Mobile Audience : Media Art and Mobile Technologies. için kapak resmi
Mobile Audience : Media Art and Mobile Technologies.
Başlık:
Mobile Audience : Media Art and Mobile Technologies.
Yazar:
Rieser, Martin.
ISBN:
9789042031289
Yazar Ek Girişi:
Fiziksel Tanımlama:
1 online resource (478 pages)
İçerik:
Cover -- Title Page -- Copyright Page -- Table of Contents -- Introduction -- Overview -- Section 1: Towards Hybridity- A critical history of audience mobility -- Pockets of Plenty: An Archaeology of Mobile Media -- The Temporal and Spatial Design of Video and Film-based Installation Art in the 60s and 70s: Their Inherent Perception Processes and Effects on the Perceivers' Actions -- Forgotten Histories of Interactive Space -- Art by Telephone: From Static to Mobile Interfaces -- Section 2: Critical Issues in Mobile Art -- 2.1 Critical Contexts and Definitions -- Mobile/Audience: Thinking the Contradictions -- Towards a Language of Mobile Media -- Snapshots from Curating Mobility -- 2.2 Understanding Public Spatialisation -- Beyond Mapping: New Strategies for Meaning in Locative Artworks -- Digital Media and Architecture-An Observation -- Urban Screens as the Visualization Zone of the City's Invisible Communication Sphere -- 2.3 The Creative User -- Future Physical: The Creative User and theme of response-ABILITY -- 'A Fracture in Reality': Networked Narratives as Imaginary Fields of Action and Dislocation -- Section 3: Case Studies -- 3.1 Locative Art -- What Makes Mediascapes Compelling? -- Hopstory/Media Tales of the Liberties -- Loca: 'Location Oriented Critical Arts' -- Invisible Topographies -- Wifi-Hog: The Battle for Ownership in Public Wireless Space -- 3.2 The Creative User: The User as Co-creator -- Puppeteers, Performers or Avatars: A Perceptual Difference in Telematic Space -- Mobile Feelings: Wireless Communication of Heartbeat and Breath for Mobile Art -- The Living Room -- tunA and the Power of Proximity -- Engagement with the Everyday -- Between Improvisation and Publication: Supporting the Creative Metamorphosis with Technology -- Developing Creative Audience Interaction: Four Projects by Squidsoup -- 3.3 Wearable Computing.

The Emotional Wardrobe -- Social Fashioning and Active Conduits -- Wunderkammer: Wearables as an Artistic Strategy -- Section 4: Artist Interviews -- 4.1 Locative -- Flirt and Mset -- Trace, The Choreography of Everyday Movement and Drift -- Blast Theory -- Mixed Reality Lab -- The Politics of Mobility -- 4.2 Wearables -- Memory-Rich Garments and Social Interaction -- Heart on Your Sleeve -- Contributor Biographies -- Glossary -- Selected Bibliography.
Notlar:
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2017. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.
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