Virtual World Design and Creation for Teens. için kapak resmi
Virtual World Design and Creation for Teens.
Başlık:
Virtual World Design and Creation for Teens.
Yazar:
Hardnett, Charles R.
ISBN:
9781435454637
Yazar Ek Girişi:
Fiziksel Tanımlama:
1 online resource (268 pages)
İçerik:
Contents -- Introduction -- Chapter 1 Introduction to Virtual Worlds -- Understanding Virtual Worlds -- How Virtual Worlds Are Used in Movies -- How Virtual Worlds Are Used in Social Networks -- How Virtual Worlds Are Used in Games -- Summary -- Chapter 2 It's Your World: Storytelling and Design -- Developing a Good Story -- The Design Process -- Step 1: Brainstorming and Creating an Idea -- Step 2: Developing a Story -- Step 3: Prototyping Your Idea -- Step 4: Implementing Your Idea -- Step 5: Testing Your Game -- Summary -- Chapter 3 Introduction to Alice -- How to Download and Start Alice -- Mac OS X Instructions for Downloading and Starting Alice -- Windows Instructions for Downloading and Starting Alice -- Learning the Alice Environment -- Programming Mode -- Design Mode -- Creating Your First Alice Virtual World -- Switching to Design Mode -- Using Quad-View to Adjust Objects -- Creating the Dialogue -- Playing Your World -- Summary -- Chapter 4 Opening Scene: Setting Up Your World -- Introduction to 3D Graphics Concepts -- Creating Your Opening Scene -- Step 1: Adding a Background Pond -- Step 2: Adding the Penguins -- Step 3: Arranging the Penguins -- Step 4: Adding the Sky -- Step 5: Adding the Hills -- Step 6: Adding the Background Characters -- Step 7: Creating a Husky Pack -- Step 8: Adding Trees -- Step 9: Moving the Trees -- Step 10: Using Dummy Drop to Save a Scene -- Step 11: Adjusting the View -- Step 12: Moving Back to Start -- Summary -- Chapter 5 The Main Character: Navigating Your World -- Introduction to Events -- Using the Keyboard Events -- Using the Keyboard for Basic Actions -- Using the Keyboard to Move a Character in the World -- Customized Keyboard Movements for the Character -- Navigation with the Camera -- Keeping the Main Character in Frame -- Keeping the Character in Frame: The Vehicle Method -- Summary.

Chapter 6 The Supporting Characters: Animating Characters -- Talking Characters -- Speech Bubbles in Alice -- Communicating with Alice Characters -- Animating Characters: Learning to Walk -- Learning to Move Arms -- Moving the Upper Body -- Moving the Lower Body -- Putting the Lower Body and Upper Body Code Together -- Summary -- Chapter 7 Collision Detection -- Understanding Basic Collision Detection -- Ball Bouncing on the Head -- Alice Moving Around Furniture -- Using Advanced Collision Detection -- Summary -- Chapter 8 Managing Scenes and Scene Transitions -- Creating Scenes in Alice -- Using the Stage Scene Method -- Using the Movie Scene Method -- Summary -- Chapter 9 Silence Is Golden But Adding Sound Is Fun! -- Where Are Sound Effects? -- Downloading Sound Effects -- Adding Sound Effects to Your Virtual World -- Associating Sounds with Alice Objects -- Associating Sounds Interactively -- Adding Background Sounds -- Recording Your Own Sounds -- Summary -- Chapter 10 Keeping Score: Winners and Losers -- Background for Scoring -- Manipulating 3D Text -- Keeping Score In a Game -- Setting a Timer -- Summary -- Chapter 11 Creating Title Screens and Credits -- Understanding the Basics of 3D Text -- Using Fade In and Fade Out -- Using Zoom In and Zoom Out -- Creating Scrolling Text -- Adding Scene Headings -- Summary -- Chapter 12 Making Characters Chase or Run Away -- Using Algorithms to Simulate Intelligence -- Making Characters Move in a Pattern -- Chasing and Running Away -- Navigating Obstacles in a Path -- Summary -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- Q -- R -- S -- T -- U -- V -- W -- X -- Y -- Z.
Notlar:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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