ShaderX3 : Advanced Rendering with DirectX and OpenGL. için kapak resmi
ShaderX3 : Advanced Rendering with DirectX and OpenGL.
Başlık:
ShaderX3 : Advanced Rendering with DirectX and OpenGL.
Yazar:
Engel, Wolfgang.
Yazar Ek Girişi:
Fiziksel Tanımlama:
1 online resource (660 pages)
İçerik:
Contents -- About the Editors -- About the Contributors -- 1 INTRODUCTION AND GEOMETRY MANIPULATION TRICKS -- 2 RENDERING TECHNIQUES -- 3 SOFTWARE SHADERS AND SHADER PROGRAMMING TIPS -- 4 IMAGE SPACE -- 5 SHADOWS -- 6 3D ENGINE DESIGN -- 7 TOOLS -- 8 ENVIRONMENTAL EFFECTS -- APPENDIX -- INDEX.
Notlar:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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