2D Art and Photo Manipulation -- What You Will Need -- Memory -- The CPU -- The Hard Drive -- The Monitor -- The Video Card -- Digital Painting Software -- Free Software -- Shareware Graphics Software -- Let's Get Started -- Manipulating a Photograph to Create a Digital Painting -- What Type of Photograph Should I Use? -- Photoshop Compatible Plugin Filters -- Images Created Using Jasc Virtual Painter -- Setting Up Your Image in Painter -- Automating the Process -- Creating an Oil Painting Look -- Creating an Impressionist Look -- Creating a Watercolor Look -- Creating a Pastel Look -- Summary -- 3 Digital Painting -- Creating a Digital Painting Using Corel Painter IX -- Starting the Painting -- Summary -- 4 Digital Portrait Painting -- About This Tutorial -- Before You Begin -- The Sketch Phase -- Starting the Painting -- Checking for Accuracy -- Continuing the Painting -- Blending Your Colors -- Rotating the Canvas -- Additional Painting -- Finishing Touches -- Summary -- 5 Digital Figure Painting -- About This Tutorial -- Preliminary Setup -- The Sketch Phase -- Starting the Painting -- The Finishing Touches -- Summary -- 6 3D Digital Art -- Get with the Program -- Having a Ball -- Creating 3D Digital Art -- Building a Tree Trunk -- Building the Branch -- Creating the Leaves -- Summary -- 7 Building 3D Models -- Polygon Modeling Tools -- Polygon Primitives -- Menus -- Sidebar Tools and Editors -- Building a Polygon Head -- Preparing the Template -- Building the Head.

Shaping the Head -- Creating the Ear -- Finishing the Head -- Summary -- 8 Advanced Modeling Techniques -- NURBS Modeling -- Using Curves -- Building with NURBS Primitives -- Subdivision Surfaces -- Polygon Proxy Mode -- Standard Mode Modeling -- Summary -- 9 Texturing 3D Models -- Surface Qualities -- Color -- Saturation -- Value -- Roughness -- Transparency -- Reflectivity -- Luminance -- 3D Surfaces -- Applying Color to a Surface -- Shapes and Patterns -- Texture Maps -- Mapping Complex Geometry -- Creating the Texture Map -- Finishing the Model -- Summary -- 10 Lighting and Rendering -- Lighting 3D Digital Art -- Building a Scene -- Creating Lights -- Raytracing -- Diffusion -- Fog and Flares -- Rendering Quality -- Environment Fog -- Summary -- Book Summary -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X-Z.
Notlar:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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