Mac Application Development by Example : Beginners Guide. için kapak resmi
Mac Application Development by Example : Beginners Guide.
Başlık:
Mac Application Development by Example : Beginners Guide.
Yazar:
Wiebe, Robert.
ISBN:
9781849693837
Yazar Ek Girişi:
Fiziksel Tanımlama:
1 online resource (403 pages)
İçerik:
Cover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Table of Contents -- Preface -- Chapter 1: Our First Program - SimpleCalc -- Locating developer tools -- Time for action - Installing the Xcode App -- Working with projects -- Time for action - creating the SimpleCalc Xcode project -- Understanding the Xcode project template -- Time for action - examine the items in the project navigator -- Configuring an Xcode project -- Time for action - configuring the SimpleCalc Xcode project -- Running an App -- Time for action - run the SimpleCalc App -- Customizing an Xcode template's interface -- Time for action - creating the SimpleCalc interface -- Customizing an Xcode template's implementation -- Time for action - implement the SimpleCalc behavior -- Building an App -- Time for action - building and installing the SimpleCalc App -- Summary -- Chapter 2: Debugger - Finding and Fixing Problems -- The Debug area in Xcode -- Time for action - displaying the Debug area in Xcode -- The Debug area appears on its own -- Time for action - integer division by zero -- Examining variable values in the debugger -- Time for action - examining a variable value -- Unexpected App behavior - no debugger? -- Time for action - index out of range -- Using breakpoints to get more information from Xcode -- Time for action - set a breakpoint -- Summary -- Chapter 3: System Preferences - NewDefaults -- Understanding preference panes -- The transition to 64 bit from 32 bit -- Creating an Xcode preference pane project -- Time for action - creating the NewDefaults Xcode project -- Configuring an Xcode preference pane project -- Time for action - customizing the icon and copyright -- Customizing the preference pane template interface -- Time for action - creating the NewDefaults interface.

Customizing the preference pane Xcode template's .h implementation -- Time for action - completing the NewDefaults.h interface definition -- Customizing the preference pane Xcode template's .m implementation -- Time for action - completing the NewDefaults.m implementation -- Implementing the readDefaults:forKey: method -- Time for action - writing the readDefaults:forKey: program code -- Implementing the didSelect: method -- Time for action - writing the didSelect: program code -- Implementing themyButtonAction: method -- Time for action - writing the myButtonAction: program code -- Summary -- Chapter 4: Business Application - Global Currency Converter -- Designing the GUI for global currency converter -- Time for action - creating our project and GUI -- Connecting the GUI to program elements -- Time for action - connecting the App Delegate to the GUI -- What is an XML file? -- Format of the XML file we will download -- Time for action - downloading an XML file -- Parsing an XML document -- Time for action - parsing the XML Document -- How to invoke a background thread -- Time for action - invoking a background thread -- Managing a pop-up menu -- Time for action - implementing the program code for the pop-up menu -- Creating the Table View Interface -- Time for action - configuring the table view in Interface Builder -- Creating the table view implementation -- Time for action - implementing the dataSource and delegate -- Summary -- Chapter 5: Personal Information - Numbers in the iCloud -- What is iCloud? -- Installing an iCloud enabled development profile -- Time for action - creating and installing an iCloud enabled development profile -- Designing the GUI for numbers in the cloud -- Time for action - creating our project and GUI -- Connecting the GUI to program elements -- Time for action - connecting the App Delegate to the GUI.

Using two tables in one window -- Time for action - implementing the TableView delegate -- Implementing the toolbar -- Time for action - implementing the Toolbar delegate -- Accessing iCloud -- Time for action - accessing iCloud for key-value storage -- Summary -- Chapter 6: Painting - Multi-finger Paint -- What is multi-touch? -- Implementing a custom view -- Time for action - creating a GUI with a custom view -- How to receive multi-touch events -- Time for action - drawing our fingers -- How to manage the mouse cursor -- Time for action - detaching the mouse cursor from the mouse hardware -- Performing 2D drawing in a custom view -- Time for action - drawing the active strokes -- Saving strokes -- Time for action - saving the strokes -- How to receive gesture events -- Time for action - handling rotate gestures -- Summary -- Chapter 7: Capturing Still Images - iSight iMage cApture App -- What is Image Kit? -- Adding framework to a project -- Time for action - creating a project and adding the Quartz framework -- Browsing images -- Time for action - implementing the interface for browsing our pictures folder -- Time for action - implementing the methods for browsing our Pictures folder -- Capturing and saving images -- Time for action - capturing and saving images -- Modifying the behavior of the Picture Taker -- Time for action - drawing our fingers -- Deleting images -- Time for action - deleting an image -- Summary -- Chapter 8: Video Recording - iSight Recorder -- What is Quicktime Kit Capture? -- Previewing the video capture -- Time for action - creating a project and adding the program code to preview video and audio -- Capturing a single frame as a still image -- Time for action - capturing a frame -- Previewing audio capture -- Time for action - capturing and saving images -- Capturing a movie to disk.

Time for action - capturing a Quicktime movie -- Capturing compressed movies to disk -- Time for action - saving a compressed movie -- Summary -- Chapter 9: Video Recording - Full Screen iSight Recorder -- What is the full screen mode? -- Enabling the full screen mode -- Time for action - enabling full screen mode in iSight Recorder -- Disabling auto layout -- Time for action - using the traditional layout model -- Modifying our user interface to take advantage of full screen -- Time for action - refining how we enter and exit full screen -- Time for action - refining text colors -- Time for action - refining controls using fading -- Customizing the full screen window size -- Time for action - adding a full screen window that has depth -- Customizing the full screen animation -- Time for action - customizing the full screen animation -- Summary -- Chapter 10: Sharing Our App with Others - Becoming a Mac Developer -- What is the Mac developer program? -- What are the benefits of joining the Mac developer program? -- Access to Development Videos, including World Wide Developer Conferences sessions -- Access to the Mac OS X Developer Library -- Access to the Apple bug reporter system -- Access to pre-release (beta) software -- The opportunity to join a paid developer program -- Access to developer forums -- Code level technical support -- Access to iCloud services -- A developer ID for gatekeeper -- The ability to distribute our App through the Mac App store -- Step by step developer program sign up -- Time for action - joining the Mac developer program -- More developer tools -- Time for action - accessing the online developer tools -- What is code signing? -- What is Gatekeeper? -- Signing an App with a Developer ID -- Time for action - signing an App with our Developer ID -- Summary -- Index.
Özet:
This book is a beginners guide that teaches the topic using a learn by example method. This book is for people who are programming beginners and have a great idea for a Mac OS X app and need to get started.
Notlar:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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