XNA® Game Studio 4.0 for Xbox 360® Developers. için kapak resmi
XNA® Game Studio 4.0 for Xbox 360® Developers.
Başlık:
XNA® Game Studio 4.0 for Xbox 360® Developers.
Yazar:
Harbour, Jonathan S.
ISBN:
9781584506249
Yazar Ek Girişi:
Fiziksel Tanımlama:
1 online resource (433 pages)
İçerik:
Contents -- Introduction -- PART I: INTRODUCTION AND PRIMER -- Chapter 1 Introduction to XNA Game Studio 4.0 -- A Little History of XNA -- What XNA Is -- What XNA Isn't -- How Does XNA Code Compare? -- Mobile Devices -- Xbox 360 -- The XNA Framework -- XNA Creators Club -- Summary -- Chapter 2 Peeking Under the Hood -- Reverse Engineering an Example -- Summary -- PART II: XNA FRAMEWORK LIBRARY -- Chapter 3 XNA Framework Overview -- Perusing the XNA Framework -- Microsoft.Xna.Framework -- Summary -- Chapter 4 Audio -- Microsoft.Xna.Framework.Audio Reference -- Simple Audio Playback -- Cross-Platform Audio Creation Tool (XACT) -- Summary -- Chapter 5 Content -- Microsoft.Xna.Framework.Content Reference -- Loading Known Asset Types -- Loading Custom Assets and Data with a Content Pipeline Extension -- Summary -- Chapter 6 GamerServices -- Microsoft.Xna.Framework.GamerServices Reference -- GamerProfile Demo Program -- Summary -- Chapter 7 Graphics -- Microsoft.Xna.Framework.Graphics Reference -- Summary -- Chapter 8 Input -- Microsoft.Xna.Framework.Input Reference -- Input Demo Program -- Summary -- Chapter 9 Media -- Microsoft.Xna.Framework.Media Reference -- Media Demo Program -- Summary -- Chapter 10 Net -- Microsoft.Xna.Framework.Net Reference -- Summary -- Chapter 11 Storage -- Microsoft.Xna.Framework.Storage Reference -- Storage Demo Program -- Summary -- PART III: XBOX LIVE -- Chapter 12 Avatars -- Gamer Profile Avatars -- Summary -- Chapter 13 Guide -- Using the Guide -- Summary -- Chapter 14 Multiplayer Networking -- Network Sessions -- Summary -- Chapter 15 Meshes -- Working with Meshes -- Summary -- Chapter 16 Sprites -- Sprite Programming -- Drawing Animated Sprites -- Summary -- Chapter 17 Multiplayer Game Engine -- Building a Simple XNA Engine -- Building the Tank Battle Game -- Summary -- Appendix: Resources for Further Study.

Web Resources for Further Study -- Book Support Web Sites -- Game-Development Sites -- News, Reviews, and Downloads -- Industry -- Humor -- Print Resources for Further Study -- Books by This Author -- Additional Books -- Index -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J-K -- L -- M -- N -- O -- P -- Q-R -- S -- T -- U -- V -- W -- X-Z.
Notlar:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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