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Computer graphics : from pixels to programmable graphics hardware / Boreskov, Alexey.
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the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture
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. The final part covers the main principles of Virtual Reality hardware using a generic classification
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recent advances in mobile computer graphics techniques and applications. The book teaches fundamental 3D
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Searching & Problem Solving -- Display System and Hardware Programming Primitives -- Computer Hardware and
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ScienceDirect An electronic book accessible through the World Wide Web; click for information
Publisher description http://www.loc.gov/catdir/description/els031/2002112069.html
Table of contents http://www.loc.gov/catdir/toc/els031/2002112069.html
Publisher description http://www.loc.gov/catdir/description/els031/2002112069.html
Table of contents http://www.loc.gov/catdir/toc/els031/2002112069.html
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time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the
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developments are pushing the human–computer interface beyond the desktop and into our pockets, streets, and
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resource for professionals and advanced students in computer graphics and animation. *New chapters on
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Mold-Piece Regions Using Computer Graphics Hardware -- A Method for FEA-Based Design of Heterogeneous Objects
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